7cc178d182
Tweaks for building with native SGI compilers.
41 lines
943 B
C++
41 lines
943 B
C++
#include "FGFDMExec.h"
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#include "FGRotation.h"
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#include "FGAtmosphere.h"
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#include "FGState.h"
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#include "FGFCS.h"
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#include "FGAircraft.h"
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#include "FGTranslation.h"
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#include "FGPosition.h"
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#include "FGAuxiliary.h"
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#include "FGOutput.h"
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#include <iostream>
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#include <ctime>
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void main(int argc, char** argv)
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{
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FGFDMExec* FDMExec;
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struct timespec short_wait = {0,100000000};
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struct timespec no_wait = {0,100000000};
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if (argc != 3) {
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cout << endl
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<< " You must enter the name of a registered aircraft and reset point:"
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<< endl << endl << " FDM <aircraft name> <reset file>" << endl;
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exit(0);
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}
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FDMExec = new FGFDMExec();
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FDMExec->GetAircraft()->LoadAircraft("aircraft", "engine", string(argv[1]));
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FDMExec->GetState()->Reset("aircraft", string(argv[2]));
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while (FDMExec->GetState()->Getsim_time() <= 25.0)
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{
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FDMExec->Run();
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nanosleep(&short_wait,&no_wait);
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}
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delete FDMExec;
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}
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