f4ee276472
This is the version maintained by the freedesktop.org organisation and is documented at https://www.freedesktop.org/wiki/Software/cppunit/. All unnecessary files have been stripped out.
76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
#ifndef CPPUNIT_ADDITIONALMESSAGE_H
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#define CPPUNIT_ADDITIONALMESSAGE_H
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#include <cppunit/Message.h>
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CPPUNIT_NS_BEGIN
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/*! \brief An additional Message for assertions.
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* \ingroup CreatingNewAssertions
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*
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* Provides a implicit constructor that takes a single string. This allow this
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* class to be used as the message arguments in macros.
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*
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* The constructed object is either a Message with a single detail string if
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* a string was passed to the macro, or a copy of the Message passed to the macro.
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*
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* Here is an example of usage:
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* \code
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*
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* void checkStringEquals( const std::string &expected,
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* const std::string &actual,
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* const CppUnit::SourceLine &sourceLine,
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* const CppUnit::AdditionalMessage &message );
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*
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* #define XTLUT_ASSERT_STRING_EQUAL_MESSAGE( expected, actual, message ) \
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* ::XtlUt::Impl::checkStringEquals( ::Xtl::toString(expected), \
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* ::Xtl::toString(actual), \
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* CPPUNIT_SOURCELINE(), \
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* message )
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* \endcode
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*
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* In the previous example, the user can specify a simple string for \a message,
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* or a complex Message object.
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*
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* \see Message
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*/
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class CPPUNIT_API AdditionalMessage : public Message
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{
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public:
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typedef Message SuperClass;
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/// Constructs an empty Message.
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AdditionalMessage();
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/*! \brief Constructs a Message with the specified detail string.
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* \param detail1 Detail string of the message. If empty, then it is not added.
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*/
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AdditionalMessage( const std::string &detail1 );
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/*! \brief Constructs a Message with the specified detail string.
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* \param detail1 Detail string of the message. If empty, then it is not added.
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*/
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AdditionalMessage( const char *detail1 );
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/*! \brief Constructs a copy of the specified message.
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* \param other Message to copy.
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*/
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AdditionalMessage( const Message &other );
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/*! \brief Assignment operator.
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* \param other Message to copy.
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* \return Reference on this object.
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*/
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AdditionalMessage &operator =( const Message &other );
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private:
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};
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CPPUNIT_NS_END
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#endif // CPPUNIT_ADDITIONALMESSAGE_H
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