8e6500ae47
Driven from the object destroyed signal, ensure children and corresponding QQ items are also destroyed when the property is removed.
78 lines
2.2 KiB
C++
78 lines
2.2 KiB
C++
//
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// Copyright (C) 2017 James Turner zakalawe@mac.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef FGCANVASPATH_H
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#define FGCANVASPATH_H
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#include "fgcanvaselement.h"
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#include <QPainterPath>
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#include <QPen>
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class PathQuickItem;
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class FGCanvasPath : public FGCanvasElement
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{
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public:
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FGCanvasPath(FGCanvasGroup* pr, LocalProp* prop);
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protected:
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virtual void doPaint(FGCanvasPaintContext* context) const override;
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void doPolish() override;
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virtual void markStyleDirty() override;
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CanvasItem* createQuickItem(QQuickItem *parent) override;
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CanvasItem* quickItem() const override;
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void doDestroy() override;
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private:
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void markPathDirty();
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void markStrokeDirty();
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private:
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bool onChildAdded(LocalProp *prop) override;
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void rebuildPath() const;
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void rebuildPen() const;
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void rebuildPathFromCommands(const std::vector<int>& commands, const std::vector<float>& coords) const;
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bool rebuildFromSVGData(std::vector<int>& commands, std::vector<float>& coords) const;
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bool rebuildFromRect(std::vector<int> &commands, std::vector<float> &coords) const;
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private:
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enum PaintType
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{
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Path,
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Rect,
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RoundRect
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};
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mutable bool _pathDirty = true;
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mutable QPainterPath _painterPath;
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mutable bool _penDirty = true;
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mutable QPen _stroke;
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bool _isRect = false;
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mutable PaintType _paintType = Path;
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mutable QRectF _rect;
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mutable QSizeF _roundRectRadius;
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PathQuickItem* _quickPath = nullptr;
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};
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#endif // FGCANVASPATH_H
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