5bd2ef1edb
This patch is a combined effort by Gregor Richards, Oliver Schroeder, and Vivian Meazza (and code cleanups and improvements by Erik Hofman). It corrects the bug in which a Multiplayer model responds to local inputs, and the view number bug which caused certain aircraft to appear as cockpit only models. It passes remote properties over the net, and all major control surfaces and gear are now animated correctly, providing that the local ~model.xml file contains no leading "/" in the <property></property> data entries. MP objects are now extrapolated using 1st and 2nd derivatives to make their movement appear more smooth. The sim is now halted while a new client joins the net. Known problems with MP are non-display of the remote client under certain circumstances of starting/resetting, and a freeze on starting. These bugs are long standing, and are not addressed by this patch. Special thanks must go to AJ Macleod for his patient testing of this patch over many evenings. We have also moved part of multiplayer into AIModels as part of the ongoing development of MP.
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A very special thanks is due to the following people and groups.
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Note: as hard as we've tried, it is impossible to perfectly maintain
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this file. If you are aware of someone who you think should be
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included here, PLEASE let me know. Projects like this are made
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possible only by the help and hard work of others. I want to properly
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credit everyone who has contributed to this project.
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A1 Free Sounds <techie@mail.ev1.net> http://www.a1freesoundeffects.com
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Granted permission for the flightgear project to use some of the
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sound effects from their site.
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Raul Alonzo <amil@las.es>
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Mr. Alonzo is the author of Ssystem and provided his kind permission
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for using the moon texture. I also used parts of his code as a template
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when adding the texture. Ssystem Homepage can be found at:
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http://www1.las.es/~amil/ssystem
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Michele America <nomimarketing@mail.telepac.pt>
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Contributed to the HUD code.
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Andrei Barbu "T"Eval" teval@myrealbox.com
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Designed and implemented the current version of the FlightGear website.
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Michael Basler <pmb@knUUt.de>
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Author of the Getting Started guide.
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Paul Beardsley <Beardspa@hotmail.com>
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The 1903 Wright Flyer was inspired by a model contributed by Paul
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Beardsley. Very little of the original model remains, but without
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Paul's excellent work we might not have our own 1903 Flyer. Model
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was reworked and retextured by Jim Wilson.
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Jon S. Berndt <jon@jsbsim.org>
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Chief architect of JSBSim, the default flight dynamics model (FDM)
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for FlightGear. Jon's professional work has involved simulation and
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prototyping for vehicles ranging from the F-16 to his current work
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on the space shuttle and future manned launch vehicles. Since 1998
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Jon has been working on creating JSBSim together with co-author Tony
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Peden. JSBSim is an object-oriented, multi-platform aerospace
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vehicle simulator that can be integrated with broader flight
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simulation programs (since it provides no visual model), or run in a
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standalone mode for batch runs. For more information, see the JSBSim
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home page at: http://www.jsbsim.org
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Paul Bleisch <pbleisch@acm.org>
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Paul redid the "debug" system so that it would be much more flexible,
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so it could be easily disabled for production system, and so that
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messages for certain subsystems could be selectively enabled.
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Also contributed a first stab at a config file/command line parsing
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system.
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Jim Brennan <jj@kingmont.com>
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Provided a big chunk of online space to store USA scenery for Flight Gear.
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Bernie Bright <bbright@bigpond.net.au>
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Many C++ style, usage, and implementation improvements.
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STL portability, tons o' stuff. :-)
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Threading support and threaded tile pager.
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Bernhard H. Buckel <buckel@mail.uni-wuerzburg.de>
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Contributed the README.Linux
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Co-Author of the "Getting Started Manual"
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Gene Buckle <geneb@deltasoft.com>
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Gene has done a lot of work getting FG to compile with the MSVC++
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compiler. Also, he has pushed, proded, and bugged me endlessly to
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do my stuff right. (I mean that in a good way, because sometimes
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when the little nudge in the right direction isn't working, I need
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a good hard shove.) :-)
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Ralph Carmichael <ralph@pdas.com>
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Thanks to Ralph for his support of the FlightGear project. At
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Public Domain Aeronautical Software you will find the PDAS CD-ROM for sale,
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packed with great programs of use to aeronautical engineers. At this web
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site there are also some sample downloads to show what is on the CD.
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http://www.pdas.com
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Didier Chauveau <chauveau@math.univ-mlv.fr>
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Provided some initial code to parse the 30 arcsec DEM files found at:
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http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
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John Check <j4strngs@rockfish.net>
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Maintains the base package repository
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Joystick howto
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Panel howto
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New instrument panel configurations
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Dave Cornish <dmc@halcyon.com>
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Created our new, super cool, runway textures.
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Created some of our cloud textures.
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Oliver Delise <delise@mail.isis.de>
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FAQ Maintainer, Documentation, Public Relations.
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Author of (the now depreciated) networking / multi-user support.
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Founder of the FlightGear MultiPilot Project :
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http://www.isis.de/members/~odelise/progs/flightgear
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Dave Eberly <eberly@magic-software.com>
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Contributed some sphere interpolation code used by Christian Mayer's
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weather data base system. Go to Dave's web site. He has a ton of
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really useful looking code available there.
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http://www.magic-software.com
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Jean-Francois Doue
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Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
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Graphics Gems IV ed. Paul S. Heckbert)
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http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
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Francine Evans <evans@cs.sunysb.edu>
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Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
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http://www.cs.sunysb.edu/~evans/stripe.html
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Oscar Everitt <bigoc@premier.net>
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Created single engine piston engine sounds as part of an F4U package
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for FS98. They are pretty cool and Oscar was happy to contribute
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them to our little project.
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Bruce Finney <bfinney@gte.net>
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MSVC5 compatibility.
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Melchior Franz <mfranz@aon.at>
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Made that joystick high/low support for joystick hats.
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Nasal-ified the Saitek Cyborg Gold 3D (USB) joystick which now forms
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the basis of a lot of programmable joysticks.
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Created the led.txf font.
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Ruthlessly hunted down memory leaks in FlightGear, SimGear, and JSBSim.
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Maintains the only fully working helicopter model in FlightGear (Bolkow 105).
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Made the GUI code fully XML configurable and added support for themes.
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Started the Nasal library for easy model animation.
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Reorganized the joystick code so it won't leave configuration data resident
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for joysticks that aren't present.
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Jean-loup Gailly and Mark Adler <zlib@gzip.org>
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Authors of the zlib library. Used for on-the-fly compression and
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decompression routines.
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http://www.cdrom.com/pub/infozip/zlib/
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Thomas Gellekum <tg@ihf.rwth-aachen.de>
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Changes and updates for compiling on FreeBSD
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Neetha Girish <neethagirish@usa.net>
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Contributed the xml configurable HUD changes.
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Jeff Goeke-Smith <jgoeke@voyager.net>
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Contributed our first autopilot. (Heading Hold)
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Better autoconf check for external timezone/daylight variables in
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#include <time.h>
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Michael I. Gold <gold@puck.asd.sgi.com>
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Patiently answered my endless "newbie" OpenGL questions.
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His effort alone has made me a great SGI fan.
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Habibie <habibie@MailandNews.com>
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RedHat package building changes for SimGear.
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Dave Haskell <dave@haskell.demon.co.uk>
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Original exterior textures for the Cessna 310 U-3A model. Only a few
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minor modifications were made.
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Mike Hill <mikehill@flightsim.com>
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Contributed 3d aircraft models to our project.
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http://www.flightsimnetwork.com/mikehill/home.htm
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Erik Hofman <erik@ehofman.com>
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Major overhaul and parameterization of the sound module, to allow
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aircraft-specific sound configuration at runtime.
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Did a lot of code improvements and bug-hunting.
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Creator of most of the ground textures.
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Maintainer of the F-15, F-16, F-104, T-37, PC-7, Fokker 50 and 100 models.
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Keeps the Irix port current.
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Localization support.
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Charlie Hotchkiss <clhotch@pacbell.net>
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Worked on improving and enhancing the HUD code.
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Lots of code style tips and code tweaks ...
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Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
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Developed the LaRCsim code under funding by NASA which we use to provide
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the flight model. Bruce has patiently answered my many, many questions.
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http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html
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Maik Justus <fg@mjustus.de>
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Developed YASim's helicopter/rotor logic.
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Wrote the Bo105 helicopter FDM configuration file.
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Ove Kaaven
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Debian packaging of SimGear/FlightGear
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Richard Kaszeta <bofh@me.umn.edu>
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Contributed screen buffer to ppm screen shot routine.
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Rich has also helped in the early development of the Flight Gear "altitude
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hold autopilot module" by teaching Curt Olson the basics of Control Theory
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and helping him code and debug early versions. Curt's "Boss" Bob Hain
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also contributed <bob@me.umn.edu>. Further details available at:
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http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html
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Rich's Homepage: http://www.menet.umn.edu/~kaszeta
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Vassilii Khachaturov <vassilii@tarunz.org>
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Support of navaids as autopilot waypoints.
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Switching the tower view to a different tower at any time.
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Various code, GUI, and documentation fixes and updates.
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Tom Knienieder <tom@knienieder.com>
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Ported Steve's Audio library first to OpenBSD and IRIX and
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after that also to Win32
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Reto Koradi <kor@mol.biol.ethz.ch>
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Helped me get on track with setting up fog effects.
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http://www.mol.biol.ethz.ch/wuthrich/people/kor
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Bob Kuehne <rpk@who.net>
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Redid the Makefile system so it is simpler and more robust.
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Chris Lampard <c.lampard@ntlworld.com>
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Original exterior geometry for the Cessna 310 U-3A model. Several
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modifications made but most of the exterior is as is converted from
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Chris's original. The interior cockpit was added by Jim Wilson.
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David Luff <david.luff@nottingham.ac.uk>
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Contributed heavily to the IO360 piston engine model.
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Created the ATC intelligent traffic subsystem.
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Creator of TaxiDraw, a program to modify the taxiway layout
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for FlightGear.
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Lewis Magruder <blackhawk96@hotmail.com>
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Original A-4 Blue Angels exterior model and textures. Lewis's work
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is pretty much as converted from the original. The interior cockpit
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was added by Jim Wilson.
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Christian Mayer <flightgear@christianmayer.de>
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Working on a multi-lingual conversion tools for fgfs
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as a demonstration of technology ;-)
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Contributed code to read msfs formated texture files.
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Working on a completely new weather subsystem.
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Working on a balloon simulator.
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David Megginson <david@megginson.com>
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Contributed a patch to allow mouse input to control the yoke.
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Contributed financially towards hard drive space for use by the
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flight gear project.
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Updates to README.running.
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Working on getting fgfs and ssg to work without textures.
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Also added the new 2D panel and the save/load support.
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Reorganization of the GUI to make it XML configurable.
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Property manager
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Generalized input module
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3D model animation module
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initial take of sound-effects module
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Random ground cover objects
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Vacuum and pitot systems.
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Eric Mitchell <mitchell@mars.ark.com>
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Contributed some topnotch scenery textures. His textures were
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all original creations.
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Cameron Moore <cameron@unbeatenpath.net>
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Reigning list admin.
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Provided man pages.
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Self-proclaimed code janitor.
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FAQ maintainer.
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Anders Morken <amrken@online.no>
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Maintained the European mirror of the FG web pages.
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Unfortunately this mirror has been taken down due to reglementation
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changes including an enforcement to 10 MB space per subscriber limit
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which was way too small for the evergrowing FGFS Project's Files.
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He'd be happy to maintain a new one if he could find a place to put it,
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so if you have an idea, contact him!
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Alan Murta <amurta@cs.man.ac.uk>
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http://www.cs.man.ac.uk/aig/staff/alan/software/
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Created the Generic Polygon Clipping library
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Phil Nelson <phil@cs.wwu.edu>
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Author of GNU dbm. gdbm is a set of database routines that use
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extendible hashing and works similar to the standard UNIX dbm routines.
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Alexei Novikov <anovikov@heron.itep.ru>
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Created European Scenery
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Contributed a script to turn fgfs scenery into beautifully rendered
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2d maps.
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Contributed a first draft of a scenery creation howto.
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Curt Olson <http://www.flightgear.org/~curt>
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Curt is responsible for overall project and source code management.
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He has his hands in many of the areas, but is primarily responsible
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for the scenery subsystem, as well as much of the infrastructure in
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the sim.
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Handles most parts of the regular scenery rebuild, including lots of
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improvements of the vertex calculation code.
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Added the nw PID based, configurable autopilot code.
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Added the Electrical system.
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Added Runway lighting.
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Brian Paul
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His TR Library: http://www.mesa3d.org/brianp/TR.html
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And also Mesa of course: http://www.mesa3d.org
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Tony Peden <apeden@earthlink.net>
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Contributions on the flight model front, including a LaRCsim based
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Cessna 172. JSBsim: the initial conditions code, a more complete
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standard atmosphere model, and other bugfixes/additions.
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Robin Peel <robin@cpwd.com>
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Maintains the ever growing worldwide airport, runway, and navigation
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aid database for the Flight Gear project as well as for X-Plane.
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Alex Perry <alex.perry@ieee.org>
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Contributed code to more accurately model VSI, DG, Altitude.
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Contributed to the Install and Getting Started manual.
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Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
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Contributed beginnings of a textured instrument panel.
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Frederic Bouvier <frbouvi@wanadoo.fr>
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Added French language support
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Keeps FlightGear MSVC compatible.
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Did a number of code changes to improve the animation code.
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Added a number of animations that improves the visual system quite a lot.
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Did a nice job populating the San Francisco bay area by adding a lot
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of static scenery.
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Petter Reinholdtsen <pere@games.no>
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Incorporated the Gnu automake/autoconf system (with libtool).
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This should streamline and standardize the build process for all
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Unix-like platforms. It should have little effect on IDE type
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environments since the don't use the Unix make system.
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William Riley <riley@technologist.com>
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Contributed code to add "brakes".
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Patch to support a first joystick with more than two axes.
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World scenery based on vmap0 data.
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Andy Ross <andy@plausible.org>
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Contributed a new configurable FDM, "YASim", based on geometry
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information rather than aerodynamic coefficients.
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Added support for placing 2D panel objects in 3D space.
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Modified the HUD code to make it more accurate and added 3D support.
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Modified the UI code to allow a far more flexible grouping system.
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Added the Nasal scripting language and added FlightGear integration.
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Paul Schlyter <pausch@saaf.se>
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Mr. Schlyter provided Durk Talsma with all the information
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he needed to write the astro code. Mr. S. is also willing
|
||
to answer astro-related questions whenever one needs to.
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http://welcome.to/pausch
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Chris Schoeneman <crs@millpond.engr.sgi.com>
|
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Contributed some 3d sound playing code for Irix, Win32, and Linux
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It is unclear if this code will be used directly, but it certainly
|
||
will have an influence on the development of our own audio library.
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Phil Schubert <philip@zedley.com>
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Contributed various textures and engine modelling.
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http://www.zedley.com/Philip/index.htm
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||
Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
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||
Author of the Triangle program. Triangle is used to calculate the
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||
Delauney triangulation of our irregular terrain.
|
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|
||
Gordan Sikic <gsikic@public.srce.hr>
|
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Contributed a cherokee flight model for LaRCsim.
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||
Currently is not working and needs to be debugged.
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||
Use configure --with-flight-model=cherokee
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||
to build the cherokee instead of the navion.
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Michael Smith <msmith99@flash.net>
|
||
Contributed cockpit graphics, 3d models, logos, and other images.
|
||
Project Bonanza - http://members.xoom.com/ConceptSim/index.html
|
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|
||
Martin Spott <Martin.Spott@uni-duisburg.de>
|
||
Contributed to the installation / user guide.
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||
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||
Martin Dressler <dr@musicabona.cz>
|
||
Created some outstanding panel instrumentation textures
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for use in full-screen mode.
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||
U.S. Geological Survey
|
||
Provided geographic data used by this project
|
||
http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
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Durk Talsma <d.talsma@chello.nl>
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Accurate Sun, Moon, and Planets.
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||
Sun changes color based on position in sky.
|
||
Moon has correct phase and blends well into the sky.
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||
Planets are correctly positioned and have proper magnitude.
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Help with time functions, gui, and other misc stuff.
|
||
Added the AirTraffic module for scheduled AI airliners and other aircraft.
|
||
2D Cloud layers (nifty).
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http://people.a2000.nl/dtals
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||
UIUC - Department of Aeronautical and Astronautical Engineering
|
||
Contributed modifications to LaRCsim to allow loading of aircraft
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||
parameters from a file. These modifications were made as part of an
|
||
icing research project.
|
||
|
||
Did the coding and made it all work:
|
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Jeff Scott <jscott@students.uiuc.edu>
|
||
Bipin Sehgal <bsehgal@uiuc.edu>
|
||
Michael Selig <m-selig@uiuc.edu>
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Helped support the effort
|
||
Jay Thomas <jthomas2@uiuc.edu>
|
||
Eunice Lee <ey-lee@students.uiuc.edu>
|
||
Elizabeth Rendon <mdfhoyos@md.impsat.net.co>
|
||
Sudhi Uppuluri <suppulur@students.uiuc.edu>
|
||
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Mark Vallevand <Mark.Vallevand@UNISYS.com>
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Contributed some METAR parsing code.
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Contributed some win32 screen printing routines.
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||
Gary R. Van Sickle <tiberius@braemarinc.com>
|
||
Contributed some initial GameGLUT support and other fixes.
|
||
Has done some interesting preliminary work on a binary file format
|
||
http://www.woodsoup.org/projs/ORKiD/fgfs.htm
|
||
|
||
Has set up a 'Cygwin Tips' site that has been very helpful to many
|
||
people in getting a Cygwin Unix-on-Windows build environment set up
|
||
so they can build FG effectively.
|
||
http://www.woodsoup.org/projs/ORKiD/cygwin.htm
|
||
|
||
|
||
Norman Vine <nhv@yahoo.com>
|
||
Provided more than uncountable URL's to the "FlightGear Community".
|
||
Many performance optimizations throughout the code.
|
||
Many contributions and much advice for the scenery generation section.
|
||
Lots of windoze related contributions.
|
||
Contributed wgs84 distance and course routines.
|
||
Contributed a great circle route autopilot mode based on wgs84 routines.
|
||
Many other GUI, HUD, and autopilot contributions.
|
||
Contributed a patch to allow mouse input to control view direction.
|
||
Ultra hires tiled screen dumps.
|
||
Contributed the initial 'goto airport' and 'reset' functions
|
||
Contributed the initial http image server code
|
||
Did the build instructions for OpenAL (and SDL) for Cygwin.
|
||
|
||
|
||
Roland Voegtli <voegtli@sanw.unibe.ch>
|
||
Great photorealistic textures.
|
||
Founder of European Scenery Project for X-Plane
|
||
http://www.g-point.com/xpcity/esp/
|
||
|
||
|
||
Carmelo Volpe <carmelo.volpe@mednut.ki.se>
|
||
Contributed some work to porting Flight Gear to the Metro Works
|
||
development environment (PC/Mac)
|
||
|
||
|
||
Darrell Walisser <dwaliss1@purdue.edu>
|
||
Contributed a large number of MacOS changes and has somehow managed
|
||
to get a pile of code written by a bunch of people who've never seen
|
||
a Mac to compile and run on said platform.
|
||
Provides MacOS-specific info in the docs.
|
||
|
||
|
||
Davud Culp <davidculp2@attbi.com>
|
||
Changed the layout of the conbtrolls section and added a great number
|
||
of extra controls which will prove to be usefull no and for the future.
|
||
Contributed a number of aircraft configuration files, including a T-38 and
|
||
Boeing 737.
|
||
Implemented the AIModels subsystem (originally based on the ATC traffic code)
|
||
and extended it to support ships, aircraft, ballistic objects, thunder-storms,
|
||
and thermals.
|
||
Added a lot of updated to JSBSIm, esp. for the turbine section.
|
||
|
||
|
||
Ed Williams <Ed_Williams@compuserve.com>
|
||
Contributed magnetic variation code (impliments Nima WMM 2000)
|
||
We've also borrowed from Ed's wonderful aviation formulary at various
|
||
times as well.
|
||
http://www.best.com/~williams/index.html
|
||
|
||
|
||
Jim Wilson <jimw@kelcomaine.com>
|
||
Wrote a major overhaul of the viewer code to make it more flexible
|
||
and modular. Contributed many small fixes and bug reports.
|
||
Contributed the the pui property browser.
|
||
Contributed to the autopilot.
|
||
Created several excellent 3D aircraft models, including the p-51,
|
||
Wright Flyer and the Boeing 747.
|
||
|
||
|
||
Jean-Claude Wippler <jcw@equi4.com>
|
||
Author of MetaKit - a portable, embeddible database with a portable
|
||
data file format. This software is not GPL'd but the author is kindly
|
||
allowing us to bundle MetaKit with our code. MetaKit has a liberal
|
||
X/MIT-style license. Please see the following URL for more info:
|
||
http://www.equi4.com/metakit
|
||
|
||
|
||
John Wojnaroski <castle@mminternet.com>
|
||
Open Glass Cockpit project
|
||
3d clouds
|
||
|
||
|
||
Lee Elliot <leee@spatial.freeserve.co.uk>
|
||
Author of the YF-23, A-10, Ann225, B-52 and TSR-2 models.
|
||
Did a lot of suggestions for better aircraft modelling, some of which
|
||
resulted in code changes to accomplish them.
|
||
|
||
|
||
Innis Cunningham <innisc@hotmail.com>
|
||
Modelled the 737 and contributed to the T38.
|
||
|
||
|
||
Vivian Meazza <vivian.meazza@lineone.net>
|
||
Added a number of excellent aircraft models including the Hawker Hunter
|
||
and Seahawk.
|
||
Provided realistic wind, gravity and drag calculations for AIBallistic models.
|
||
Added the Fresnel Lens Optical Landing System and AI code for AICarrier and
|
||
AIShip, and implemented the TACAN navigation instrument
|
||
|
||
|
||
David Culp <davidculp2@comcast.net>
|
||
Added the AI model and scenario code which allows non interactive models
|
||
(like aircraft, ships, ballistic models, storms and thermals) to move
|
||
around the scenery in a predefined way. Every model can have it's own
|
||
special characteristics. The thermal model for instance is a non-visible
|
||
model that creates an updraft around it's center.
|
||
|
||
|
||
Mathias Fr<46>hlich <Mathias.Froehlich@gmx.net>
|
||
Implemented the groundcache code which made it possible for aircraft
|
||
to follow the ground precisely and, as a result, made it possible to
|
||
land on aircraft carriers.
|
||
Modified YASim, JSBSim and LaRCsim to support the groundcache code.
|
||
Reorganized the code to eliminate the viewer jitter for close by objects.
|
||
|
||
|
||
Harald Johnsen <hjohnsen@evc.net>
|
||
Added a new 3D cloud implementation which also works on big-endian machines.
|
||
This code allows for clouds of any types and any shapes (and even deformation
|
||
while moving).
|
||
Implemented volumetric shadowing.
|
||
|
||
|
||
Roy Vegard Ovesen <rvovesen@tiscali.no>
|
||
Implemented the KAP140 autopilot.
|
||
Added a generic, XML configurable, autopilot framework.
|
||
Added an Altitude encoder.
|
||
Added a transponder.
|
||
Made the instruments code much more configurable, it is now possible to only
|
||
include instruments that are actually present.
|
||
Added several high level, configurable filter implementations for use by
|
||
autopilot designers.
|
||
|
||
|
||
Stuart Buchanan <stuart_d_buchanan@yahoo.co.uk>
|
||
Substantial additions to the Getting Started Manual
|
||
Enhancements to the Cessna-310 3d model.
|
||
Added a generic yoke model, a generic throttle quadrant model and a
|
||
generic pedal set model.
|
||
|
||
|
||
Stefan Seifert <nine@detonation.org>
|
||
Added the save-on-exit option to save the user preferences at program exit.
|
||
|
||
|
||
Space Imaging, Inc http://www.spaceimaging.com/
|
||
Space Imaging has allowed us to use the images in their archive for
|
||
commercial and non-commercial use, provided the original image can't be
|
||
extracted from the textures.
|
||
Some (if not all) of the best textures in use by FlightGear wouldn't be
|
||
possible without the satellite images provided by them.
|
||
|
||
|
||
Airservices Australia
|
||
Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for
|
||
FlightGear when putting together a demonstration to show the possibilities
|
||
of using Flightgear as the basis for an Air Traffic
|
||
|
||
|
||
SkyscraperPage.com http://skyscraperpage.com
|
||
SkyscraperPage.com has allowed us to use their building diagrams to
|
||
make textures and 3d models of their buildings.
|
||
|
||
|
||
WoodSoup Project http://www.woodsoup.org
|
||
[ FlightGear no longer uses woodsoup services, but we appreciate
|
||
the support provided to our project during the time they hosted us. ]
|
||
Provided computing resources and services so that the Flight Gear
|
||
project could have real home. This includes, web services,
|
||
ftp services, shell accounts, email lists, dns services, etc.
|
||
|
||
|
||
Robert Allan Zeh <raz@cmg.FCNBD.COM>
|
||
Helped me tremendously in figuring out the Cygnus win32 compiler and
|
||
how to link with .dll's. With out him the first runable win32
|
||
version of FG would have been impossible.
|
||
|
||
|
||
|
||
NOTE:
|
||
----
|
||
|
||
THIS DOCUMENT WAS INITIALLY WRITTEN BY
|
||
|
||
Curt L. Olson <http://www.flightgear.org/~curt>
|
||
|
||
|
||
THE CONTENTS WERE LASTLY RESEARCHED AND UPDATED MARCH, 8 2000
|
||
|
||
Oliver Delise <delise@mail.isis.de>
|
||
|
||
|
||
Updated 2001-12-11 by David Megginson, david@megginson.com
|
||
Updated 2003-04-17,
|
||
Updated 2004-06-01,
|
||
Updated 2005-04-02 by Erik Hofman, erik@ehofman.com
|