317d794f5c
under /fdm/jsbsim
187 lines
6.1 KiB
C++
187 lines
6.1 KiB
C++
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: FGInertial.cpp
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Author: Jon S. Berndt
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Date started: 09/13/00
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Purpose: Encapsulates the inertial frame forces (coriolis and centrifugal)
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------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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--------------------------------------------------------------------------------
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HISTORY
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--------------------------------------------------------------------------------
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09/13/00 JSB Created
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include "FGInertial.h"
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#include "FGPosition.h"
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#include "FGMassBalance.h"
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static const char *IdSrc = "$Id$";
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static const char *IdHdr = ID_INERTIAL;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS IMPLEMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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FGInertial::FGInertial(FGFDMExec* fgex) : FGModel(fgex)
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{
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Name = "FGInertial";
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vRadius.InitMatrix();
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// Defaults
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RotationRate = 0.00007272205217;
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GM = 14.06252720E15;
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RadiusReference = 20925650.00;
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gAccelReference = GM/(RadiusReference*RadiusReference);
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gAccel = GM/(RadiusReference*RadiusReference);
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bind();
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Debug(0);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGInertial::~FGInertial(void)
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{
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unbind();
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Debug(1);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGInertial::Run(void)
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{
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double stht, ctht, sphi, cphi;
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if (!FGModel::Run()) {
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gAccel = GM / (Position->GetRadius()*Position->GetRadius());
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stht = sin(Rotation->GetEuler(eTht));
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ctht = cos(Rotation->GetEuler(eTht));
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sphi = sin(Rotation->GetEuler(ePhi));
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cphi = cos(Rotation->GetEuler(ePhi));
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vGravity(eX) = vForces(eX) = -gravity()*stht;
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vGravity(eY) = vForces(eY) = gravity()*sphi*ctht;
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vGravity(eZ) = vForces(eZ) = gravity()*cphi*ctht;
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// The following equation for vOmegaLocal terms shows the angular velocity
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// calculation _for_the_local_frame_ given the earth's rotation (first set)
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// at the current latitude, and also the component due to the aircraft
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// motion over the curved surface of the earth (second set).
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vOmegaLocal(eX) = omega() * cos(Position->GetLatitude());
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vOmegaLocal(eY) = 0.0;
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vOmegaLocal(eZ) = omega() * -sin(Position->GetLatitude());
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vOmegaLocal(eX) += Position->GetVe() / Position->GetRadius();
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vOmegaLocal(eY) += -Position->GetVn() / Position->GetRadius();
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vOmegaLocal(eZ) += 0.00;
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// vForces = State->GetTl2b()*(-2.0*vOmegaLocal * Position->GetVel());
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vRadius(3) = Position->GetRadius();
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vForces += State->GetTl2b()*(vOmegaLocal * (vOmegaLocal * vRadius));
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vForces *= MassBalance->GetMass(); // IMPORTANT !!!!!!!!!!!!!!!!!!!!!!!!!!!!
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return false;
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} else {
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return true;
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}
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGInertial::LoadInertial(FGConfigFile* AC_cfg)
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{
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return true;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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// The bitmasked value choices are as follows:
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// unset: In this case (the default) JSBSim would only print
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// out the normally expected messages, essentially echoing
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// the config files as they are read. If the environment
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// variable is not set, debug_lvl is set to 1 internally
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// 0: This requests JSBSim not to output any messages
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// whatsoever.
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// 1: This value explicity requests the normal JSBSim
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// startup messages
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// 2: This value asks for a message to be printed out when
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// a class is instantiated
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// 4: When this value is set, a message is displayed when a
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// FGModel object executes its Run() method
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// 8: When this value is set, various runtime state variables
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// are printed out periodically
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// 16: When set various parameters are sanity checked and
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// a message is printed out when they go out of bounds
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void FGInertial::Debug(int from)
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{
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if (debug_lvl <= 0) return;
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if (debug_lvl & 1) { // Standard console startup message output
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if (from == 0) { // Constructor
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}
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}
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if (debug_lvl & 2 ) { // Instantiation/Destruction notification
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if (from == 0) cout << "Instantiated: FGInertial" << endl;
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if (from == 1) cout << "Destroyed: FGInertial" << endl;
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}
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if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
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}
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if (debug_lvl & 8 ) { // Runtime state variables
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}
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if (debug_lvl & 16) { // Sanity checking
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}
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if (debug_lvl & 64) {
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if (from == 0) { // Constructor
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cout << IdSrc << endl;
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cout << IdHdr << endl;
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}
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}
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}
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void FGInertial::bind(void){
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PropertyManager->Tie("forces/fbx-inertial-lbs", this,1,
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&FGInertial::GetForces);
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PropertyManager->Tie("forces/fby-inertial-lbs", this,2,
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&FGInertial::GetForces);
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PropertyManager->Tie("forces/fbz-inertial-lbs", this,3,
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&FGInertial::GetForces);
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}
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void FGInertial::unbind(void){
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PropertyManager->Untie("forces/fbx-inertial-lbs");
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PropertyManager->Untie("forces/fby-inertial-lbs");
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PropertyManager->Untie("forces/fbz-inertial-lbs");
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}
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