827 lines
39 KiB
Text
827 lines
39 KiB
Text
New in 0.7.9pre2
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* February 13, 2002
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* JSBSim FGPiston mixture improvements
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* Enable Audio by default in MSVC builds
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* Added a clock freeze option.
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New in 0.7.9pre1
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* February 12, 2002
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* Switch to JSBSim (jsbsim.sf.net) as our default flight model.
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* Added additional aircraft: Cessna 182, Cessna 172 (ifr panel),
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and a Cessna 310 (twin prop).
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* Added an entirely new set of flight dynamics modeling code by Andy Ross.
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Includes several aircraft such as a 747, A4, and DC-3.
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This is (Y)et (A)nother Flight Dynamics (Sim)ulator. It is a first cut
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of a "different take" on FDM design. It's intended to be very simple
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to use, producing reasonable results for aircraft of all sorts and sizes,
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while maintaining simulation plausibility even in odd flight conditions
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like spins and aerobatics. It's at the point now where one can
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actually fly the planes around.
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* Added an optional embedded http server that provides a property
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manager interface to external programs and scripts.
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* Added an optional embedded http server that can serve out live
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screen shots to anyone on the web.
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* Sync with the latest JSBSim code.
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* Added simple ATIS support.
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* More flexible autopilot that can be tuned per aircraft.
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* Many updates to the HUD to allow it to handle a much bigger set of
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symbology and functionality
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* Support for back course ILS approaches.
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* Implimented DME ETE and speed.
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* Added support for rudder and aileron trim.
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* Many improvents with piston engine and propeller modeling. Engine
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startup procedures work, and engine guages work.
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* Added support for retractable gear.
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* Added 'master freeze' and 'fuel freeze' modes. Would like to add
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other freeze modes soon.
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* Added a 'high' level aircraft config file that specifies things like
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the FDM code to use, the aircraft config file, the 3d model, the
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instrument panel, autopilot config, etc.
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* Added a neat external 'chase' view control panel.
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* Added a GUI interface to the property manager system.
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* Moved keybinding definitions to a config file.
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* Many additions and improvements to the sound effects including
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stall horn, tire squeek, ground rumble, wind noise, flaps, etc.
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* Enable introduction music in windows (off by default on all platforms)
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* Added support for the OpenGC glass cockpit project.
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* Added support for flying ILS approaches in both runway directions if the
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same frequency is used in both cases.
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* Added an autogen.sh script for those compiling from CVS code.
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* Attempt to support more incompatible varients of the
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automake/autoconf tools.
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* Added basic man pages.
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* Removed old remnants of plib-1.2.x support. Plib-1.4.x is now required.
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* Added support for building mandrake packages (other packaging system
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contributions welcom.)
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* Various initialization and startup sequence fixes and tweaks.
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This helps get the flight dynamics model going reliably and robustly.
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It also helps get initial time of day effects correct.
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* Fixed a config problem that could lead to bogus builds for people with
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Voodoo cards.
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* Better support for running with an alternate time/date for when we
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are being slaved to an external data source.
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* Fixed (simplistic) terrain following autopilot mode.
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* Fixes to problems with window aspect ratio that could surface if the
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window was resized.
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* Fix several off by one errors in hud_card.cxx
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* Fix gauge spelling error.
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* Modified FGSubsystem::update() to take an int parameter for delta time.
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* Many internal fixes and enhancements to the core code that manages
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instrument panel modeling and rendering.
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* LaRCsim EGT doesn't show 'running' values while cranking.
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* Fixes to JSBSim so that the slip/skid ball is much more realistically modelled
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* Added support for an unlimited number of fuel tanks.
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* Multi-engine throttle fixes.
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* A round of updates to the UIUC flight dynamics model.
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* Fixed an annoying tile cache scheduling bug. This makes tile paging
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much more robust even with teleporting and reseting.
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* Fixed a potential mouse freeze up condition on windows.
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* Converted the materials file to xml.
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* Tweaked and updated initial option and config file parsing to be
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more intuitive and robust.
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* Check for the proper version of the base file and exit gracefully
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if not found.
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* Fixed a problem with the initial view offset being lost.
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* Various floating point / initial value bug fixes
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* Added support for tracing property manager reads and writes (for
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debugging purposes.)
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* Fixed the problem where the simulator clock time would go goofy
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when scenery was being loaded.
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* Make the tile cache system more tolerant of situations where the tile
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cache is full, but no entry qualifies for removal.
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* MSVC fixes.
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* IRIX fixes.
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* FreeBSD fixes.
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* Mac OS X fixes.
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* Better cygwin and mingwin support.
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* Better support for gcc-3.0
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New in 0.7.8
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* July 13, 2001
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* Updated to the latest JSBSim flight dynamics model (http://jsbsim.sf.net)
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* First release of a bundled utility: fgjs which assists you in creating
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a joystick/button configuration for your setup.
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* Updated airport data file with taxiways at many major airports.
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* Better support for using an external browser to view online help
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components. Windows support for this will be included in the next
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revision.
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* Now using plib-1.4.x which supports more than 3 concurrent sounds.
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* Most of the README's and documentation has been reviewed and brought
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up to date.
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* Support for ultra-hires screen dumps suitable for large scale
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printed output.
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* Updated, more flexible binary scenery format.
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* Support for using digital axes (i.e. a hat) as a pair of buttons
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which can be mapped to any function a button could be mapped to.
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* Added user documentation to the base package
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* Added a c172 mini panel.
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* Improved c172 panel graphics.
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* Added units to configuration files
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* Fixed X15 panel
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* External view panning fix ups.
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* Fixed the segfault on exit bug.
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* Lots of property manager tweaks. Appened units to property name to
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make it explicit, adjusted read/write/archive bits and defaults
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* MSVC fixups.
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* gcc-3.0 fixups.
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* Irix fixups.
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* Fixed a potential segfault in radio station lookup/search code.
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* Fixed a bug in the audio system intialization order that could cause
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a segfault in some circumstances.
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* Fixed a typo in the 2nd tank property name so it's value is now accessible
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from the instrument panel.
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* Fixed a bug when loading the "old" binary scenery which prevented ground
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lighting from being generated.
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* Jettison old conditionally compiled plib-1.2.x code, we now require
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plib-1.4.x or higher.
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* Eliminated some convoluted that generated a harmless, but confusing
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"*** NO TIMEZONE" error message,
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* Fixed doubled bindings for joystick buttons.
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* Threading fixups.
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* Fixed a bug with the time warping/offset code. You can again
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startup with a proper time offset if you like.
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* Fixed a couple memory problems ... attempting to access/use/write to
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previously freed memory.
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New in 0.7.7
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* June 20, 2001
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* Cleaned up various warning messages
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* Various Cygwin fixes.
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* Various MSVC fixes.
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* Various Irix Mips fixes.
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* Check for null panel before passing mouse events to panel object.
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* Fixed panel edge artifacts (due to unwanted texture wrapping.)
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* Fixed a typo in the base/materials file.
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* Various property manager fixes.
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* Various property manager lookup optimizations.
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* Fixed a bug in the autopilot altitude hold that crept in.
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* Converted from hardcoded to configurable keyboard bindings.
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* Added an FGSubsystem base class so subsystems can be managed with a
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common api.
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* Keyboard commands are now completely remapable. Removed BFI and
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keyboard in place of remapable inputs.
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* Started to impliment a command manager. This along with the
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property manager will go a long ways toward building infrastructure
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for scripting.
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* Started laying infrastructure for creating ultra-high-res tiled
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screen shots suitable for printers.
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* Synced with a recent version of JSBSim.
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* GUI code split into smaller logical subcomponents.
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* FGOptions converted to use property manager directly.
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* "delta-t" and fdm interface timing fixes and tweaks.
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* Added a sound effect manager class at the FlightGear level.
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* Support for setting a starting position as and offset distance (and /
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or radial) from your specified starting postition. This allows you to
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initialize on final x miles out at y altitude.
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* Many updates to make a much more realistic single engine and prop model
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with atmospheric and velocity dependencies. Fuel flow now modeled.
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* Straightened out magnetic offset issues with VOR stations so we can
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navigate properly from real avaition charts.
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* Added a direct network interface support for the "Atlas" moving map
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program. (Output radio stack settings so current VOR and OBS can be
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visualized.)
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* Autopilot made to work more like a real world autopilot (rather than
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based on perfect values.) Autopilot wing leveler is slaved off the
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turn coordinator. Heading hold is slaved from the DG (which drifts).
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Nav and ILS holds slave off the needle position.
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* Backcorse ILS needle should move in correct direction now.
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* Identing of NAV radios (and individual volume control) now work.
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* Don't play DME ident if no colocated DME.
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* VOR/ILS/ADF range pickup realistically modeled as per AIM.
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* Added support for marker beacons.
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* Support for loading and saving the current 'simulator state' using
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an xml formated file.
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* Added threaded tile paging for systems with pthread support.
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* Added high level support for creating airport taxiway and runway signs.
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* Many updates and fixes to the "installation and getting started" manual.
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* Support for adding static objects to the scenery.
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* Many updates and new features for the xml configurable panel engine.
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Many corresponding improvements to the default instrument panel.
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* Support added for incrementally numbering screen snapshots.
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* Added support for a new, smaller, faster binary scenery format.
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* Added an xml configurable HUD engine.
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* Added interface glue to propogate wind values to LaRCsim.
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New in 0.7.6
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* December 15, 2000
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* Added night ground cover lights with user controllable densities on
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a per texture basis. Lights have a bit of a "fog punch through" effect.
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* Support added for "shaped" instrument panels.
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* Added support for virtual panels that are larger than the screen
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space which can scroll.
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* Added waypoint and route flying support to the autopilot and HUD.
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* New highly detailed runway textures with accurate markings.
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* Added a basic piston engine model, with support for rpm, egt, cht, mp,
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and mixture.
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* Many tweaks and improvements to the c172 instrument panel.
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* Corrections and additions to the airport and navaid database.
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* Added an external interface to the property manager so you can
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"telnet" into a running copy of FlightGear, cd through the property
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tree and examine and even change values, all from a remote computer.
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* Improvements to flight model initialization.
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* Fixes and improvements to the save/restore code.
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* Added a load/save dialog box for saving/restoring your current flight.
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* Program notes max texture size for your card/driver so it can load
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higher resultion textures if they are available and if you can use
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them.
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* Added a visibility= command line option for setting intial visibility
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distance.
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* Range of tiles loaded and drawn are now directly calculated from the current
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visibility distance so that the ground always blends smoothly into sky.
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* Rewrote the tile caching scheme so it is now more flexible, more dynamic,
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simpler, and more robust.
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* Updates to the FDM bus.
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* Many clean ups with the view code to prepare the way for a greater
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variety of external views.
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* MSVC project files now included in the source distribution.
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* Fixed a view bug that could make the aircraft model appear rotated
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incorrectly
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* Fixed a bug with the autopilot rate of climb hold.
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* Internal property manager tweaks.
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* Additional materials can be aliased to an existing material to save
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texture space (at the expense of less texture variety)
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* MSVC tweaks.
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* MacOS tweaks.
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New in 0.7.5
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* September 18, 2000
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* Aircraft now starts at end of runway closest to desired heading.
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* Runways now have accurate markings.
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* Addition of a completely reconfigurable instrument panel.
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* Tons of panel tweaks and fixes. Gyro now drifts, relocated whisky compass,
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skid ball moves in the right direction, etc.
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* Updates and tweaks to network multiplayer code.
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* Tweaks to ground steering sensitivity.
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* Updates to the UIUC flightmodel and icing research code.
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* Fixed the sound problem in the previous version.
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* Current scenery normal is now available for use.
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* Current load queue size is now available for use.
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* Added a configure time check for proper simgear version.
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* Explicitely link in -lpthread if it exists.
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* Fixed a couple namespace problems.
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* MacOS and MSVC tweaks.
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* Renamed JSBsim to JSBSim
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* Added support in the material library for non-repeating textures.
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New in 0.7.4
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* July 19, 2000
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* VOR reception now scales with altitude.
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* Added differential braking support.
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* Landing gear modeling code now works in JSBSim
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* Overhauled cloud code substantially, new cloud textures.
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* Added support for Ray Woodworth's 5 axis motion chair.
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* Red light the panel at night and shade based on time of day.
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* Fixed autopilot altitude hold increment bug.
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* Fixed screen snap shot function.
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* Fixed mach number for LaRCsim.
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* --start-date-gmt option fixed.
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* Fixes to uiuc includes and initializations
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* Fixes to periodic scheduler.
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* Fixed a tile loading bug if the load queue wasn't empty before a reset or
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teleport.
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* Some additional MSVC5 portability fixes.
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* Tweaks to build with newest gcc under Irix contributed by Erik Hofman.
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* Clean out a pile of old junk in the material manager library from the
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pre-ssg days, and majorly overhauled it.
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* Complete reengineering of the panel code in preparation for moving the
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configuration out into a data file.
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* Lots of hashing around with Joystick support trying to achieve something
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that is flexible enough to handle the zillions of possible configurations
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out there. Hopefully we are approaching a workable solution.
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* Better windows support in our joystick module.
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* View code simplifications and optimizations contributed by Norman Vine.
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* Added support for $FG_SCENERY and --fg-scenery=path so scenery can have a
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different location from the base package.
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* Moved drop in sky module, world time module, ephemeris module, and low
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level communications modules over to simgear.
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* Replaced gdbm with metakit
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* Added David Megginson's property manager
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New in 0.7.3
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* May 18, 2000
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* Added a radio stack 2 VOR/ILS and an ADF to the instrument panel.
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You can change the frequencies by clicking on the knobs on the
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instrument panels. You can now navigate with VOR/ADF/DME and fly
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ILS approaches.
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* Added a chronometer to the instrument panel.
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* Added a "wet" compass to the top of the instrument panel.
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* Compass, vsi, and altitute instruments and vacuum system are more
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accurately modeled.
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* Added a magnetic variation model.
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* Added navaid database management and query code.
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* Added magvar offset to VOR radials.
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* Heading bug now display magnetic heading rather than true heading.
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* Autopilot now has modes to track a VOR and GS.
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* Added custom joystick client support so sim can be flown from a
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remote joystick connected to another machine. This is in support of
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some custom hardware located in the human factors research lab of the
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university of minnesota.
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* HUD controls are a bit different "h" toggles through day/night/off
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modes and "H" cycles through brightness levels.
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* Norman Vine contributed code to optionally do antialiased hud lines
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on hardware that supports this. Norman also contributed additional
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hud cleanups and updates.
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* Updates to JSBsim flight dynamics code that includes a generic
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reconfigurable flight control system, a initial state trimming routine,
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support for wind and weather, support for flaps, independent trim control,
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config files changes
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* Updates to LaRCsim flight dynamcis code contributed by UIUC that
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allows loading aircraft specifications at runtime from config files.
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UIUC is using flightgear as a platform to do icing research. The UIUC
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aircraft use the c172 gear model for now which causes some weirdness
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on the ground for some of the larger aircraft.
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* Flight model no longer has to be chosen at compile time.
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* Separated ephemeris code from the actual sky rendering code and gave
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this whole section a big overhaul. The moon should now consistantly
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have the correct phase.
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* Rebuilt the sky dome using ssg.
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* Removed dependencies on mat3.h and friends (old srgp support lib)
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* Airport lookups now done through gdbm (a light weight embedded database.)
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* Converted ssgVTable's to ssgVtxTables which do proper memory
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management and should facilitate use of compiled vertex arrays once
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ssg add support for these.
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* Overhauled autopilot internals, separated out the gui controls from
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the actual autopilot code.
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* Cygwin32 build fixes
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* MSVC++ build fixes
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* Mac build fixes
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New in 0.7.2
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* February 17, 2000
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* Lots of code reorganizations
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* Build requires plib-1.1.x
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* Build requires SimGear-0.0.x
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* LaRCsim/c172 is now the default aircraft model.
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* Added flaps support to control model.
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* Lots of updates and tweaks for the LaRCsim/c172 model.
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* Use a more standard texture/blend mode combination for sun/moon halos to
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avoid render path that's not supported by all cards/drivers.
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* Change reported speed on hud from V_equiv_kts to V_calibrated_kts
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* Instrument panel rewrite by David Megginson. This isn't quite as flashy
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as the first pass, but is much more functional, plays much better with
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opengl, and it should be relatively easy for someone with graphical skills
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to make it look more spiffy.
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* MacOS fixes contributed by Darrell Walisser.
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* Many JSBsim updates.
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* Added a screen snapshot facility (F3).
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* Added a load/save state function contributed by David Megginson.
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* Added support for various I/O protocols and channels so that flightgear
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can communicate with itself and other programs through a variety of means.
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* Bug fix: The aircraft model used for external views was being included in
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the height above terrain check so when the view position and the aircraft
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model collided the current altitude kept getting pushed up to compensate,
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but of course the aircraft model would get pushed up as well because it
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tracks the current aircraft position and orientation. Thus you had a never
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ending cycle ...
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* Oliver's multiplayer network code now moved to his own subdirectory:
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NetworkOLK
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* Added simulated cloud puffs as we pass through the cloud layer.
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* Cleaned up some memory leaks occuring between ssg and flightgear.
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* Update to Christian's weather data base code.
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New in 0.7.1
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* Durk Talsma added a nifty cloud layer.
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* Default to Christian Mayer's new weather system.
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* Added routines to do screen printing contributed by Mark Vallevand.
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* Added routines to do screen shots to ppm graphics file (all platforms)
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contributed Rich Kaszeta.
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* Added a magic carpet (aka slew) mode.
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* Added a hot air balloon simulator mode. (alpha)
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* Added a simple (direct lincage) autocoordation feature.
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* Added a mode to control view (side to side and up and down) with the mouse.
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* Fixed a DEM decoding problem which caused most of the terrain to be 256
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meter too high (and regenerated the world scenery with proper elevations.)
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* Updates to JSBsim.
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* Added support for a pilot view offset from the center of gravity.
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* Various platform portability fixes.
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* Updated time-offset/syncing command line options.
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* Updated the FDM <==> Flight Gear interface to be more object oriented.
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This should hopefully pave the way for being able to simulate several
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concurrent entities.
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* Removed unimplemented menu entries.
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* Various scenery tools changes and enhancements in preparation for adding
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runways (hopefully for the next release.)
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New in 0.7.0
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* Autopilot can now fly great circle routes.
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* Incorporated a first stab at some networking code contributed by Oliver
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Delise.
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* Added Christian Mayer's new weather subsystem.
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* Started adding support for "external" views ... still needs some work.
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* Added a flight model acceleration funtion.
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* Added support for mouse yoke control contributed by David Megginson.
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* FDM model hertz now definable from the command line.
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* Added initial timezone support so the user can have better control and more
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options for setting the starting time of the sim.
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* We now draw nonexistant tiles as ocean which means we only have to create
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and distribute tiles that contain some sort of land mass.
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* Replaced basic render engine with plib's ssg (simple scene graph).
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* Now expect plib to be installed in it's one true and official location.
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* Added support for timegm() if it exists which explicitely expects GMT input.
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* A bit of your basic code reorganization and shuffling.
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|
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* Removed tools dependency on libgfc. Functionality is now covered by
|
|
shapelib which has been added into the Tools tree.
|
|
* Added support for the wonderful GSHHS global land mass data set.
|
|
* Removed dependecy on process-dem.pl script.
|
|
* Created a new distributed/parallel tile build system ... hmmm kind of super
|
|
computer or beowulf style stuff for getting large chunks of scenery built
|
|
as fast as possible.
|
|
* Only generate tiles that have land mass data since the sim can recreate pure
|
|
ocean tiles on the fly.
|
|
* First stab at a water flattening scheme to prevent oceans, lakes, and rivers
|
|
from running up and down the sides of hills.
|
|
* Changed the default "Work/" subdirectory layout.
|
|
* Updates to better handle segment boundaries in preparation for real airport
|
|
runway and lighting modeling.
|
|
* Updates and enhancements to my polygon management class.
|
|
|
|
* Updates to JSBsim.
|
|
* Updates to Tony's c172 model.
|
|
* Updated getting started guide from Micheal Basler.
|
|
|
|
* FreeBSD portability tweaks.
|
|
* MACos portability tweaks.
|
|
* Borland C++ tweaks.
|
|
* MSVC++ tweaks.
|
|
|
|
New in 0.6.0
|
|
* Tons of improvements with scenery creation. Inter-tile gaps have been
|
|
fixed, distorted textures have been fixed, real coastlines have been added,
|
|
and many other subtle improvements.
|
|
* Tools for parallelizing the scenery building tasks. For instance by using
|
|
20 machines in parallel, scenery for the entire USA can be regenerated in
|
|
just over 4 hours vs. 70+ hours on a single machine.
|
|
* Texture scale can be specified (and changed)( in the materials file. The
|
|
sim must be rerun for the change to take effect.
|
|
* Windows now uses plib joystick code so rudder pedals should now work.
|
|
* Now builds against Steve Baker's plib (portable game devel library)
|
|
distributed separately (www.woodsoup.org/~sbaker/plib/)
|
|
* Many source code changes for the MacOS port contributed by Darrell
|
|
Walisser (the port isn't quite there yet ...)
|
|
* Source code changes for better compiling with the Borland compiler.
|
|
* Source code changes for better compiling with the native Irix compilers.
|
|
* Fixed a bug so you can now fly across the international date line (or
|
|
more precisely the division between longitude = +/-180.
|
|
* Tweaks to the Astro section contributed by Durk Talsma.
|
|
* Autopilot improvements contributed by Norman Vine.
|
|
* Fonts/characters now drawn with texture maps for increased speed.
|
|
* Instrument panel can be toggled on and off with "P".
|
|
* GUI interface for tweaking some autopilot parameters.
|
|
* HUD appearance and layout changes contributed by Norman Vine, includes
|
|
faster font drawing for much better performance.
|
|
* Reset function added to reset you to your starting conditions.
|
|
* GUI function to enter a new airport id (and be transported there)
|
|
* Added serial output support for an "in-development" full motion cockpit.
|
|
* "Just in time" texture loading to reduce initial sim loading time.
|
|
|
|
|
|
New in 0.59 (This is an intermediate/stepping stone release. Skip this
|
|
release if you are interested in stability.)
|
|
* IRIX portability changes and support for native SGI compilers.
|
|
* Solaris portability tweaks
|
|
* Incorporated some MacOS portability changes (although the port is not
|
|
yet complete.)
|
|
* Changes to allow adjustment of the autopilot settings while it is
|
|
activated.
|
|
* Began complete overhaul of scenery generation tools.
|
|
* Fixed a view frustum culling bug.
|
|
* separated lib GPC (generic polygon clipper.) GPC is not "freeware" and
|
|
the author has explicitely refused our request to distribute source code
|
|
for this library with Flight Gear.
|
|
* updated installation and getting started guide
|
|
* switched to a simpler, lighter weight frame rate calculation method.
|
|
* new tile division scheme.
|
|
* GPS serial *output* fixes.
|
|
* Added a nifty halo to both the sun and moon. Preparation for allowing
|
|
subtle moon lighting effects at night.
|
|
* Incorporated Jon Berndt's new C++ flight model rewrite.
|
|
* Autopilot settings can be adjusted while active.
|
|
* Updates to the instrument panel.
|
|
* Fixed AOA reading on the HUD.
|
|
* Added random splash screens.
|
|
* Modified scenery loader to accept tri-fans.
|
|
* Other non-backwards compatible changes to scenery file format and tile
|
|
layout.
|
|
|
|
|
|
New in 0.58
|
|
* Added JSBsim alpha code ... this is Jon S. Berndts alpha FDM rewrite.
|
|
Still lots to do, but you can watch a balistic flight for a short time.
|
|
* Renamed Simulator/Flight to Simulator/FDM
|
|
* Tweaks to assist building FGFS on solaris platforms.
|
|
* Moved Lib/DEM to Tools/DEM
|
|
* Started preparations for scenery generation tools overhaul.
|
|
* More MSVC++ support.
|
|
* Removed code that made the sun bigger at the horizon since this is just
|
|
an optical illusion in real life.
|
|
* Bug fixed so that the sim can start out at an airport below sea level.
|
|
|
|
New in 0.57
|
|
* Converted to a simpler frame rate counting method.
|
|
* Fixed the AOA reading on the HUD.
|
|
* Removed gpc from the Lib section of distribution by request of the
|
|
gpc Author. The gpc license is unfortunately not compatible with
|
|
the GPL. I may look for an alternative library, or just require
|
|
that developers download this library separately.
|
|
* First slew of changes from the MacOS porting effort contributed by
|
|
"Robert Puyol" <puyol@abvent.fr>.
|
|
* Support for an arbitrary number of serial ports + additional serial port
|
|
output tweaks.
|
|
* Serial output tweaks to make things more robust and act more like a GPS.
|
|
* Portability enhancements for Borland, Solaris, and SGI.
|
|
* Some internal class renaming and reorganizations. fgFLIGHT becomes FGState.
|
|
fgCONTROLS becomes FGControls.
|
|
* Started work on an "external" flight model so the sim can be driven from
|
|
external input (serial port, network, file, etc.)
|
|
* Fixed a problem that creeped in with setting the initial startup altitude.
|
|
This could cause an unrecoverable bounce and you'd end up flipped on your
|
|
back. Should be fixed now.
|
|
* Sun now appears to grow in size as it gets very low in the horizon.
|
|
* Fixed a view frustum culling bug where the scene was not accurately culled
|
|
when your view was anything other than straight forward.
|
|
|
|
New in 0.56
|
|
* Changed default HUD units to the more standard feet units. You can still
|
|
use meters by specifying the command line option "--units-meters".
|
|
* Added some initial joystick support using Steve's joystick interface class.
|
|
This works great under Linux, but Steve's class now needs to be ported to
|
|
Windoze and other platforms.
|
|
* Also added a fall back to the GLUT joystick routines for windows (until
|
|
we can find better joystick support.)
|
|
* Added some initial serial port support for acting like gps and outputing
|
|
nmea data such that could be fed into a flight map software package.
|
|
* Miscellaneous code clean ups, portability improvements, and optimizations.
|
|
* Switched to a streams based error/debug logging system that can be
|
|
completely stripped out for a release build (./configure --without-logging)
|
|
* Support for cygwin32 b20 compiler (latest release)
|
|
* Continued progress on instrument panel
|
|
* Support for starting fgfs at higher resolutions.
|
|
|
|
New in 0.55
|
|
* New version of gpc (generic polygon clipping library) from
|
|
http://www.cs.man.ac.uk/aig/staff/alan/software/
|
|
* Brakes (use "b" to toggle)
|
|
* Added an altitude hold module to the autopilot. Lock your current altitude
|
|
with "ctrl-a", "cntr-a" again will deactivate. (Also lock your current
|
|
heading with "ctrl-h", and again to deactivate.)
|
|
* Added a terrain following module ... "ctrl-t" to activate.
|
|
* Added an autothrottle ... "ctrl-s" to activate.
|
|
* Fixes so that terrain tools will work in windoze.
|
|
* More STL & Compiler compatibility fixes.
|
|
* Changes to use a Point3 class.
|
|
* Fixed win95/98 time problem that limited fps to about 18.3
|
|
|
|
New in 0.54
|
|
* Implimented audio envelopes so that pitch of engine changes with throttle
|
|
* Textured moon, and rewritten/restructured Astro code.
|
|
* More optimizations and code cleanups. (Norman Vine, Bernie Bright, Charlie
|
|
Hotchkiss.)
|
|
* Bug fixed that was causing odd display artifacts due to a degenerate
|
|
fragment being created for every tile.
|
|
* Bug fixed that caused scenery generation to go bad (misplaced fclose on an
|
|
invalid file descriptor.)
|
|
* Code changes to support g++ 2.7 STL (from Bernie Bright)
|
|
|
|
New in 0.53
|
|
* Some initial "GameGLUT" support contributed by Gary R. Van Sickle
|
|
(tiberius@braemarinc.com)
|
|
* Tracked down and eliminated some memory access type bugs that were
|
|
causing segfaults on some platforms, with some compilers using various
|
|
optimization flags.
|
|
* Assorted code optimizations submitted by Norman Vine.
|
|
* Renamed fg -> fgfs
|
|
* Shuffled files.
|
|
- Created a new directory Simulator/Airports/ to handle airport data
|
|
specific tasks
|
|
- Created Simulator/Object/ to handle basic rendering objects
|
|
* Panel code update from Friedemann Reinhard (use --enable-panel to activate)
|
|
* Contributions from Bernie Bright
|
|
- Created some new classes to enable pointers-to-functions and
|
|
pointers-to-class-methods to be treated like objects. These objects
|
|
can be registered with fgEVENT_MGR.
|
|
- File "Include/fg_callback.hxx" contains the callback class defns.
|
|
- Modified fgEVENT and fgEVENT_MGR to use the callback classes. Also
|
|
some minor tweaks to STL usage.
|
|
- Added file "Include/fg_stl_config.h" to deal with STL portability
|
|
issues. Added an initial config for egcs (and probably gcc-2.8.x).
|
|
Don't have access to Visual C++ so I've left that for someone else.
|
|
- This file is influenced by the stl_config.h file delivered with egcs.
|
|
- Added "Include/auto_ptr.hxx" which contains an implementation of the
|
|
STL auto_ptr class which is not provided in all STL implementations
|
|
and is needed to use the callback classes.
|
|
- Deleted fgLightUpdate() which was just a wrapper to call
|
|
fgLIGHT::Update().
|
|
- Modified fg_init.cxx to register two method callbacks in place of the
|
|
old wrapper functions.
|
|
- The new classes in libmisc.tgz define a stream interface into zlib.
|
|
I've put these in a new directory, Lib/Misc. Feel free to rename it
|
|
to something more appropriate. However you'll have to change the
|
|
include directives in all the other files. Additionally you'll have
|
|
add the library to Lib/Makefile.am and Simulator/Main/Makefile.am.
|
|
|
|
The StopWatch class in Lib/Misc requires a HAVE_GETRUSAGE autoconf
|
|
test so I've included the required changes in config.tgz.
|
|
|
|
There are a fair few changes to Simulator/Objects as I've moved
|
|
things around. Loading tiles is quicker but thats not where the delay
|
|
is. Tile loading takes a few tenths of a second per file on a P200
|
|
but it seems to be the post-processing that leads to a noticeable
|
|
blip in framerate. I suppose its time to start profiling to see where
|
|
the delays are.
|
|
|
|
I've included a brief description of each archives contents.
|
|
|
|
Lib/Misc/
|
|
zfstream.cxx
|
|
zfstream.hxx
|
|
C++ stream interface into zlib.
|
|
Taken from zlib-1.1.3/contrib/iostream/.
|
|
Minor mods for STL compatibility.
|
|
There's no copyright associated with these so I assume they're
|
|
covered by zlib's.
|
|
|
|
fgstream.cxx
|
|
fgstream.hxx
|
|
FlightGear input stream using gz_ifstream. Tries to open the
|
|
given filename. If that fails then filename is examined and a
|
|
".gz" suffix is removed or appended and that file is opened.
|
|
|
|
stopwatch.hxx
|
|
A simple timer for benchmarking. Not used in production code.
|
|
Taken from the Blitz++ project. Covered by GPL.
|
|
|
|
strutils.cxx
|
|
strutils.hxx
|
|
Some simple string manipulation routines.
|
|
|
|
Simulator/Airports/
|
|
Load airports database using fgstream.
|
|
Changed fgAIRPORTS to use set<> instead of map<>.
|
|
Added bool fgAIRPORTS::search() as a neater way doing the lookup.
|
|
Returns true if found.
|
|
|
|
Simulator/Astro/
|
|
Modified fgStarsInit() to load stars database using fgstream.
|
|
|
|
Simulator/Objects/
|
|
Modified fgObjLoad() to use fgstream.
|
|
Modified fgMATERIAL_MGR::load_lib() to use fgstream.
|
|
Many changes to fgMATERIAL.
|
|
Some changes to fgFRAGMENT but I forget what!
|
|
|
|
New in 0.52
|
|
* Stars added in 8 stages as sky gets darker for a smoother more realistic
|
|
transition.
|
|
* rewrote star loader to significantly improve load times.
|
|
* Tweaked sky brightness and dawn/dusk colors.
|
|
* Fixed a small problem with moon rendering.
|
|
* Fog color tries to track the sky color at the center of view in sunrise
|
|
and sunset situations.
|
|
* Optimizations from Norman Vine
|
|
* Code fixes and tweaks from Charlie Hotchkiss.
|
|
* Added an --enable/disable-sound option.
|
|
* Added a pause key "p"
|
|
* Added command line options to specify initial position and orientation.
|
|
* Added command line option to start in paused or unpaused state.
|
|
|
|
New in 0.51
|
|
* Translucent menus
|
|
* Various HUD intensities so you can find something that is readable for the
|
|
current conditions and lighting.
|
|
* Tie visibility to far clip plane & view frustum culling so reducting
|
|
visibility can increase frame rates by increasing what is culled.
|
|
* Fixed stupid bug with misplaced initial position.
|
|
* Hopefully fixed a bug when parsing system.fgfsrc on windoze.
|
|
|
|
New in 0.50
|
|
* HUD updates from Charlie Hotchkiss (ladder number rotate w/ ladder, control
|
|
position indicators are back)
|
|
* Only draw the PUI cursor if Mesa/Glide/Fullscreen.
|
|
* Added mipmapping.
|
|
* Calculate the model view transformation matrix once per tile per iteration.
|
|
Then glLoadMatrixd() it for each fragment rather than calling push(),
|
|
translate(), pop().
|
|
* Added a basic splash screen.
|
|
* Added support for switching between fullscreen and window mode for
|
|
Mesa/3dfx/glide.
|
|
* added an enable/disable splash screen option
|
|
* added an enable/disable intro music option
|
|
* added an enable/disable instrument panel option
|
|
* added an enable/disable mouse pointer option
|
|
* Ground collision detection. You can now land or test for collision with
|
|
any scenery surface.
|
|
* Converted angle of attack scale into a radio altimeter.
|
|
|
|
New in 0.49
|
|
* Managment of multiple textures
|
|
* Incorporated Friedemann Reinhard's initial panel code.
|
|
* Fog mode is now GL_FOG_EXP2 instead of GL_FOG_LINEAR
|
|
* Build the non-shared pieces of the FG sim as static libs.
|
|
|
|
New in 0.48
|
|
* Incorporated Steve Baker's PUI user interface library written
|
|
entirely on top of OpenGL
|
|
* Incorporated Steve Baker's Audio library which currently only
|
|
supports Linux, but a win32 port is very close to being done.
|
|
* Sort object fragments by material property before rendering. This
|
|
will be a big help to performance when we start including objects
|
|
with a wide variety of material properties and textures.
|
|
* Overlapped scenery tiles to reduce the chance of an occasional
|
|
floating point precission induced gaps.
|
|
* Fixed a bug in zlib exposed by Borland Win32 compiler.
|
|
* Impose a maximum triangle area during scenery generation so even
|
|
very flat areas will get split into a few smaller sub triangles.
|
|
* Fine grained (fragment level) view frustum culling.
|
|
* view transformation optimizations -- Norman Vine.
|
|
* Fixed polygon winding problem in scenery generation, so all
|
|
tri-strips are wound counter clockwise (opengl default).
|
|
|
|
New in 0.47
|
|
* Course (per tile) view frustum culling.
|
|
* Added a command line option to specify --fg-root which will override
|
|
$FG_ROOT
|
|
* Hard coded default locations for FG_ROOT for situations when nothing
|
|
is specified. Unix = /usr/local/lib/FlightGear Win32 = \FlightGear
|
|
* Restructured the command line processing code so that it can process
|
|
these sames comands (one per line) out of a config file.
|
|
* Added a command line option to specify field of view. This is
|
|
adjustable at run time using "X / x". Supporting code contributed
|
|
by Norman Vine.
|
|
|
|
New in 0.46:
|
|
* Complete C++ re-write of the HUD section.
|
|
* Miscellaneous bug fixes and tweaks.
|
|
|
|
New in 0.45:
|
|
* Added an option to enable/disable wireframe rendering.
|
|
* Added an option to enable/disable fog/haze.
|
|
* Added an option to enable/disable sky blending.
|
|
* Added an option to select smooth/flat polygon shading.
|
|
* Added an option to enable full-screen mode.
|
|
* Added a visual frame rate counter on the HUD. (Contributed by Durk Talsma)
|
|
* Autopilot updates (Jeff Goeke-Smith)
|
|
* Added an option to control the number of neighboring tiles that are drawn
|
|
|
|
New in 0.44:
|
|
* Fixed a horible bug that cause the time to be *WAY* off when
|
|
compiling with the CygWin32 compiler.
|
|
* Wrap up zlib so we can conditionally compile back in normal behavior
|
|
on systems that have trouble building zlib.
|
|
* Minor adjustment to texture coordinate generation to reduce texture
|
|
swimming.
|
|
* Added a command line option to enable/disable texture maps
|
|
* Minor transformation adjustments to try to keep scenery tiles closer
|
|
to (0, 0, 0) GLfloats run out of precision at the distances we need
|
|
to model the earth, but we can do a bunch of pre-transformations
|
|
using double floats and then cast to GLfloat once everything is
|
|
close in where we have less precision problems.
|
|
* command line option to set starting position by airport ID
|
|
* Cleaned up initialization sequence to eliminate interdependencies
|
|
between sun position, lighting, and view position. This creates a
|
|
valid single pass initialization path.
|
|
* use already calculated LaRCsim values to create the roll/pitch/yaw
|
|
transformation matrix
|
|
|
|
New in 0.43:
|
|
* material properties bug fixed when rendering terrain.
|
|
* bug in sky color generation fixed.
|
|
* bug in fog color generation fixed.
|
|
* zlib on the fly decompression/compression support.
|
|
* more code reorganization and clean ups.
|
|
* a fixed up 30 arcsec DEM file preprocessor. World wide DEM's are
|
|
available in this format.
|
|
|
|
New in 0.42:
|
|
* Simple autopilot heading hold contributed by
|
|
Jeff Goeke-Smith <jgoeke@voyager.net>
|
|
* More code reorganization and clean ups.
|
|
|
|
New in 0.41:
|
|
* Many autoconf cleanups and tweaks
|
|
* make and make install work in unix
|
|
* make works for cygnus win32 (but not install yet)
|
|
* make dist now works
|
|
* added the Tools directory into the main source tree
|
|
|
|
New in 0.40:
|
|
* Gnu automake/autoconf/libtool make system
|
|
* Initial texture support
|
|
* Bug fixes
|