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flightgear/src/FDM/JSBSim/FGEngine.cpp
david eedf9f9671 Latest JSBSim changes, including some gear tweaking from Jon and some
fuel-reporting improvements for piston engines.
2002-01-19 05:32:28 +00:00

214 lines
6.6 KiB
C++

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Module: FGEngine.cpp
Author: Jon Berndt
Date started: 01/21/99
Called by: FGAircraft
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
See header file.
HISTORY
--------------------------------------------------------------------------------
01/21/99 JSB Created
09/03/99 JSB Changed Rocket thrust equation to correct -= Thrust instead of
+= Thrust (thanks to Tony Peden)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#ifdef FGFS
# include <simgear/compiler.h>
# ifdef SG_HAVE_STD_INCLUDES
# include <fstream>
# else
# include <fstream.h>
# endif
#else
# if defined(sgi) && !defined(__GNUC__)
# include <fstream.h>
# else
# include <fstream>
# endif
#endif
#include "FGEngine.h"
#include "FGTank.h"
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_ENGINE;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
FGEngine::FGEngine(FGFDMExec* exec)
: Name(""),
Type(etUnknown),
X(0), Y(0), Z(0),
EnginePitch(0), EngineYaw(0),
SLFuelFlowMax(0), SLOxiFlowMax(0),
MaxThrottle(1.0), MinThrottle(0.0),
Thrust(0.0),
Throttle(0.0),
Mixture(1.0),
Magnetos(0),
Starter(false),
FuelNeed(0.0), OxidizerNeed(0.0),
Starved(false), Flameout(false), Running(false), Cranking(false),
PctPower(0.0),
EngineNumber(-1),
TrimMode(false),
FuelFlow_gph(0.0),
ManifoldPressure_inHg(0.0),
ExhaustGasTemp_degK(0.0),
CylinderHeadTemp_degK(0.0),
OilPressure_psi(0.0),
OilTemp_degK(0.0),
FDMExec(exec),
State(FDMExec->GetState()),
Atmosphere(FDMExec->GetAtmosphere()),
FCS(FDMExec->GetFCS()),
Propulsion(FDMExec->GetPropulsion()),
Aircraft(FDMExec->GetAircraft()),
Translation(FDMExec->GetTranslation()),
Rotation(FDMExec->GetRotation()),
Position(FDMExec->GetPosition()),
Auxiliary(FDMExec->GetAuxiliary()),
Output(FDMExec->GetOutput())
{
Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGEngine::~FGEngine()
{
Debug(1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// This base class function should be called from within the
// derived class' Calculate() function before any other calculations are done.
// This base class method removes fuel from the fuel tanks as appropriate,
// and sets the starved flag if necessary.
void FGEngine::ConsumeFuel(void)
{
double Fshortage, Oshortage;
FGTank* Tank;
if (TrimMode) return;
Fshortage = Oshortage = 0.0;
for (unsigned int i=0; i<SourceTanks.size(); i++) {
Tank = Propulsion->GetTank(i);
if (Tank->GetType() == FGTank::ttFUEL) {
Fshortage += Tank->Reduce(CalcFuelNeed()/Propulsion->GetnumSelectedFuelTanks());
} else {
Oshortage += Tank->Reduce(CalcOxidizerNeed()/Propulsion->GetnumSelectedOxiTanks());
}
}
if (Fshortage < 0.00 || Oshortage < 0.00) Starved = true;
else Starved = false;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double FGEngine::CalcFuelNeed(void) {
FuelNeed = SLFuelFlowMax*PctPower*State->Getdt()*Propulsion->GetRate();
return FuelNeed;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double FGEngine::CalcOxidizerNeed(void) {
OxidizerNeed = SLOxiFlowMax*PctPower*State->Getdt()*Propulsion->GetRate();
return OxidizerNeed;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGEngine::SetPlacement(double x, double y, double z, double pitch, double yaw) {
X = x;
Y = y;
Z = z;
EnginePitch = pitch;
EngineYaw = yaw;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGEngine::AddFeedTank(int tkID)
{
SourceTanks.push_back(tkID);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// The bitmasked value choices are as follows:
// unset: In this case (the default) JSBSim would only print
// out the normally expected messages, essentially echoing
// the config files as they are read. If the environment
// variable is not set, debug_lvl is set to 1 internally
// 0: This requests JSBSim not to output any messages
// whatsoever.
// 1: This value explicity requests the normal JSBSim
// startup messages
// 2: This value asks for a message to be printed out when
// a class is instantiated
// 4: When this value is set, a message is displayed when a
// FGModel object executes its Run() method
// 8: When this value is set, various runtime state variables
// are printed out periodically
// 16: When set various parameters are sanity checked and
// a message is printed out when they go out of bounds
void FGEngine::Debug(int from)
{
if (debug_lvl <= 0) return;
if (debug_lvl & 1) { // Standard console startup message output
if (from == 0) { // Constructor
}
}
if (debug_lvl & 2 ) { // Instantiation/Destruction notification
if (from == 0) cout << "Instantiated: FGEngine" << endl;
if (from == 1) cout << "Destroyed: FGEngine" << endl;
}
if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
}
if (debug_lvl & 8 ) { // Runtime state variables
}
if (debug_lvl & 16) { // Sanity checking
}
if (debug_lvl & 64) {
if (from == 0) { // Constructor
cout << IdSrc << endl;
cout << IdHdr << endl;
}
}
}