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flightgear/JSBsim/FGPosition.h

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3.2 KiB
C++

/*******************************************************************************
Header: FGPosition.h
Author: Jon S. Berndt
Date started: 1/5/99
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
HISTORY
--------------------------------------------------------------------------------
01/05/99 JSB Created
********************************************************************************
COMMENTS, REFERENCES, and NOTES
********************************************************************************
********************************************************************************
SENTRY
*******************************************************************************/
#ifndef FGPOSITION_H
#define FGPOSITION_H
/*******************************************************************************
INCLUDES
*******************************************************************************/
#include "FGModel.h"
/*******************************************************************************
CLASS DECLARATION
*******************************************************************************/
class FGPosition : public FGModel
{
public:
FGPosition(FGFDMExec*);
~FGPosition(void);
inline float GetFn(void) {return Fn;}
inline float GetFe(void) {return Fe;}
inline float GetFd(void) {return Fd;}
inline float GetVn(void) {return Vn;}
inline float GetVe(void) {return Ve;}
inline float GetVd(void) {return Vd;}
inline float GetT(int r, int c) {return T[r][c];}
inline void SetT(float t1, float t2, float t3, float t4, float t5, float t6,
float t7, float t8, float t9)
{T[1][1]=t1; T[1][2]=t2 ;T[1][3]=t3;
T[2][1]=t4; T[2][2]=t5 ;T[2][3]=t6;
T[3][1]=t7; T[3][2]=t8 ;T[3][3]=t9;}
bool Run(void);
protected:
private:
float T[4][4];
float Q0, Q1, Q2, Q3;
float Fn, Fe, Fd;
float Fx, Fy, Fz;
float U, V, W;
float Vn, Ve, Vd, Vee;
float invMass, invRadius;
float Radius;
float AccelN, AccelE, AccelD;
float lastAccelN, lastAccelE, lastAccelD;
float LatitudeDot, LongitudeDot, RadiusDot;
float lastLatitudeDot, lastLongitudeDot, lastRadiusDot;
float Longitude, Latitude;
float dt;
void GetState(void);
void PutState(void);
};
/******************************************************************************/
#endif