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flightgear/src/FDM/YASim/ControlMap.cpp
david ad79ee4897 Added minimal support for magnetos, so that engines can be shut off.
The starter isn't working yet, so the engine just springs to life.
2002-02-20 04:27:22 +00:00

163 lines
4.2 KiB
C++

#include "Jet.hpp"
#include "Thruster.hpp"
#include "PropEngine.hpp"
#include "PistonEngine.hpp"
#include "Gear.hpp"
#include "Wing.hpp"
#include "Math.hpp"
#include "ControlMap.hpp"
namespace yasim {
ControlMap::~ControlMap()
{
int i;
for(i=0; i<_inputs.size(); i++) {
Vector* v = (Vector*)_inputs.get(i);
int j;
for(j=0; j<v->size(); j++)
delete (MapRec*)v->get(j);
delete v;
}
for(i=0; i<_outputs.size(); i++)
delete (OutRec*)_outputs.get(i);
}
int ControlMap::newInput()
{
Vector* v = new Vector();
return _inputs.add(v);
}
void ControlMap::addMapping(int input, int type, void* object, int options,
float src0, float src1, float dst0, float dst1)
{
addMapping(input, type, object, options);
// The one we just added is last in the list (ugly, awful hack!)
Vector* maps = (Vector*)_inputs.get(input);
MapRec* m = (MapRec*)maps->get(maps->size() - 1);
m->src0 = src0;
m->src1 = src1;
m->dst0 = dst0;
m->dst1 = dst1;
}
void ControlMap::addMapping(int input, int type, void* object, int options)
{
// See if the output object already exists
OutRec* out = 0;
int i;
for(i=0; i<_outputs.size(); i++) {
OutRec* o = (OutRec*)_outputs.get(i);
if(o->object == object && o->type == type) {
out = o;
break;
}
}
// Create one if it doesn't
if(out == 0) {
out = new OutRec();
out->type = type;
out->object = object;
_outputs.add(out);
}
// Make a new input record
MapRec* map = new MapRec();
map->out = out;
map->opt = options;
map->idx = out->maps.add(map);
// The default ranges differ depending on type!
map->src1 = map->dst1 = 1;
map->src0 = map->dst0 = 0;
if(type==FLAP0 || type==FLAP1 || type==STEER)
map->src0 = map->dst0 = -1;
// And add it to the approproate vectors.
Vector* maps = (Vector*)_inputs.get(input);
maps->add(map);
}
void ControlMap::reset()
{
// Set all the values to zero
for(int i=0; i<_outputs.size(); i++) {
OutRec* o = (OutRec*)_outputs.get(i);
for(int j=0; j<o->maps.size(); j++)
((MapRec*)o->maps.get(j))->val = 0;
}
}
void ControlMap::setInput(int input, float val)
{
Vector* maps = (Vector*)_inputs.get(input);
for(int i=0; i<maps->size(); i++) {
MapRec* m = (MapRec*)maps->get(i);
float val2 = val;
// Do the scaling operation. Clamp to [src0:src1], rescale to
// [0:1] within that range, then map to [dst0:dst1].
if(val2 < m->src0) val2 = m->src0;
if(val2 > m->src1) val2 = m->src1;
val2 = (val2 - m->src0) / (m->src1 - m->src0);
val2 = m->dst0 + val2 * (m->dst1 - m->dst0);
m->val = val2;
}
}
void ControlMap::applyControls()
{
int outrec;
for(outrec=0; outrec<_outputs.size(); outrec++) {
OutRec* o = (OutRec*)_outputs.get(outrec);
// Generate a summed value. Note the check for "split"
// control axes like ailerons.
float lval = 0, rval = 0;
int i;
for(i=0; i<o->maps.size(); i++) {
MapRec* m = (MapRec*)o->maps.get(i);
float val = m->val;
if(m->opt & OPT_SQUARE)
val = val * Math::abs(val);
if(m->opt & OPT_INVERT)
val = -val;
lval += val;
if(m->opt & OPT_SPLIT)
rval -= val;
else
rval += val;
}
void* obj = o->object;
switch(o->type) {
case THROTTLE: ((Thruster*)obj)->setThrottle(lval); break;
case MIXTURE: ((Thruster*)obj)->setMixture(lval); break;
case STARTER: ((Thruster*)obj)->setStarter(bool(lval)); break;
case MAGNETOS: ((PropEngine*)obj)->setMagnetos(int(lval)); break;
case ADVANCE: ((PropEngine*)obj)->setAdvance(lval); break;
case REHEAT: ((Jet*)obj)->setReheat(lval); break;
case VECTOR: ((Jet*)obj)->setRotation(lval); break;
case BRAKE: ((Gear*)obj)->setBrake(lval); break;
case STEER: ((Gear*)obj)->setRotation(lval); break;
case EXTEND: ((Gear*)obj)->setExtension(lval); break;
case SLAT: ((Wing*)obj)->setSlat(lval); break;
case FLAP0: ((Wing*)obj)->setFlap0(lval, rval); break;
case FLAP1: ((Wing*)obj)->setFlap1(lval, rval); break;
case SPOILER: ((Wing*)obj)->setSpoiler(lval, rval); break;
case BOOST:
((Thruster*)obj)->getPistonEngine()->setBoost(lval);
break;
}
}
}
}; // namespace yasim