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flightgear/src/Objects/obj.hxx

84 lines
2.5 KiB
C++

// obj.hxx -- routines to handle WaveFront .obj-ish format files.
//
// Written by Curtis Olson, started October 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _OBJ_HXX
#define _OBJ_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#include STL_STRING
#include <plib/ssg.h> // plib include
#include <simgear/math/sg_types.hxx>
#include <Scenery/tileentry.hxx>
SG_USING_STD(string);
// duplicated from the TerraGear tools
#define FG_MAX_NODES 4000
// Load a Binary obj file
bool fgBinObjLoad( const string& path, const bool is_base,
Point3D *center,
double *bounding_radius,
ssgBranch* geometry,
ssgBranch* rwy_lights,
ssgVertexArray *ground_lights );
// Load an ascii object file
ssgBranch *fgAsciiObjLoad(const string& path, FGTileEntry *tile,
ssgVertexArray *lights, const bool is_base);
// Generate an ocean tile
bool fgGenTile( const string& path, SGBucket b,
Point3D *center,
double *bounding_radius,
ssgBranch* geometry );
// Create a ssg leaf
ssgLeaf *gen_leaf( const string& path,
const GLenum ty, const string& material,
const point_list& nodes, const point_list& normals,
const point_list& texcoords,
const int_list& node_index,
const int_list& normal_index,
const int_list& tex_index,
const bool calc_lights, ssgVertexArray *lights );
#endif // _OBJ_HXX