a60f1d812d
Working on rewriting the tile management system so a tile is just a list fragments, and the fragment record contains the display list for that fragment.
53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
// tile.cxx -- routines to handle a scenery tile
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//
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// Written by Curtis Olson, started May 1998.
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//
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// Copyright (C) 1998 Curtis L. Olson - curt@infoplane.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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// (Log is kept at end of this file)
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#include "tile.hxx"
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// Constructor
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fgFRAGMENT::fgFRAGMENT ( void ) {
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}
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// Destructor
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fgFRAGMENT::~fgFRAGMENT ( void ) {
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}
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// Constructor
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fgTILE::fgTILE ( void ) {
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}
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// Destructor
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fgTILE::~fgTILE ( void ) {
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}
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// $Log$
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// Revision 1.1 1998/05/23 14:09:21 curt
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// Added tile.cxx and tile.hxx.
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// Working on rewriting the tile management system so a tile is just a list
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// fragments, and the fragment record contains the display list for that fragment.
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//
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