4f4434787f
Partition depth in CameraGroup: Remove the ViewPartionNode scenegraph node. The split rendering of the scene, done to avoid Z buffer precision problems, is now done by two slave cameras of the viewer. Rename FGManipulator to FGEventHandler. Remove virtual member functions that aren't required for event handlers. Begin using camera group properties to update cameras at runtime; Initially only the viewport properties are used. When no camera group is found in the property tree (the default), create the properties for one. Expose the default window by name. Add a test for Boost headers to configure.ac. Boost is now a dependency. Remove GLUT and SDL versions of the OSG graphics.
117 lines
3.8 KiB
Makefile
117 lines
3.8 KiB
Makefile
EXTRA_DIST = 3dfx.sh runfgfs.in runfgfs.bat.in \
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fg_os_osgviewer.cxx fg_os.hxx
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MPLAYER_LIBS = $(top_builddir)/src/MultiPlayer/libMultiPlayer.a
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if ENABLE_SP_FDM
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SP_FDM_LIBS = $(top_builddir)/src/FDM/SP/libSPFDM.a
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else
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SP_FDM_LIBS =
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endif
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if WITH_THREADS
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THREAD_LIBS = -lsgthreads $(thread_LIBS)
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else
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THREAD_LIBS =
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endif
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GFX_CODE = fg_os_osgviewer.cxx fg_os_common.cxx fg_os.hxx
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JSBSIM_LIBS = \
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$(top_builddir)/src/FDM/JSBSim/libJSBSim.a \
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$(top_builddir)/src/FDM/JSBSim/initialization/libInit.a \
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$(top_builddir)/src/FDM/JSBSim/models/libModels.a \
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$(top_builddir)/src/FDM/JSBSim/models/flight_control/libFlightControl.a\
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$(top_builddir)/src/FDM/JSBSim/models/atmosphere/libAtmosphere.a \
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$(top_builddir)/src/FDM/JSBSim/models/propulsion/libPropulsion.a \
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$(top_builddir)/src/FDM/JSBSim/input_output/libInputOutput.a \
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$(top_builddir)/src/FDM/JSBSim/math/libMath.a
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AM_CXXFLAGS = -DPKGLIBDIR=\"$(pkgdatadir)\"
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bin_PROGRAMS = fgfs metar
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noinst_SCRIPTS = runfgfs.bat runfgfs
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noinst_LIBRARIES = libMain.a
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# bin_SCRIPTS = runfgfs
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libMain_a_SOURCES = \
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main.cxx main.hxx \
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renderer.cxx renderer.hxx \
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fg_commands.cxx fg_commands.hxx \
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fg_init.cxx fg_init.hxx \
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fg_io.cxx fg_io.hxx \
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fg_props.cxx fg_props.hxx \
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globals.cxx globals.hxx \
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logger.cxx logger.hxx \
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options.cxx options.hxx \
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splash.cxx splash.hxx \
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util.cxx util.hxx \
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viewer.cxx viewer.hxx \
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viewmgr.cxx viewmgr.hxx \
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CameraGroup.cxx CameraGroup.hxx \
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FGEventHandler.cxx FGEventHandler.hxx \
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ViewPartitionNode.cxx ViewPartitionNode.hxx \
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WindowSystemAdapter.hxx WindowSystemAdapter.cxx \
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WindowBuilder.hxx WindowBuilder.cxx \
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$(GFX_CODE)
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fgfs_SOURCES = bootstrap.cxx
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fgfs_LDADD = \
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$(top_builddir)/src/Main/libMain.a \
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$(top_builddir)/src/Aircraft/libAircraft.a \
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$(top_builddir)/src/ATCDCL/libATCDCL.a \
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$(top_builddir)/src/Cockpit/libCockpit.a \
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$(top_builddir)/src/Cockpit/built_in/libBuilt_in.a \
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$(top_builddir)/src/FDM/libFlight.a \
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$(top_builddir)/src/FDM/ExternalNet/libExternalNet.a \
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$(top_builddir)/src/FDM/ExternalPipe/libExternalPipe.a \
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$(JSBSIM_LIBS) \
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$(top_builddir)/src/FDM/YASim/libYASim.a \
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$(top_builddir)/src/FDM/LaRCsim/libLaRCsim.a \
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$(top_builddir)/src/FDM/UIUCModel/libUIUCModel.a \
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$(SP_FDM_LIBS) \
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$(top_builddir)/src/GUI/libGUI.a \
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$(top_builddir)/src/Autopilot/libAutopilot.a \
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$(top_builddir)/src/Input/libInput.a \
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$(top_builddir)/src/Instrumentation/KLN89/libKLN89.a \
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$(top_builddir)/src/Instrumentation/libInstrumentation.a \
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$(top_builddir)/src/Instrumentation/HUD/libHUD.a \
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$(top_builddir)/src/Model/libModel.a \
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$(top_builddir)/src/Network/libNetwork.a \
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$(top_builddir)/src/Navaids/libNavaids.a \
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$(top_builddir)/src/Scenery/libScenery.a \
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$(top_builddir)/src/Scripting/libScripting.a \
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$(top_builddir)/src/Sound/libSound.a \
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$(top_builddir)/src/Airports/libAirports.a \
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$(MPLAYER_LIBS) \
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$(top_builddir)/src/AIModel/libAIModel.a \
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$(top_builddir)/src/ATC/libATC.a \
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$(top_builddir)/src/Systems/libSystems.a \
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$(top_builddir)/src/Time/libTime.a \
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$(top_builddir)/src/Traffic/libTraffic.a \
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$(top_builddir)/src/Environment/libEnvironment.a \
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-lsgroute -lsgsky -lsgsound -lsgephem -lsgmaterial -lsgtgdb -lsgmodel \
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-lsgutil -lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket -lsgprops \
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-lsgdebug -lsgmagvar -lsgmisc -lsgnasal -lsgxml -lsgsound -lsgserial \
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-lsgstructure -lsgenvironment \
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-lplibpuaux -lplibpu -lplibfnt -lplibjs -lplibnet \
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-lplibsg -lplibul \
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$(OSG_LIBS) \
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$(THREAD_LIBS) \
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$(network_LIBS) \
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-lz \
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$(opengl_LIBS) \
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$(openal_LIBS)
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metar_SOURCES = metar_main.cxx
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metar_LDADD = \
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-lsgenvironment -lsgio -lsgbucket -lsgmisc -lsgstructure -lsgdebug \
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-lplibnet -lplibul $(network_LIBS) \
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-lz $(base_LIBS)
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INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src -I$(top_srcdir)/src/FDM/JSBSim
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