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flightgear/src/FDM/JSBSim/FGAtmosphere.h
curt 5018278831 Panel tweaks to support "shaped" panels.
Additional HUD support for waypoints.
JSBSim updates.
2000-10-13 23:34:54 +00:00

115 lines
4.3 KiB
C++

/*******************************************************************************
Header: FGAtmosphere.h
Author: Jon Berndt
Implementation of 1959 Standard Atmosphere added by Tony Peden
Date started: 11/24/98
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
HISTORY
--------------------------------------------------------------------------------
11/24/98 JSB Created
07/23/99 TP Added implementation of 1959 Standard Atmosphere
Moved calculation of Mach number to FGTranslation
********************************************************************************
SENTRY
*******************************************************************************/
#ifndef FGAtmosphere_H
#define FGAtmosphere_H
/*******************************************************************************
INCLUDES
*******************************************************************************/
#include "FGModel.h"
#include "FGMatrix.h"
/*******************************************************************************
COMMENTS, REFERENCES, and NOTES
********************************************************************************
[1] Anderson, John D. "Introduction to Flight, Third Edition", McGraw-Hill,
1989, ISBN 0-07-001641-0
*******************************************************************************
CLASS DECLARATION
*******************************************************************************/
class FGAtmosphere : public FGModel {
public:
FGAtmosphere(FGFDMExec*);
~FGAtmosphere(void);
bool Run(void);
inline float GetTemperature(void) {return temperature;}
inline float GetDensity(void) {return density;} // use only after Run() has been called
inline float GetPressure(void) {return pressure;}
inline float GetSoundSpeed(void) {return soundspeed;}
inline float GetTemperatureSL(void) { return SLtemperature; } //Rankine, altitude in feet
inline float GetDensitySL(void) { return SLdensity; } //slugs/ft^3
inline float GetPressureSL(void) { return SLpressure; } //lbs/ft^2
inline float GetSoundSpeedSL(void) { return SLsoundspeed; } //ft/s
inline float GetTemperatureRatio(void) { return temperature/SLtemperature; }
inline float GetDensityRatio(void) { return density/SLdensity; }
inline float GetPressureRatio(void) { return pressure/SLpressure; }
inline float GetSoundSpeedRatio(void) { return soundspeed/SLsoundspeed; }
inline void UseExternal(void) { useExternal=true; }
inline void UseInternal(void) { useExternal=false; } //this is the default
inline void SetExTemperature(float t) { exTemperature=t; }
inline void SetExDensity(float d) { exDensity=d; }
inline void SetExPressure(float p) { exPressure=p; }
inline void SetWindNED(float wN, float wE, float wD) { vWindNED(1)=wN; vWindNED(2)=wE; vWindNED(3)=wD;}
inline float GetWindN(void) { return vWindNED(1); }
inline float GetWindE(void) { return vWindNED(2); }
inline float GetWindD(void) { return vWindNED(3); }
inline FGColumnVector GetWindUVW(void) { return vWindUVW; }
protected:
private:
float rho;
float h;
float SLtemperature,SLdensity,SLpressure,SLsoundspeed;
float temperature,density,pressure,soundspeed;
bool useExternal;
float exTemperature,exDensity,exPressure;
FGColumnVector vWindNED,vWindUVW;
void Calculate(float altitude);
};
/******************************************************************************/
#endif