605 lines
21 KiB
C++
605 lines
21 KiB
C++
// Copyright (C) 2009 - 2012 Mathias Froehlich
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <simgear/misc/sg_path.hxx>
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#include "AIObject.hxx"
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#include "AIManager.hxx"
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#include "HLAMPAircraft.hxx"
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#include "HLAMPAircraftClass.hxx"
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#include "AIPhysics.hxx"
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namespace fgai {
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#if 0
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class AIVehiclePhysics : public AIPhysics {
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public:
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AIVehiclePhysics(const SGLocationd& location, const SGVec3d& linearBodyVelocity = SGVec3d::zeros(),
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const SGVec3d& angularBodyVelocity = SGVec3d::zeros()) :
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AIPhysics(location, linearBodyVelocity, angularBodyVelocity)
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{
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setMass(1);
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setInertia(1, 1, 1);
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}
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virtual ~AIVehiclePhysics()
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{ }
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double getMass() const
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{ return _mass; }
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void setMass(double mass)
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{ _mass = mass; }
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void setInertia(double ixx, double iyy, double izz, double ixy = 0, double ixz = 0, double iyz = 0)
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{
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_inertia = SGMatrixd(ixx, ixy, ixz, 0,
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ixy, iyy, iyz, 0,
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ixz, iyz, izz, 0,
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0, 0, 0, 1);
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invert(_inertiaInverse, _inertia);
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}
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protected:
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void advanceByBodyForce(const double& dt,
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const SGVec3d& force,
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const SGVec3d& torque)
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{
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SGVec3d linearVelocity = getLinearBodyVelocity();
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SGVec3d angularVelocity = getAngularBodyVelocity();
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SGVec3d linearAcceleration = (1/_mass)*(force - cross(angularVelocity, linearVelocity));
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SGVec3d angularAcceleration = _inertiaInverse.xformVec(torque - cross(angularVelocity, _inertia.xformVec(angularVelocity)));
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advanceByBodyAcceleration(dt, linearAcceleration, angularAcceleration);
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}
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SGVec3d getGravityAcceleration() const
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{
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return SGQuatd::fromLonLat(getGeodPosition()).backTransform(SGVec3d(0, 0, 9.81));
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}
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private:
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// unsimulated motion, hide this for this kind of class here
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using AIPhysics::advanceByBodyAcceleration;
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using AIPhysics::advanceByBodyVelocity;
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using AIPhysics::advanceToCartPosition;
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double _mass;
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// FIXME this is a symmetric 3x3 matrix ...
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SGMatrixd _inertia;
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SGMatrixd _inertiaInverse;
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};
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// FIXME Totally unfinished simple aerodynamics model for an ai aircraft
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// also just here for a sketch of an idea
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class AIAircraftPhysics : public AIVehiclePhysics {
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public:
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AIAircraftPhysics(const SGLocationd& location, const SGVec3d& linearBodyVelocity = SGVec3d::zeros(),
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const SGVec3d& angularBodyVelocity = SGVec3d::zeros()) :
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AIVehiclePhysics(location, linearBodyVelocity, angularBodyVelocity)
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{ }
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virtual ~AIAircraftPhysics()
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{ }
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double getElevatorPosition() const
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{ return _elevatorPosition; }
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void setElevatorPosition(double elevatorPosition)
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{ _elevatorPosition = elevatorPosition; }
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double getAileronPosition() const
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{ return _aileronPosition; }
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void setAileronPosition(double aileronPosition)
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{ _aileronPosition = aileronPosition; }
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double getRudderPosition() const
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{ return _rudderPosition; }
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void setRudderPosition(double rudderPosition)
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{ _rudderPosition = rudderPosition; }
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// double getFlapsPosition() const
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// { return _flapsPosition; }
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// void setFlapsPosition(double flapsPosition)
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// { _flapsPosition = flapsPosition; }
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double getThrust() const
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{ return _thrust; }
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void setThrust(double thrust)
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{ _thrust = thrust; }
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virtual void update(AIObject& object, const SGTimeStamp& dt)
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{
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// const AIEnvironment& environment = object.getEnvironment();
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const AIEnvironment environment;
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/// Compute the forces on the aircraft. This is a very simple fdm.
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// The velocity of the aircraft wrt the surrounding fluid
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SGVec3d windVelocity = getLinearBodyVelocity();
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windVelocity -= getOrientation().transform(environment.getWindVelocity());
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// The true airspeed of the bird
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double airSpeed = norm(windVelocity);
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// simple density with(out FIXME) altitude
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double density = environment.getDensity();
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// The dynaimc pressure - most important value in aerodynamics
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double dynamicPressure = 0.5*density*airSpeed*airSpeed;
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// The angle of attack and sideslip angle
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double alpha = 0, beta = 0;
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if (1e-3 < SGMiscd::max(fabs(windVelocity[0]), fabs(windVelocity[2])))
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alpha = atan2(windVelocity[2], windVelocity[0]);
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double uw = sqrt(windVelocity[0]*windVelocity[0] + windVelocity[2]*windVelocity[2]);
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if (1e-3 < SGMiscd::max(fabs(windVelocity[1]), fabs(uw)))
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beta = atan2(windVelocity[1], uw);
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// Transform from the stability axis to body axis
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SGQuatd stabilityToBody = SGQuatd::fromEulerRad(beta, alpha, 0);
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// We assume a simple angular dependency for the
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// lift, drag and side force coefficients.
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// lift for alpha = 0
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double _Cl0 = 0.5;
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// lift at stall angle of attack
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double _ClStall = 2;
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// stall angle of attack
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double _alphaStall = 18;
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// Drag for alpha = 0
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double _Cd0 = 0.05;
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// Drag for alpha = 90
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double _Cd90 = 1.05;
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// Side force coefficient for maximum side angle
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double _Cs90 = 1.05;
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/// FIXME
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double _area = 1;
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SGVec3d _aerodynamicReferencePoint(0, 0, 0);
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SGVec3d _centerOfGravity(0, 0, 0);
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// So compute the lift drag and side force coefficient for the
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// current stream conditions.
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double Cl = _Cl0 + (_ClStall - _Cl0)*sin(SGMiscd::clip(90/_alphaStall*alpha, -0.5*SGMiscd::pi(), SGMiscd::pi()));
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double Cd = _Cd0 + (_Cd90 - _Cd0)*(0.5 - 0.5*cos(2*alpha));
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double Cs = _Cs90*sin(beta);
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// Forces in the stability axes
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double lift = Cl*dynamicPressure*_area;
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double drag = Cd*dynamicPressure*_area;
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double side = Cs*dynamicPressure*_area;
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// Torque in body axes
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double p = 0;
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double q = 0;
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double r = 0;
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// Compute the force in stability coordinates ...
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SGVec3d stabilityForce(-drag, side, -lift);
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// ... and torque in body coordinates
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SGVec3d torque(p, q, r);
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SGVec3d force = stabilityToBody.transform(stabilityForce);
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torque += cross(force, _aerodynamicReferencePoint);
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std::pair<SGVec3d, SGVec3d> velocity;
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for (_GearVector::iterator i = _gearVector.begin(); i != _gearVector.end(); ++i) {
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std::pair<SGVec3d, SGVec3d> torqueForce;
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torqueForce = i->force(getLocation(), velocity, object);
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torque += torqueForce.first;
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force += torqueForce.second;
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}
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// Transform the torque back to the center of gravity
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torque -= cross(force, _centerOfGravity);
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// Advance the equations of motion.
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advanceByBodyForce(dt.toSecs(), force, torque);
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}
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/// The normalized elevator position
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double _elevatorPosition;
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/// The normalized aileron position
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double _aileronPosition;
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/// The normalized rudder position
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double _rudderPosition;
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// /// The normalized flaps position
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// double _flapsPosition;
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/// Normalized thrust
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double _thrust;
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struct _Gear {
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SGVec3d _position;
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SGVec3d _direction;
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double _spring;
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double _damping;
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std::pair<SGVec3d, SGVec3d>
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force(const SGLocationd& location, const std::pair<SGVec3d, SGVec3d>& velocity, AIObject& object)
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{
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SGVec3d start = location.getAbsolutePosition(_position - _direction);
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SGVec3d end = location.getAbsolutePosition(_position);
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SGLineSegmentd lineSegment(start, end);
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SGVec3d point;
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SGVec3d normal;
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// if (!object.getGroundIntersection(point, normal, lineSegment))
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// return std::pair<SGVec3d, SGVec3d>(SGVec3d(0, 0, 0), SGVec3d(0, 0, 0));
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// FIXME just now only the spring force ...
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// The compression length
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double compressLength = norm(point - start);
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SGVec3d springForce = -_spring*compressLength*_direction;
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SGVec3d dampingForce(0, 0, 0);
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SGVec3d force = springForce + dampingForce;
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SGVec3d torque(0, 0, 0);
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return std::pair<SGVec3d, SGVec3d>(torque, force);
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}
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};
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typedef std::vector<_Gear> _GearVector;
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_GearVector _gearVector;
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/// The total mass of the bird in kg. No fluel is burned.
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/// Some sensible inertia values are derived from the mass.
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// double _mass;
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/// The thrust to mass ratio which tells us someting about
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/// the possible accelerations.
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// double _thrustMassRatio;
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/// The stall speed
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// double _stallSpeed;
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// double _maximumSpeed;
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// // double _approachSpeed;
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// // double _takeoffSpeed;
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// // double _cruiseSpeed;
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/// The maximum density altitude this aircraft can fly
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// double _densityAltitudeLimit;
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/// statistical evaluation shows:
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/// wingarea = C*wingspan^2, C in [0.1, 0.4], say 0.2
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/// ixx = C*wingarea*mass, C in [1e-3, 1e-2]
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/// iyy = C*wingarea*mass, C in [1e-2, 0.02]
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/// izz = C*wingarea*mass, C in [1e-2, 0.02]
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/// Hmm, let's say, weight relates to wingarea?
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/// probably, since lift is linear dependent on wingarea
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/// So, define a 'size' in meters.
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/// the derive
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/// wingspan = size
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/// wingarea = 0.2*size*size
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/// mass = C*wingarea
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/// ixx = 0.005*wingarea*mass
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/// iyy = 0.05*wingarea*mass
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/// izz = 0.05*wingarea*mass
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/// an other idea:
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/// define a bird of some weight class. That means mass given.
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/// Then derive
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/// i* ??? must be mass^2 accodring to the thoughts above
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/// Then do Cl, Cd, Cs.
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/// according to approach speed at sea level with 5 deg aoa and 2,5 deg glideslope and 25 % thrust.
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/// according to cruise altitude and cruise speed at 75% thrust compute this at altitude
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/// interpolate between these two sets of C*'s based on altitude.
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};
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#endif
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/// An automated lego aircraft, constant linear and angular speed
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class AIOgel : public AIObject {
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public:
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AIOgel(const SGGeod& geod) :
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_geod(geod),
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_radius(500),
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_turnaroundTime(3*60),
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_velocity(10)
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{ }
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virtual ~AIOgel()
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{ }
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virtual void init(AIManager& manager)
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{
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AIObject::init(manager);
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SGLocationd location(SGVec3d::fromGeod(_geod), SGQuatd::fromLonLat(_geod));
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SGVec3d linearVelocity(_velocity, 0, 0);
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SGVec3d angularVelocity(0, 0, SGMiscd::twopi()/_turnaroundTime);
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setPhysics(new AIPhysics(location, linearVelocity, angularVelocity));
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HLAMPAircraftClass* objectClass = dynamic_cast<HLAMPAircraftClass*>(manager.getObjectClass("MPAircraft"));
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if (!objectClass)
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return;
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_objectInstance = new HLAMPAircraft(objectClass);
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if (!_objectInstance.valid())
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return;
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_objectInstance->registerInstance();
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_objectInstance->setModelPath("Aircraft/ogel/Models/SinglePiston.xml");
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manager.schedule(*this, getSimTime() + SGTimeStamp::fromSecMSec(0, 1));
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}
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virtual void update(AIManager& manager, const SGTimeStamp& simTime)
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{
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SGTimeStamp dt = simTime - getSimTime();
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setGroundCache(getPhysics(), manager.getPager(), dt);
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getEnvironment().update(*this, dt);
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getSubsystemGroup().update(*this, dt);
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getPhysics().update(*this, dt);
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AIObject::update(manager, simTime);
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if (!_objectInstance.valid())
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return;
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_objectInstance->setLocation(getPhysics());
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_objectInstance->setSimTime(getSimTime().toSecs());
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_objectInstance->updateAttributeValues(getSimTime(), simgear::RTIData("update"));
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manager.schedule(*this, getSimTime() + SGTimeStamp::fromSecMSec(0, 100));
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}
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virtual void shutdown(AIManager& manager)
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{
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if (_objectInstance.valid())
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_objectInstance->removeInstance(simgear::RTIData("shutdown"));
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_objectInstance = 0;
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AIObject::shutdown(manager);
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}
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private:
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SGGeod _geod;
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double _radius;
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double _turnaroundTime;
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double _velocity;
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SGSharedPtr<HLAMPAircraft> _objectInstance;
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};
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/// an ogle in a traffic circuit at lowi
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class AIOgelInTrafficCircuit : public AIObject {
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public:
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/// Also nothing to really use for a long time, but to demonstrate how it basically works
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class Physics : public AIPhysics {
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public:
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Physics(const SGLocationd& location, const SGVec3d& linearBodyVelocity = SGVec3d::zeros(),
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const SGVec3d& angularBodyVelocity = SGVec3d::zeros()) :
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AIPhysics(location, linearBodyVelocity, angularBodyVelocity),
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_targetVelocity(30),
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_gearOffset(2.5)
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{ }
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virtual ~Physics()
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{ }
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virtual void update(AIObject& object, const SGTimeStamp& dt)
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{
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SGVec3d down = getHorizontalLocalOrientation().backTransform(SGVec3d(0, 0, 1));
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SGVec3d distToAimingPoint = getAimingPoint() - getPosition();
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if (norm(distToAimingPoint - down*dot(down, distToAimingPoint)) <= 10*dt.toSecs()*norm(getLinearVelocity()))
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rotateAimingPoint();
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SGVec3d aimingVector = normalize(getAimingPoint() - getPosition());
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SGVec3d bodyAimingVector = getLocation().getOrientation().transform(aimingVector);
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SGVec3d angularVelocity = 0.2*cross(SGVec3d(1, 0, 0), bodyAimingVector);
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SGVec3d bodyDownVector = getLocation().getOrientation().transform(down);
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// keep an upward orientation
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angularVelocity += cross(SGVec3d(0, 0, 1), SGVec3d(0, bodyDownVector[1], bodyDownVector[2]));
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SGVec3d linearVelocity(_targetVelocity, 0, 0);
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SGVec3d gearPosition = getPosition() + _gearOffset*down;
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SGLineSegmentd lineSegment(gearPosition - 10*down, gearPosition + 10*down);
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SGVec3d point, normal;
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if (object.getGroundIntersection(point, normal, lineSegment)) {
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double agl = dot(down, point - gearPosition);
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if (agl < 0)
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linearVelocity -= down*(0.5*agl/dt.toSecs());
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}
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advanceByBodyVelocity(dt.toSecs(), linearVelocity, angularVelocity);
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}
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const SGVec3d& getAimingPoint() const
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{ return _waypoints.front(); }
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void rotateAimingPoint()
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{ _waypoints.splice(_waypoints.end(), _waypoints, _waypoints.begin()); }
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std::list<SGVec3d> _waypoints;
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double _targetVelocity;
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double _gearOffset;
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};
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AIOgelInTrafficCircuit()
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{ }
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virtual ~AIOgelInTrafficCircuit()
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{ }
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virtual void init(AIManager& manager)
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{
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AIObject::init(manager);
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/// Put together somw waypoints
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/// This needs to be replaced by something generic
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SGGeod rwyStart = SGGeod::fromDegM(11.35203755, 47.26109606, 574);
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SGGeod rwyEnd = SGGeod::fromDegM(11.33741688, 47.25951967, 576);
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SGQuatd hl = SGQuatd::fromLonLat(rwyStart);
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SGVec3d down = hl.backTransform(SGVec3d(0, 0, 1));
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SGVec3d cartRwyStart = SGVec3d::fromGeod(rwyStart);
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SGVec3d cartRwyEnd = SGVec3d::fromGeod(rwyEnd);
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SGVec3d centerline = normalize(cartRwyEnd - cartRwyStart);
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SGVec3d left = normalize(cross(centerline, down));
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SGGeod endClimb = SGGeod::fromGeodM(SGGeod::fromCart(cartRwyEnd + 500*centerline), 700);
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SGGeod startDescend = SGGeod::fromGeodM(SGGeod::fromCart(cartRwyStart - 500*centerline + 150*left), 650);
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SGGeod startDownwind = SGGeod::fromGeodM(SGGeod::fromCart(cartRwyEnd + 500*centerline + 800*left), 750);
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SGGeod endDownwind = SGGeod::fromGeodM(SGGeod::fromCart(cartRwyStart - 500*centerline + 800*left), 750);
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SGLocationd location(SGVec3d::fromGeod(rwyStart), SGQuatd::fromLonLat(rwyStart)*SGQuatd::fromEulerDeg(-100, 0, 0));
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Physics* physics = new Physics(location, SGVec3d(0, 0, 0), SGVec3d(0, 0, 0));
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physics->_waypoints.push_back(SGVec3d::fromGeod(rwyStart));
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physics->_waypoints.push_back(SGVec3d::fromGeod(rwyEnd));
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physics->_waypoints.push_back(SGVec3d::fromGeod(endClimb));
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physics->_waypoints.push_back(SGVec3d::fromGeod(startDownwind));
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physics->_waypoints.push_back(SGVec3d::fromGeod(endDownwind));
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physics->_waypoints.push_back(SGVec3d::fromGeod(startDescend));
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setPhysics(physics);
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/// Ok, this is part of the official sketch
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HLAMPAircraftClass* objectClass = dynamic_cast<HLAMPAircraftClass*>(manager.getObjectClass("MPAircraft"));
|
|
if (!objectClass)
|
|
return;
|
|
_objectInstance = new HLAMPAircraft(objectClass);
|
|
if (!_objectInstance.valid())
|
|
return;
|
|
_objectInstance->registerInstance();
|
|
_objectInstance->setModelPath("Aircraft/ogel/Models/SinglePiston.xml");
|
|
|
|
/// Need to schedule something else we get deleted
|
|
manager.schedule(*this, getSimTime() + SGTimeStamp::fromSecMSec(0, 100));
|
|
}
|
|
|
|
virtual void update(AIManager& manager, const SGTimeStamp& simTime)
|
|
{
|
|
SGTimeStamp dt = simTime - getSimTime();
|
|
|
|
setGroundCache(getPhysics(), manager.getPager(), dt);
|
|
getEnvironment().update(*this, dt);
|
|
getSubsystemGroup().update(*this, dt);
|
|
getPhysics().update(*this, dt);
|
|
|
|
AIObject::update(manager, simTime);
|
|
|
|
if (!_objectInstance.valid())
|
|
return;
|
|
|
|
_objectInstance->setLocation(getPhysics());
|
|
_objectInstance->setSimTime(getSimTime().toSecs());
|
|
_objectInstance->updateAttributeValues(getSimTime(), simgear::RTIData("update"));
|
|
|
|
/// Need to schedule something else we get deleted
|
|
manager.schedule(*this, getSimTime() + SGTimeStamp::fromSecMSec(0, 100));
|
|
}
|
|
|
|
virtual void shutdown(AIManager& manager)
|
|
{
|
|
if (_objectInstance.valid())
|
|
_objectInstance->removeInstance(simgear::RTIData("shutdown"));
|
|
_objectInstance = 0;
|
|
|
|
AIObject::shutdown(manager);
|
|
}
|
|
|
|
private:
|
|
SGSharedPtr<HLAMPAircraft> _objectInstance;
|
|
};
|
|
|
|
} // namespace fgai
|
|
|
|
// getopt
|
|
#include <unistd.h>
|
|
|
|
int
|
|
main(int argc, char* argv[])
|
|
{
|
|
SGSharedPtr<fgai::AIManager> manager = new fgai::AIManager;
|
|
|
|
/// FIXME include some argument parsing stuff
|
|
std::string fg_root;
|
|
std::string fg_scenery;
|
|
|
|
int c;
|
|
while ((c = getopt(argc, argv, "cCf:F:n:O:p:RsS")) != EOF) {
|
|
switch (c) {
|
|
case 'c':
|
|
manager->setCreateFederationExecution(true);
|
|
break;
|
|
case 'C':
|
|
manager->setTimeConstrained(true);
|
|
break;
|
|
case 'f':
|
|
manager->setFederateType(optarg);
|
|
break;
|
|
case 'F':
|
|
manager->setFederationExecutionName(optarg);
|
|
break;
|
|
case 'O':
|
|
manager->setFederationObjectModel(optarg);
|
|
break;
|
|
case 'p':
|
|
logbuf::set_log_classes(SG_ALL);
|
|
logbuf::set_log_priority(sgDebugPriority(atoi(optarg)));
|
|
break;
|
|
case 'R':
|
|
manager->setTimeRegulating(true);
|
|
break;
|
|
case 's':
|
|
manager->setTimeConstrainedByLocalClock(false);
|
|
break;
|
|
case 'S':
|
|
manager->setTimeConstrainedByLocalClock(true);
|
|
break;
|
|
case 'r':
|
|
fg_root = optarg;
|
|
break;
|
|
case 'y':
|
|
fg_scenery = optarg;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (fg_root.empty()) {
|
|
if (const char *fg_root_env = std::getenv("FG_ROOT")) {
|
|
fg_root = fg_root_env;
|
|
} else {
|
|
fg_root = PKGLIBDIR;
|
|
}
|
|
}
|
|
if (fg_scenery.empty()) {
|
|
if (const char *fg_scenery_env = std::getenv("FG_SCENERY")) {
|
|
fg_scenery = fg_scenery_env;
|
|
} else if (!fg_root.empty()) {
|
|
SGPath path(fg_root);
|
|
path.append("Scenery");
|
|
fg_scenery = path.str();
|
|
}
|
|
}
|
|
|
|
manager->getPager().setScenery(fg_root, fg_scenery);
|
|
|
|
if (manager->getFederationObjectModel().empty()) {
|
|
SGPath path(fg_root);
|
|
path.append("HLA");
|
|
path.append("fg-local-fom.xml");
|
|
manager->setFederationObjectModel(path.str());
|
|
}
|
|
|
|
/// EDDS
|
|
manager->insert(new fgai::AIOgel(SGGeod::fromDegFt(9.19298, 48.6895, 2000)));
|
|
/// LOWI
|
|
manager->insert(new fgai::AIOgel(SGGeod::fromDegFt(11.344, 47.260, 2500)));
|
|
/// LOWI traffic circuit
|
|
manager->insert(new fgai::AIOgelInTrafficCircuit);
|
|
|
|
return manager->exec();
|
|
}
|