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flightgear/src/Time/tmp.cxx
frohlich 4fe615fff5 Modified Files:
src/AIModel/AIBase.cxx src/AIModel/AICarrier.cxx
	src/ATC/AIEntity.cxx src/Cockpit/hud_rwy.cxx
 	src/FDM/Makefile.am src/FDM/flight.hxx src/FDM/groundcache.cxx
	src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am
	src/Main/fg_init.cxx src/Main/main.cxx src/Main/renderer.cxx
	src/Main/viewer.cxx src/Main/viewer.hxx src/Model/acmodel.cxx
	src/Model/modelmgr.cxx src/Scenery/scenery.cxx
	src/Scenery/scenery.hxx src/Scenery/tileentry.cxx
	src/Time/tmp.cxx: Remove the scenery center handling.
	Osg has double valued transforms at any relevant place.
2007-05-05 08:08:24 +00:00

161 lines
5.7 KiB
C++

// tmp.cxx -- stuff I don't know what to do with at the moment
//
// Written by Curtis Olson, started July 2000.
//
// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/math/SGMath.hxx>
#include <simgear/math/vector.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/timing/sg_time.hxx>
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <Main/viewer.hxx>
#include <Scenery/scenery.hxx>
#include "light.hxx"
#include "sunsolver.hxx"
#include "tmp.hxx"
// periodic time updater wrapper
void fgUpdateLocalTime() {
static const SGPropertyNode *longitude
= fgGetNode("/position/longitude-deg");
static const SGPropertyNode *latitude
= fgGetNode("/position/latitude-deg");
SGPath zone( globals->get_fg_root() );
zone.append( "Timezone" );
SG_LOG(SG_GENERAL, SG_INFO, "updateLocal("
<< longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS
<< ", "
<< latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS
<< ", " << zone.str() << ")");
globals->get_time_params()->updateLocal( longitude->getDoubleValue()
* SGD_DEGREES_TO_RADIANS,
latitude->getDoubleValue()
* SGD_DEGREES_TO_RADIANS,
zone.str() );
}
// update the cur_time_params structure with the current sun position
void fgUpdateSunPos( void ) {
FGLight *l = (FGLight *)(globals->get_subsystem("lighting"));
SGTime *t = globals->get_time_params();
FGViewer *v = globals->get_current_view();
SG_LOG( SG_EVENT, SG_DEBUG, " Updating Sun position" );
SG_LOG( SG_EVENT, SG_DEBUG, " Gst = " << t->getGst() );
double sun_l;
double sun_gd_lat;
fgSunPositionGST(t->getGst(), &sun_l, &sun_gd_lat);
l->set_sun_lon(sun_l);
l->set_sun_lat(sun_gd_lat);
l->set_sunpos(SGVec3d::fromGeod(SGGeod::fromRad(sun_l, sun_gd_lat)));
SG_LOG( SG_EVENT, SG_DEBUG, " t->cur_time = " << t->get_cur_time() );
SG_LOG( SG_EVENT, SG_DEBUG,
" Sun Geodetic lat = " << sun_gd_lat
<< " Geodetic lat = " << sun_gd_lat );
// update the sun light vector
l->sun_vec() = SGVec4f(toVec3f(normalize(l->get_sunpos())), 0);
l->sun_vec_inv() = - l->sun_vec();
// calculate the sun's relative angle to local up
SGVec3f nup(normalize(v->get_world_up()));
SGVec3f nsun(toVec3f(normalize(l->get_sunpos())));
// cout << "nup = " << nup[0] << "," << nup[1] << ","
// << nup[2] << endl;
// cout << "nsun = " << nsun[0] << "," << nsun[1] << ","
// << nsun[2] << endl;
l->set_sun_angle( acos( dot ( nup, nsun ) ) );
SG_LOG( SG_EVENT, SG_DEBUG, "sun angle relative to current location = "
<< l->get_sun_angle() );
// calculate vector to sun's position on the earth's surface
SGVec3d rel_sunpos = l->get_sunpos() - v->get_view_pos();
// vector in cartesian coordinates from current position to the
// postion on the earth's surface the sun is directly over
SGVec3f to_sun = toVec3f(rel_sunpos);
// printf( "Vector to sun = %.2f %.2f %.2f\n",
// v->to_sun[0], v->to_sun[1], v->to_sun[2]);
// Given a vector from the view position to the point on the
// earth's surface the sun is directly over, map into onto the
// local plane representing "horizontal".
SGVec3f world_up = v->get_world_up();
SGVec3f view_pos = toVec3f(v->get_view_pos());
// surface direction to go to head towards sun
SGVec3f surface_to_sun;
sgmap_vec_onto_cur_surface_plane( world_up.data(), view_pos.data(),
to_sun.data(), surface_to_sun.data() );
surface_to_sun = normalize(surface_to_sun);
// cout << "(sg) Surface direction to sun is "
// << surface_to_sun[0] << ","
// << surface_to_sun[1] << ","
// << surface_to_sun[2] << endl;
// cout << "Should be close to zero = "
// << sgScalarProductVec3(nup, surface_to_sun) << endl;
// calculate the angle between surface_to_sun and
// v->get_surface_east(). We do this so we can sort out the
// acos() ambiguity. I wish I could think of a more efficient
// way. :-(
float east_dot = dot( surface_to_sun, v->get_surface_east() );
// cout << " East dot product = " << east_dot << endl;
// calculate the angle between v->surface_to_sun and
// v->surface_south. this is how much we have to rotate the sky
// for it to align with the sun
float dot_ = dot( surface_to_sun, v->get_surface_south() );
// cout << " Dot product = " << dot << endl;
if (dot_ > 1.0) {
SG_LOG( SG_ASTRO, SG_INFO,
"Dot product = " << dot_ << " is greater than 1.0" );
dot_ = 1.0;
}
else if (dot_ < -1.0) {
SG_LOG( SG_ASTRO, SG_INFO,
"Dot product = " << dot_ << " is less than -1.0" );
dot_ = -1.0;
}
if ( east_dot >= 0 ) {
l->set_sun_rotation( acos(dot_) );
} else {
l->set_sun_rotation( -acos(dot_) );
}
// cout << " Sky needs to rotate = " << angle << " rads = "
// << angle * SGD_RADIANS_TO_DEGREES << " degrees." << endl;
}