33726fc21b
Here's a few changes I made to fg-0.58 this weekend. Included are the following features: - Sun and moon have a halo - The moon has a light vector, moon_angle, etc. etc. so that we can have some moonlight during the night. - Lot's of small changes tweakes, including some stuff Norman Vine sent me earlier.
99 lines
2.1 KiB
C++
99 lines
2.1 KiB
C++
/**************************************************************************
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* star.hxx
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* Written by Durk Talsma. Originally started October 1997, for distribution
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* with the FlightGear project. Version 2 was written in August and
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* September 1998. This code is based upon algorithms and data kindly
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* provided by Mr. Paul Schlyter. (pausch@saaf.se).
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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* (Log is kept at end of this file)
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**************************************************************************/
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#ifndef _STAR_HXX_
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#define _STAR_HXX_
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#include <Time/fg_time.hxx>
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#include "celestialBody.hxx"
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class Star : public CelestialBody
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{
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private:
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//double longitude; // the sun's true longitude - this is depreciated by
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// CelestialBody::lonEcl
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double xs, ys; // the sun's rectangular geocentric coordinates
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double distance; // the sun's distance to the earth
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GLUquadricObj *SunObject;
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GLuint sun_texid;
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GLubyte *sun_texbuf;
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void setTexture();
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public:
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Star (fgTIME *t);
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~Star();
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void updatePosition(fgTIME *t);
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double getM();
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double getw();
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//double getLon();
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double getxs();
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double getys();
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double getDistance();
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void newImage();
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};
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inline double Star::getM()
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{
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return M;
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}
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inline double Star::getw()
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{
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return w;
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}
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inline double Star::getxs()
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{
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return xs;
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}
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inline double Star::getys()
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{
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return ys;
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}
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inline double Star::getDistance()
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{
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return distance;
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}
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#endif // _STAR_HXX_
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