96 lines
3.2 KiB
C++
96 lines
3.2 KiB
C++
/*******************************************************************************
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Header: FGPosition.h
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Author: Jon S. Berndt
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Date started: 1/5/99
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------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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HISTORY
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--------------------------------------------------------------------------------
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01/05/99 JSB Created
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********************************************************************************
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COMMENTS, REFERENCES, and NOTES
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********************************************************************************
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********************************************************************************
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SENTRY
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*******************************************************************************/
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#ifndef FGPOSITION_H
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#define FGPOSITION_H
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/*******************************************************************************
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INCLUDES
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*******************************************************************************/
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#include "FGModel.h"
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/*******************************************************************************
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CLASS DECLARATION
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*******************************************************************************/
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class FGPosition : public FGModel
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{
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public:
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FGPosition(FGFDMExec*);
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~FGPosition(void);
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inline float GetFn(void) {return Fn;}
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inline float GetFe(void) {return Fe;}
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inline float GetFd(void) {return Fd;}
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inline float GetVn(void) {return Vn;}
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inline float GetVe(void) {return Ve;}
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inline float GetVd(void) {return Vd;}
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inline float GetT(int r, int c) {return T[r][c];}
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inline void SetT(float t1, float t2, float t3, float t4, float t5, float t6,
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float t7, float t8, float t9)
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{T[1][1]=t1; T[1][2]=t2 ;T[1][3]=t3;
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T[2][1]=t4; T[2][2]=t5 ;T[2][3]=t6;
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T[3][1]=t7; T[3][2]=t8 ;T[3][3]=t9;}
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bool Run(void);
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protected:
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private:
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float T[4][4];
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float Q0, Q1, Q2, Q3;
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float Fn, Fe, Fd;
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float Fx, Fy, Fz;
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float U, V, W;
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float Vn, Ve, Vd, Vee;
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float invMass, invRadius;
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float Radius;
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float AccelN, AccelE, AccelD;
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float lastAccelN, lastAccelE, lastAccelD;
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float LatitudeDot, LongitudeDot, RadiusDot;
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float lastLatitudeDot, lastLongitudeDot, lastRadiusDot;
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float Longitude, Latitude;
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float dt;
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void GetState(void);
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void PutState(void);
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};
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/******************************************************************************/
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#endif
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