282 lines
8.2 KiB
C
282 lines
8.2 KiB
C
/**************************************************************************
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* moon.c
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* Written by Durk Talsma. Started October 1997, for the flight gear project.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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* (Log is kept at end of this file)
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**************************************************************************/
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#include <math.h>
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#include <GL/glut.h>
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#include "orbits.h"
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#include "moon.h"
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#include "../general.h"
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#include "../Main/views.h"
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#include "../Time/fg_time.h"
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struct CelestialCoord
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moonPos;
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float xMoon, yMoon, zMoon;
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/*
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static GLfloat vdata[12][3] =
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{
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{-X, 0.0, Z }, { X, 0.0, Z }, {-X, 0.0, -Z}, {X, 0.0, -Z },
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{ 0.0, Z, X }, { 0.0, Z, -X}, {0.0, -Z, -X}, {0.0, -Z, -X},
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{ Z, X, 0.0 }, { -Z, X, 0.0}, {Z, -X, 0.0 }, {-Z, -X, 0.0}
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};
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static GLuint tindices[20][3] =
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{
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{0,4,1}, {0,9,4}, {9,5,4}, {4,5,8}, {4,8,1},
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{8,10,1}, {8,3,10}, {5,3,8}, {5,2,3}, {2,7,3},
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{7,10,3}, {7,6,10}, {7,11,6}, {11,0,6}, {0,1,6},
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{6,1,10}, {9,0,11}, {9,11,2}, {9,2,5}, {7,2,11}
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};*/
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GLint moon;
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/* -------------------------------------------------------------
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This section contains the code that generates a yellow
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Icosahedron. It's under development... (of Course)
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______________________________________________________________*/
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/*
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void NormalizeVector(float v[3])
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{
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GLfloat d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
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if (d == 0.0)
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{
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printf("zero length vector\n");
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return;
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}
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v[0] /= d;
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v[1] /= d;
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v[2] /= d;
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}
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void drawTriangle(float *v1, float *v2, float *v3)
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{
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glBegin(GL_POLYGON);
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//glBegin(GL_POINTS);
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glNormal3fv(v1);
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glVertex3fv(v1);
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glNormal3fv(v2);
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glVertex3fv(v2);
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glNormal3fv(v3);
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glVertex3fv(v3);
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glEnd();
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}
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void subdivide(float *v1, float *v2, float *v3, long depth)
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{
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GLfloat v12[3], v23[3], v31[3];
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GLint i;
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if (!depth)
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{
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drawTriangle(v1, v2, v3);
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return;
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}
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for (i = 0; i < 3; i++)
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{
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v12[i] = (v1[i] + v2[i]);
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v23[i] = (v2[i] + v3[i]);
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v31[i] = (v3[i] + v1[i]);
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}
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NormalizeVector(v12);
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NormalizeVector(v23);
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NormalizeVector(v31);
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subdivide(v1, v12, v31, depth - 1);
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subdivide(v2, v23, v12, depth - 1);
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subdivide(v3, v31, v23, depth - 1);
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subdivide(v12, v23, v31,depth - 1);
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} */
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/*
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void display(void)
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{
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int i;
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glClear(GL_COLOR_BUFFER_BIT);
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glPushMatrix();
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glRotatef(spin, 0.0, 0.0, 0.0);
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glColor3f(1.0, 1.0, 0.0);
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// glBegin(GL_LINE_LOOP);
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for (i = 0; i < 20; i++)
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{
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//glVertex3fv(&vdata[tindices[i][0]][0]);
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//glVertex3fv(&vdata[tindices[i][1]][0]);
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//glVertex3fv(&vdata[tindices[i][2]][0]);
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subdivide(&vdata[tindices[i][0]][0],
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&vdata[tindices[i][1]][0],
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&vdata[tindices[i][2]][0], 3);
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}
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// glEnd();
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// glFlush();
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glPopMatrix();
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glutSwapBuffers();
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} */
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/* --------------------------------------------------------------
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This section contains the code that calculates the actual
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position of the moon in the night sky.
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----------------------------------------------------------------*/
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struct CelestialCoord fgCalculateMoon(struct OrbElements params,
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struct OrbElements sunParams,
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struct fgTIME t)
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{
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struct CelestialCoord
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result;
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double
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eccAnom, ecl, lonecl, latecl, actTime,
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xv, yv, v, r, xh, yh, zh, xg, yg, zg, xe, ye, ze,
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Ls, Lm, D, F;
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/* calculate the angle between ecliptic and equatorial coordinate system */
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actTime = fgCalcActTime(t);
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ecl = fgDegToRad(23.4393 - 3.563E-7 * actTime); // in radians of course
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/* calculate the eccentric anomaly */
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eccAnom = fgCalcEccAnom(params.M, params.e);
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/* calculate the moon's distance (d) and true anomaly (v) */
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xv = params.a * ( cos(eccAnom) - params.e);
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yv = params.a * ( sqrt(1.0 - params.e*params.e) * sin(eccAnom));
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v =atan2(yv, xv);
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r = sqrt(xv*xv + yv*yv);
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/* estimate the geocentric rectangular coordinates here */
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xh = r * (cos(params.N) * cos(v + params.w) - sin(params.N) * sin(v + params.w) * cos(params.i));
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yh = r * (sin(params.N) * cos(v + params.w) + cos(params.N) * sin(v + params.w) * cos(params.i));
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zh = r * (sin(v + params.w) * sin(params.i));
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/* calculate the ecliptic latitude and longitude here */
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lonecl = atan2( yh, xh);
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latecl = atan2( zh, sqrt( xh*xh + yh*yh));
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/* calculate a number of perturbations */
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Ls = sunParams.M + sunParams.w;
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Lm = params.M + params.w + params.N;
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D = Lm - Ls;
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F = Lm - params.N;
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lonecl += fgDegToRad(
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- 1.274 * sin (params.M - 2*D) // the Evection
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+ 0.658 * sin (2 * D) // the Variation
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- 0.186 * sin (sunParams.M) // the yearly variation
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- 0.059 * sin (2*params.M - 2*D)
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- 0.057 * sin (params.M - 2*D + sunParams.M)
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+ 0.053 * sin (params.M + 2*D)
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+ 0.046 * sin (2*D - sunParams.M)
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+ 0.041 * sin (params.M - sunParams.M)
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- 0.035 * sin (D) // the Parallactic Equation
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- 0.031 * sin (params.M + sunParams.M)
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- 0.015 * sin (2*F - 2*D)
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+ 0.011 * sin (params.M - 4*D)
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); /* Pheeuuwwww */
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latecl += fgDegToRad(
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- 0.173 * sin (F - 2*D)
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- 0.055 * sin (params.M - F - 2*D)
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- 0.046 * sin (params.M + F - 2*D)
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+ 0.033 * sin (F + 2*D)
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+ 0.017 * sin (2 * params.M + F)
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); /* Yep */
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r += (
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- 0.58 * cos(params.M - 2*D)
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- 0.46 * cos(2*D)
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); /* Ok! */
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xg = r * cos(lonecl) * cos(latecl);
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yg = r * sin(lonecl) * cos(latecl);
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zg = r * sin(latecl);
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xe = xg;
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ye = yg * cos(ecl) - zg * sin(ecl);
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ze = yg * sin(ecl) + zg * cos(ecl);
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result.RightAscension = atan2(ye, xe);
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result.Declination = atan2(ze, sqrt(xe*xe + ye*ye));
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return result;
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}
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void fgMoonInit()
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{
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// int i;
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// moon = glGenLists(1);
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// glNewList(moon, GL_COMPILE );
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fgSolarSystemUpdate(&(pltOrbElements[1]), cur_time_params);
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moonPos = fgCalculateMoon(pltOrbElements[1], pltOrbElements[0], cur_time_params);
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#ifdef DEBUG
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printf("Moon found at %f (ra), %f (dec)\n", moonPos.RightAscension, moonPos.Declination);
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#endif
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glColor3f(1.0, 1.0, 0.0);
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/* xMoon = 90000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination);
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yMoon = 90000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
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zMoon = 90000.0 * sin(moonPos.Declination); */
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xMoon = 60000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination);
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yMoon = 60000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
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zMoon = 60000.0 * sin(moonPos.Declination);
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// glPushMatrix();
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// glBegin(GL_TRIANGLES);
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/*
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for (i = 0; i < 20; i++)
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subdivide(&vdata[tindices[i][0]][0],
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&vdata[tindices[i][1]][0],
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&vdata[tindices[i][2]][0], 3);*/
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// glutSolidSphere(1.0, 25, 25);
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// glEnd();
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// glPopMatrix();
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// glEndList();
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}
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/* Draw the moon */
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void fgMoonRender() {
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GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
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/* set lighting parameters */
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glLightfv(GL_LIGHT0, GL_AMBIENT, color );
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glLightfv(GL_LIGHT0, GL_DIFFUSE, color );
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glMaterialfv(GL_FRONT, GL_AMBIENT, fgClearColor);
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glMaterialfv(GL_FRONT, GL_DIFFUSE, color);
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glPushMatrix();
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glTranslatef(xMoon, yMoon, zMoon);
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glScalef(1400, 1400, 1400);
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/* glutSolidSphere(1.0, 25, 25); */
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glutSolidSphere(1.0, 15, 15);
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glPopMatrix();
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}
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