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flightgear/src/Airports/pavement.hxx
James Turner 9b900e9430 Implement a persistent cache for navigation data.
Cache the parsed navigation and airport data in a binary file to reduce
startup times and memory consumption (since only referenced FGPositioned
elements are held in memory).

Data will be reimported when the mod-time of any input file is changed.
If a global file is changed (nav.dat, awy.dat, apt.dat, etc), the cache
will be completely rebuilt, which takes approximately 30 seconds on
moderate hardware. (Future work may reduce this).
2012-09-19 11:38:19 +01:00

74 lines
2.3 KiB
C++

// pavement.hxx - class to represent complex taxiway specified in v850 apt.dat
//
// Copyright (C) 2009 Frederic Bouvier
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef FG_PAVEMENT_HXX
#define FG_PAVEMENT_HXX
#include <Navaids/positioned.hxx>
class FGPavement : public FGPositioned
{
public:
/*
* 111 = Node (simple point).
* 112 = Node with Bezier control point.
* 113 = Node (close loop) point (to close a pavement boundary).
* 114 = Node (close loop) point with Bezier control point (to close a pavement boundary).
* 115 = Node (end) point to terminate a linear feature (so has no descriptive codes).
* 116 = Node (end) point with Bezier control point, to terminate a linear feature (so has no descriptive codes).
*/
struct NodeBase : public SGReferenced
{
SGGeod mPos;
bool mClose;
virtual ~NodeBase(){} // To enable RTTI
};
struct SimpleNode : public NodeBase //111,113
{
SimpleNode(const SGGeod &aPos, bool aClose) {
mPos = aPos;
mClose = aClose;
}
};
struct BezierNode : public NodeBase //112,114
{
BezierNode(const SGGeod &aPos, const SGGeod &aCtrlPt, bool aClose) {
mPos = aPos;
mClose = aClose;
mControl = aCtrlPt;
}
SGGeod mControl;
};
typedef std::vector<SGSharedPtr<NodeBase> > NodeList;
FGPavement(PositionedID aGuid, const std::string& aIdent, const SGGeod& aPos);
void addNode(const SGGeod &aPos, bool aClose = false);
void addBezierNode(const SGGeod &aPos, const SGGeod &aCtrlPt, bool aClose = false);
const NodeList &getNodeList() const { return mNodes; }
private:
NodeList mNodes;
};
#endif // of FG_PAVEMENT_HXX