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flightgear/src/Instrumentation/HUD/HUD_tbi.cxx
2006-07-28 18:41:12 +00:00

220 lines
5.8 KiB
C++

// HUD_tbi.cxx -- HUD Turn-Bank-Indicator Instrument
//
// Written by Michele America, started September 1997.
//
// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "HUD.hxx"
HUD::TurnBankIndicator::TurnBankIndicator(HUD *hud, const SGPropertyNode *n, float x, float y) :
Item(hud, n, x, y),
_bank(n->getNode("bank-input", false)),
_sideslip(n->getNode("sideslip-input", false)),
_gap_width(n->getFloatValue("gap-width", 5)),
_bank_scale(n->getBoolValue("bank-scale", false))
{
if (!_bank_scale) {
_bank.set_max(30.0, false);
_bank.set_min(-30.0, false);
_sideslip.set_max(20.0, false);
_sideslip.set_min(-20.0, false);
}
}
void HUD::TurnBankIndicator::draw(void)
{
if (!_bank.isValid() || !_sideslip.isValid())
return;
if (_bank_scale)
draw_scale();
else
draw_tee();
}
void HUD::TurnBankIndicator::draw_tee()
{
// ___________ /\ ___________
// | \/ |
float bank = _bank.getFloatValue();
float sideslip = _sideslip.getFloatValue();
float span = get_span();
float tee = -_h;
// sideslip angle pixels per deg (width represents 40 deg)
float ss_const = 2 * sideslip * span / 40.0;
glPushMatrix();
glTranslatef(_center_x, _center_y, 0.0);
glRotatef(-bank, 0.0, 0.0, 1.0);
glBegin(GL_LINES);
if (!_gap_width) {
glVertex2f(-span, 0.0);
glVertex2f(span, 0.0);
} else {
glVertex2f(-span, 0.0);
glVertex2f(-_gap_width, 0.0);
glVertex2f(_gap_width, 0.0);
glVertex2f(span, 0.0);
}
// draw teemarks
glVertex2f(_gap_width, 0.0);
glVertex2f(_gap_width, tee);
glVertex2f(-_gap_width, 0.0);
glVertex2f(-_gap_width, tee);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex2f(ss_const, -_gap_width);
glVertex2f(ss_const + _gap_width, 0.0);
glVertex2f(ss_const, _gap_width);
glVertex2f(ss_const - _gap_width, 0.0);
glEnd();
glPopMatrix();
}
void HUD::TurnBankIndicator::draw_scale()
{
// MIL-STD 1878B/4.2.2.4 bank scale
float bank = _bank.getFloatValue();
float sideslip = _sideslip.getFloatValue();
float cx = _center_x;
float cy = _center_y;
float r = _w / 2.0;
float minor = r - r * 3.0 / 70.0;
float major = r - r * 5.0 / 70.0;
// hollow 0 degree mark
float w = r / 70.0;
if (w < 1.0)
w = 1.0;
float h = r * 6.0 / 70.0;
draw_line(cx - w, _y, cx + w, _y);
draw_line(cx - w, _y, cx - w, _y + h);
draw_line(cx + w, _y, cx + w, _y + h);
draw_line(cx - w, _y + h, cx + w, _y + h);
// tick lines
draw_tick(10, r, minor, 0);
draw_tick(20, r, minor, 0);
draw_tick(30, r, major, 0);
int dir = bank > 0 ? 1 : -1;
if (fabsf(bank) > 25) {
draw_tick(45, r, minor, dir);
draw_tick(60, r, major, dir);
}
if (fabsf(bank) > 55) {
draw_tick(90, r, major, dir);
draw_tick(135, r, major, dir);
}
// bank marker
float a;
float rr = r + r * 0.5 / 70.0; // little gap for the arrow peak
a = (bank + 270.0) * SGD_DEGREES_TO_RADIANS;
float x1 = cx + rr * cos(a);
float y1 = cy + rr * sin(a);
rr = r * 3.0 / 70.0;
a = (bank + 240.0) * SGD_DEGREES_TO_RADIANS;
float x2 = x1 + rr * cos(a);
float y2 = y1 + rr * sin(a);
a = (bank + 300.0) * SGD_DEGREES_TO_RADIANS;
float x3 = x1 + rr * cos(a);
float y3 = y1 + rr * sin(a);
draw_line(x1, y1, x2, y2);
draw_line(x2, y2, x3, y3);
draw_line(x3, y3, x1, y1);
// sideslip marker
rr = r + r * 0.5 / 70.0;
a = (bank + sideslip + 270.0) * SGD_DEGREES_TO_RADIANS;
x1 = cx + rr * cos(a);
y1 = cy + rr * sin(a);
rr = r * 3.0 / 70.0;
a = (bank + sideslip + 240.0) * SGD_DEGREES_TO_RADIANS;
x2 = x1 + rr * cos(a);
y2 = y1 + rr * sin(a);
a = (bank + sideslip + 300.0) * SGD_DEGREES_TO_RADIANS;
x3 = x1 + rr * cos(a);
y3 = y1 + rr * sin(a);
rr = r * 6.0 / 70.0;
a = (bank + sideslip + 240.0) * SGD_DEGREES_TO_RADIANS;
float x4 = x1 + rr * cos(a);
float y4 = y1 + rr * sin(a);
a = (bank + sideslip + 300.0) * SGD_DEGREES_TO_RADIANS;
float x5 = x1 + rr * cos(a);
float y5 = y1 + rr * sin(a);
draw_line(x2, y2, x3, y3);
draw_line(x3, y3, x5, y5);
draw_line(x5, y5, x4, y4);
draw_line(x4, y4, x2, y2);
}
void HUD::TurnBankIndicator::draw_tick(float angle, float r1, float r2, int side)
{
float a = (270 - angle) * SGD_DEGREES_TO_RADIANS;
float c = cos(a);
float s = sin(a);
float x1 = r1 * c;
float x2 = r2 * c;
float y1 = _center_y + r1 * s;
float y2 = _center_y + r2 * s;
if (side >= 0)
draw_line(_center_x - x1, y1, _center_x - x2, y2);
if (side <= 0)
draw_line(_center_x + x1, y1, _center_x + x2, y2);
}
void HUD::TurnBankIndicator::draw_line(float x1, float y1, float x2, float y2)
{
if (option_top()) {
float y = 2.0 * _center_y; // mirror vertically
Item::draw_line(x1, y - y1, x2, y - y2);
} else
Item::draw_line(x1, y1, x2, y2);
}