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flightgear/Thanks
1999-06-17 20:07:19 +00:00

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A very special thanks is due to the following people and groups.
Note, as hard as I've tried, I've found it impossible to perfectly
maintain this file. If you are aware of someone who you think might
be included here, PLEASE let me know. Projects like this are made
possible only by the help and hard work of others. I want to properly
credit everyone who has contributed to this project.
Raoul Alonzo <amil@las.es>. Mr. Alonzo is the author of Ssystem and
provided his kind permission for using the moon texture. I also used
parts of his code as a template when adding the texture.
Michele America <nomimarketing@mail.telepac.pt>
Contributed to the HUD code.
Steve Baker <sbaker@link.com>
- Author of plib which contains pui (portable opengl based user interface)
sl (portable audio library) js (linux joystick interface class)
sg (simple geometry library) ssg (simple scene graph library)
- Steve has provided an immense amount of coaching and tutelage,
both on the subjects of flight simulation and OpenGL. It has been
his comments and thoughts that have prompted the implementation of
most of the more sophisticated features of Flight Gear.
Michael Basler <pmb@knUUt.de>
Coauthor of the Getting Started guide.
Jon S. Berndt <jsb@hal-pc.org>
Working on a complete C++ rewrite/reimplimentation of the core FDM.
Initially he is using X15 data to test his code, but once things are
all in place we should be able to simulator arbitrary aircraft.
Paul Bleisch <pbleisch@acm.org>
Paul redid the "debug" system so that it would be much more
flexible, so it could be easily disabled for production system, and
so that messages for certain subsystems could be selectively
enabled.
Also contributed a first stab at a config file/command line parsing
system.
Jim Brennan <jjb@foothill.net>
Provided a big chunk of online space to store USA scenery for Flight Gear.
Bernie Bright <bbright@c031.aone.net.au>
Many C++ style, usage, and implimentation improvements. STL portability,
tons o' stuff. :-)
Bernhard H. Buckel <buckel@wmad95.mathematik.uni-wuerzburg.de>
Contributed the README.Linux
Gene Buckle <geneb@nwlink.com>
Gene has done a lot of work getting FG to compile with the MSVC++
compiler. Also, he has pushed, proded, and bugged me endlessly to
do my stuff right. (I mean that in a good way, because sometimes
when the little nudge in the right direction isn't working, I need
a good hard shove.) :-)
Didier Chauveau <chauveau@math.univ-mlv.fr>
Provided some initial code to parse the 30 arcsec DEM files found at:
http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
Jean-Francois Doue
Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
Graphics Gems IV ed. Paul S. Heckbert)
http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
Francine Evans <evans@cs.sunysb.edu>
http://www.cs.sunysb.edu/~evans/stripe.html
Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
Oscar Everitt <bigoc@premier.net>
Created single engine piston engine sounds as part of an F4U package
for FS98. They are pretty cool and Oscar was happy to contribute
them to our little project.
Jean-loup Gailly and Mark Adler <zlib@quest.jpl.nasa.gov>
Authors of the zlib library. Used for on-the-fly compression and
decompression routines.
http://www.cdrom.com/pub/infozip/zlib/
Thomas Gellekum <tg@ihf.rwth-aachen.de>
Changes and updates for compiling on FreeBSD
Jeff Goeke-Smith <jgoeke@voyager.net>
Contributed our first autopilot. (Heading Hold)
Better autoconf check for external timezone/daylight variables in
#include <time.h>
Michael I. Gold <gold@puck.asd.sgi.com> -- Patiently answered my endless
"newbie" OpenGL questions. His effort alone has made me a great SGI
fan.
Charlie Hotchkiss <chotchkiss@namg.us.anritsu.com> -- Worked on improving
and enhancing the HUD code. Lots of code style tips and code tweaks ...
Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
http://agcbwww.larc.nasa.gov/People/ebj.html -- Developed the
LaRCsim code under funding by NASA which we use to provide the
flight model. Bruce has patiently answered my many, many questions.
Oliver L. K. <delise@rp-plus.de>
FAQ Maintainer.
Tom Knienieder <knienieder@ms.netwing.at>
Ported Steve's Audio library to Win32
Reto Koradi <kor@mol.biol.ethz.ch> http://www.mol.biol.ethz.ch/~kor
Helped me get on track with setting up fog effects.
Bob Kuehne <rpk@sgi.com>
Redid the Makefile system so it is simpler and more robust.
Vasily Lewis <vlewis@woodsoup.org> http://www.woodsoup.org
Provided computing resources and services so that the Flight Gear
project could have real home. This includes, web services, ftp services
shell accounts, email lists, dns services, etc.
Christian Mayer <Vader@t-online.de>
Working on a multi-lingual conversion tools for fgfs.
Contributed code to read msfs formated texture files.
Eric Mitchell <mitchell@mars.ark.com>
Contributed some topnotch scenery textures.
Anders Morken <amrken@online.no>
Maintains the European mirror of the FG web pages.
Alan Murta <amurta@cs.man.ac.uk>
http://www.cs.man.ac.uk/aig/staff/alan/software/
Created the Generic Polygon Clipping library
Curt Olson <curt@flightgear.org>
Curt is the one that "herds that cats". Lately Curt has been concetrating
on building better scenery.
Robin Peel <robinp@mindspring.com>
Maintains the ever growing worldwide airport and runway database for
the Flight Gear project as well as for X-Plane.
Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
Contributed beginnings of a textured instrument panel.
Petter Reinholdtsen <pere@games.no>
Incorporated the Gnu automake/autoconf system (with libtool).
This should streamline and standardize the build process for all
Unix-like platforms. It should have little effect on IDE type
environments since the don't use the Unix make system.
William Riley <riley@technologist.com>
Contributed code to add "brakes".
Paul Schlyter <pausch@saaf.se>. Mr. Schlyter provided Durk Talsma with
all the information he needed to write the astro code.
Chris Schoeneman <crs@millpond.engr.sgi.com>
Contributed some 3d sound playing code for Irix, Win32, and Linux
It is unclear if this code will be used directly, but it certainly
will have an influence on the development of our own audio library.
Phil Schubert <philings@zedley.com>
Contributed various textures.
Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
Author of the Triangle program. Triangle is used to calculate the
Delauney triangulation of our irregular terrain.
Gordan Sikic <gsikic@public.srce.hr>
Contributed a cherokee flight model for LaRCsim. Currently is not
working and needs to be debugged. Use configure --with-flight-model=cherokee
to build the cherokee instead of the navion.
Michael Smith <msmith99@flash.net>
Contributed cockpit graphics, 3d models, logos, and other images.
Project Bonanza - http://members.xoom.com/ConceptSim/index.html
U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
Provided geographic data used by this project
Durk Talsma <pn_talsma@macmail.psy.uva.nl>
Accurate Sun, Moon, and Planets. Sun changes color based on
position in sky. Moon has correct phase and blends well into the
sky. Planets are correctly positioned and have proper magnitude.
Help with time functions, gui, and other misc stuff.
Gary R. Van Sickle <tiberius@braemarinc.com>
Contributed some initial GameGLUT support and other fixes.
Norman Vine <nhv@laserplot.com>
Many performance optimizations throughout the code. Many contributions
and much advice for the scenery generation section. Lots of windoze
related contributions.
Roland Voegtli <webmaster@sanw.unibe.ch>
Great photorealistic textures.
Carmelo Volpe <carmelo.volpe@csb.ki.se>
Contributed some work to porting Flight Gear to the Metro Works
development environment (PC/Mac)
Darrell Walisser <dwaliss1@purdue.edu>
Contributed a large number of MacOS changes and has somehow managed
to get a pile of code written by a bunch of people who've never seen
a Mac to compile and run on said platform.
Robert Allan Zeh <raz@cmg.FCNBD.COM>
Helped me tremendously in figuring out the Cygnus win32 compiler and
how to link with .dll's. With out him the first runable win32
version of FG would have been impossible.