810 lines
21 KiB
C
810 lines
21 KiB
C
/********************************************************************/
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/* STRIPE: converting a polygonal model to triangle strips
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Francine Evans, 1996.
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SUNY @ Stony Brook
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Advisors: Steven Skiena and Amitabh Varshney
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*/
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/********************************************************************/
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/*---------------------------------------------------------------------*/
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/* STRIPE: common.c
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This file contains common code used in both the local and global algorithm
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*/
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/*---------------------------------------------------------------------*/
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#include <stdlib.h>
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#include "polverts.h"
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#include "extend.h"
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#include "output.h"
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#include "triangulate.h"
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#include "util.h"
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#include "add.h"
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int Old_Adj(int face_id)
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{
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/* Find the bucket that the face_id is currently in,
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because maybe we will be deleting it.
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*/
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PF_FACES temp = NULL;
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ListHead *pListHead;
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int size,y;
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pListHead = PolFaces[face_id];
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temp = ( PF_FACES ) PeekList( pListHead, LISTHEAD, 0 );
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if ( temp == NULL )
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{
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printf("The face was already deleted, there is an error\n");
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exit(0);
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}
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size = temp->nPolSize;
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if (Done(face_id,size,&y) == NULL)
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{
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printf("There is an error in finding the face\n");
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exit(0);
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}
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return y;
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}
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int Number_Adj(int id1, int id2, int curr_id)
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{
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/* Given edge whose endpoints are specified by id1 and id2,
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determine how many polygons share this edge and return that
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number minus one (since we do not want to include the polygon
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that the caller has already).
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*/
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int size,y,count=0;
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PF_EDGES temp = NULL;
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PF_FACES temp2 = NULL;
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ListHead *pListHead;
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BOOL there= FALSE;
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/* Always want smaller id first */
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switch_lower(&id1,&id2);
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pListHead = PolEdges[id1];
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temp = (PF_EDGES) PeekList(pListHead,LISTHEAD,count);
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if (temp == NULL)
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/* new edge that was created might not be here */
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return 0;
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while (temp->edge[0] != id2)
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{
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count++;
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temp = (PF_EDGES) PeekList(pListHead,LISTHEAD,count);
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if (temp == NULL)
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/* This edge was not there in the original, which
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mean that we created it in the partial triangulation.
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So it is adjacent to nothing.
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*/
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return 0;
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}
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/* Was not adjacent to anything else except itself */
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if (temp->edge[2] == -1)
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return 0;
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else
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{
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/* It was adjacent to another polygon, but maybe we did this
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polygon already, and it was done partially so that this edge
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could have been done
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*/
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if (curr_id != temp->edge[1])
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{
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/* Did we use this polygon already?and it was deleted
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completely from the structure
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*/
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pListHead = PolFaces[temp->edge[1]];
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temp2 = ( PF_FACES ) PeekList( pListHead, LISTHEAD, 0 );
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if (Done(temp->edge[1],temp2->nPolSize,&size) == NULL)
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return 0;
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}
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else
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{
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pListHead = PolFaces[temp->edge[2]];
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temp2 = ( PF_FACES ) PeekList( pListHead, LISTHEAD, 0 );
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if (Done(temp->edge[2],temp2->nPolSize,&size)== NULL)
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return 0;
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}
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/* Now we have to check whether it was partially done, before
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we can say definitely if it is adjacent.
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Check each edge of the face and tally the number of adjacent
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polygons to this face.
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*/
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if ( temp2 != NULL )
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{
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/* Size of the polygon */
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size = temp2->nPolSize;
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for (y = 0; y< size; y++)
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{
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/* If we are doing partial triangulation, we must check
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to see whether the edge is still there in the polygon,
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since we might have done a portion of the polygon
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and saved the rest for later.
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*/
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if (y != (size-1))
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{
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if( ((id1 == *(temp2->pPolygon+y)) && (id2 ==*(temp2->pPolygon+y+1)))
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|| ((id2 == *(temp2->pPolygon+y)) && (id1 ==*(temp2->pPolygon+y+1))))
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/* edge is still there we are ok */
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there = TRUE;
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}
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else
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{
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if( ((id1 == *(temp2->pPolygon)) && (id2 == *(temp2->pPolygon+size-1)))
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|| ((id2 == *(temp2->pPolygon)) && (id1 ==*(temp2->pPolygon+size-1))))
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/* edge is still there we are ok */
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there = TRUE;
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}
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}
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}
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if (there )
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return 1;
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return 0;
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}
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}
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int Min_Adj(int id)
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{
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/* Used for the lookahead to break ties. It will
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return the minimum adjacency found at this face.
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*/
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int y,numverts,t,x=60;
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PF_FACES temp=NULL;
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ListHead *pListHead;
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/* If polygon was used then we can't use this face */
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if (Done(id,59,&y) == NULL)
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return 60;
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/* It was not used already */
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pListHead = PolFaces[id];
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temp = ( PF_FACES ) PeekList( pListHead, LISTHEAD, 0 );
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if ( temp != NULL )
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{
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numverts = temp->nPolSize;
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for (y = 0; y< numverts; y++)
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{
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if (y != (numverts-1))
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t = Number_Adj(*(temp->pPolygon+y),*(temp->pPolygon+y+1),id);
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else
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t = Number_Adj(*(temp->pPolygon),*(temp->pPolygon+(numverts-1)),id);
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if (t < x)
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x = t;
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}
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}
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if (x == -1)
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{
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printf("Error in the look\n");
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exit(0);
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}
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return x;
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}
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void Edge_Least(int *index,int *new1,int *new2,int face_id,int size)
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{
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/* We had a polygon without an input edge and now we re going to pick one
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of the edges with the least number of adjacencies to be the input
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edge
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*/
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register int x,value,smallest=60;
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for (x = 0; x<size; x++)
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{
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if (x != (size -1) )
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value = Number_Adj(*(index+x),*(index+x+1),face_id);
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else
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value = Number_Adj(*(index),*(index+size-1),face_id);
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if (value < smallest)
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{
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smallest = value;
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if (x != (size -1))
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{
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*new1 = *(index+x);
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*new2 = *(index+x+1);
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}
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else
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{
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*new1 = *(index);
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*new2 = *(index+size-1);
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}
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}
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}
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if ((smallest == 60) || (smallest < 0))
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{
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printf("There is an error in getting the least edge\n");
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exit(0);
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}
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}
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void Check_In_Polygon(int face_id, int *min, int size)
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{
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/* Check to see the adjacencies by going into a polygon that has
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greater than 4 sides.
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*/
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ListHead *pListHead;
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PF_FACES temp;
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int y,id1,id2,id3,x=0,z=0;
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int saved[2];
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int big_saved[60];
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pListHead = PolFaces[face_id];
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temp = ( PF_FACES ) PeekList( pListHead, LISTHEAD, 0 );
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/* Get the input edge that we came in on */
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Last_Edge(&id1,&id2,&id3,0);
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/* Find the number of adjacencies to the edges that are adjacent
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to the input edge.
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*/
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for (y=0; y< size; y++)
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{
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if (y != (size-1))
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{
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if (((*(temp->pPolygon+y) == id2) && (*(temp->pPolygon+y+1) != id3))
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|| ((*(temp->pPolygon+y) == id3) && (*(temp->pPolygon+y+1) != id2)))
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{
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saved[x++] = Number_Adj(*(temp->pPolygon+y),*(temp->pPolygon+y+1),face_id);
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big_saved[z++] = saved[x-1];
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}
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else
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big_saved[z++] = Number_Adj(*(temp->pPolygon+y),*(temp->pPolygon+y+1),face_id);
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}
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else
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{
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if (((*(temp->pPolygon) == id2) && (*(temp->pPolygon+size-1) != id3))
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|| ((*(temp->pPolygon) == id3) && (*(temp->pPolygon+size-1) != id2)))
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{
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saved[x++] = Number_Adj(*(temp->pPolygon),*(temp->pPolygon+size-1),face_id);
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big_saved[z++] = saved[x-1];
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}
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else
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big_saved[z++] = Number_Adj(*(temp->pPolygon),*(temp->pPolygon+size-1),face_id);
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}
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}
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/* There was an input edge */
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if (x == 2)
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{
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if (saved[0] < saved[1])
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/* Count the polygon that we will be cutting as another adjacency*/
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*min = saved[0] + 1;
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else
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*min = saved[1] + 1;
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}
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/* There was not an input edge */
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else
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{
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if (z != size)
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{
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printf("There is an error with the z %d %d\n",size,z);
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exit(0);
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}
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*min = 60;
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for (x = 0; x < size; x++)
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{
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if (*min > big_saved[x])
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*min = big_saved[x];
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}
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}
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}
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void New_Face (int face_id, int v1, int v2, int v3)
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{
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/* We want to change the face that was face_id, we will
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change it to a triangle, since the rest of the polygon
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was already outputtted
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*/
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ListHead *pListHead;
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PF_FACES temp = NULL;
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pListHead = PolFaces[face_id];
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temp = ( PF_FACES ) PeekList( pListHead, LISTHEAD, 0);
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/* Check each edge of the face and tally the number of adjacent
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polygons to this face.
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*/
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if ( temp != NULL )
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{
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/* Size of the polygon */
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if (temp->nPolSize != 4)
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{
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printf("There is a miscalculation in the partial\n");
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exit (0);
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}
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temp->nPolSize = 3;
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*(temp->pPolygon) = v1;
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*(temp->pPolygon+1) = v2;
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*(temp->pPolygon+2) = v3;
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}
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}
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void New_Size_Face (int face_id)
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{
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/* We want to change the face that was face_id, we will
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change it to a triangle, since the rest of the polygon
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was already outputtted
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*/
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ListHead *pListHead;
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PF_FACES temp = NULL;
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pListHead = PolFaces[face_id];
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temp = ( PF_FACES ) PeekList( pListHead, LISTHEAD, 0 );
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/* Check each edge of the face and tally the number of adjacent
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polygons to this face.
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*/
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if ( temp != NULL )
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(temp->nPolSize)--;
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else
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printf("There is an error in updating the size\n");
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}
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void Check_In_Quad(int face_id,int *min)
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{
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/* Check to see what the adjacencies are for the polygons that
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are inside the quad, ie the 2 triangles that we can form.
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*/
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ListHead *pListHead;
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int y,id1,id2,id3,x=0;
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int saved[4];
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PF_FACES temp;
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register int size = 4;
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pListHead = PolFaces[face_id];
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temp = ( PF_FACES ) PeekList( pListHead, LISTHEAD, 0 );
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/* Get the input edge that we came in on */
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Last_Edge(&id1,&id2,&id3,0);
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/* Now find the adjacencies for the inside triangles */
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for (y = 0; y< size; y++)
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{
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/* Will not do this if the edge is the input edge */
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if (y != (size-1))
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{
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if ((((*(temp->pPolygon+y) == id2) && (*(temp->pPolygon+y+1) == id3))) ||
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(((*(temp->pPolygon+y) == id3) && (*(temp->pPolygon+y+1) == id2))))
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saved[x++] = -1;
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else
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{
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if (x == 4)
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{
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printf("There is an error in the check in quad \n");
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exit(0);
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}
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/* Save the number of Adjacent Polygons to this edge */
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saved[x++] = Number_Adj(*(temp->pPolygon+y),*(temp->pPolygon+y+1),face_id);
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}
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}
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else if ((((*(temp->pPolygon) == id2) && (*(temp->pPolygon+size-1) == id3))) ||
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(((*(temp->pPolygon) == id3) && (*(temp->pPolygon+size-1) == id2))) )
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saved[x++] = -1;
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else
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{
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if (x == 4)
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{
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printf("There is an error in the check in quad \n");
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exit(0);
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}
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/* Save the number of Adjacent Polygons to this edge */
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saved[x++] = Number_Adj(*(temp->pPolygon),*(temp->pPolygon+size-1),face_id);
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}
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}
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if (x != 4)
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{
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printf("Did not enter all the values %d \n",x);
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exit(0);
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}
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*min = 10;
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for (x=0; x<4; x++)
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{
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if (x!= 3)
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{
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if ((saved[x] != -1) && (saved[x+1] != -1) &&
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((saved[x] + saved[x+1]) < *min))
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*min = saved[x] + saved[x+1];
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}
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else
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{
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if ((saved[0] != -1) && (saved[x] != -1) &&
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((saved[x] + saved[0]) < *min))
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*min = saved[0] + saved[x];
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}
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}
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}
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int Get_Output_Edge(int face_id, int size, int *index,int id2,int id3)
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{
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/* Return the vertex adjacent to either input1 or input2 that
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is adjacent to the least number of polygons on the edge that
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is shared with either input1 or input2.
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*/
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register int x=0,y;
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int saved[2];
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int edges[2][1];
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for (y = 0; y < size; y++)
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{
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if (y != (size-1))
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{
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if (((*(index+y) == id2) && (*(index+y+1) != id3))
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|| ((*(index+y) == id3) && (*(index+y+1) != id2)))
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{
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saved[x++] = Number_Adj(*(index+y),*(index+y+1),face_id);
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edges[x-1][0] = *(index+y+1);
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}
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else if (y != 0)
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{
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if (( (*(index+y) == id2) && (*(index+y-1) != id3) ) ||
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( (*(index+y) == id3) && (*(index+y-1) != id2)) )
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{
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saved[x++] = Number_Adj(*(index+y),*(index+y-1),face_id);
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edges[x-1][0] = *(index+y-1);
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}
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}
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else if (y == 0)
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{
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if (( (*(index) == id2) && (*(index+size-1) != id3) ) ||
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( (*(index) == id3) && (*(index+size-1) != id2)) )
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{
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saved[x++] = Number_Adj(*(index),*(index+size-1),face_id);
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edges[x-1][0] = *(index+size-1);
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}
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}
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}
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else
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{
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if (((*(index+size-1) == id2) && (*(index) != id3))
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|| ((*(index+size-1) == id3) && (*(index) != id2)))
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{
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saved[x++] = Number_Adj(*(index),*(index+size-1),face_id);
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edges[x-1][0] = *(index);
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}
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if (( (*(index+size-1) == id2) && (*(index+y-1) != id3) ) ||
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( (*(index+size-1) == id3) && (*(index+y-1) != id2)) )
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{
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saved[x++] = Number_Adj(*(index+size-1),*(index+y-1),face_id);
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edges[x-1][0] = *(index+y-1);
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}
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}
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}
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if ((x != 2))
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{
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printf("There is an error in getting the input edge %d \n",x);
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exit(0);
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}
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if (saved[0] < saved[1])
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return edges[0][0];
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else
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return edges[1][0];
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}
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void Get_Input_Edge(int *index,int id1,int id2,int id3,int *new1,int *new2,int size,
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int face_id)
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{
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/* We had a polygon without an input edge and now we are going to pick one
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as the input edge. The last triangle was id1,id2,id3, we will try to
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get an edge to have something in common with one of those vertices, otherwise
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we will pick the edge with the least number of adjacencies.
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*/
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register int x;
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int saved[3];
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saved[0] = -1;
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saved[1] = -1;
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saved[2] = -1;
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/* Go through the edges to see if there is one in common with one
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of the vertices of the last triangle that we had, preferably id2 or
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id3 since those are the last 2 things in the stack of size 2.
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*/
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for (x=0; x< size; x++)
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{
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if (*(index+x) == id1)
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{
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if (x != (size-1))
|
|
saved[0] = *(index+x+1);
|
|
else
|
|
saved[0] = *(index);
|
|
}
|
|
|
|
if (*(index+x) == id2)
|
|
{
|
|
if (x != (size-1))
|
|
saved[1] = *(index+x+1);
|
|
else
|
|
saved[1] = *(index);
|
|
}
|
|
|
|
if (*(index+x) == id3)
|
|
{
|
|
if (x != (size -1))
|
|
saved[2] = *(index+x+1);
|
|
else
|
|
saved[2] = *(index);
|
|
}
|
|
}
|
|
/* Now see what we saved */
|
|
if (saved[2] != -1)
|
|
{
|
|
*new1 = id3;
|
|
*new2 = saved[2];
|
|
return;
|
|
}
|
|
else if (saved[1] != -1)
|
|
{
|
|
*new1 = id2;
|
|
*new2 = saved[1];
|
|
return;
|
|
}
|
|
else if (saved[0] != -1)
|
|
{
|
|
*new1 = id1;
|
|
*new2 = saved[0];
|
|
return;
|
|
}
|
|
/* We did not find anything so get the edge with the least number of adjacencies */
|
|
Edge_Least(index,new1,new2,face_id,size);
|
|
|
|
}
|
|
|
|
int Find_Face(int current_face, int id1, int id2, int *bucket)
|
|
{
|
|
/* Find the face that is adjacent to the edge and is not the
|
|
current face.
|
|
*/
|
|
register int size,y,count=0;
|
|
PF_EDGES temp = NULL;
|
|
PF_FACES temp2 = NULL;
|
|
ListHead *pListHead;
|
|
int next_face;
|
|
BOOL there = FALSE;
|
|
|
|
|
|
/* Always want smaller id first */
|
|
switch_lower(&id1,&id2);
|
|
|
|
pListHead = PolEdges[id1];
|
|
temp = (PF_EDGES) PeekList(pListHead,LISTHEAD,count);
|
|
/* The input edge was a new edge */
|
|
if (temp == NULL)
|
|
return -1;
|
|
|
|
while (temp->edge[0] != id2)
|
|
{
|
|
count++;
|
|
temp = (PF_EDGES) PeekList(pListHead,LISTHEAD,count);
|
|
/* The input edge was a new edge */
|
|
if (temp == NULL)
|
|
return -1;
|
|
}
|
|
/* Was not adjacent to anything else except itself */
|
|
if (temp->edge[2] == -1)
|
|
return -1;
|
|
else
|
|
{
|
|
if (temp->edge[2] == current_face)
|
|
next_face = temp->edge[1];
|
|
else
|
|
next_face = temp->edge[2];
|
|
}
|
|
/* We have the other face adjacent to this edge, it is
|
|
next_face.
|
|
*/
|
|
pListHead = PolFaces[next_face];
|
|
temp2 = ( PF_FACES ) PeekList( pListHead, LISTHEAD, 0 );
|
|
|
|
/* See if the face was already deleted, and where
|
|
it is if it was not
|
|
*/
|
|
|
|
if (Done(next_face,59,bucket) == NULL)
|
|
return -1;
|
|
|
|
/* Make sure the edge is still in this polygon, and that it is not
|
|
done
|
|
*/
|
|
/* Size of the polygon */
|
|
size = temp2->nPolSize;
|
|
for (y = 0; y< size; y++)
|
|
{
|
|
/* Make sure that the edge is still in the
|
|
polygon and was not deleted, because if the edge was
|
|
deleted, then we used it already.
|
|
*/
|
|
if (y != (size-1))
|
|
{
|
|
if( ((id1 == *(temp2->pPolygon+y)) && (id2 ==*(temp2->pPolygon+y+1)))
|
|
|| ((id2 == *(temp2->pPolygon+y)) && (id1 ==*(temp2->pPolygon+y+1))))
|
|
/* edge is still there we are ok */
|
|
there = TRUE;
|
|
}
|
|
else
|
|
{
|
|
if( ((id1 == *(temp2->pPolygon)) && (id2 ==*(temp2->pPolygon+size-1)))
|
|
|| ((id2 == *(temp2->pPolygon)) && (id1 ==*(temp2->pPolygon+size-1))))
|
|
/* edge is still there we are ok */
|
|
there = TRUE;
|
|
}
|
|
}
|
|
|
|
if (!there)
|
|
/* Edge already used and deleted from the polygon*/
|
|
return -1;
|
|
else
|
|
return next_face;
|
|
}
|
|
|
|
BOOL Look_Up(int id1,int id2,int face_id)
|
|
{
|
|
/* See if the endpoints of the edge specified by id1 and id2
|
|
are adjacent to the face with face_id
|
|
*/
|
|
register int count = 0;
|
|
PF_EDGES temp = NULL;
|
|
ListHead *pListHead;
|
|
|
|
/* Always want smaller id first */
|
|
switch_lower(&id1,&id2);
|
|
|
|
pListHead = PolEdges[id1];
|
|
temp = (PF_EDGES) PeekList(pListHead,LISTHEAD,count);
|
|
if (temp == NULL)
|
|
/* Was a new edge that we created */
|
|
return 0;
|
|
|
|
while (temp->edge[0] != id2)
|
|
{
|
|
count++;
|
|
temp = (PF_EDGES) PeekList(pListHead,LISTHEAD,count);
|
|
if (temp == NULL)
|
|
/* Was a new edge that we created */
|
|
return 0;
|
|
}
|
|
/* Was not adjacent to anything else except itself */
|
|
if ((temp->edge[2] == face_id) || (temp->edge[1] == face_id))
|
|
{
|
|
/* Edge was adjacent to face, make sure that edge is
|
|
still there
|
|
*/
|
|
if (Exist(face_id,id1,id2))
|
|
return 1;
|
|
else
|
|
return 0;
|
|
}
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
|
|
void Add_Id_Strips(int id, int where)
|
|
{
|
|
/* Just save the triangle for later */
|
|
P_STRIPS pfNode;
|
|
|
|
pfNode = (P_STRIPS) malloc(sizeof(Strips) );
|
|
if ( pfNode )
|
|
{
|
|
pfNode->face_id = id;
|
|
if (where == 1)
|
|
AddTail(strips[0],(PLISTINFO) pfNode);
|
|
/* We are backtracking in the strip */
|
|
else
|
|
AddHead(strips[0],(PLISTINFO) pfNode);
|
|
}
|
|
else
|
|
{
|
|
printf("There is not enough memory to allocate for the strips\n");
|
|
exit(0);
|
|
}
|
|
}
|
|
|
|
|
|
int Num_Adj(int id1, int id2)
|
|
{
|
|
/* Given edge whose endpoints are specified by id1 and id2,
|
|
determine how many polygons share this edge and return that
|
|
number minus one (since we do not want to include the polygon
|
|
that the caller has already).
|
|
*/
|
|
|
|
PF_EDGES temp = NULL;
|
|
ListHead *pListHead;
|
|
register count=-1;
|
|
|
|
/* Always want smaller id first */
|
|
switch_lower(&id1,&id2);
|
|
|
|
pListHead = PolEdges[id1];
|
|
temp = (PF_EDGES) PeekList(pListHead,LISTHEAD,count);
|
|
if (temp == NULL)
|
|
{
|
|
printf("There is an error in the creation of the table \n");
|
|
exit(0);
|
|
}
|
|
while (temp->edge[0] != id2)
|
|
{
|
|
count++;
|
|
temp = (PF_EDGES) PeekList(pListHead,LISTHEAD,count);
|
|
if (temp == NULL)
|
|
{
|
|
printf("There is an error in the creation of the table\n");
|
|
exit(0);
|
|
}
|
|
}
|
|
/* Was not adjacent to anything else except itself */
|
|
if (temp->edge[2] == -1)
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
|
|
void Add_Sgi_Adj(int bucket,int face_id)
|
|
{
|
|
/* This routine will add the face to the proper bucket,
|
|
depending on how many faces are adjacent to it (what the
|
|
value bucket should be).
|
|
*/
|
|
P_ADJACENCIES pfNode;
|
|
|
|
pfNode = (P_ADJACENCIES) malloc(sizeof(ADJACENCIES) );
|
|
if ( pfNode )
|
|
{
|
|
pfNode->face_id = face_id;
|
|
AddHead(array[bucket],(PLISTINFO) pfNode);
|
|
}
|
|
else
|
|
{
|
|
printf("Out of memory for the SGI adj list!\n");
|
|
exit(0);
|
|
}
|
|
}
|
|
|
|
void Find_Adjacencies(int num_faces)
|
|
{
|
|
register int x,y;
|
|
register int numverts;
|
|
PF_FACES temp=NULL;
|
|
ListHead *pListHead;
|
|
|
|
/* Fill in the adjacencies data structure for all the faces */
|
|
for (x=0;x<num_faces;x++)
|
|
{
|
|
pListHead = PolFaces[x];
|
|
temp = ( PF_FACES ) PeekList( pListHead, LISTHEAD, 0 );
|
|
if ( temp != NULL )
|
|
{
|
|
numverts = temp->nPolSize;
|
|
if (numverts != 1)
|
|
{
|
|
for (y = 0; y< numverts; y++)
|
|
{
|
|
if (y != (numverts-1))
|
|
Add_AdjEdge(*(temp->pPolygon+y),*(temp->pPolygon+y+1),x,y);
|
|
|
|
else
|
|
Add_AdjEdge(*(temp->pPolygon),*(temp->pPolygon+(numverts-1)),x,numverts-1);
|
|
|
|
}
|
|
}
|
|
temp = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
|