1
0
Fork 0
flightgear/src/Time/light.cxx
2003-05-14 19:22:04 +00:00

265 lines
8 KiB
C++

//
// light.hxx -- lighting routines
//
// Written by Curtis Olson, started April 1998.
//
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include GLUT_H
#include <simgear/compiler.h>
#ifdef SG_MATH_EXCEPTION_CLASH
# define exception c_exception
#endif
#ifdef SG_HAVE_STD_INCLUDES
# include <cmath>
#else
# include <math.h>
#endif
#include <string>
SG_USING_STD(string);
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/interpolater.hxx>
#include <simgear/math/polar3d.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/sky/sky.hxx>
#include <Aircraft/aircraft.hxx>
#include <Main/globals.hxx>
#include <Main/viewer.hxx>
#include "light.hxx"
#include "sunpos.hxx"
extern SGSky *thesky; // FIXME: from main.cxx
fgLIGHT cur_light_params;
// Constructor
fgLIGHT::fgLIGHT( void ) {
}
// initialize lighting tables
void fgLIGHT::Init( void ) {
SG_LOG( SG_EVENT, SG_INFO,
"Initializing Lighting interpolation tables." );
// build the path name to the ambient lookup table
SGPath path( globals->get_fg_root() );
SGPath ambient = path;
ambient.append( "Lighting/ambient" );
SGPath diffuse = path;
diffuse.append( "Lighting/diffuse" );
SGPath specular = path;
specular.append( "Lighting/specular" );
SGPath sky = path;
sky.append( "Lighting/sky" );
// initialize ambient table
ambient_tbl = new SGInterpTable( ambient.str() );
// initialize diffuse table
diffuse_tbl = new SGInterpTable( diffuse.str() );
// initialize diffuse table
specular_tbl = new SGInterpTable( specular.str() );
// initialize sky table
sky_tbl = new SGInterpTable( sky.str() );
}
// update lighting parameters based on current sun position
void fgLIGHT::Update( void ) {
FGInterface *f;
// if the 4th field is 0.0, this specifies a direction ...
GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
// base sky color
#if defined (sgi) || defined( macintosh )
GLfloat base_sky_color[4] = { 0.252, 0.403, 0.657, 1.0 };
#else // default
GLfloat base_sky_color[4] = { 0.336, 0.406, 0.574, 1.0 };
#endif
GLfloat base_fog_color[4] = { 0.80, 0.83, 1.0, 1.0 };
double deg, ambient, diffuse, specular, sky_brightness;
f = current_aircraft.fdm_state;
SG_LOG( SG_EVENT, SG_INFO, "Updating light parameters." );
// calculate lighting parameters based on sun's relative angle to
// local up
// base fog color
float *sun_color = thesky->get_sun_color();
base_fog_color[0] *= (1.25 - sun_color[0]/4.0); // 100% red
base_fog_color[1] *= (0.48 + sun_color[1]/1.923); // 40% green
base_fog_color[2] *= sun_color[2]; // 0% blue
deg = sun_angle * SGD_RADIANS_TO_DEGREES;
SG_LOG( SG_EVENT, SG_INFO, " Sun angle = " << deg );
ambient = ambient_tbl->interpolate( deg );
diffuse = diffuse_tbl->interpolate( deg );
specular = specular_tbl->interpolate( deg );
sky_brightness = sky_tbl->interpolate( deg );
SG_LOG( SG_EVENT, SG_INFO,
" ambient = " << ambient << " diffuse = " << diffuse
<< " specular = " << specular << " sky = " << sky_brightness );
// sky_brightness = 0.15; // used to force a dark sky (when testing)
// if ( ambient < 0.02 ) { ambient = 0.02; }
// if ( diffuse < 0.0 ) { diffuse = 0.0; }
// if ( sky_brightness < 0.1 ) { sky_brightness = 0.1; }
scene_ambient[0] = white[0] * ambient;
scene_ambient[1] = white[1] * ambient;
scene_ambient[2] = white[2] * ambient;
scene_ambient[3] = 1.0;
scene_diffuse[0] = white[0] * diffuse;
scene_diffuse[1] = white[1] * diffuse;
scene_diffuse[2] = white[2] * diffuse;
scene_diffuse[3] = 1.0;
scene_specular[0] = white[0] * specular;
scene_specular[1] = white[1] * specular;
scene_specular[2] = white[2] * specular;
scene_specular[3] = 1.0;
// set sky color
sky_color[0] = base_sky_color[0] * sky_brightness;
sky_color[1] = base_sky_color[1] * sky_brightness;
sky_color[2] = base_sky_color[2] * sky_brightness;
sky_color[3] = base_sky_color[3];
// set fog color
fog_color[0] = base_fog_color[0] * sky_brightness;
fog_color[1] = base_fog_color[1] * sky_brightness;
fog_color[2] = base_fog_color[2] * sky_brightness;
fog_color[3] = base_fog_color[3];
}
// calculate fog color adjusted for sunrise/sunset effects
void fgLIGHT::UpdateAdjFog( void ) {
FGInterface *f;
double sun_angle_deg, rotation, param1[3], param2[3];
f = current_aircraft.fdm_state;
SG_LOG( SG_EVENT, SG_DEBUG, "Updating adjusted fog parameters." );
// set fog color (we'll try to match the sunset color in the
// direction we are looking
// Do some sanity checking ...
if ( sun_rotation < -2.0 * SGD_2PI || sun_rotation > 2.0 * SGD_2PI ) {
SG_LOG( SG_EVENT, SG_ALERT, "Sun rotation bad = " << sun_rotation );
exit(-1);
}
if ( f->get_Psi() < -2.0 * SGD_2PI || f->get_Psi() > 2.0 * SGD_2PI ) {
SG_LOG( SG_EVENT, SG_ALERT, "Psi rotation bad = " << f->get_Psi() );
exit(-1);
}
if ( globals->get_current_view()->getHeadingOffset_deg() * SGD_DEGREES_TO_RADIANS < -2.0 * SGD_2PI ||
globals->get_current_view()->getHeadingOffset_deg() * SGD_DEGREES_TO_RADIANS > 2.0 * SGD_2PI ) {
SG_LOG( SG_EVENT, SG_ALERT, "current view()->view offset bad = "
<< globals->get_current_view()->getHeadingOffset_deg() * SGD_DEGREES_TO_RADIANS );
exit(-1);
}
// first determine the difference between our view angle and local
// direction to the sun
rotation = -(sun_rotation + SGD_PI)
- (f->get_Psi() - globals->get_current_view()->getHeadingOffset_deg() * SGD_DEGREES_TO_RADIANS);
while ( rotation < 0 ) {
rotation += SGD_2PI;
}
while ( rotation > SGD_2PI ) {
rotation -= SGD_2PI;
}
rotation *= SGD_RADIANS_TO_DEGREES;
// fgPrintf( SG_EVENT, SG_INFO,
// " View to sun difference in degrees = %.2f\n", rotation);
// next check if we are in a sunset/sunrise situation
sun_angle_deg = sun_angle * SGD_RADIANS_TO_DEGREES;
if ( (sun_angle_deg > 80.0) && (sun_angle_deg < 100.0) ) {
/* 0.0 - 0.6 */
param1[0] = (10.0 - fabs(90.0 - sun_angle_deg)) / 20.0;
param1[1] = (10.0 - fabs(90.0 - sun_angle_deg)) / 40.0;
param1[2] = (10.0 - fabs(90.0 - sun_angle_deg)) / 30.0;
// param2[2] = -(10.0 - fabs(90.0 - sun_angle)) / 30.0;
} else {
param1[0] = param1[1] = param1[2] = 0.0;
}
if ( rotation - 180.0 <= 0.0 ) {
param2[0] = param1[0] * (180.0 - rotation) / 180.0;
param2[1] = param1[1] * (180.0 - rotation) / 180.0;
param2[2] = param1[2] * (180.0 - rotation) / 180.0;
// printf("param1[0] = %.2f param2[0] = %.2f\n", param1[0], param2[0]);
} else {
param2[0] = param1[0] * (rotation - 180.0) / 180.0;
param2[1] = param1[1] * (rotation - 180.0) / 180.0;
param2[2] = param1[2] * (rotation - 180.0) / 180.0;
// printf("param1[0] = %.2f param2[0] = %.2f\n", param1[0], param2[0]);
}
adj_fog_color[0] = fog_color[0] + param2[0];
if ( adj_fog_color[0] > 1.0 ) { adj_fog_color[0] = 1.0; }
adj_fog_color[1] = fog_color[1] + param2[1];
if ( adj_fog_color[1] > 1.0 ) { adj_fog_color[1] = 1.0; }
adj_fog_color[2] = fog_color[2] + param2[2];
if ( adj_fog_color[2] > 1.0 ) { adj_fog_color[2] = 1.0; }
adj_fog_color[3] = fog_color[3];
}
// Destructor
fgLIGHT::~fgLIGHT( void ) {
}