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flightgear/3rdparty/joystick/js.cxx
James Turner 102fe04e91 Import PLIB JS code into FlightGear
- will permit bug-fixing which cannot occur for
  official PLIB.
2018-05-03 00:02:09 +01:00

92 lines
2.4 KiB
C++

/*
PLIB - A Suite of Portable Game Libraries
Copyright (C) 1998,2002 Steve Baker
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net
*/
#include "config.h"
#include "js.h"
#include <simgear/debug/logstream.hxx>
float jsJoystick::fudge_axis ( float value, int axis ) const
{
if ( value < center[axis] )
{
float xx = ( value - center[ axis ] ) /
( center [ axis ] - min [ axis ] ) ;
if ( xx < -saturate [ axis ] )
return -1.0f ;
if ( xx > -dead_band [ axis ] )
return 0.0f ;
xx = ( xx + dead_band [ axis ] ) /
( saturate [ axis ] - dead_band [ axis ] ) ;
return ( xx < -1.0f ) ? -1.0f : xx ;
}
else
{
float xx = ( value - center [ axis ] ) /
( max [ axis ] - center [ axis ] ) ;
if ( xx > saturate [ axis ] )
return 1.0f ;
if ( xx < dead_band [ axis ] )
return 0.0f ;
xx = ( xx - dead_band [ axis ] ) /
( saturate [ axis ] - dead_band [ axis ] ) ;
return ( xx > 1.0f ) ? 1.0f : xx ;
}
}
void jsJoystick::read ( int *buttons, float *axes )
{
if ( error )
{
if ( buttons )
*buttons = 0 ;
if ( axes )
for ( int i = 0 ; i < num_axes ; i++ )
axes[i] = 0.0f ;
return ;
}
float raw_axes [ _JS_MAX_AXES ] ;
rawRead ( buttons, raw_axes ) ;
if ( axes )
for ( int i = 0 ; i < num_axes ; i++ )
axes[i] = fudge_axis ( raw_axes[i], i ) ;
}
void jsSetError(int level, const std::string& msg)
{
SG_LOG(SG_INPUT, static_cast<sgDebugPriority>(level), msg);
}