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flightgear/src/FDM/Balloon.cxx
2001-11-06 22:33:05 +00:00

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5.8 KiB
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/*****************************************************************************
Module: BalloonSimInterface.cxx
Author: Christian Mayer
Date started: 07.10.99
Called by:
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Interface to the hot air balloon simulator
HISTORY
------------------------------------------------------------------------------
01.09.1999 Christian Mayer Created
*****************************************************************************/
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#include <simgear/compiler.h>
#ifdef SG_MATH_EXCEPTION_CLASH
# include <math.h>
#endif
#include STL_STRING
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/misc/sg_path.hxx>
#include <Aircraft/aircraft.hxx>
#include <Controls/controls.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include "Balloon.h"
/****************************************************************************/
/********************************** CODE ************************************/
/****************************************************************************/
FGBalloonSim::FGBalloonSim( double dt ) {
//set the dt of the model
current_balloon.set_dt(dt);
}
FGBalloonSim::~FGBalloonSim() {
}
// Initialize the BalloonSim flight model, dt is the time increment for
// each subsequent iteration through the EOM
void FGBalloonSim::init() {
//do init common to all the FDM's
common_init();
//now do init specific to the Balloon
sgVec3 temp;
SG_LOG( SG_FLIGHT, SG_INFO, "Starting initializing BalloonSim" );
SG_LOG( SG_FLIGHT, SG_INFO, " created a balloon" );
//set position
sgSetVec3( temp,
get_Latitude(),
get_Longitude(),
get_Altitude() * SG_FEET_TO_METER);
current_balloon.setPosition( temp );
//set Euler angles (?)
sgSetVec3( temp,
get_Phi(),
get_Theta(),
get_Psi() );
current_balloon.setHPR( temp );
//set velocities
sgSetVec3( temp,
fgGetDouble("/velocities/uBody-fps"),
fgGetDouble("/velocities/vBody-fps"),
fgGetDouble("/velocities/wBody-fps") );
current_balloon.setVelocity( temp );
SG_LOG( SG_FLIGHT, SG_INFO, "Finished initializing BalloonSim" );
}
// Run an iteration of the EOM (equations of motion)
bool FGBalloonSim::update( int multiloop ) {
double save_alt = 0.0;
// lets try to avoid really screwing up the BalloonSim model
if ( get_Altitude() < -9000 ) {
save_alt = get_Altitude();
set_Altitude( 0.0 );
}
// set control positions
current_balloon.set_burner_strength ( globals->get_controls()->get_throttle(0) );
//not more implemented yet
// Inform BalloonSim of the local terrain altitude
current_balloon.setGroundLevel ( get_Runway_altitude() * SG_FEET_TO_METER);
// old -- FGInterface_2_JSBsim() not needed except for Init()
// translate FG to JSBsim structure
// FGInterface_2_JSBsim(f);
// printf("FG_Altitude = %.2f\n", FG_Altitude * 0.3048);
// printf("Altitude = %.2f\n", Altitude * 0.3048);
// printf("Radius to Vehicle = %.2f\n", Radius_to_vehicle * 0.3048);
/* FDMExec.GetState()->Setsim_time(State->Getsim_time()
+ State->Getdt() * multiloop); */
for ( int i = 0; i < multiloop; i++ ) {
current_balloon.update();
}
// translate BalloonSim back to FG structure so that the
// autopilot (and the rest of the sim can use the updated
// values
copy_from_BalloonSim();
/*sgVec3 temp, temp2;
current_balloon.getPosition( temp );
current_balloon.getVelocity( temp2 );
SG_LOG( SG_FLIGHT, SG_INFO, "T: " << current_balloon.getTemperature() <<
" alt: " << temp[2] <<
" gr_alt: " << get_Runway_altitude() <<
" burner: " << controls.get_elevator() <<
" v[2]: " << temp2[2]); */
// but lets restore our original bogus altitude when we are done
if ( save_alt < -9000.0 ) {
set_Altitude( save_alt );
}
return true;
}
// Convert from the FGInterface struct to the BalloonSim
bool FGBalloonSim::copy_to_BalloonSim() {
return true;
}
// Convert from the BalloonSim to the FGInterface struct
bool FGBalloonSim::copy_from_BalloonSim() {
sgVec3 temp;
// Velocities
current_balloon.getVelocity( temp );
_set_Velocities_Local( temp[0], temp[1], temp[2] );
/* ***FIXME*** */ _set_V_equiv_kts( sgLengthVec3 ( temp ) );
_set_Omega_Body( 0.0, 0.0, 0.0 );
// Positions
current_balloon.getPosition( temp );
//temp[0]: geocentric latitude
//temp[1]: longitude
//temp[2]: altitude (meters)
_updatePosition( temp[0], temp[1], temp[2] * SG_METER_TO_FEET );
current_balloon.getHPR( temp );
set_Euler_Angles( temp[0], temp[1], temp[2] );
return true;
}