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flightgear/src/FDM/groundcache.cxx
frohlich 2f6107982c Use the new vector conversion functions.
Modified Files:
	src/FDM/groundcache.cxx src/Main/renderer.cxx
	src/Main/viewer.cxx src/Scenery/scenery.cxx
2009-09-09 08:56:31 +02:00

1024 lines
32 KiB
C++

// groundcache.cxx -- carries a small subset of the scenegraph near the vehicle
//
// Written by Mathias Froehlich, started Nov 2004.
//
// Copyright (C) 2004, 2009 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "groundcache.hxx"
#include <utility>
#include <osg/Drawable>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Camera>
#include <osg/Transform>
#include <osg/MatrixTransform>
#include <osg/PositionAttitudeTransform>
#include <osg/CameraView>
#include <simgear/sg_inlines.h>
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/SGMisc.hxx>
#include <simgear/scene/util/SGNodeMasks.hxx>
#include <simgear/scene/util/SGSceneUserData.hxx>
#include <simgear/scene/bvh/BVHNode.hxx>
#include <simgear/scene/bvh/BVHGroup.hxx>
#include <simgear/scene/bvh/BVHTransform.hxx>
#include <simgear/scene/bvh/BVHMotionTransform.hxx>
#include <simgear/scene/bvh/BVHLineGeometry.hxx>
#include <simgear/scene/bvh/BVHStaticGeometry.hxx>
#include <simgear/scene/bvh/BVHStaticData.hxx>
#include <simgear/scene/bvh/BVHStaticNode.hxx>
#include <simgear/scene/bvh/BVHStaticTriangle.hxx>
#include <simgear/scene/bvh/BVHStaticBinary.hxx>
#include <simgear/scene/bvh/BVHSubTreeCollector.hxx>
#include <simgear/scene/bvh/BVHLineSegmentVisitor.hxx>
#include <simgear/scene/bvh/BVHNearestPointVisitor.hxx>
#ifdef GROUNDCACHE_DEBUG
#include <simgear/scene/bvh/BVHDebugCollectVisitor.hxx>
#include <Main/fg_props.hxx>
#endif
#include <Main/globals.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/tilemgr.hxx>
#include "flight.hxx"
using namespace simgear;
class FGGroundCache::CacheFill : public osg::NodeVisitor {
public:
CacheFill(const SGVec3d& center, const SGVec3d& down, const double& radius,
const double& startTime, const double& endTime) :
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN),
_center(center),
_down(down),
_radius(radius),
_startTime(startTime),
_endTime(endTime),
_sceneryHit(0, 0, 0),
_maxDown(SGGeod::fromCart(center).getElevationM() + 9999),
_material(0),
_haveHit(false)
{
setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
}
virtual void apply(osg::Node& node)
{
if (!testBoundingSphere(node.getBound()))
return;
addBoundingVolume(node);
}
virtual void apply(osg::Group& group)
{
if (!testBoundingSphere(group.getBound()))
return;
simgear::BVHSubTreeCollector::NodeList parentNodeList;
mSubTreeCollector.pushNodeList(parentNodeList);
traverse(group);
addBoundingVolume(group);
mSubTreeCollector.popNodeList(parentNodeList);
}
virtual void apply(osg::Transform& transform)
{ handleTransform(transform); }
virtual void apply(osg::Camera& camera)
{
if (camera.getRenderOrder() != osg::Camera::NESTED_RENDER)
return;
handleTransform(camera);
}
virtual void apply(osg::CameraView& transform)
{ handleTransform(transform); }
virtual void apply(osg::MatrixTransform& transform)
{ handleTransform(transform); }
virtual void apply(osg::PositionAttitudeTransform& transform)
{ handleTransform(transform); }
void handleTransform(osg::Transform& transform)
{
// Hmm, may be this needs to be refined somehow ...
if (transform.getReferenceFrame() != osg::Transform::RELATIVE_RF)
return;
if (!testBoundingSphere(transform.getBound()))
return;
osg::Matrix inverseMatrix;
if (!transform.computeWorldToLocalMatrix(inverseMatrix, this))
return;
osg::Matrix matrix;
if (!transform.computeLocalToWorldMatrix(matrix, this))
return;
// Look for a velocity note
const SGSceneUserData::Velocity* velocity = getVelocity(transform);
SGVec3d center = _center;
SGVec3d down = _down;
double radius = _radius;
bool haveHit = _haveHit;
const SGMaterial* material = _material;
_haveHit = false;
_center = toSG(inverseMatrix.preMult(toOsg(_center)));
_down = toSG(osg::Matrix::transform3x3(toOsg(_down), inverseMatrix));
if (velocity) {
SGVec3d staticCenter(_center);
double dtStart = velocity->referenceTime - _startTime;
SGVec3d startCenter = staticCenter + dtStart*velocity->linear;
SGQuatd startOr(SGQuatd::fromAngleAxis(dtStart*velocity->angular));
startCenter = startOr.transform(startCenter);
double dtEnd = velocity->referenceTime - _endTime;
SGVec3d endCenter = staticCenter + dtEnd*velocity->linear;
SGQuatd endOr(SGQuatd::fromAngleAxis(dtEnd*velocity->angular));
endCenter = endOr.transform(endCenter);
_center = 0.5*(startCenter + endCenter);
_down = startOr.transform(_down);
_radius += 0.5*dist(startCenter, endCenter);
}
simgear::BVHSubTreeCollector::NodeList parentNodeList;
mSubTreeCollector.pushNodeList(parentNodeList);
addBoundingVolume(transform);
traverse(transform);
if (mSubTreeCollector.haveChildren()) {
if (velocity) {
simgear::BVHMotionTransform* bvhTransform;
bvhTransform = new simgear::BVHMotionTransform;
bvhTransform->setToWorldTransform(SGMatrixd(matrix.ptr()));
bvhTransform->setLinearVelocity(velocity->linear);
bvhTransform->setAngularVelocity(velocity->angular);
bvhTransform->setReferenceTime(velocity->referenceTime);
bvhTransform->setStartTime(_startTime);
bvhTransform->setEndTime(_endTime);
bvhTransform->setId(velocity->id);
mSubTreeCollector.popNodeList(parentNodeList, bvhTransform);
} else {
simgear::BVHTransform* bvhTransform;
bvhTransform = new simgear::BVHTransform;
bvhTransform->setToWorldTransform(SGMatrixd(matrix.ptr()));
mSubTreeCollector.popNodeList(parentNodeList, bvhTransform);
}
} else {
mSubTreeCollector.popNodeList(parentNodeList);
}
if (_haveHit) {
if (velocity) {
double dt = _startTime - velocity->referenceTime;
SGQuatd ori(SGQuatd::fromAngleAxis(dt*velocity->angular));
_sceneryHit = ori.transform(_sceneryHit);
_sceneryHit += dt*velocity->linear;
}
_sceneryHit = toSG(matrix.preMult(toOsg(_sceneryHit)));
} else {
_material = material;
_haveHit = haveHit;
}
_center = center;
_down = down;
_radius = radius;
}
const SGSceneUserData::Velocity* getVelocity(osg::Node& node)
{
SGSceneUserData* userData = SGSceneUserData::getSceneUserData(&node);
if (!userData)
return 0;
return userData->getVelocity();
}
simgear::BVHNode* getNodeBoundingVolume(osg::Node& node)
{
SGSceneUserData* userData = SGSceneUserData::getSceneUserData(&node);
if (!userData)
return 0;
return userData->getBVHNode();
}
void addBoundingVolume(osg::Node& node)
{
simgear::BVHNode* bvNode = getNodeBoundingVolume(node);
if (!bvNode)
return;
// Find a croase ground intersection
SGLineSegmentd line(_center + _radius*_down, _center + _maxDown*_down);
simgear::BVHLineSegmentVisitor lineSegmentVisitor(line, _startTime);
bvNode->accept(lineSegmentVisitor);
if (!lineSegmentVisitor.empty()) {
_sceneryHit = lineSegmentVisitor.getPoint();
_material = lineSegmentVisitor.getMaterial();
_maxDown = SGMiscd::max(_radius, dot(_down, _sceneryHit - _center));
_haveHit = true;
}
// Get that part of the local bv tree that intersects our sphere
// of interrest.
mSubTreeCollector.setSphere(SGSphered(_center, _radius));
bvNode->accept(mSubTreeCollector);
}
bool testBoundingSphere(const osg::BoundingSphere& bound) const
{
if (!bound.valid())
return false;
SGLineSegmentd downSeg(_center, _center + _maxDown*_down);
double maxDist = bound._radius + _radius;
SGVec3d boundCenter(toVec3d(toSG(bound._center)));
return distSqr(downSeg, boundCenter) <= maxDist*maxDist;
}
SGSharedPtr<simgear::BVHNode> getBVHNode() const
{ return mSubTreeCollector.getNode(); }
bool getHaveElevationBelowCache() const
{ return _haveHit; }
double getElevationBelowCache() const
{ return SGGeod::fromCart(_sceneryHit).getElevationM(); }
const SGMaterial* getMaterialBelowCache() const
{ return _material; }
private:
SGVec3d _center;
SGVec3d _down;
double _radius;
double _startTime;
double _endTime;
simgear::BVHSubTreeCollector mSubTreeCollector;
SGVec3d _sceneryHit;
double _maxDown;
const SGMaterial* _material;
bool _haveHit;
};
FGGroundCache::FGGroundCache() :
_altitude(0),
_material(0),
cache_ref_time(0),
cache_time_offset(0),
_wire(0),
reference_wgs84_point(SGVec3d(0, 0, 0)),
reference_vehicle_radius(0),
down(0.0, 0.0, 0.0),
found_ground(false)
{
#ifdef GROUNDCACHE_DEBUG
_lookupTime = SGTimeStamp::fromSec(0.0);
_lookupCount = 0;
_buildTime = SGTimeStamp::fromSec(0.0);
_buildCount = 0;
#endif
}
FGGroundCache::~FGGroundCache()
{
}
bool
FGGroundCache::prepare_ground_cache(double startSimTime, double endSimTime,
const SGVec3d& pt, double rad)
{
#ifdef GROUNDCACHE_DEBUG
SGTimeStamp t0 = SGTimeStamp::now();
#endif
// Empty cache.
found_ground = false;
SGGeod geodPt = SGGeod::fromCart(pt);
// Don't blow away the cache ground_radius and stuff if there's no
// scenery
if (!globals->get_tile_mgr()->scenery_available(geodPt, rad)) {
SG_LOG(SG_FLIGHT, SG_WARN, "prepare_ground_cache(): scenery_available "
"returns false at " << geodPt << " " << pt << " " << rad);
return false;
}
_material = 0;
// If we have an active wire, get some more area into the groundcache
if (_wire)
rad = SGMiscd::max(200, rad);
// Store the parameters we used to build up that cache.
reference_wgs84_point = pt;
reference_vehicle_radius = rad;
// Store the time reference used to compute movements of moving triangles.
cache_ref_time = startSimTime;
// Get a normalized down vector valid for the whole cache
SGQuatd hlToEc = SGQuatd::fromLonLat(geodPt);
down = hlToEc.rotate(SGVec3d(0, 0, 1));
// Get the ground cache, that is a local collision tree of the environment
startSimTime += cache_time_offset;
endSimTime += cache_time_offset;
CacheFill subtreeCollector(pt, down, rad, startSimTime, endSimTime);
globals->get_scenery()->get_scene_graph()->accept(subtreeCollector);
_localBvhTree = subtreeCollector.getBVHNode();
if (subtreeCollector.getHaveElevationBelowCache()) {
// Use the altitude value below the cache that we gathered during
// cache collection
_altitude = subtreeCollector.getElevationBelowCache();
_material = subtreeCollector.getMaterialBelowCache();
found_ground = true;
} else if (_localBvhTree) {
// We have nothing below us, so try starting with the lowest point
// upwards for a croase altitude value
SGLineSegmentd line(pt + reference_vehicle_radius*down, pt - 1e3*down);
simgear::BVHLineSegmentVisitor lineSegmentVisitor(line, startSimTime);
_localBvhTree->accept(lineSegmentVisitor);
if (!lineSegmentVisitor.empty()) {
SGGeod geodPt = SGGeod::fromCart(lineSegmentVisitor.getPoint());
_altitude = geodPt.getElevationM();
_material = lineSegmentVisitor.getMaterial();
found_ground = true;
}
}
if (!found_ground) {
// Ok, still nothing here?? Last resort ...
double alt = 0;
found_ground = globals->get_scenery()->
get_elevation_m(SGGeod::fromGeodM(geodPt, 10000), alt, &_material);
if (found_ground)
_altitude = alt;
}
// Still not sucessful??
if (!found_ground)
SG_LOG(SG_FLIGHT, SG_WARN, "prepare_ground_cache(): trying to build "
"cache without any scenery below the aircraft");
#ifdef GROUNDCACHE_DEBUG
t0 = SGTimeStamp::now() - t0;
_buildTime += t0;
_buildCount++;
if (_buildCount > 60) {
double buildTime = 0;
if (_buildCount)
buildTime = _buildTime.toSecs()/_buildCount;
double lookupTime = 0;
if (_lookupCount)
lookupTime = _lookupTime.toSecs()/_lookupCount;
_buildTime = SGTimeStamp::fromSec(0.0);
_buildCount = 0;
_lookupTime = SGTimeStamp::fromSec(0.0);
_lookupCount = 0;
SG_LOG(SG_FLIGHT, SG_ALERT, "build time = " << buildTime
<< ", lookup Time = " << lookupTime);
}
if (!_group.valid()) {
_group = new osg::Group;
globals->get_scenery()->get_scene_graph()->addChild(_group);
fgSetInt("/fdm/groundcache-debug-level", -3);
}
_group->removeChildren(0, _group->getNumChildren());
if (_localBvhTree) {
int level = fgGetInt("/fdm/groundcache-debug-level");
if (-2 <= level) {
simgear::BVHDebugCollectVisitor debug(endSimTime, level);
_localBvhTree->accept(debug);
_group->addChild(debug.getNode());
}
}
#endif
return found_ground;
}
bool
FGGroundCache::is_valid(double& ref_time, SGVec3d& pt, double& rad)
{
pt = reference_wgs84_point;
rad = reference_vehicle_radius;
ref_time = cache_ref_time;
return found_ground;
}
class FGGroundCache::BodyFinder : public BVHVisitor {
public:
BodyFinder(BVHNode::Id id, const double& t) :
_id(id),
_bodyToWorld(SGMatrixd::unit()),
_linearVelocity(0, 0, 0),
_angularVelocity(0, 0, 0),
_time(t)
{ }
virtual void apply(BVHGroup& leaf)
{
if (_foundId)
return;
leaf.traverse(*this);
}
virtual void apply(BVHTransform& transform)
{
if (_foundId)
return;
transform.traverse(*this);
if (_foundId) {
_linearVelocity = transform.vecToWorld(_linearVelocity);
_angularVelocity = transform.vecToWorld(_angularVelocity);
_bodyToWorld = transform.getToWorldTransform()*_bodyToWorld;
}
}
virtual void apply(BVHMotionTransform& transform)
{
if (_foundId)
return;
if (_id == transform.getId()) {
_foundId = true;
} else {
transform.traverse(*this);
}
if (_foundId) {
SGMatrixd toWorld = transform.getToWorldTransform(_time);
SGVec3d referencePoint = _bodyToWorld.xformPt(SGVec3d::zeros());
_linearVelocity += transform.getLinearVelocityAt(referencePoint);
_angularVelocity += transform.getAngularVelocity();
_linearVelocity = toWorld.xformVec(_linearVelocity);
_angularVelocity = toWorld.xformVec(_angularVelocity);
_bodyToWorld = toWorld*_bodyToWorld;
}
}
virtual void apply(BVHLineGeometry& node) { }
virtual void apply(BVHStaticGeometry& node) { }
virtual void apply(const BVHStaticBinary&, const BVHStaticData&) { }
virtual void apply(const BVHStaticTriangle&, const BVHStaticData&) { }
const SGMatrixd& getBodyToWorld() const
{ return _bodyToWorld; }
const SGVec3d& getLinearVelocity() const
{ return _linearVelocity; }
const SGVec3d& getAngularVelocity() const
{ return _angularVelocity; }
bool empty() const
{ return !_foundId; }
protected:
simgear::BVHNode::Id _id;
SGMatrixd _bodyToWorld;
SGVec3d _linearVelocity;
SGVec3d _angularVelocity;
bool _foundId;
double _time;
};
bool
FGGroundCache::get_body(double t, SGMatrixd& bodyToWorld, SGVec3d& linearVel,
SGVec3d& angularVel, simgear::BVHNode::Id id)
{
// Get the transform matrix and velocities of a moving body with id at t.
if (!_localBvhTree)
return false;
t += cache_time_offset;
BodyFinder bodyFinder(id, t);
_localBvhTree->accept(bodyFinder);
if (bodyFinder.empty())
return false;
bodyToWorld = bodyFinder.getBodyToWorld();
linearVel = bodyFinder.getLinearVelocity();
angularVel = bodyFinder.getAngularVelocity();
return true;
}
class FGGroundCache::CatapultFinder : public BVHVisitor {
public:
CatapultFinder(const SGSphered& sphere, const double& t) :
_haveLineSegment(false),
_sphere(sphere),
_time(t)
{ }
virtual void apply(BVHGroup& leaf)
{
if (!intersects(_sphere, leaf.getBoundingSphere()))
return;
leaf.traverse(*this);
}
virtual void apply(BVHTransform& transform)
{
if (!intersects(_sphere, transform.getBoundingSphere()))
return;
SGSphered sphere = _sphere;
_sphere = transform.sphereToLocal(sphere);
bool haveLineSegment = _haveLineSegment;
_haveLineSegment = false;
transform.traverse(*this);
if (_haveLineSegment) {
_lineSegment = transform.lineSegmentToWorld(_lineSegment);
_linearVelocity = transform.vecToWorld(_linearVelocity);
_angularVelocity = transform.vecToWorld(_angularVelocity);
}
_haveLineSegment |= haveLineSegment;
_sphere.setCenter(sphere.getCenter());
}
virtual void apply(BVHMotionTransform& transform)
{
if (!intersects(_sphere, transform.getBoundingSphere()))
return;
SGSphered sphere = _sphere;
_sphere = transform.sphereToLocal(sphere, _time);
bool haveLineSegment = _haveLineSegment;
_haveLineSegment = false;
transform.traverse(*this);
if (_haveLineSegment) {
SGMatrixd toWorld = transform.getToWorldTransform(_time);
_linearVelocity
+= transform.getLinearVelocityAt(_lineSegment.getStart());
_angularVelocity += transform.getAngularVelocity();
_linearVelocity = toWorld.xformVec(_linearVelocity);
_angularVelocity = toWorld.xformVec(_angularVelocity);
_lineSegment = _lineSegment.transform(toWorld);
}
_haveLineSegment |= haveLineSegment;
_sphere.setCenter(sphere.getCenter());
}
virtual void apply(BVHLineGeometry& node)
{
if (node.getType() != BVHLineGeometry::CarrierCatapult)
return;
SGLineSegmentd lineSegment(node.getLineSegment());
if (!intersects(_sphere, lineSegment))
return;
_lineSegment = lineSegment;
double dist = distSqr(lineSegment, getSphere().getCenter());
_sphere.setRadius(sqrt(dist));
_linearVelocity = SGVec3d::zeros();
_angularVelocity = SGVec3d::zeros();
_haveLineSegment = true;
}
virtual void apply(BVHStaticGeometry& node)
{ }
virtual void apply(const BVHStaticBinary&, const BVHStaticData&) { }
virtual void apply(const BVHStaticTriangle&, const BVHStaticData&) { }
void setSphere(const SGSphered& sphere)
{ _sphere = sphere; }
const SGSphered& getSphere() const
{ return _sphere; }
const SGLineSegmentd& getLineSegment() const
{ return _lineSegment; }
const SGVec3d& getLinearVelocity() const
{ return _linearVelocity; }
const SGVec3d& getAngularVelocity() const
{ return _angularVelocity; }
bool getHaveLineSegment() const
{ return _haveLineSegment; }
protected:
SGLineSegmentd _lineSegment;
SGVec3d _linearVelocity;
SGVec3d _angularVelocity;
bool _haveLineSegment;
SGSphered _sphere;
double _time;
};
double
FGGroundCache::get_cat(double t, const SGVec3d& pt,
SGVec3d end[2], SGVec3d vel[2])
{
double maxDistance = 1000;
// Get the wire in question
t += cache_time_offset;
CatapultFinder catapultFinder(SGSphered(pt, maxDistance), t);
if (_localBvhTree)
_localBvhTree->accept(catapultFinder);
if (!catapultFinder.getHaveLineSegment())
return maxDistance;
// prepare the returns
end[0] = catapultFinder.getLineSegment().getStart();
end[1] = catapultFinder.getLineSegment().getEnd();
// The linear velocity is the one at the start of the line segment ...
vel[0] = catapultFinder.getLinearVelocity();
// ... so the end point has the additional cross product.
vel[1] = catapultFinder.getLinearVelocity();
vel[1] += cross(catapultFinder.getAngularVelocity(),
catapultFinder.getLineSegment().getDirection());
// Return the distance to the cat
return sqrt(distSqr(catapultFinder.getLineSegment(), pt));
}
bool
FGGroundCache::get_agl(double t, const SGVec3d& pt, SGVec3d& contact,
SGVec3d& normal, SGVec3d& linearVel, SGVec3d& angularVel,
simgear::BVHNode::Id& id, const SGMaterial*& material)
{
#ifdef GROUNDCACHE_DEBUG
SGTimeStamp t0 = SGTimeStamp::now();
#endif
// Just set up a ground intersection query for the given point
SGLineSegmentd line(pt, pt + 10*reference_vehicle_radius*down);
t += cache_time_offset;
simgear::BVHLineSegmentVisitor lineSegmentVisitor(line, t);
if (_localBvhTree)
_localBvhTree->accept(lineSegmentVisitor);
#ifdef GROUNDCACHE_DEBUG
t0 = SGTimeStamp::now() - t0;
_lookupTime += t0;
_lookupCount++;
#endif
if (!lineSegmentVisitor.empty()) {
// Have an intersection
contact = lineSegmentVisitor.getPoint();
normal = lineSegmentVisitor.getNormal();
if (0 < dot(normal, down))
normal = -normal;
linearVel = lineSegmentVisitor.getLinearVelocity();
angularVel = lineSegmentVisitor.getAngularVelocity();
material = lineSegmentVisitor.getMaterial();
id = lineSegmentVisitor.getId();
return true;
} else {
// Whenever we did not have a ground triangle for the requested point,
// take the ground level we found during the current cache build.
// This is as good as what we had before for agl.
SGGeod geodPt = SGGeod::fromCart(pt);
geodPt.setElevationM(_altitude);
contact = SGVec3d::fromGeod(geodPt);
normal = -down;
linearVel = SGVec3d(0, 0, 0);
angularVel = SGVec3d(0, 0, 0);
material = _material;
id = 0;
return found_ground;
}
}
bool
FGGroundCache::get_nearest(double t, const SGVec3d& pt, double maxDist,
SGVec3d& contact, SGVec3d& linearVel,
SGVec3d& angularVel, simgear::BVHNode::Id& id,
const SGMaterial*& material)
{
if (!_localBvhTree)
return false;
#ifdef GROUNDCACHE_DEBUG
SGTimeStamp t0 = SGTimeStamp::now();
#endif
// Just set up a ground intersection query for the given point
SGSphered sphere(pt, maxDist);
t += cache_time_offset;
simgear::BVHNearestPointVisitor nearestPointVisitor(sphere, t);
_localBvhTree->accept(nearestPointVisitor);
#ifdef GROUNDCACHE_DEBUG
t0 = SGTimeStamp::now() - t0;
_lookupTime += t0;
_lookupCount++;
#endif
if (nearestPointVisitor.empty())
return false;
// Have geometry in the range of maxDist
contact = nearestPointVisitor.getPoint();
linearVel = nearestPointVisitor.getLinearVelocity();
angularVel = nearestPointVisitor.getAngularVelocity();
material = nearestPointVisitor.getMaterial();
id = nearestPointVisitor.getId();
return true;
}
class FGGroundCache::WireIntersector : public BVHVisitor {
public:
WireIntersector(const SGVec3d pt[4], const double& t) :
_linearVelocity(SGVec3d::zeros()),
_angularVelocity(SGVec3d::zeros()),
_wire(0),
_time(t)
{
// Build the two triangles spanning the area where the hook has moved
// during the past step.
_triangles[0].set(pt[0], pt[1], pt[2]);
_triangles[1].set(pt[0], pt[2], pt[3]);
}
virtual void apply(BVHGroup& leaf)
{
if (!_intersects(leaf.getBoundingSphere()))
return;
leaf.traverse(*this);
}
virtual void apply(BVHTransform& transform)
{
if (!_intersects(transform.getBoundingSphere()))
return;
SGTriangled triangles[2] = { _triangles[0], _triangles[1] };
_triangles[0] = triangles[0].transform(transform.getToLocalTransform());
_triangles[1] = triangles[1].transform(transform.getToLocalTransform());
transform.traverse(*this);
if (_wire) {
_lineSegment = transform.lineSegmentToWorld(_lineSegment);
_linearVelocity = transform.vecToWorld(_linearVelocity);
_angularVelocity = transform.vecToWorld(_angularVelocity);
}
_triangles[0] = triangles[0];
_triangles[1] = triangles[1];
}
virtual void apply(BVHMotionTransform& transform)
{
if (!_intersects(transform.getBoundingSphere()))
return;
SGMatrixd toLocal = transform.getToLocalTransform(_time);
SGTriangled triangles[2] = { _triangles[0], _triangles[1] };
_triangles[0] = triangles[0].transform(toLocal);
_triangles[1] = triangles[1].transform(toLocal);
transform.traverse(*this);
if (_wire) {
SGMatrixd toWorld = transform.getToWorldTransform(_time);
_linearVelocity
+= transform.getLinearVelocityAt(_lineSegment.getStart());
_angularVelocity += transform.getAngularVelocity();
_linearVelocity = toWorld.xformVec(_linearVelocity);
_angularVelocity = toWorld.xformVec(_angularVelocity);
_lineSegment = _lineSegment.transform(toWorld);
}
_triangles[0] = triangles[0];
_triangles[1] = triangles[1];
}
virtual void apply(BVHLineGeometry& node)
{
if (node.getType() != BVHLineGeometry::CarrierWire)
return;
SGLineSegmentd lineSegment(node.getLineSegment());
if (!_intersects(lineSegment))
return;
_lineSegment = lineSegment;
_linearVelocity = SGVec3d::zeros();
_angularVelocity = SGVec3d::zeros();
_wire = &node;
}
virtual void apply(BVHStaticGeometry& node)
{ }
virtual void apply(const BVHStaticBinary&, const BVHStaticData&) { }
virtual void apply(const BVHStaticTriangle&, const BVHStaticData&) { }
bool _intersects(const SGSphered& sphere) const
{
if (_wire)
return false;
if (intersects(_triangles[0], sphere))
return true;
if (intersects(_triangles[1], sphere))
return true;
return false;
}
bool _intersects(const SGLineSegmentd& lineSegment) const
{
if (_wire)
return false;
if (intersects(_triangles[0], lineSegment))
return true;
if (intersects(_triangles[1], lineSegment))
return true;
return false;
}
const SGLineSegmentd& getLineSegment() const
{ return _lineSegment; }
const SGVec3d& getLinearVelocity() const
{ return _linearVelocity; }
const SGVec3d& getAngularVelocity() const
{ return _angularVelocity; }
const BVHLineGeometry* getWire() const
{ return _wire; }
private:
SGLineSegmentd _lineSegment;
SGVec3d _linearVelocity;
SGVec3d _angularVelocity;
const BVHLineGeometry* _wire;
SGTriangled _triangles[2];
double _time;
};
bool FGGroundCache::caught_wire(double t, const SGVec3d pt[4])
{
// Get the wire in question
t += cache_time_offset;
WireIntersector wireIntersector(pt, t);
if (_localBvhTree)
_localBvhTree->accept(wireIntersector);
_wire = wireIntersector.getWire();
return _wire;
}
class FGGroundCache::WireFinder : public BVHVisitor {
public:
WireFinder(const BVHLineGeometry* wire, const double& t) :
_wire(wire),
_time(t),
_lineSegment(SGVec3d::zeros(), SGVec3d::zeros()),
_linearVelocity(SGVec3d::zeros()),
_angularVelocity(SGVec3d::zeros()),
_haveLineSegment(false)
{ }
virtual void apply(BVHGroup& leaf)
{
if (_haveLineSegment)
return;
leaf.traverse(*this);
}
virtual void apply(BVHTransform& transform)
{
if (_haveLineSegment)
return;
transform.traverse(*this);
if (_haveLineSegment) {
_linearVelocity = transform.vecToWorld(_linearVelocity);
_angularVelocity = transform.vecToWorld(_angularVelocity);
_lineSegment = transform.lineSegmentToWorld(_lineSegment);
}
}
virtual void apply(BVHMotionTransform& transform)
{
if (_haveLineSegment)
return;
transform.traverse(*this);
if (_haveLineSegment) {
SGMatrixd toWorld = transform.getToWorldTransform(_time);
_linearVelocity
+= transform.getLinearVelocityAt(_lineSegment.getStart());
_angularVelocity += transform.getAngularVelocity();
_linearVelocity = toWorld.xformVec(_linearVelocity);
_angularVelocity = toWorld.xformVec(_angularVelocity);
_lineSegment = _lineSegment.transform(toWorld);
}
}
virtual void apply(BVHLineGeometry& node)
{
if (_haveLineSegment)
return;
if (_wire != &node)
return;
if (node.getType() != BVHLineGeometry::CarrierWire)
return;
_lineSegment = SGLineSegmentd(node.getLineSegment());
_linearVelocity = SGVec3d::zeros();
_angularVelocity = SGVec3d::zeros();
_haveLineSegment = true;
}
virtual void apply(BVHStaticGeometry&) { }
virtual void apply(const BVHStaticBinary&, const BVHStaticData&) { }
virtual void apply(const BVHStaticTriangle&, const BVHStaticData&) { }
const SGLineSegmentd& getLineSegment() const
{ return _lineSegment; }
bool getHaveLineSegment() const
{ return _haveLineSegment; }
const SGVec3d& getLinearVelocity() const
{ return _linearVelocity; }
const SGVec3d& getAngularVelocity() const
{ return _angularVelocity; }
private:
const BVHLineGeometry* _wire;
double _time;
SGLineSegmentd _lineSegment;
SGVec3d _linearVelocity;
SGVec3d _angularVelocity;
bool _haveLineSegment;
};
bool FGGroundCache::get_wire_ends(double t, SGVec3d end[2], SGVec3d vel[2])
{
// Fast return if we do not have an active wire.
if (!_wire)
return false;
// Get the wire in question
t += cache_time_offset;
WireFinder wireFinder(_wire, t);
if (_localBvhTree)
_localBvhTree->accept(wireFinder);
if (!wireFinder.getHaveLineSegment())
return false;
// prepare the returns
end[0] = wireFinder.getLineSegment().getStart();
end[1] = wireFinder.getLineSegment().getEnd();
// The linear velocity is the one at the start of the line segment ...
vel[0] = wireFinder.getLinearVelocity();
// ... so the end point has the additional cross product.
vel[1] = wireFinder.getLinearVelocity();
vel[1] += cross(wireFinder.getAngularVelocity(),
wireFinder.getLineSegment().getDirection());
return true;
}
void FGGroundCache::release_wire(void)
{
_wire = 0;
}