d2d570a40c
Added two new Tools/ ... Clipper/ and ShapeFile/
341 lines
9.5 KiB
Text
341 lines
9.5 KiB
Text
dnl Process this file with autoconf to produce a configure script.
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dnl
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dnl The basis for this file was generated by autoscan(1) [pere 1998-03-19]
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dnl
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AC_INIT(Simulator/Aircraft/aircraft.cxx)
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dnl Initialize the automake stuff
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AM_INIT_AUTOMAKE(FlightGear, 0.58)
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dnl Checks for programs.
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AC_PROG_MAKE_SET
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AC_PROG_CC
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AC_PROG_CXX
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AC_PROG_RANLIB
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AC_PROG_INSTALL
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AC_PROG_LN_S
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dnl Initialize libtool
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dnl AM_PROG_LIBTOOL
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dnl Initialize maintainer mode
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dnl AM_MAINTAINER_MODE
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dnl This is needed for AC_TRY_COMPILE later
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dnl AC_ISC_POSIX
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dnl Check to see if this `configure' is being run in the `Cygwin32' environment
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dnl AM_CYGWIN32
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dnl Specify if we want logging (testing build) or not (release build)
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# set logging default value
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# with_logging=yes
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AC_ARG_WITH(logging, [ --with-logging Include logging output (default)])
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if test "x$with_logging" = "xno" ; then
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AC_DEFINE(FG_NDEBUG)
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fi
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dnl specify if we are building with "checker"
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AC_ARG_WITH(efence, [ --with-efence Specify if we are building with "electric-fence"])
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if test "x$with_efence" = "xyes" ; then
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echo "Building with efence"
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LIBS= "$LIBS -lefence"
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fi
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dnl specify the compiled flight model
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AC_ARG_WITH(flight-model, [ --with-flight-model=xxx Specify the flight model (navion, cherokee)])
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if test "x$with_flight_model" = "xcherokee" ; then
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echo "Building with cherokee flight model"
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else
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echo "Building with navion flight model"
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fi
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AM_CONDITIONAL(ENABLE_CHEROKEE, test "x$with_flight_model" = "xcherokee")
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dnl Let the Win32 user specify if they want to build with the SGI
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dnl opengl.dll as opposed to the more standard openg32.dll
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AC_ARG_WITH(sgi-opengl, [ --with-sgi-opengl Build against SGI's opengl.dll glu.dll and glut.dll])
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dnl Check for MS Windows environment
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AC_CHECK_HEADER(windows.h)
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dnl Using AM_CONDITIONAL is a step out of the protected little
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dnl automake fold so it is potentially dangerous. But, we are
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dnl beginning to run into cases where the standard checks are not
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dnl enough. AM_CONDITIONALS are then referenced to conditionally
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dnl build a Makefile.in from a Makefile.am which lets us define custom
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dnl includes, compile alternative source files, etc.
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dnl Check for external variables daylight and timezone.
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AC_EXT_DAYLIGHT
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AM_CONDITIONAL(HAVE_DAYLIGHT, test "$have_daylight" = yes )
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AC_EXT_TIMEZONE
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AM_CONDITIONAL(HAVE_TIMEZONE, test "$have_timezone" = yes )
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dnl Check for Linux style audio support
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AM_CONDITIONAL(ENABLE_AUDIO_SUPPORT, \
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test -r /usr/include/soundcard.h \
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-o -r /usr/include/linux/soundcard.h \
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-o -r /usr/include/machine/soundcard.h \
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-o -r /usr/include/audio.h \
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-o "x$ac_cv_header_windows_h" = "xyes" )
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AM_CONDITIONAL(ENABLE_IRIX_AUDIO, test -r /usr/include/audio.h)
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AM_CONDITIONAL(ENABLE_WIN32_AUDIO, test "x$ac_cv_header_windows_h" = "xyes")
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dnl Check for (currently Linux only style) joystick support
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AM_CONDITIONAL(ENABLE_LINUX_JOYSTICK, test -r /usr/include/linux/joystick.h )
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dnl Enable serial support on Unix type systems
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AM_CONDITIONAL(ENABLE_UNIX_SERIAL, true)
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dnl extra library and include directories
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EXTRA_DIRS="/usr/local /usr/X11R6"
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if test -d /opt/X11R6 ; then
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EXTRA_DIRS="$EXTRA_DIRS /opt/X11R6"
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fi
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if test "x$ac_cv_header_windows_h" = "xyes" ; then
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EXTRA_DIRS="${EXTRA_DIRS} `pwd`/Win32"
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# elif test `uname -s` = "SunOS" ; then
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# EXTRA_DIRS="${EXTRA_DIRS} `pwd`/SunOS"
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fi
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wi_EXTRA_DIRS(no, ${EXTRA_DIRS})
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dnl Check for X11 (fancy)
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AC_PATH_XTRA
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dnl Checks for libraries.
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null_LIBS="$LIBS"
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AC_CHECK_LIB(m, cos)
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base_LIBS="$LIBS"
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AC_CHECK_LIB(socket, socket)
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AC_CHECK_LIB(X11, XCreateWindow)
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AC_CHECK_LIB(Xext, XShmCreateImage)
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AC_CHECK_LIB(Xi, XGetExtensionVersion)
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AC_CHECK_LIB(ICE, IceOpenConnection)
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AC_CHECK_LIB(SM, SmcOpenConnection)
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AC_CHECK_LIB(Xt, XtMalloc)
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AC_CHECK_LIB(Xmu, XmuLookupStandardColormap)
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dnl check for OpenGL related libraries
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if test "x$ac_cv_header_windows_h" != "xyes" ; then
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dnl Reasonable stuff non-windoze variants ... :-)
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AC_CHECK_LIB(GLcore, glNewList)
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if test "x$ac_cv_lib_GLcore_glNewList" = "xno" ; then
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dnl if no GLcore, check for GL
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AC_CHECK_LIB(GL, glNewList)
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if test "x$ac_cv_lib_GL_glNewList" = "xno" ; then
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dnl if no GL, check for MesaGL
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AC_CHECK_LIB(MesaGL, glNewList)
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fi
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else
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dnl if GLcore found, then also check for GL
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AC_CHECK_LIB(GL, glXCreateContext)
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fi
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dnl if using mesa, check for xmesa.h
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if test "x$ac_cv_lib_MesaGL_glNewList" = "xyes" ; then
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AC_CHECK_HEADER(GL/xmesa.h)
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AM_CONDITIONAL(ENABLE_XMESA_FX, \
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test "x$ac_cv_header_GL_xmesa_h" = "xyes")
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else
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dnl force a failed check
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AM_CONDITIONAL(ENABLE_XMESA_FX, test "no" = "yes")
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fi
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AC_CHECK_LIB(GLU, gluLookAt)
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if test "x$ac_cv_lib_GLU_gluLookAt" = "xno" ; then
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dnl if no GLU, check for MesaGLU
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AC_CHECK_LIB(MesaGLU, gluLookAt)
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fi
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dnl check for glut
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AC_CHECK_LIB(glut, glutGetModifiers)
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dnl test for glutGameModeString, but avoid adding glut a second time into
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dnl the list of libraries
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save_LIBS="$LIBS"
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AC_CHECK_LIB(glut, glutGameModeString)
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LIBS="$save_LIBS"
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else
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dnl Win32 is a little wierd because it has to try to handle the various
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dnl winbloze-isms. We'll just do this manually for now.
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echo Win32 specific hacks...
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AC_DEFINE(WIN32)
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dnl force a failed check since we will be building under windoze
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AM_CONDITIONAL(ENABLE_XMESA_FX, test "no" = "yes")
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if test "x$with_sgi_opengl" = "xyes" ; then
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echo "Building with glut.dll, glu.dll, and opengl.dll"
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WIN32_GLUT=glut
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WIN32_GLU=glu
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WIN32_OPENGL=opengl
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else
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echo "Building with glut32.dll, glu32.dll, and opengl32.dll"
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WIN32_GLUT=glut32
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WIN32_GLU=glu32
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WIN32_OPENGL=opengl32
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fi
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if test -f `pwd`/Win32/${WIN32_GLUT}.dll; then
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echo " found ${WIN32_GLUT}.dll, adding -l${WIN32_GLUT}"
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LIBS="$LIBS -l${WIN32_GLUT}"
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else
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echo " Cannot find ${WIN32_GLUT}.dll"
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exit 1
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fi
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if test -f `pwd`/Win32/${WIN32_GLU}.dll; then
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echo " found ${WIN32_GLU}.dll"
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else
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echo " Can't find ${WIN32_GLU}.dll, assuming it's someplace"
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fi
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echo " adding -l${WIN32_GLU}"
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LIBS="$LIBS -l${WIN32_GLU}"
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if test -f `pwd`/Win32/${WIN32_OPENGL}.dll; then
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echo " found ${WIN32_OPENGL}.dll"
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else
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echo " Can't find ${WIN32_OPENGL}.dll, assuming it's somplace"
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fi
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echo " adding -l${WIN32_OPENGL}"
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LIBS="$LIBS -l${WIN32_OPENGL}"
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echo " adding -luser32 -lgdi32"
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LIBS="$LIBS -luser32 -lgdi32"
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ac_cv_lib_glut_glutGetModifiers="yes"
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ac_cv_lib_glut_glutGameModeString="yes"
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fi
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if test "x$ac_cv_lib_glut_glutGetModifiers" = "xno"; then
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echo
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echo "Unable to find the necessary OpenGL or GLUT libraries."
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echo "See config.log for automated test details and results ..."
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exit 1
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fi
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if test "x$ac_cv_lib_glut_glutGameModeString" = "xno"; then
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echo
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echo "Your version of glut doesn't support game mode."
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echo "You need to fetch and install the latest version of glut from:"
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echo
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echo " http://reality.sgi.com/opengl/glut3/glut3.html"
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exit 1
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fi
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opengl_LIBS="$LIBS"
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LIBS="$base_LIBS"
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AC_SUBST(base_LIBS)
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AC_SUBST(opengl_LIBS)
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dnl Check if Generic Polygon Clipping library is installed
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dnl (from http://www.cs.man.ac.uk/aig/staff/alan/software/)
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AC_CHECK_HEADERS( gpc.h )
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if test "x$ac_cv_header_windows_h" != "xyes"; then
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echo
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echo "You need to have the GPC library installed on your system to build"
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echo "the scenery generation tools, otherwise, the build will fail."
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echo
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echo "You can get the library from:"
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echo
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echo " http://www.cs.man.ac.uk/aig/staff/alan/software/"
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echo
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fi
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dnl Checks for header files.
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AC_HEADER_STDC
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AC_CHECK_HEADERS( \
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fcntl.h getopt.h malloc.h memory.h stdlib.h sys/stat.h sys/time.h \
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sys/timeb.h unistd.h windows.h winbase.h values.h )
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dnl Checks for typedefs, structures, and compiler characteristics.
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AC_C_CONST
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AC_TYPE_SIZE_T
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AC_HEADER_TIME
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AC_STRUCT_TM
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dnl Checks for library functions.
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AC_TYPE_SIGNAL
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AC_FUNC_VPRINTF
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AC_CHECK_FUNCS( ftime gettimeofday memcpy bcopy mktime strstr rand random \
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setitimer getitimer signal GetLocalTime rint getrusage )
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AM_CONFIG_HEADER(Include/config.h)
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AC_OUTPUT( \
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VERSION \
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Makefile \
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Include/Makefile \
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Lib/Makefile \
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Lib/Audio/Makefile \
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Lib/Audio/src/Makefile \
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Lib/Audio/example/Makefile \
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Lib/Bucket/Makefile \
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Lib/Debug/Makefile \
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Lib/Math/Makefile \
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Lib/Misc/Makefile \
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Lib/PUI/Makefile \
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Lib/Serial/Makefile \
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Lib/XGL/Makefile \
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Lib/zlib/Makefile \
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Simulator/Makefile \
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Simulator/Aircraft/Makefile \
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Simulator/Airports/Makefile \
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Simulator/Astro/Makefile \
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Simulator/Autopilot/Makefile \
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Simulator/Cockpit/Makefile \
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Simulator/Controls/Makefile \
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Simulator/FDM/External/Makefile \
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Simulator/FDM/JSBsim/Makefile \
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Simulator/FDM/LaRCsim/Makefile \
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Simulator/FDM/Slew/Makefile \
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Simulator/FDM/Makefile \
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Simulator/GUI/Makefile \
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Simulator/Joystick/Makefile \
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Simulator/Main/Makefile \
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Simulator/Main/runfgfs \
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Simulator/Main/runfgfs.bat \
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Simulator/Makefile \
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Simulator/Objects/Makefile \
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Simulator/Scenery/Makefile \
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Simulator/Time/Makefile \
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Simulator/Weather/Makefile \
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Tools/Makefile \
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Tools/Areas/Makefile \
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Tools/AssemTris/Makefile \
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Tools/Clipper/Makefile \
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Tools/DEM/Makefile \
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Tools/Dem2node/Makefile \
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Tools/DemInfo/Makefile \
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Tools/DemRaw2ascii/Makefile \
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Tools/FixNode/Makefile \
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Tools/FixObj/Makefile \
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Tools/GenAirports/Makefile \
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Tools/Makedir/Makefile \
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Tools/ShapeFile/Makefile \
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Tools/SplitTris/Makefile \
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Tools/Stripe_w/Makefile \
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Tools/Tri2obj/Makefile \
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Tools/Triangle/Makefile \
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Tests/Makefile \
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)
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AC_OUTPUT_COMMANDS([chmod 755 Simulator/Main/runfgfs])
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