258 lines
8.4 KiB
Text
258 lines
8.4 KiB
Text
A very special thanks is due to the following people and groups.
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Note, as hard as I've tried, I've found it impossible to perfectly
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maintain this file. If you are aware of someone who you think might
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be included here, PLEASE let me know. Projects like this are made
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possible only by the help and hard work of others. I want to properly
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credit everyone who has contributed to this project.
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Raoul Alonzo <amil@las.es>. Mr. Alonzo is the author of Ssystem and
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provided his kind permission for using the moon texture. I also used
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parts of his code as a template when adding the texture.
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Michele America <nomimarketing@mail.telepac.pt>
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Contributed to the HUD code.
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Steve Baker <sbaker@link.com>
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- Author of plib which contains pui (portable opengl based user interface)
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sl (portable audio library) js (linux joystick interface class)
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sg (simple geometry library) ssg (simple scene graph library)
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- Steve has provided an immense amount of coaching and tutelage,
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both on the subjects of flight simulation and OpenGL. It has been
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his comments and thoughts that have prompted the implementation of
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most of the more sophisticated features of Flight Gear.
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Michael Basler <pmb@knUUt.de>
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Coauthor of the Getting Started guide.
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Jon S. Berndt <jsb@hal-pc.org>
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Working on a complete C++ rewrite/reimplimentation of the core FDM.
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Initially he is using X15 data to test his code, but once things are
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all in place we should be able to simulator arbitrary aircraft.
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Paul Bleisch <pbleisch@acm.org>
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Paul redid the "debug" system so that it would be much more
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flexible, so it could be easily disabled for production system, and
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so that messages for certain subsystems could be selectively
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enabled.
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Also contributed a first stab at a config file/command line parsing
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system.
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Jim Brennan <jjb@foothill.net>
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Provided a big chunk of online space to store USA scenery for Flight Gear.
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Bernie Bright <bbright@c031.aone.net.au>
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Many C++ style, usage, and implimentation improvements. STL portability,
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tons o' stuff. :-)
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Bernhard H. Buckel <buckel@wmad95.mathematik.uni-wuerzburg.de>
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Contributed the README.Linux
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Gene Buckle <geneb@nwlink.com>
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Gene has done a lot of work getting FG to compile with the MSVC++
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compiler. Also, he has pushed, proded, and bugged me endlessly to
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do my stuff right. (I mean that in a good way, because sometimes
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when the little nudge in the right direction isn't working, I need
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a good hard shove.) :-)
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Didier Chauveau <chauveau@math.univ-mlv.fr>
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Provided some initial code to parse the 30 arcsec DEM files found at:
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http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
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Jean-Francois Doue
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Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
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Graphics Gems IV ed. Paul S. Heckbert)
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http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
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Francine Evans <evans@cs.sunysb.edu>
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http://www.cs.sunysb.edu/~evans/stripe.html
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Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
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Oscar Everitt <bigoc@premier.net>
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Created single engine piston engine sounds as part of an F4U package
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for FS98. They are pretty cool and Oscar was happy to contribute
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them to our little project.
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Jean-loup Gailly and Mark Adler <zlib@quest.jpl.nasa.gov>
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Authors of the zlib library. Used for on-the-fly compression and
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decompression routines.
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http://www.cdrom.com/pub/infozip/zlib/
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Thomas Gellekum <tg@ihf.rwth-aachen.de>
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Changes and updates for compiling on FreeBSD
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Jeff Goeke-Smith <jgoeke@voyager.net>
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Contributed our first autopilot. (Heading Hold)
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Better autoconf check for external timezone/daylight variables in
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#include <time.h>
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Michael I. Gold <gold@puck.asd.sgi.com> -- Patiently answered my endless
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"newbie" OpenGL questions. His effort alone has made me a great SGI
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fan.
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Charlie Hotchkiss <chotchkiss@namg.us.anritsu.com> -- Worked on improving
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and enhancing the HUD code. Lots of code style tips and code tweaks ...
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Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
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http://agcbwww.larc.nasa.gov/People/ebj.html -- Developed the
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LaRCsim code under funding by NASA which we use to provide the
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flight model. Bruce has patiently answered my many, many questions.
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Oliver L. K. <delise@rp-plus.de>
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FAQ Maintainer.
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Tom Knienieder <knienieder@ms.netwing.at>
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Ported Steve's Audio library to Win32
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Reto Koradi <kor@mol.biol.ethz.ch> http://www.mol.biol.ethz.ch/~kor
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Helped me get on track with setting up fog effects.
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Bob Kuehne <rpk@sgi.com>
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Redid the Makefile system so it is simpler and more robust.
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Vasily Lewis <vlewis@woodsoup.org> http://www.woodsoup.org
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Provided computing resources and services so that the Flight Gear
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project could have real home. This includes, web services, ftp services
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shell accounts, email lists, dns services, etc.
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Christian Mayer <Vader@t-online.de>
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Working on a multi-lingual conversion tools for fgfs.
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Contributed code to read msfs formated texture files.
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Eric Mitchell <mitchell@mars.ark.com>
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Contributed some topnotch scenery textures.
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Anders Morken <amrken@online.no>
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Maintains the European mirror of the FG web pages.
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Alan Murta <amurta@cs.man.ac.uk>
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http://www.cs.man.ac.uk/aig/staff/alan/software/
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Created the Generic Polygon Clipping library
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Curt Olson <curt@flightgear.org>
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Curt is the one that "herds that cats". Lately Curt has been concetrating
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on building better scenery.
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Robin Peel <robinp@mindspring.com>
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Maintains the ever growing worldwide airport and runway database for
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the Flight Gear project as well as for X-Plane.
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Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
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Contributed beginnings of a textured instrument panel.
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Petter Reinholdtsen <pere@games.no>
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Incorporated the Gnu automake/autoconf system (with libtool).
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This should streamline and standardize the build process for all
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Unix-like platforms. It should have little effect on IDE type
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environments since the don't use the Unix make system.
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William Riley <riley@technologist.com>
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Contributed code to add "brakes".
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Paul Schlyter <pausch@saaf.se>. Mr. Schlyter provided Durk Talsma with
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all the information he needed to write the astro code.
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Chris Schoeneman <crs@millpond.engr.sgi.com>
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Contributed some 3d sound playing code for Irix, Win32, and Linux
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It is unclear if this code will be used directly, but it certainly
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will have an influence on the development of our own audio library.
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Phil Schubert <philings@zedley.com>
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Contributed various textures.
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Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
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Author of the Triangle program. Triangle is used to calculate the
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Delauney triangulation of our irregular terrain.
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Gordan Sikic <gsikic@public.srce.hr>
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Contributed a cherokee flight model for LaRCsim. Currently is not
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working and needs to be debugged. Use configure --with-flight-model=cherokee
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to build the cherokee instead of the navion.
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Michael Smith <msmith99@flash.net>
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Contributed cockpit graphics, 3d models, logos, and other images.
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Project Bonanza - http://members.xoom.com/ConceptSim/index.html
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U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
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Provided geographic data used by this project
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Durk Talsma <pn_talsma@macmail.psy.uva.nl>
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Accurate Sun, Moon, and Planets. Sun changes color based on
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position in sky. Moon has correct phase and blends well into the
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sky. Planets are correctly positioned and have proper magnitude.
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Help with time functions, gui, and other misc stuff.
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Gary R. Van Sickle <tiberius@braemarinc.com>
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Contributed some initial GameGLUT support and other fixes.
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Norman Vine <nhv@laserplot.com>
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Many performance optimizations throughout the code. Many contributions
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and much advice for the scenery generation section. Lots of windoze
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related contributions.
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Roland Voegtli <webmaster@sanw.unibe.ch>
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Great photorealistic textures.
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Carmelo Volpe <carmelo.volpe@csb.ki.se>
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Contributed some work to porting Flight Gear to the Metro Works
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development environment (PC/Mac)
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Darrell Walisser <dwaliss1@purdue.edu>
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Contributed a large number of MacOS changes and has somehow managed
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to get a pile of code written by a bunch of people who've never seen
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a Mac to compile and run on said platform.
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Robert Allan Zeh <raz@cmg.FCNBD.COM>
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Helped me tremendously in figuring out the Cygnus win32 compiler and
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how to link with .dll's. With out him the first runable win32
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version of FG would have been impossible.
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