592 lines
18 KiB
C++
592 lines
18 KiB
C++
// panel_io.cxx - I/O for 2D panel.
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//
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// Written by David Megginson, started January 2000.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id: panel_io.cxx,v 1.26 2006/08/10 11:12:39 mfranz Exp $
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <string.h> // for strcmp()
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#include <simgear/compiler.h>
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#include <simgear/math/SGMath.hxx>
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#include <simgear/structure/exception.hxx>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/props/condition.hxx>
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#include "panel.hxx"
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#include "panel_io.hxx"
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#include "ApplicationProperties.hxx"
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////////////////////////////////////////////////////////////////////////
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// Read and construct a panel.
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//
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// The panel is specified as a regular property list, and each of the
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// instruments is its own, separate property list (and thus, a separate
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// XML document). The functions in this section read in the files
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// as property lists, then extract properties to set up the panel
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// itself.
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//
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// A panel contains zero or more instruments.
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//
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// An instrument contains one or more layers and zero or more actions.
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//
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// A layer contains zero or more transformations.
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//
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// Some special types of layers also contain other objects, such as
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// chunks of text or other layers.
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//
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// There are currently four types of layers:
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//
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// 1. Textured Layer (type="texture"), the default
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// 2. Text Layer (type="text")
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// 3. Switch Layer (type="switch")
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// 4. Built-in Layer (type="built-in", must also specify class)
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//
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// The only built-in layer so far is the ribbon for the magnetic compass
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// (class="compass-ribbon").
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//
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// There are three types of actions:
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//
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// 1. Adjust (type="adjust"), the default
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// 2. Swap (type="swap")
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// 3. Toggle (type="toggle")
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//
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// There are three types of transformations:
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//
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// 1. X shift (type="x-shift"), the default
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// 2. Y shift (type="y-shift")
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// 3. Rotation (type="rotation")
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//
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// Each of these may be associated with a property, so that a needle
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// will rotate with the airspeed, for example, or may have a fixed
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// floating-point value.
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////////////////////////////////////////////////////////////////////////
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/**
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* Read a cropped texture from the instrument's property list.
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*
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* The x1 and y1 properties give the starting position of the texture
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* (between 0.0 and 1.0), and the the x2 and y2 properties give the
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* ending position. For example, to use the bottom-left quarter of a
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* texture, x1=0.0, y1=0.0, x2=0.5, y2=0.5.
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*/
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static FGCroppedTexture_ptr
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readTexture (const SGPropertyNode * node)
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{
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return new FGCroppedTexture(node->getStringValue("path"),
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node->getFloatValue("x1"),
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node->getFloatValue("y1"),
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node->getFloatValue("x2", 1.0),
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node->getFloatValue("y2", 1.0));
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SG_LOG(SG_COCKPIT, SG_DEBUG, "Read texture " << node->getName());
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}
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/**
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* Test for a condition in the current node.
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*/
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////////////////////////////////////////////////////////////////////////
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// Read a condition and use it if necessary.
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////////////////////////////////////////////////////////////////////////
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static void
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readConditions (SGConditional *component, const SGPropertyNode *node)
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{
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const SGPropertyNode * conditionNode = node->getChild("condition");
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if (conditionNode != 0)
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// The top level is implicitly AND
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component->setCondition(sgReadCondition(ApplicationProperties::Properties,
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conditionNode) );
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;
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}
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/**
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* Read a transformation from the instrument's property list.
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*
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* The panel module uses the transformations to slide or spin needles,
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* knobs, and other indicators, and to place layers in the correct
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* positions. Every layer starts centered exactly on the x,y co-ordinate,
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* and many layers need to be moved or rotated simply to display the
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* instrument correctly.
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*
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* There are three types of transformations:
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*
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* "x-shift" - move the layer horizontally.
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*
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* "y-shift" - move the layer vertically.
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*
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* "rotation" - rotate the layer.
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*
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* Each transformation may have a fixed offset, and may also have
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* a floating-point property value to add to the offset. The
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* floating-point property may be clamped to a minimum and/or
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* maximum range and scaled (after clamping).
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*
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* Note that because of the way OpenGL works, transformations will
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* appear to be applied backwards.
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*/
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static FGPanelTransformation *
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readTransformation (const SGPropertyNode * node, float w_scale, float h_scale)
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{
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FGPanelTransformation * t = new FGPanelTransformation;
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string name = node->getName();
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string type = node->getStringValue("type");
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string propName = node->getStringValue("property", "");
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const SGPropertyNode * target = 0;
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if (type.empty()) {
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SG_LOG( SG_COCKPIT, SG_INFO,
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"No type supplied for transformation " << name
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<< " assuming \"rotation\"" );
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type = "rotation";
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}
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if (!propName.empty())
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target = ApplicationProperties::Properties->getNode(propName.c_str(), true);
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t->node = target;
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t->min = node->getFloatValue("min", -9999999);
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t->max = node->getFloatValue("max", 99999999);
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t->has_mod = node->hasChild("modulator");
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if (t->has_mod)
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t->mod = node->getFloatValue("modulator");
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t->factor = node->getFloatValue("scale", 1.0);
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t->offset = node->getFloatValue("offset", 0.0);
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// Check for an interpolation table
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const SGPropertyNode * trans_table = node->getNode("interpolation");
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if (trans_table != 0) {
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SG_LOG( SG_COCKPIT, SG_INFO, "Found interpolation table with "
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<< trans_table->nChildren() << " children" );
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t->table = new SGInterpTable();
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for (int i = 0; i < trans_table->nChildren(); i++) {
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const SGPropertyNode * node = trans_table->getChild(i);
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if (!strcmp(node->getName(), "entry")) {
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double ind = node->getDoubleValue("ind", 0.0);
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double dep = node->getDoubleValue("dep", 0.0);
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SG_LOG( SG_COCKPIT, SG_INFO, "Adding interpolation entry "
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<< ind << "==>" << dep );
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t->table->addEntry(ind, dep);
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} else {
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SG_LOG( SG_COCKPIT, SG_INFO, "Skipping " << node->getName()
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<< " in interpolation" );
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}
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}
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} else {
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t->table = 0;
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}
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// Move the layer horizontally.
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if (type == "x-shift") {
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t->type = FGPanelTransformation::XSHIFT;
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// t->min *= w_scale; //removed by Martin Dressler
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// t->max *= w_scale; //removed by Martin Dressler
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t->offset *= w_scale;
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t->factor *= w_scale; //Added by Martin Dressler
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}
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// Move the layer vertically.
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else if (type == "y-shift") {
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t->type = FGPanelTransformation::YSHIFT;
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//t->min *= h_scale; //removed
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//t->max *= h_scale; //removed
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t->offset *= h_scale;
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t->factor *= h_scale; //Added
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}
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// Rotate the layer. The rotation
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// is in degrees, and does not need
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// to scale with the instrument size.
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else if (type == "rotation") {
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t->type = FGPanelTransformation::ROTATION;
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}
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else {
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SG_LOG( SG_COCKPIT, SG_ALERT, "Unrecognized transformation type " << type );
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delete t;
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return 0;
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}
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readConditions(t, node);
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SG_LOG( SG_COCKPIT, SG_DEBUG, "Read transformation " << name );
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return t;
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}
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/**
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* Read a chunk of text from the instrument's property list.
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*
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* A text layer consists of one or more chunks of text. All chunks
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* share the same font size and color (and eventually, font), but
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* each can come from a different source. There are three types of
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* text chunks:
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*
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* "literal" - a literal text string (the default)
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*
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* "text-value" - the current value of a string property
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*
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* "number-value" - the current value of a floating-point property.
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*
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* All three may also include a printf-style format string.
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*/
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FGTextLayer::Chunk *
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readTextChunk (const SGPropertyNode * node)
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{
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FGTextLayer::Chunk * chunk;
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string name = node->getStringValue("name");
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string type = node->getStringValue("type");
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string format = node->getStringValue("format");
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// Default to literal text.
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if (type.empty()) {
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SG_LOG( SG_COCKPIT, SG_INFO, "No type provided for text chunk " << name
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<< " assuming \"literal\"");
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type = "literal";
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}
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// A literal text string.
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if (type == "literal") {
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string text = node->getStringValue("text");
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chunk = new FGTextLayer::Chunk(text, format);
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}
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// The value of a string property.
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else if (type == "text-value") {
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SGPropertyNode * target =
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ApplicationProperties::Properties->getNode( node->getStringValue("property"), true);
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chunk = new FGTextLayer::Chunk(FGTextLayer::TEXT_VALUE, target, format);
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}
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// The value of a float property.
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else if (type == "number-value") {
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string propName = node->getStringValue("property");
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float scale = node->getFloatValue("scale", 1.0);
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float offset = node->getFloatValue("offset", 0.0);
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bool truncation = node->getBoolValue("truncate", false);
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SGPropertyNode * target = ApplicationProperties::Properties->getNode(propName.c_str(), true);
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chunk = new FGTextLayer::Chunk(FGTextLayer::DOUBLE_VALUE, target,
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format, scale, offset, truncation);
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}
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// Unknown type.
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else {
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SG_LOG( SG_COCKPIT, SG_ALERT, "Unrecognized type " << type
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<< " for text chunk " << name );
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return 0;
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}
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readConditions(chunk, node);
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return chunk;
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}
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/**
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* Read a single layer from an instrument's property list.
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*
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* Each instrument consists of one or more layers stacked on top
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* of each other; the lower layers show through only where the upper
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* layers contain an alpha component. Each layer can be moved
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* horizontally and vertically and rotated using transformations.
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*
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* This module currently recognizes four kinds of layers:
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*
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* "texture" - a layer containing a texture (the default)
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*
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* "text" - a layer containing text
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*
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* "switch" - a layer that switches between two other layers
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* based on the current value of a boolean property.
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*
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* "built-in" - a hard-coded layer supported by C++ code in FlightGear.
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*
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* Currently, the only built-in layer class is "compass-ribbon".
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*/
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static FGInstrumentLayer *
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readLayer (const SGPropertyNode * node, float w_scale, float h_scale)
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{
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FGInstrumentLayer * layer = NULL;
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string name = node->getStringValue("name");
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string type = node->getStringValue("type");
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int w = node->getIntValue("w", -1);
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int h = node->getIntValue("h", -1);
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bool emissive = node->getBoolValue("emissive", false);
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if (w != -1)
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w = int(w * w_scale);
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if (h != -1)
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h = int(h * h_scale);
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if (type.empty()) {
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SG_LOG( SG_COCKPIT, SG_INFO,
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"No type supplied for layer " << name
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<< " assuming \"texture\"" );
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type = "texture";
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}
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// A textured instrument layer.
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if (type == "texture") {
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FGCroppedTexture_ptr texture = readTexture(node->getNode("texture"));
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layer = new FGTexturedLayer(texture, w, h);
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if (emissive) {
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FGTexturedLayer *tl=(FGTexturedLayer*)layer;
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tl->setEmissive(true);
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}
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}
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// A group of sublayers.
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else if (type == "group") {
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layer = new FGGroupLayer();
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for (int i = 0; i < node->nChildren(); i++) {
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const SGPropertyNode * child = node->getChild(i);
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if (!strcmp(child->getName(), "layer"))
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((FGGroupLayer *)layer)->addLayer(readLayer(child, w_scale, h_scale));
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}
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}
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// A textual instrument layer.
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else if (type == "text") {
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FGTextLayer * tlayer = new FGTextLayer(w, h); // FIXME
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// Set the text color.
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float red = node->getFloatValue("color/red", 0.0);
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float green = node->getFloatValue("color/green", 0.0);
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float blue = node->getFloatValue("color/blue", 0.0);
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tlayer->setColor(red, green, blue);
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// Set the point size.
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float pointSize = node->getFloatValue("point-size", 10.0) * w_scale;
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tlayer->setPointSize(pointSize);
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// Set the font.
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string fontName = node->getStringValue("font", "Helvetica");
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tlayer->setFontName(fontName);
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const SGPropertyNode * chunk_group = node->getNode("chunks");
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if (chunk_group != 0) {
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int nChunks = chunk_group->nChildren();
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for (int i = 0; i < nChunks; i++) {
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const SGPropertyNode * node = chunk_group->getChild(i);
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if (!strcmp(node->getName(), "chunk")) {
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FGTextLayer::Chunk * chunk = readTextChunk(node);
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if (chunk != 0)
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tlayer->addChunk(chunk);
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} else {
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SG_LOG( SG_COCKPIT, SG_INFO, "Skipping " << node->getName()
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<< " in chunks" );
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}
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}
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layer = tlayer;
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}
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}
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// A switch instrument layer.
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else if (type == "switch") {
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layer = new FGSwitchLayer();
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for (int i = 0; i < node->nChildren(); i++) {
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const SGPropertyNode * child = node->getChild(i);
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if (!strcmp(child->getName(), "layer"))
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((FGGroupLayer *)layer)->addLayer(readLayer(child, w_scale, h_scale));
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}
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}
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// An unknown type.
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else {
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SG_LOG( SG_COCKPIT, SG_ALERT, "Unrecognized layer type " << type );
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delete layer;
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return 0;
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}
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//
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// Get the transformations for each layer.
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//
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const SGPropertyNode * trans_group = node->getNode("transformations");
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if (trans_group != 0) {
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int nTransformations = trans_group->nChildren();
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for (int i = 0; i < nTransformations; i++) {
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const SGPropertyNode * node = trans_group->getChild(i);
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if (!strcmp(node->getName(), "transformation")) {
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FGPanelTransformation * t = readTransformation(node, w_scale, h_scale);
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if (t != 0)
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layer->addTransformation(t);
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} else {
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SG_LOG( SG_COCKPIT, SG_INFO, "Skipping " << node->getName()
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<< " in transformations" );
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}
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}
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}
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readConditions(layer, node);
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SG_LOG( SG_COCKPIT, SG_DEBUG, "Read layer " << name );
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return layer;
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}
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/**
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* Read an instrument from a property list.
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*
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* The instrument consists of a preferred width and height
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* (the panel may override these), together with a list of layers
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* and a list of actions to be performed when the user clicks
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* the mouse over the instrument. All co-ordinates are relative
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* to the instrument's position, so instruments are fully relocatable;
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* likewise, co-ordinates for actions and transformations will be
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* scaled automatically if the instrument is not at its preferred size.
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*/
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static FGPanelInstrument *
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readInstrument (const SGPropertyNode * node)
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{
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const string name = node->getStringValue("name");
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int x = node->getIntValue("x", -1);
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int y = node->getIntValue("y", -1);
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int real_w = node->getIntValue("w", -1);
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int real_h = node->getIntValue("h", -1);
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int w = node->getIntValue("w-base", -1);
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int h = node->getIntValue("h-base", -1);
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if (x == -1 || y == -1) {
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SG_LOG( SG_COCKPIT, SG_ALERT,
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"x and y positions must be specified and > 0" );
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return 0;
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}
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float w_scale = 1.0;
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float h_scale = 1.0;
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if (real_w != -1) {
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w_scale = float(real_w) / float(w);
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w = real_w;
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}
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if (real_h != -1) {
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h_scale = float(real_h) / float(h);
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h = real_h;
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}
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SG_LOG( SG_COCKPIT, SG_DEBUG, "Reading instrument " << name );
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FGLayeredInstrument * instrument =
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new FGLayeredInstrument(x, y, w, h);
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//
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// Get the layers for the instrument.
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//
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const SGPropertyNode * layer_group = node->getNode("layers");
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if (layer_group != 0) {
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int nLayers = layer_group->nChildren();
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for (int i = 0; i < nLayers; i++) {
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const SGPropertyNode * node = layer_group->getChild(i);
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if (!strcmp(node->getName(), "layer")) {
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FGInstrumentLayer * layer = readLayer(node, w_scale, h_scale);
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if (layer != 0)
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instrument->addLayer(layer);
|
||
} else {
|
||
SG_LOG( SG_COCKPIT, SG_INFO, "Skipping " << node->getName()
|
||
<< " in layers" );
|
||
}
|
||
}
|
||
}
|
||
|
||
readConditions(instrument, node);
|
||
SG_LOG( SG_COCKPIT, SG_DEBUG, "Done reading instrument " << name );
|
||
return instrument;
|
||
}
|
||
|
||
|
||
/**
|
||
* Construct the panel from a property tree.
|
||
*/
|
||
SGSharedPtr<FGPanel>
|
||
FGReadablePanel::read(SGPropertyNode_ptr root)
|
||
{
|
||
SG_LOG( SG_COCKPIT, SG_INFO, "Reading properties for panel " <<
|
||
root->getStringValue("name", "[Unnamed Panel]") );
|
||
|
||
FGPanel * panel = new FGPanel(root);
|
||
panel->setWidth(root->getIntValue("w", 1024));
|
||
panel->setHeight(root->getIntValue("h", 443));
|
||
|
||
SG_LOG( SG_COCKPIT, SG_INFO, "Size=" << panel->getWidth() << "x" << panel->getHeight() );
|
||
|
||
// Assign the background texture, if any, or a bogus chequerboard.
|
||
//
|
||
string bgTexture = root->getStringValue("background");
|
||
if( !bgTexture.empty() )
|
||
panel->setBackground( new FGCroppedTexture( bgTexture ) );
|
||
panel->setBackgroundWidth( root->getDoubleValue( "background-width", 1.0 ) );
|
||
panel->setBackgroundHeight( root->getDoubleValue( "background-height", 1.0 ) );
|
||
SG_LOG( SG_COCKPIT, SG_INFO, "Set background texture to " << bgTexture );
|
||
|
||
//
|
||
// Get multibackground if any...
|
||
//
|
||
for( int i = 0; i < 8; i++ ) {
|
||
SGPropertyNode * mbgNode = root->getChild( "multibackground", i );
|
||
string mbgTexture;
|
||
if( mbgNode != NULL ) mbgTexture = mbgNode->getStringValue();
|
||
if( mbgTexture.empty() ) {
|
||
if( i == 0 ) break; // if first texture is missing, ignore the rest
|
||
else mbgTexture = "FOO"; // if others are missing - set default texture
|
||
}
|
||
panel->setMultiBackground( new FGCroppedTexture(mbgTexture), i );
|
||
SG_LOG( SG_COCKPIT, SG_INFO, "Set multi-background texture" << i << " to " << mbgTexture );
|
||
}
|
||
//
|
||
// Create each instrument.
|
||
//
|
||
SG_LOG( SG_COCKPIT, SG_INFO, "Reading panel instruments" );
|
||
const SGPropertyNode * instrument_group = root->getChild("instruments");
|
||
if (instrument_group != 0) {
|
||
int nInstruments = instrument_group->nChildren();
|
||
for (int i = 0; i < nInstruments; i++) {
|
||
const SGPropertyNode * node = instrument_group->getChild(i);
|
||
if (!strcmp(node->getName(), "instrument")) {
|
||
FGPanelInstrument * instrument = readInstrument(node);
|
||
if (instrument != 0)
|
||
panel->addInstrument(instrument);
|
||
} else {
|
||
SG_LOG( SG_COCKPIT, SG_INFO, "Skipping " << node->getName()
|
||
<< " in instruments section" );
|
||
}
|
||
}
|
||
}
|
||
SG_LOG( SG_COCKPIT, SG_INFO, "Done reading panel instruments" );
|
||
|
||
|
||
//
|
||
// Return the new panel.
|
||
//
|
||
return panel;
|
||
}
|
||
|
||
// end of panel_io.cxx
|
||
|
||
|
||
|