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flightgear/JSBsim/FGMain.cpp
curt 7cc178d182 Latest changes from Jon, plus ...
Tweaks for building with native SGI compilers.
1999-03-02 01:02:51 +00:00

41 lines
943 B
C++

#include "FGFDMExec.h"
#include "FGRotation.h"
#include "FGAtmosphere.h"
#include "FGState.h"
#include "FGFCS.h"
#include "FGAircraft.h"
#include "FGTranslation.h"
#include "FGPosition.h"
#include "FGAuxiliary.h"
#include "FGOutput.h"
#include <iostream>
#include <ctime>
void main(int argc, char** argv)
{
FGFDMExec* FDMExec;
struct timespec short_wait = {0,100000000};
struct timespec no_wait = {0,100000000};
if (argc != 3) {
cout << endl
<< " You must enter the name of a registered aircraft and reset point:"
<< endl << endl << " FDM <aircraft name> <reset file>" << endl;
exit(0);
}
FDMExec = new FGFDMExec();
FDMExec->GetAircraft()->LoadAircraft("aircraft", "engine", string(argv[1]));
FDMExec->GetState()->Reset("aircraft", string(argv[2]));
while (FDMExec->GetState()->Getsim_time() <= 25.0)
{
FDMExec->Run();
nanosleep(&short_wait,&no_wait);
}
delete FDMExec;
}