4b23576df1
to make it usable by the threaded tile loader for placing objects at ground level at load time.
188 lines
4.6 KiB
C++
188 lines
4.6 KiB
C++
// tilemgr.hxx -- routines to handle dynamic management of scenery tiles
|
|
//
|
|
// Written by Curtis Olson, started January 1998.
|
|
//
|
|
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License as
|
|
// published by the Free Software Foundation; either version 2 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful, but
|
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
//
|
|
// $Id$
|
|
|
|
|
|
#ifndef _TILEMGR_HXX
|
|
#define _TILEMGR_HXX
|
|
|
|
|
|
#ifndef __cplusplus
|
|
# error This library requires C++
|
|
#endif
|
|
|
|
#include <simgear/compiler.h>
|
|
|
|
#include <queue>
|
|
|
|
#include <plib/ssg.h>
|
|
|
|
#include <simgear/bucket/newbucket.hxx>
|
|
#ifdef ENABLE_THREADS
|
|
# include <simgear/threads/SGQueue.hxx>
|
|
#endif // ENABLE_THREADS
|
|
|
|
#include "FGTileLoader.hxx"
|
|
#include "hitlist.hxx"
|
|
#include "newcache.hxx"
|
|
|
|
#if defined(USE_MEM) || defined(WIN32)
|
|
# define FG_MEM_COPY(to,from,n) memcpy(to, from, n)
|
|
#else
|
|
# define FG_MEM_COPY(to,from,n) bcopy(from, to, n)
|
|
#endif
|
|
|
|
|
|
// forward declaration
|
|
class FGTileEntry;
|
|
class FGDeferredModel;
|
|
|
|
|
|
class FGTileMgr {
|
|
|
|
private:
|
|
|
|
// Tile loading state
|
|
enum load_state {
|
|
Start = 0,
|
|
Inited = 1,
|
|
Running = 2
|
|
};
|
|
|
|
load_state state;
|
|
|
|
// initialize the cache
|
|
void initialize_queue();
|
|
|
|
// schedule a tile for loading
|
|
void sched_tile( const SGBucket& b );
|
|
|
|
// schedule a needed buckets for loading
|
|
void schedule_needed();
|
|
|
|
// see comment at prep_ssg_nodes()
|
|
void prep_ssg_node( int idx );
|
|
|
|
FGHitList hit_list;
|
|
|
|
SGBucket previous_bucket;
|
|
SGBucket current_bucket;
|
|
SGBucket pending;
|
|
|
|
FGTileEntry *current_tile;
|
|
|
|
// x and y distance of tiles to load/draw
|
|
float vis;
|
|
int xrange, yrange;
|
|
|
|
// current longitude latitude
|
|
double longitude;
|
|
double latitude;
|
|
double last_longitude;
|
|
double last_latitude;
|
|
|
|
/**
|
|
* tile cache
|
|
*/
|
|
FGNewCache tile_cache;
|
|
|
|
/**
|
|
* Queue tiles for loading.
|
|
*/
|
|
FGTileLoader loader;
|
|
int counter_hack;
|
|
|
|
/**
|
|
* Work queues.
|
|
*
|
|
* attach_queue is the tiles that have been loaded [by the pager]
|
|
* that can be attached to the scene graph by the render thread.
|
|
*
|
|
* model_queue is the set of models that need to be loaded by the
|
|
* primary render thread.
|
|
*/
|
|
#ifdef ENABLE_THREADS
|
|
static SGLockedQueue<FGTileEntry *> attach_queue;
|
|
static SGLockedQueue<FGDeferredModel *> model_queue;
|
|
#else
|
|
static queue<FGTileEntry *> attach_queue;
|
|
static queue<FGDeferredModel *> model_queue;
|
|
#endif // ENABLE_THREADS
|
|
|
|
public:
|
|
|
|
/**
|
|
* Add a loaded tile to the 'attach to the scene graph' queue.
|
|
*/
|
|
static void ready_to_attach( FGTileEntry *t ) { attach_queue.push( t ); }
|
|
|
|
#ifdef WISH_PLIB_WAS_THREADED // but it isn't
|
|
/**
|
|
* Tile is detatched from scene graph and is ready to delete
|
|
*/
|
|
inline void ready_to_delete( FGTileEntry *t ) { loader.remove( t ); }
|
|
#endif
|
|
|
|
/**
|
|
* Add a pending model to the 'deferred model load' queue
|
|
*/
|
|
static void model_ready( FGDeferredModel *dm ) { model_queue.push( dm ); }
|
|
|
|
public:
|
|
|
|
// Constructor
|
|
FGTileMgr();
|
|
|
|
// Destructor
|
|
~FGTileMgr();
|
|
|
|
// Initialize the Tile Manager subsystem
|
|
int init();
|
|
|
|
// given the current lon/lat (in degrees), fill in the array of
|
|
// local chunks. If the chunk isn't already in the cache, then
|
|
// read it from disk.
|
|
int update( double lon, double lat );
|
|
|
|
// Determine scenery altitude. Normally this just happens when we
|
|
// render the scene, but we'd also like to be able to do this
|
|
// explicitely. lat & lon are in radians. abs_view_pos in
|
|
// meters. Returns result in meters.
|
|
void my_ssg_los( string s, ssgBranch *branch, sgdMat4 m,
|
|
const sgdVec3 p, const sgdVec3 dir, sgdVec3 normal );
|
|
|
|
void my_ssg_los( ssgBranch *branch, sgdMat4 m,
|
|
const sgdVec3 p, const sgdVec3 dir,
|
|
FGHitList *list );
|
|
|
|
|
|
// Prepare the ssg nodes ... for each tile, set it's proper
|
|
// transform and update it's range selector based on current
|
|
// visibilty
|
|
void prep_ssg_nodes();
|
|
};
|
|
|
|
|
|
// the tile manager
|
|
extern FGTileMgr global_tile_mgr;
|
|
|
|
|
|
#endif // _TILEMGR_HXX
|