5ef475865c
Ensure that new minor versions get a clean autosave file. In practice this means settings from 2.10 and 2.11 would co-exist, for example.
563 lines
17 KiB
C++
563 lines
17 KiB
C++
// globals.cxx -- Global state that needs to be shared among the sim modules
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//
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// Written by Curtis Olson, started July 2000.
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//
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// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <boost/foreach.hpp>
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#include <algorithm>
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#include <simgear/structure/commands.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/misc/sg_dir.hxx>
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#include <simgear/timing/sg_time.hxx>
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#include <simgear/ephemeris/ephemeris.hxx>
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#include <simgear/scene/material/matlib.hxx>
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <simgear/structure/event_mgr.hxx>
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#include <simgear/sound/soundmgr_openal.hxx>
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#include <simgear/misc/ResourceManager.hxx>
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#include <simgear/props/propertyObject.hxx>
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#include <simgear/props/props_io.hxx>
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#include <Aircraft/controls.hxx>
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#include <Airports/runways.hxx>
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#include <ATCDCL/ATISmgr.hxx>
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#include <Autopilot/route_mgr.hxx>
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#include <GUI/FGFontCache.hxx>
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#include <GUI/gui.h>
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#include <MultiPlayer/multiplaymgr.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/tilemgr.hxx>
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#include <Navaids/navlist.hxx>
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#include <Viewer/renderer.hxx>
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#include <Viewer/viewmgr.hxx>
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#include "globals.hxx"
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#include "locale.hxx"
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#include "fg_props.hxx"
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#include "fg_io.hxx"
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class AircraftResourceProvider : public simgear::ResourceProvider
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{
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public:
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AircraftResourceProvider() :
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simgear::ResourceProvider(simgear::ResourceManager::PRIORITY_HIGH)
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{
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}
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virtual SGPath resolve(const std::string& aResource, SGPath&) const
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{
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string_list pieces(sgPathBranchSplit(aResource));
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if ((pieces.size() < 3) || (pieces.front() != "Aircraft")) {
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return SGPath(); // not an Aircraft path
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}
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// test against the aircraft-dir property
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const char* aircraftDir = fgGetString("/sim/aircraft-dir");
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string_list aircraftDirPieces(sgPathBranchSplit(aircraftDir));
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if (!aircraftDirPieces.empty() && (aircraftDirPieces.back() == pieces[1])) {
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// current aircraft-dir matches resource aircraft
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SGPath r(aircraftDir);
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for (unsigned int i=2; i<pieces.size(); ++i) {
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r.append(pieces[i]);
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}
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if (r.exists()) {
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SG_LOG(SG_IO, SG_DEBUG, "found path:" << aResource << " via /sim/aircraft-dir: " << r.str());
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return r;
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}
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}
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// try each aircraft dir in turn
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std::string res(aResource, 9); // resource path with 'Aircraft/' removed
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const string_list& dirs(globals->get_aircraft_paths());
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string_list::const_iterator it = dirs.begin();
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for (; it != dirs.end(); ++it) {
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SGPath p(*it, res);
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if (p.exists()) {
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SG_LOG(SG_IO, SG_DEBUG, "found path:" << aResource << " in aircraft dir: " << *it);
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return p;
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}
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} // of aircraft path iteration
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return SGPath(); // not found
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}
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};
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class CurrentAircraftDirProvider : public simgear::ResourceProvider
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{
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public:
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CurrentAircraftDirProvider() :
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simgear::ResourceProvider(simgear::ResourceManager::PRIORITY_HIGH)
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{
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}
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virtual SGPath resolve(const std::string& aResource, SGPath&) const
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{
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const char* aircraftDir = fgGetString("/sim/aircraft-dir");
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SGPath p(aircraftDir);
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p.append(aResource);
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return p.exists() ? p : SGPath();
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}
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};
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGGlobals.
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////////////////////////////////////////////////////////////////////////
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// global global :-)
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FGGlobals *globals;
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// Constructor
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FGGlobals::FGGlobals() :
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props( new SGPropertyNode ),
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initial_state( NULL ),
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locale( new FGLocale(props) ),
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renderer( new FGRenderer ),
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subsystem_mgr( new SGSubsystemMgr ),
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event_mgr( new SGEventMgr ),
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sim_time_sec( 0.0 ),
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fg_root( "" ),
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fg_home( "" ),
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time_params( NULL ),
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ephem( NULL ),
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matlib( NULL ),
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route_mgr( NULL ),
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ATIS_mgr( NULL ),
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controls( NULL ),
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viewmgr( NULL ),
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commands( SGCommandMgr::instance() ),
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channel_options_list( NULL ),
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initial_waypoints( NULL ),
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scenery( NULL ),
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tile_mgr( NULL ),
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fontcache ( new FGFontCache ),
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channellist( NULL ),
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haveUserSettings(false)
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{
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simgear::ResourceManager::instance()->addProvider(new AircraftResourceProvider);
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simgear::ResourceManager::instance()->addProvider(new CurrentAircraftDirProvider);
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simgear::PropertyObjectBase::setDefaultRoot(props);
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positionLon = props->getNode("position/longitude-deg", true);
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positionLat = props->getNode("position/latitude-deg", true);
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positionAlt = props->getNode("position/altitude-ft", true);
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viewLon = props->getNode("sim/current-view/viewer-lon-deg", true);
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viewLat = props->getNode("sim/current-view/viewer-lat-deg", true);
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viewAlt = props->getNode("sim/current-view/viewer-elev-ft", true);
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orientPitch = props->getNode("orientation/pitch-deg", true);
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orientHeading = props->getNode("orientation/heading-deg", true);
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orientRoll = props->getNode("orientation/roll-deg", true);
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}
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// Destructor
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FGGlobals::~FGGlobals()
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{
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// save user settings (unless already saved)
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saveUserSettings();
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// The AIModels manager performs a number of actions upon
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// Shutdown that implicitly assume that other subsystems
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// are still operational (Due to the dynamic allocation and
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// deallocation of AIModel objects. To ensure we can safely
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// shut down all subsystems, make sure we take down the
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// AIModels system first.
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SGSubsystem* ai = subsystem_mgr->remove("ai-model");
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if (ai) {
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ai->unbind();
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delete ai;
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}
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SGSubsystem* sound = subsystem_mgr->remove("sound");
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subsystem_mgr->shutdown();
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subsystem_mgr->unbind();
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delete subsystem_mgr;
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delete renderer;
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renderer = NULL;
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delete time_params;
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delete matlib;
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delete route_mgr;
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delete ATIS_mgr;
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delete channel_options_list;
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delete initial_waypoints;
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delete scenery;
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delete fontcache;
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delete channellist;
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delete sound;
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delete locale;
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locale = NULL;
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}
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// set the fg_root path
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void FGGlobals::set_fg_root (const string &root) {
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SGPath tmp(root);
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fg_root = tmp.realpath();
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// append /data to root if it exists
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tmp.append( "data" );
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tmp.append( "version" );
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if ( tmp.exists() ) {
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fgGetNode("BAD_FG_ROOT", true)->setStringValue(fg_root);
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fg_root += "/data";
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fgGetNode("GOOD_FG_ROOT", true)->setStringValue(fg_root);
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SG_LOG(SG_GENERAL, SG_ALERT, "***\n***\n*** Warning: changing bad FG_ROOT/--fg-root to '"
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<< fg_root << "'\n***\n***");
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}
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// remove /sim/fg-root before writing to prevent hijacking
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SGPropertyNode *n = fgGetNode("/sim", true);
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n->removeChild("fg-root", 0, false);
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n = n->getChild("fg-root", 0, true);
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n->setStringValue(fg_root.c_str());
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n->setAttribute(SGPropertyNode::WRITE, false);
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simgear::ResourceManager::instance()->addBasePath(fg_root,
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simgear::ResourceManager::PRIORITY_DEFAULT);
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}
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// set the fg_home path
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void FGGlobals::set_fg_home (const string &home) {
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SGPath tmp(home);
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fg_home = tmp.realpath();
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}
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void FGGlobals::append_fg_scenery (const string &paths)
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{
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// fg_scenery.clear();
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SGPropertyNode* sim = fgGetNode("/sim", true);
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// find first unused fg-scenery property in /sim
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int propIndex = 0;
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while (sim->getChild("fg-scenery", propIndex) != NULL) {
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++propIndex;
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}
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BOOST_FOREACH(const SGPath& path, sgPathSplit( paths )) {
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SGPath abspath(path.realpath());
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if (!abspath.exists()) {
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SG_LOG(SG_GENERAL, SG_WARN, "scenery path not found:" << abspath.str());
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continue;
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}
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// check for duplicates
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string_list::const_iterator ex = std::find(fg_scenery.begin(), fg_scenery.end(), abspath.str());
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if (ex != fg_scenery.end()) {
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SG_LOG(SG_GENERAL, SG_INFO, "skipping duplicate add of scenery path:" << abspath.str());
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continue;
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}
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simgear::Dir dir(abspath);
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SGPath terrainDir(dir.file("Terrain"));
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SGPath objectsDir(dir.file("Objects"));
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// this code used to add *either* the base dir, OR add the
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// Terrain and Objects subdirs, but the conditional logic was commented
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// out, such that all three dirs are added. Unfortunately there's
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// no information as to why the change was made.
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fg_scenery.push_back(abspath.str());
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if (terrainDir.exists()) {
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fg_scenery.push_back(terrainDir.str());
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}
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if (objectsDir.exists()) {
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fg_scenery.push_back(objectsDir.str());
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}
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// insert a marker for FGTileEntry::load(), so that
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// FG_SCENERY=A:B becomes list ["A/Terrain", "A/Objects", "",
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// "B/Terrain", "B/Objects", ""]
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fg_scenery.push_back("");
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// make scenery dirs available to Nasal
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SGPropertyNode* n = sim->getChild("fg-scenery", propIndex++, true);
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n->setStringValue(abspath.str());
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n->setAttribute(SGPropertyNode::WRITE, false);
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} // of path list iteration
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}
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void FGGlobals::append_aircraft_path(const std::string& path)
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{
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SGPath dirPath(path);
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if (!dirPath.exists()) {
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SG_LOG(SG_GENERAL, SG_WARN, "aircraft path not found:" << path);
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return;
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}
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std::string abspath = dirPath.realpath();
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unsigned int index = fg_aircraft_dirs.size();
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fg_aircraft_dirs.push_back(abspath);
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// make aircraft dirs available to Nasal
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SGPropertyNode* sim = fgGetNode("/sim", true);
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sim->removeChild("fg-aircraft", index, false);
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SGPropertyNode* n = sim->getChild("fg-aircraft", index, true);
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n->setStringValue(abspath);
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n->setAttribute(SGPropertyNode::WRITE, false);
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}
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void FGGlobals::append_aircraft_paths(const std::string& path)
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{
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string_list paths = sgPathSplit(path);
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for (unsigned int p = 0; p<paths.size(); ++p) {
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append_aircraft_path(paths[p]);
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}
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}
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SGPath FGGlobals::resolve_aircraft_path(const std::string& branch) const
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{
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return simgear::ResourceManager::instance()->findPath(branch);
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}
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SGPath FGGlobals::resolve_maybe_aircraft_path(const std::string& branch) const
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{
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return simgear::ResourceManager::instance()->findPath(branch);
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}
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SGPath FGGlobals::resolve_resource_path(const std::string& branch) const
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{
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return simgear::ResourceManager::instance()
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->findPath(branch, SGPath(fgGetString("/sim/aircraft-dir")));
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}
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FGRenderer *
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FGGlobals::get_renderer () const
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{
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return renderer;
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}
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SGSubsystemMgr *
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FGGlobals::get_subsystem_mgr () const
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{
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return subsystem_mgr;
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}
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SGSubsystem *
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FGGlobals::get_subsystem (const char * name)
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{
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return subsystem_mgr->get_subsystem(name);
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}
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void
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FGGlobals::add_subsystem (const char * name,
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SGSubsystem * subsystem,
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SGSubsystemMgr::GroupType type,
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double min_time_sec)
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{
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subsystem_mgr->add(name, subsystem, type, min_time_sec);
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}
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SGSoundMgr *
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FGGlobals::get_soundmgr () const
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{
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if (subsystem_mgr)
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return (SGSoundMgr*) subsystem_mgr->get_subsystem("sound");
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return NULL;
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}
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SGEventMgr *
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FGGlobals::get_event_mgr () const
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{
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return event_mgr;
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}
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SGGeod
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FGGlobals::get_aircraft_position() const
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{
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return SGGeod::fromDegFt(positionLon->getDoubleValue(),
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positionLat->getDoubleValue(),
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positionAlt->getDoubleValue());
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}
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SGVec3d
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FGGlobals::get_aircraft_position_cart() const
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{
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return SGVec3d::fromGeod(get_aircraft_position());
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}
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void FGGlobals::get_aircraft_orientation(double& heading, double& pitch, double& roll)
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{
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heading = orientHeading->getDoubleValue();
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pitch = orientPitch->getDoubleValue();
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roll = orientRoll->getDoubleValue();
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}
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SGGeod
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FGGlobals::get_view_position() const
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{
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return SGGeod::fromDegFt(viewLon->getDoubleValue(),
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viewLat->getDoubleValue(),
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viewAlt->getDoubleValue());
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}
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SGVec3d
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FGGlobals::get_view_position_cart() const
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{
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return SGVec3d::fromGeod(get_view_position());
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}
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// Save the current state as the initial state.
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void
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FGGlobals::saveInitialState ()
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{
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initial_state = new SGPropertyNode();
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// copy properties which are READ/WRITEable - but not USERARCHIVEd or PRESERVEd
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int checked = SGPropertyNode::READ+SGPropertyNode::WRITE+
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SGPropertyNode::USERARCHIVE+SGPropertyNode::PRESERVE;
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int expected = SGPropertyNode::READ+SGPropertyNode::WRITE;
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if (!copyProperties(props, initial_state, expected, checked))
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SG_LOG(SG_GENERAL, SG_ALERT, "Error saving initial state");
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// delete various properties from the initial state, since we want to
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// preserve their values even if doing a restore
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// => Properties should now use the PRESERVE flag to protect their values
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// on sim-reset. Remove some specific properties for backward compatibility.
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SGPropertyNode* sim = initial_state->getChild("sim");
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SGPropertyNode* cameraGroupNode = sim->getNode("rendering/camera-group");
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if (cameraGroupNode) {
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cameraGroupNode->removeChild("camera");
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cameraGroupNode->removeChild("gui");
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}
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}
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static std::string autosaveName()
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{
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std::ostringstream os;
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string_list versionParts = simgear::strutils::split(VERSION, ".");
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if (versionParts.size() < 2) {
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return "autosave.xml";
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}
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os << "autosave_" << versionParts[0] << "_" << versionParts[1] << ".xml";
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return os.str();
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}
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// Restore the saved initial state, if any
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void
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FGGlobals::restoreInitialState ()
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{
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if ( initial_state == 0 ) {
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SG_LOG(SG_GENERAL, SG_ALERT,
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"No initial state available to restore!!!");
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return;
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}
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// copy properties which are READ/WRITEable - but not USERARCHIVEd or PRESERVEd
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int checked = SGPropertyNode::READ+SGPropertyNode::WRITE+
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SGPropertyNode::USERARCHIVE+SGPropertyNode::PRESERVE;
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int expected = SGPropertyNode::READ+SGPropertyNode::WRITE;
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if ( copyProperties(initial_state, props, expected, checked)) {
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SG_LOG( SG_GENERAL, SG_INFO, "Initial state restored successfully" );
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} else {
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SG_LOG( SG_GENERAL, SG_INFO,
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"Some errors restoring initial state (read-only props?)" );
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}
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}
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// Load user settings from autosave.xml
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void
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FGGlobals::loadUserSettings(const SGPath& dataPath)
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{
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// remember that we have (tried) to load any existing autsave.xml
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haveUserSettings = true;
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SGPath autosaveFile = simgear::Dir(dataPath).file(autosaveName());
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SGPropertyNode autosave;
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if (autosaveFile.exists()) {
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SG_LOG(SG_INPUT, SG_INFO, "Reading user settings from " << autosaveFile.str());
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try {
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readProperties(autosaveFile.str(), &autosave, SGPropertyNode::USERARCHIVE);
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} catch (sg_exception& e) {
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SG_LOG(SG_INPUT, SG_WARN, "failed to read user settings:" << e.getMessage()
|
|
<< "(from " << e.getOrigin() << ")");
|
|
}
|
|
}
|
|
copyProperties(&autosave, globals->get_props());
|
|
}
|
|
|
|
// Save user settings in autosave.xml
|
|
void
|
|
FGGlobals::saveUserSettings()
|
|
{
|
|
// only save settings when we have (tried) to load the previous
|
|
// settings (otherwise user data was lost)
|
|
if (!haveUserSettings)
|
|
return;
|
|
|
|
if (fgGetBool("/sim/startup/save-on-exit")) {
|
|
// don't save settings more than once on shutdown
|
|
haveUserSettings = false;
|
|
|
|
SGPath autosaveFile(globals->get_fg_home());
|
|
autosaveFile.append(autosaveName());
|
|
autosaveFile.create_dir( 0700 );
|
|
SG_LOG(SG_IO, SG_INFO, "Saving user settings to " << autosaveFile.str());
|
|
try {
|
|
writeProperties(autosaveFile.str(), globals->get_props(), false, SGPropertyNode::USERARCHIVE);
|
|
} catch (const sg_exception &e) {
|
|
guiErrorMessage("Error writing autosave:", e);
|
|
}
|
|
SG_LOG(SG_INPUT, SG_DEBUG, "Finished Saving user settings");
|
|
}
|
|
}
|
|
|
|
FGViewer *
|
|
FGGlobals::get_current_view () const
|
|
{
|
|
return viewmgr->get_current_view();
|
|
}
|
|
|
|
long int FGGlobals::get_warp() const
|
|
{
|
|
return fgGetInt("/sim/time/warp");
|
|
}
|
|
|
|
void FGGlobals::set_warp( long int w )
|
|
{
|
|
fgSetInt("/sim/time/warp", w);
|
|
}
|
|
|
|
long int FGGlobals::get_warp_delta() const
|
|
{
|
|
return fgGetInt("/sim/time/warp-delta");
|
|
}
|
|
|
|
void FGGlobals::set_warp_delta( long int d )
|
|
{
|
|
fgSetInt("/sim/time/warp-delta", d);
|
|
}
|
|
|
|
// end of globals.cxx
|