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flightgear/src/FDM/JSBSim/FGInertial.cpp

187 lines
6.1 KiB
C++

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Module: FGInertial.cpp
Author: Jon S. Berndt
Date started: 09/13/00
Purpose: Encapsulates the inertial frame forces (coriolis and centrifugal)
------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
HISTORY
--------------------------------------------------------------------------------
09/13/00 JSB Created
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGInertial.h"
#include "FGPosition.h"
#include "FGMassBalance.h"
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_INERTIAL;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
FGInertial::FGInertial(FGFDMExec* fgex) : FGModel(fgex)
{
Name = "FGInertial";
vRadius.InitMatrix();
// Defaults
RotationRate = 0.00007272205217;
GM = 14.06252720E15;
RadiusReference = 20925650.00;
gAccelReference = GM/(RadiusReference*RadiusReference);
gAccel = GM/(RadiusReference*RadiusReference);
bind();
Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGInertial::~FGInertial(void)
{
unbind();
Debug(1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGInertial::Run(void)
{
double stht, ctht, sphi, cphi;
if (!FGModel::Run()) {
gAccel = GM / (Position->GetRadius()*Position->GetRadius());
stht = sin(Rotation->GetEuler(eTht));
ctht = cos(Rotation->GetEuler(eTht));
sphi = sin(Rotation->GetEuler(ePhi));
cphi = cos(Rotation->GetEuler(ePhi));
vGravity(eX) = vForces(eX) = -gravity()*stht;
vGravity(eY) = vForces(eY) = gravity()*sphi*ctht;
vGravity(eZ) = vForces(eZ) = gravity()*cphi*ctht;
// The following equation for vOmegaLocal terms shows the angular velocity
// calculation _for_the_local_frame_ given the earth's rotation (first set)
// at the current latitude, and also the component due to the aircraft
// motion over the curved surface of the earth (second set).
vOmegaLocal(eX) = omega() * cos(Position->GetLatitude());
vOmegaLocal(eY) = 0.0;
vOmegaLocal(eZ) = omega() * -sin(Position->GetLatitude());
vOmegaLocal(eX) += Position->GetVe() / Position->GetRadius();
vOmegaLocal(eY) += -Position->GetVn() / Position->GetRadius();
vOmegaLocal(eZ) += 0.00;
// vForces = State->GetTl2b()*(-2.0*vOmegaLocal * Position->GetVel());
vRadius(3) = Position->GetRadius();
vForces += State->GetTl2b()*(vOmegaLocal * (vOmegaLocal * vRadius));
vForces *= MassBalance->GetMass(); // IMPORTANT !!!!!!!!!!!!!!!!!!!!!!!!!!!!
return false;
} else {
return true;
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGInertial::LoadInertial(FGConfigFile* AC_cfg)
{
return true;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// The bitmasked value choices are as follows:
// unset: In this case (the default) JSBSim would only print
// out the normally expected messages, essentially echoing
// the config files as they are read. If the environment
// variable is not set, debug_lvl is set to 1 internally
// 0: This requests JSBSim not to output any messages
// whatsoever.
// 1: This value explicity requests the normal JSBSim
// startup messages
// 2: This value asks for a message to be printed out when
// a class is instantiated
// 4: When this value is set, a message is displayed when a
// FGModel object executes its Run() method
// 8: When this value is set, various runtime state variables
// are printed out periodically
// 16: When set various parameters are sanity checked and
// a message is printed out when they go out of bounds
void FGInertial::Debug(int from)
{
if (debug_lvl <= 0) return;
if (debug_lvl & 1) { // Standard console startup message output
if (from == 0) { // Constructor
}
}
if (debug_lvl & 2 ) { // Instantiation/Destruction notification
if (from == 0) cout << "Instantiated: FGInertial" << endl;
if (from == 1) cout << "Destroyed: FGInertial" << endl;
}
if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
}
if (debug_lvl & 8 ) { // Runtime state variables
}
if (debug_lvl & 16) { // Sanity checking
}
if (debug_lvl & 64) {
if (from == 0) { // Constructor
cout << IdSrc << endl;
cout << IdHdr << endl;
}
}
}
void FGInertial::bind(void){
PropertyManager->Tie("forces/fbx-inertial-lbs", this,1,
&FGInertial::GetForces);
PropertyManager->Tie("forces/fby-inertial-lbs", this,2,
&FGInertial::GetForces);
PropertyManager->Tie("forces/fbz-inertial-lbs", this,3,
&FGInertial::GetForces);
}
void FGInertial::unbind(void){
PropertyManager->Untie("forces/fbx-inertial-lbs");
PropertyManager->Untie("forces/fby-inertial-lbs");
PropertyManager->Untie("forces/fbz-inertial-lbs");
}