d19c5f0b6f
Generate terrain normals on the fly.
101 lines
2.9 KiB
C
101 lines
2.9 KiB
C
/**************************************************************************
|
|
* scenery.h -- data structures and routines for managing scenery.
|
|
*
|
|
* Written by Curtis Olson, started May 1997.
|
|
*
|
|
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License as
|
|
* published by the Free Software Foundation; either version 2 of the
|
|
* License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
*
|
|
* $Id$
|
|
* (Log is kept at end of this file)
|
|
**************************************************************************/
|
|
|
|
|
|
#ifndef SCENERY_H
|
|
#define SCENERY_H
|
|
|
|
|
|
#include "../Include/types.h"
|
|
|
|
|
|
/* Define a structure containing global scenery parameters */
|
|
struct fgSCENERY {
|
|
/* number of terrain data points to skip */
|
|
int terrain_skip;
|
|
|
|
/* center of current scenery chunk */
|
|
struct fgCartesianPoint center;
|
|
|
|
/* angle of sun relative to current local horizontal */
|
|
double sun_angle;
|
|
};
|
|
|
|
extern struct fgSCENERY scenery;
|
|
|
|
|
|
/* Initialize the Scenery Management system */
|
|
void fgSceneryInit();
|
|
|
|
|
|
/* Tell the scenery manager where we are so it can load the proper data, and
|
|
* build the proper structures. */
|
|
void fgSceneryUpdate(double lon, double lat, double elev);
|
|
|
|
|
|
/* Render out the current scene */
|
|
void fgSceneryRender();
|
|
|
|
|
|
#endif /* SCENERY_H */
|
|
|
|
|
|
/* $Log$
|
|
/* Revision 1.12 1997/12/15 23:55:03 curt
|
|
/* Add xgl wrappers for debugging.
|
|
/* Generate terrain normals on the fly.
|
|
/*
|
|
* Revision 1.11 1997/12/10 22:37:52 curt
|
|
* Prepended "fg" on the name of all global structures that didn't have it yet.
|
|
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
|
|
*
|
|
* Revision 1.10 1997/09/04 02:17:37 curt
|
|
* Shufflin' stuff.
|
|
*
|
|
* Revision 1.9 1997/08/27 03:30:33 curt
|
|
* Changed naming scheme of basic shared structures.
|
|
*
|
|
* Revision 1.8 1997/08/06 00:24:30 curt
|
|
* Working on correct real time sun lighting.
|
|
*
|
|
* Revision 1.7 1997/07/23 21:52:27 curt
|
|
* Put comments around the text after an #endif for increased portability.
|
|
*
|
|
* Revision 1.6 1997/07/11 01:30:03 curt
|
|
* More tweaking of terrian floor.
|
|
*
|
|
* Revision 1.5 1997/06/26 22:14:57 curt
|
|
* Beginning work on a scenery management system.
|
|
*
|
|
* Revision 1.4 1997/06/21 17:57:21 curt
|
|
* directory shuffling ...
|
|
*
|
|
* Revision 1.2 1997/05/23 15:40:43 curt
|
|
* Added GNU copyright headers.
|
|
*
|
|
* Revision 1.1 1997/05/16 16:07:07 curt
|
|
* Initial revision.
|
|
*
|
|
*/
|