48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
// FGAIStatic - FGAIBase-derived class creates an AI static object
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//
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// Written by David Culp, started Jun 2005.
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//
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// Copyright (C) 2005 David P. Culp - davidculp2@comcast.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <Main/fg_props.hxx>
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#include <Main/globals.hxx>
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#include <Scenery/scenery.hxx>
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#include <string>
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#include <cmath>
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using std::string;
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#include "AIStatic.hxx"
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FGAIStatic::FGAIStatic() : FGAIBase(otStatic, false) {
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_searchOrder = DATA_ONLY;
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}
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FGAIStatic::~FGAIStatic() {
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}
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void FGAIStatic::update(double dt) {
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FGAIBase::update(dt);
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Transform();
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}
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