166 lines
4.7 KiB
C++
166 lines
4.7 KiB
C++
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "performancedata.hxx"
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#include "AIAircraft.hxx"
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// For now, make this a define
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// Later on, additional class variables can simulate settings such as braking power
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// also, the performance parameters can be tweaked a little to add some personality
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// to the AIAircraft.
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#define BRAKE_SETTING 1.6
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PerformanceData::PerformanceData(double acceleration,
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double deceleration,
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double climbRate,
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double descentRate,
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double vRotate,
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double vTakeOff,
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double vClimb,
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double vCruise,
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double vDescent,
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double vApproach,
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double vTouchdown,
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double vTaxi) :
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_acceleration(acceleration),
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_deceleration(deceleration),
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_climbRate(climbRate),
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_descentRate(descentRate),
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_vRotate(vRotate),
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_vTakeOff(vTakeOff),
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_vClimb(vClimb),
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_vCruise(vCruise),
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_vDescent(vDescent),
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_vApproach(vApproach),
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_vTouchdown(vTouchdown),
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_vTaxi(vTaxi)
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{
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_rollrate = 9.0; // degrees per second
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_maxbank = 30.0; // passenger friendly bank angle
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}
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// read perf data from file
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PerformanceData::PerformanceData( const std::string& filename)
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{}
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PerformanceData::~PerformanceData()
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{}
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double PerformanceData::actualSpeed(FGAIAircraft* ac, double tgt_speed, double dt, bool maxBrakes) {
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// if (tgt_speed > _vTaxi & ac->onGround()) // maximum taxi speed on ground
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// tgt_speed = _vTaxi;
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// bad idea for a take off roll :-)
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double speed = ac->getSpeed();
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double speed_diff = tgt_speed - speed;
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if (speed_diff > 0.0) // need to accelerate
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{
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speed += _acceleration * dt;
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if ( speed > tgt_speed )
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speed = tgt_speed;
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} else if (speed_diff < 0.0) { // decelerate
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if (ac->onGround()) {
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// deceleration performance is better due to wheel brakes.
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double brakePower = 0;
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if (maxBrakes) {
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brakePower = 3;
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} else {
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brakePower = BRAKE_SETTING;
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}
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speed -= brakePower * _deceleration * dt;
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} else {
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speed -= _deceleration * dt;
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}
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if ( speed < tgt_speed )
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speed = tgt_speed;
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}
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return speed;
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}
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double PerformanceData::actualBankAngle(FGAIAircraft* ac, double tgt_roll, double dt) {
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// check maximum bank angle
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if (fabs(tgt_roll) > _maxbank)
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tgt_roll = _maxbank * tgt_roll/fabs(tgt_roll);
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double roll = ac->getRoll();
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double bank_diff = tgt_roll - roll;
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if (fabs(bank_diff) > 0.2) {
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if (bank_diff > 0.0) {
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roll += _rollrate * dt;
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if (roll > tgt_roll)
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roll = tgt_roll;
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}
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else if (bank_diff < 0.0) {
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roll -= _rollrate * dt;
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if (roll < tgt_roll)
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roll = tgt_roll;
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}
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//while (roll > 180) roll -= 360;
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//while (roll < 180) roll += 360;
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}
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return roll;
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}
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double PerformanceData::actualPitch(FGAIAircraft* ac, double tgt_pitch, double dt) {
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double pitch = ac->getPitch();
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double pdiff = tgt_pitch - pitch;
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if (pdiff > 0.0) { // nose up
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pitch += 0.005*_climbRate * dt / 3.0; //TODO avoid hardcoded 3 secs
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if (pitch > tgt_pitch)
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pitch = tgt_pitch;
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} else if (pdiff < 0.0) { // nose down
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pitch -= 0.002*_descentRate * dt / 3.0;
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if (pitch < tgt_pitch)
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pitch = tgt_pitch;
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}
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return pitch;
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}
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double PerformanceData::actualAltitude(FGAIAircraft* ac, double tgt_altitude, double dt) {
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if (ac->onGround()) {
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//FIXME: a return sensible value here
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return 0.0; // 0 for now to avoid compiler errors
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} else
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return ac->getAltitude() + ac->getVerticalSpeed()*dt/60.0;
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}
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double PerformanceData::actualVerticalSpeed(FGAIAircraft* ac, double tgt_vs, double dt) {
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double vs = ac->getVerticalSpeed();
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double vs_diff = tgt_vs - vs;
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if (fabs(vs_diff) > .001) {
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if (vs_diff > 0.0) {
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vs += _climbRate * dt / 3.0; //TODO avoid hardcoded 3 secs to attain climb rate from level flight
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if (vs > tgt_vs)
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vs = tgt_vs;
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} else if (vs_diff < 0.0) {
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vs -= _descentRate * dt / 3.0;
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if (vs < tgt_vs)
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vs = tgt_vs;
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}
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}
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return vs;
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}
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bool PerformanceData::gearExtensible(const FGAIAircraft* ac) {
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return (ac->altitudeAGL() < 900.0)
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&& (ac->airspeed() < _vTouchdown * 1.25);
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}
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