eccddb3dfd
PLETE_FUNCTIONAL from SimGear and FlightGear. As a result, SG_HAVE_STD_INCLUDES is now *always* set, so I will get the boring fixes for that done, but separately. I'm still auditing the other things in comp ilers.h - there's a lot that can die now BORLAND is gone.
130 lines
3.6 KiB
C++
130 lines
3.6 KiB
C++
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Header: FGfdmSocket.h
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Author: Jon S. Berndt
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Date started: 11/08/99
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------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU Lesser General Public License can also be found on
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the world wide web at http://www.gnu.org.
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HISTORY
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--------------------------------------------------------------------------------
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11/08/99 JSB Created
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11/08/07 HDW Added Generic Socket Send
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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SENTRY
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#ifndef FGfdmSocket_H
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#define FGfdmSocket_H
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include <cstdio>
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#include <string>
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#include <iostream>
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#include <fstream>
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#include <sys/types.h>
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#include "FGJSBBase.h"
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using std::cout;
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using std::endl;
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#if defined(_MSC_VER) || defined(__MINGW32__)
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#include <winsock.h>
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#include <io.h>
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#else
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#include <unistd.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <netdb.h>
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#include <errno.h>
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#include <sys/ioctl.h>
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#endif
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#ifdef _MSC_VER
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# pragma comment (lib,"WSock32.lib")
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#endif
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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DEFINITIONS
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#define ID_FDMSOCKET "$Id$"
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FORWARD DECLARATIONS
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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namespace JSBSim {
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS DOCUMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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/** Encapsulates an object that enables JSBSim to communicate via socket (input
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and/or output).
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*/
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS DECLARATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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using std::string;
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using std::cerr;
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class FGfdmSocket : public FGJSBBase
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{
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public:
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FGfdmSocket(string, int);
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FGfdmSocket(string, int, int);
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FGfdmSocket(int);
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~FGfdmSocket();
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void Send(void);
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void Send(char *data, int length);
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string Receive(void);
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int Reply(string text);
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void Append(const string s) {Append(s.c_str());}
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void Append(const char*);
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void Append(double);
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void Append(long);
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void Clear(void);
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void Clear(string s);
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void Close(void);
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bool GetConnectStatus(void) {return connected;}
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enum {ptUDP, ptTCP};
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private:
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int sckt;
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int sckt_in;
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int size;
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struct sockaddr_in scktName;
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struct hostent *host;
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string buffer;
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bool connected;
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void Debug(int from);
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};
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}
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#endif
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