1
0
Fork 0
flightgear/src/Aircraft/controls.cxx
James Turner cd7a02ca69 Make FGControls behave like normal subsystem.
FGControls create/init/bind order was incorrect, causing initial property tree state to get over-written. Restructure the code so bind() sees correct values.
2012-09-28 15:32:31 +01:00

1885 lines
51 KiB
C++
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// controls.cxx -- defines a standard interface to all flight sim controls
//
// Written by Curtis Olson, started May 1997.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <Main/fg_props.hxx>
#include <simgear/sg_inlines.h>
#include "controls.hxx"
////////////////////////////////////////////////////////////////////////
// Implementation of FGControls.
////////////////////////////////////////////////////////////////////////
// Constructor
FGControls::FGControls() :
flaps( 0.0 ),
slats( 0.0 ),
antiskid( true ),
tailhook( false ),
launchbar( false ),
tailwheel_lock( true ),
battery_switch( true ),
external_power( false ),
APU_generator( false ),
APU_bleed( false ),
mode( 0 ),
dump( false ),
outflow_valve( 0.0 ),
taxi_light( false ),
logo_lights( false ),
nav_lights( false ),
beacon( false ),
strobe( false ),
panel_norm( 0.0 ),
instruments_norm( 0.0 ),
dome_norm( 0.0 ),
station_select( 1 ),
release_ALL( false ),
vertical_adjust( 0.0 ),
fore_aft_adjust( 0.0 ),
cmd_selector_valve( 0 ),
off_start_run( 0 ),
heading_select( 0.0 ),
altitude_select( 50000.0 ),
bank_angle_select( 30.0 ),
vertical_speed_select( 0.0 ),
speed_select( 0.0 ),
mach_select( 0.0 ),
vertical_mode( 0 ),
lateral_mode( 0 )
{
auto_coordination = fgGetNode("/controls/flight/auto-coordination", true);
auto_coordination_factor = fgGetNode("/controls/flight/auto-coordination-factor", false );
if( NULL == auto_coordination_factor ) {
auto_coordination_factor = fgGetNode("/controls/flight/auto-coordination-factor", true );
auto_coordination_factor->setDoubleValue( 0.5 );
}
reset_all();
globals->set_controls( this );
}
void FGControls::reset_all()
{
set_aileron( 0.0 );
set_aileron_trim( 0.0 );
set_elevator( 0.0 );
set_elevator_trim( 0.0 );
set_rudder( 0.0 );
set_rudder_trim( 0.0 );
BLC = false;
set_spoilers( 0.0 );
set_speedbrake( 0.0 );
set_wing_sweep( 0.0 );
wing_fold = false;
drag_chute = false;
set_throttle( ALL_ENGINES, 0.0 );
set_starter( ALL_ENGINES, false );
set_magnetos( ALL_ENGINES, 0 );
set_fuel_pump( ALL_ENGINES, false );
set_fire_switch( ALL_ENGINES, false );
set_fire_bottle_discharge( ALL_ENGINES, false );
set_cutoff( ALL_ENGINES, true );
set_nitrous_injection( ALL_ENGINES, false );
set_cowl_flaps_norm( ALL_ENGINES, 1.0 );
set_feather( ALL_ENGINES, false );
set_ignition( ALL_ENGINES, false );
set_augmentation( ALL_ENGINES, false );
set_reverser( ALL_ENGINES, false );
set_water_injection( ALL_ENGINES, false );
set_condition( ALL_ENGINES, 1.0 );
throttle_idle = true;
set_fuel_selector( ALL_TANKS, true );
dump_valve = false;
steering = 0.0;
nose_wheel_steering = true;
gear_down = true;
tailhook = false;
launchbar = false;
catapult_launch_cmd = false;
tailwheel_lock = true;
set_carb_heat( ALL_ENGINES, false );
set_inlet_heat( ALL_ENGINES, false );
wing_heat = false;
pitot_heat = true;
wiper = 0;
window_heat = false;
set_engine_pump( ALL_HYD_SYSTEMS, true );
set_electric_pump( ALL_HYD_SYSTEMS, true );
landing_lights = false;
turn_off_lights = false;
master_arm = false;
set_ejection_seat( ALL_EJECTION_SEATS, false );
set_eseat_status( ALL_EJECTION_SEATS, SEAT_SAFED );
set_cmd_selector_valve( CMD_SEL_NORM );
APU_fire_switch = false;
autothrottle_arm = false;
autothrottle_engage = false;
set_autopilot_engage( ALL_AUTOPILOTS, false );
brake_left = brake_right
= copilot_brake_left = copilot_brake_right
= brake_parking = 0.0;
set_fuel_selector(ALL_TANKS, false);
set_to_engine(ALL_TANKS, 0);
set_to_tank(ALL_TANKS, 0);
set_boost_pump(ALL_TANKS, false);
set_alternate_extension(ALL_WHEELS, false);
set_mixture(ALL_ENGINES, 1.0);
set_prop_advance(ALL_ENGINES, 1.0);
set_generator_breaker(ALL_ENGINES, false);
set_bus_tie(ALL_ENGINES, false);
set_engine_bleed(ALL_ENGINES, false);
set_feed_tank(ALL_ENGINES, -1); // feed off
set_cowl_flaps_norm(ALL_ENGINES, 0.0);
}
// Destructor
FGControls::~FGControls() {
if (globals)
globals->set_controls( NULL );
}
void
FGControls::init ()
{
}
void
FGControls::reinit()
{
reset_all();
}
static inline void _SetRoot( simgear::TiedPropertyList & tiedProperties, const char * root, int index = 0 )
{
tiedProperties.setRoot( fgGetNode( root, index, true ) );
}
void
FGControls::bind ()
{
reset_all();
int index, i;
// flight controls
_SetRoot( _tiedProperties, "/controls/flight" );
_tiedProperties.Tie( "aileron", this, &FGControls::get_aileron, &FGControls::set_aileron )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "aileron-trim", this, &FGControls::get_aileron_trim, &FGControls::set_aileron_trim )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "elevator", this, &FGControls::get_elevator, &FGControls::set_elevator )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "elevator-trim", this, &FGControls::get_elevator_trim, &FGControls::set_elevator_trim )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "rudder", this, &FGControls::get_rudder, &FGControls::set_rudder )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "rudder-trim", this, &FGControls::get_rudder_trim, &FGControls::set_rudder_trim )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "flaps", this, &FGControls::get_flaps, &FGControls::set_flaps )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "slats", this, &FGControls::get_slats, &FGControls::set_slats )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "BLC", this, &FGControls::get_BLC, &FGControls::set_BLC )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "spoilers", this, &FGControls::get_spoilers, &FGControls::set_spoilers )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "speedbrake", this, &FGControls::get_speedbrake, &FGControls::set_speedbrake )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "wing-sweep", this, &FGControls::get_wing_sweep, &FGControls::set_wing_sweep )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "wing-fold", this, &FGControls::get_wing_fold, &FGControls::set_wing_fold )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "drag-chute", this, &FGControls::get_drag_chute, &FGControls::set_drag_chute )
->setAttribute( SGPropertyNode::ARCHIVE, true );
// engines
_tiedProperties.setRoot( fgGetNode("/controls/engines", true ) );
_tiedProperties.Tie( "throttle_idle", this, &FGControls::get_throttle_idle, &FGControls::set_throttle_idle )
->setAttribute( SGPropertyNode::ARCHIVE, true );
for (index = 0; index < MAX_ENGINES; index++) {
_SetRoot(_tiedProperties, "/controls/engines/engine", index );
_tiedProperties.Tie( "throttle", this, index, &FGControls::get_throttle, &FGControls::set_throttle )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "starter", this, index, &FGControls::get_starter, &FGControls::set_starter )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "fuel-pump", this, index, &FGControls::get_fuel_pump, &FGControls::set_fuel_pump )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "fire-switch", this, index, &FGControls::get_fire_switch, &FGControls::set_fire_switch )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "fire-bottle-discharge", this, index, &FGControls::get_fire_bottle_discharge, &FGControls::set_fire_bottle_discharge )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "cutoff", this, index, &FGControls::get_cutoff, &FGControls::set_cutoff )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "mixture", this, index, &FGControls::get_mixture, &FGControls::set_mixture )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "propeller-pitch", this, index, &FGControls::get_prop_advance, &FGControls::set_prop_advance )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "magnetos", this, index, &FGControls::get_magnetos, &FGControls::set_magnetos )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "feed_tank", this, index, &FGControls::get_feed_tank, &FGControls::set_feed_tank )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "WEP", this, index, &FGControls::get_nitrous_injection, &FGControls::set_nitrous_injection )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "cowl-flaps-norm", this, index, &FGControls::get_cowl_flaps_norm, &FGControls::set_cowl_flaps_norm )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "propeller-feather", this, index, &FGControls::get_feather, &FGControls::set_feather )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "ignition", this, index, &FGControls::get_ignition, &FGControls::set_ignition )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "augmentation", this, index, &FGControls::get_augmentation, &FGControls::set_augmentation )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "reverser", this, index, &FGControls::get_reverser, &FGControls::set_reverser )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "water-injection", this, index, &FGControls::get_water_injection, &FGControls::set_water_injection )
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "condition", this, index, &FGControls::get_condition, &FGControls::set_condition )
->setAttribute( SGPropertyNode::ARCHIVE, true );
}
// fuel
_SetRoot( _tiedProperties, "/controls/fuel" );
_tiedProperties.Tie( "dump-valve", this, &FGControls::get_dump_valve, &FGControls::set_dump_valve)
->setAttribute( SGPropertyNode::ARCHIVE, true );
for (index = 0; index < MAX_TANKS; index++) {
_SetRoot( _tiedProperties, "/controls/fuel/tank", index );
_tiedProperties.Tie( "fuel_selector", this, index, &FGControls::get_fuel_selector, &FGControls::set_fuel_selector)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "to_engine", this, index, &FGControls::get_to_engine, &FGControls::set_to_engine)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "to_tank", this, index, &FGControls::get_to_tank, &FGControls::set_to_tank)
->setAttribute( SGPropertyNode::ARCHIVE, true );
for (i = 0; i < MAX_BOOSTPUMPS; i++) {
_tiedProperties.Tie( "boost-pump", i,
this, index * 2 + i, &FGControls::get_boost_pump, &FGControls::set_boost_pump)
->setAttribute( SGPropertyNode::ARCHIVE, true );
}
}
// gear
_SetRoot( _tiedProperties, "/controls/gear" );
_tiedProperties.Tie( "brake-left", this, &FGControls::get_brake_left, &FGControls::set_brake_left)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "brake-right", this, &FGControls::get_brake_right, &FGControls::set_brake_right)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "copilot-brake-left", this, &FGControls::get_copilot_brake_left, &FGControls::set_copilot_brake_left)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "copilot-brake-right", this, &FGControls::get_copilot_brake_right, &FGControls::set_copilot_brake_right)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "brake-parking", this, &FGControls::get_brake_parking, &FGControls::set_brake_parking)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "steering", this, &FGControls::get_steering, &FGControls::set_steering)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "nose-wheel-steering", this, &FGControls::get_nose_wheel_steering, &FGControls::set_nose_wheel_steering)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "gear-down", this, &FGControls::get_gear_down, &FGControls::set_gear_down)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "antiskid", this, &FGControls::get_antiskid, &FGControls::set_antiskid)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "tailhook", this, &FGControls::get_tailhook, &FGControls::set_tailhook)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "launchbar", this, &FGControls::get_launchbar, &FGControls::set_launchbar)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "catapult-launch-cmd", this, &FGControls::get_catapult_launch_cmd, &FGControls::set_catapult_launch_cmd)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "tailwheel-lock", this, &FGControls::get_tailwheel_lock, &FGControls::set_tailwheel_lock)
->setAttribute( SGPropertyNode::ARCHIVE, true );
for (index = 0; index < MAX_WHEELS; index++) {
_SetRoot( _tiedProperties, "/controls/gear/wheel", index );
_tiedProperties.Tie( "alternate-extension", this, index, &FGControls::get_alternate_extension, &FGControls::set_alternate_extension)
->setAttribute( SGPropertyNode::ARCHIVE, true );
}
// anti-ice
_SetRoot( _tiedProperties, "/controls/anti-ice" );
_tiedProperties.Tie( "wing-heat", this, &FGControls::get_wing_heat, &FGControls::set_wing_heat)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "pitot-heat", this, &FGControls::get_pitot_heat, &FGControls::set_pitot_heat)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "wiper", this, &FGControls::get_wiper, &FGControls::set_wiper)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "window-heat", this, &FGControls::get_window_heat, &FGControls::set_window_heat)
->setAttribute( SGPropertyNode::ARCHIVE, true );
for (index = 0; index < MAX_ENGINES; index++) {
_SetRoot( _tiedProperties, "/controls/anti-ice/engine", index );
_tiedProperties.Tie( "carb-heat", this, index, &FGControls::get_carb_heat, &FGControls::set_carb_heat)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "inlet-heat", this, index, &FGControls::get_inlet_heat, &FGControls::set_inlet_heat)
->setAttribute( SGPropertyNode::ARCHIVE, true );
}
// hydraulics
for (index = 0; index < MAX_HYD_SYSTEMS; index++) {
_SetRoot( _tiedProperties, "/controls/hydraulic/system", index );
_tiedProperties.Tie( "engine-pump", this, index, &FGControls::get_engine_pump, &FGControls::set_engine_pump)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "electric-pump", this, index, &FGControls::get_electric_pump, &FGControls::set_electric_pump)
->setAttribute( SGPropertyNode::ARCHIVE, true );
}
// electric
_SetRoot( _tiedProperties, "/controls/electric" );
_tiedProperties.Tie( "battery-switch", this, &FGControls::get_battery_switch, &FGControls::set_battery_switch)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "external-power", this, &FGControls::get_external_power, &FGControls::set_external_power)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "APU-generator", this, &FGControls::get_APU_generator, &FGControls::set_APU_generator)
->setAttribute( SGPropertyNode::ARCHIVE, true );
for (index = 0; index < MAX_ENGINES; index++) {
_SetRoot( _tiedProperties, "/controls/electric/engine", index );
_tiedProperties.Tie( "generator", this, index, &FGControls::get_generator_breaker, &FGControls::set_generator_breaker)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "bus-tie", this, index, &FGControls::get_bus_tie, &FGControls::set_bus_tie)
->setAttribute( SGPropertyNode::ARCHIVE, true );
}
// pneumatic
_SetRoot( _tiedProperties, "/controls/pneumatic" );
_tiedProperties.Tie( "APU-bleed", this, &FGControls::get_APU_bleed, &FGControls::set_APU_bleed)
->setAttribute( SGPropertyNode::ARCHIVE, true );
for (index = 0; index < MAX_ENGINES; index++) {
_SetRoot( _tiedProperties, "/controls/pneumatic/engine", index );
_tiedProperties.Tie( "bleed", this, index, &FGControls::get_engine_bleed, &FGControls::set_engine_bleed)
->setAttribute( SGPropertyNode::ARCHIVE, true );
}
// pressurization
_SetRoot( _tiedProperties, "/controls/pressurization" );
_tiedProperties.Tie( "mode", this, &FGControls::get_mode, &FGControls::set_mode)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "dump", this, &FGControls::get_dump, &FGControls::set_dump)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "outflow-valve", this, &FGControls::get_outflow_valve, &FGControls::set_outflow_valve)
->setAttribute( SGPropertyNode::ARCHIVE, true );
for (index = 0; index < MAX_PACKS; index++) {
_SetRoot( _tiedProperties, "/controls/pressurization/pack", index );
_tiedProperties.Tie( "pack-on", this, index, &FGControls::get_pack_on, &FGControls::set_pack_on)
->setAttribute( SGPropertyNode::ARCHIVE, true );
}
// lights
_SetRoot( _tiedProperties, "/controls/lighting" );
_tiedProperties.Tie( "landing-lights", this, &FGControls::get_landing_lights, &FGControls::set_landing_lights)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "turn-off-lights", this, &FGControls::get_turn_off_lights, &FGControls::set_turn_off_lights)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "taxi-light", this, &FGControls::get_taxi_light, &FGControls::set_taxi_light)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "logo-lights", this, &FGControls::get_logo_lights, &FGControls::set_logo_lights)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "nav-lights", this, &FGControls::get_nav_lights, &FGControls::set_nav_lights)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "beacon", this, &FGControls::get_beacon, &FGControls::set_beacon)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "strobe", this, &FGControls::get_strobe, &FGControls::set_strobe)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "panel-norm", this, &FGControls::get_panel_norm, &FGControls::set_panel_norm)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "instruments-norm", this, &FGControls::get_instruments_norm, &FGControls::set_instruments_norm)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "dome-norm", this, &FGControls::get_dome_norm, &FGControls::set_dome_norm)
->setAttribute( SGPropertyNode::ARCHIVE, true );
// armament
_SetRoot( _tiedProperties, "/controls/armament" );
_tiedProperties.Tie( "master-arm", this, &FGControls::get_master_arm, &FGControls::set_master_arm)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "station-select", this, &FGControls::get_station_select, &FGControls::set_station_select)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "release-all", this, &FGControls::get_release_ALL, &FGControls::set_release_ALL)
->setAttribute( SGPropertyNode::ARCHIVE, true );
for (index = 0; index < MAX_STATIONS; index++) {
_SetRoot( _tiedProperties, "/controls/armament/station", index );
_tiedProperties.Tie( "stick-size", this, index, &FGControls::get_stick_size, &FGControls::set_stick_size)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "release-stick", this, index, &FGControls::get_release_stick, &FGControls::set_release_stick)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "release-all", this, index, &FGControls::get_release_all, &FGControls::set_release_all)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "jettison-all", this, index, &FGControls::get_jettison_all, &FGControls::set_jettison_all)
->setAttribute( SGPropertyNode::ARCHIVE, true );
}
// seat
_SetRoot( _tiedProperties, "/controls/seat" );
_tiedProperties.Tie( "vertical-adjust", this, &FGControls::get_vertical_adjust, &FGControls::set_vertical_adjust)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "fore-aft-adjust", this, &FGControls::get_fore_aft_adjust, &FGControls::set_fore_aft_adjust)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "cmd_selector_valve", this, &FGControls::get_cmd_selector_valve, &FGControls::set_cmd_selector_valve)
->setAttribute( SGPropertyNode::ARCHIVE, true );
for (index = 0; index < MAX_EJECTION_SEATS; index++) {
_SetRoot( _tiedProperties, "/controls/seat/eject", index );
_tiedProperties.Tie( "initiate", this, index, &FGControls::get_ejection_seat, &FGControls::set_ejection_seat)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "status", this, index, &FGControls::get_eseat_status, &FGControls::set_eseat_status)
->setAttribute( SGPropertyNode::ARCHIVE, true );
}
// APU
_SetRoot( _tiedProperties, "/controls/APU" );
_tiedProperties.Tie( "off-start-run", this, &FGControls::get_off_start_run, &FGControls::set_off_start_run)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "fire-switch", this, &FGControls::get_APU_fire_switch, &FGControls::set_APU_fire_switch)
->setAttribute( SGPropertyNode::ARCHIVE, true );
// autoflight
for (index = 0; index < MAX_AUTOPILOTS; index++) {
_SetRoot( _tiedProperties, "/controls/autoflight/autopilot", index );
_tiedProperties.Tie( "engage", this, index, &FGControls::get_autopilot_engage, &FGControls::set_autopilot_engage)
->setAttribute( SGPropertyNode::ARCHIVE, true );
}
_SetRoot( _tiedProperties, "/controls/autoflight/" );
_tiedProperties.Tie( "autothrottle-arm", this, &FGControls::get_autothrottle_arm, &FGControls::set_autothrottle_arm)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "autothrottle-engage", this, &FGControls::get_autothrottle_engage, &FGControls::set_autothrottle_engage)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "heading-select", this, &FGControls::get_heading_select, &FGControls::set_heading_select)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "altitude-select", this, &FGControls::get_altitude_select, &FGControls::set_altitude_select)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "bank-angle-select", this, &FGControls::get_bank_angle_select, &FGControls::set_bank_angle_select)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "vertical-speed-select", this, &FGControls::get_vertical_speed_select, &FGControls::set_vertical_speed_select)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "speed-select", this, &FGControls::get_speed_select, &FGControls::set_speed_select)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "mach-select", this, &FGControls::get_mach_select, &FGControls::set_mach_select)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "vertical-mode", this, &FGControls::get_vertical_mode, &FGControls::set_vertical_mode)
->setAttribute( SGPropertyNode::ARCHIVE, true );
_tiedProperties.Tie( "lateral-mode", this, &FGControls::get_lateral_mode, &FGControls::set_lateral_mode)
->setAttribute( SGPropertyNode::ARCHIVE, true );
}
void FGControls::unbind ()
{
_tiedProperties.Untie();
}
void
FGControls::update (double dt)
{
SG_UNUSED(dt);
// nothing here, don't call again
suspend();
}
////////////////////////////////////////////////////////////////////////
// Setters and adjusters.
////////////////////////////////////////////////////////////////////////
void
FGControls::set_aileron (double pos)
{
aileron = pos;
SG_CLAMP_RANGE<double>( aileron, -1.0, 1.0 );
do_autocoordination();
}
void
FGControls::move_aileron (double amt)
{
aileron += amt;
SG_CLAMP_RANGE<double>( aileron, -1.0, 1.0 );
do_autocoordination();
}
void
FGControls::set_aileron_trim( double pos )
{
aileron_trim = pos;
SG_CLAMP_RANGE<double>( aileron_trim, -1.0, 1.0 );
}
void
FGControls::move_aileron_trim( double amt )
{
aileron_trim += amt;
SG_CLAMP_RANGE<double>( aileron_trim, -1.0, 1.0 );
}
void
FGControls::set_elevator( double pos )
{
elevator = pos;
SG_CLAMP_RANGE<double>( elevator, -1.0, 1.0 );
}
void
FGControls::move_elevator( double amt )
{
elevator += amt;
SG_CLAMP_RANGE<double>( elevator, -1.0, 1.0 );
}
void
FGControls::set_elevator_trim( double pos )
{
elevator_trim = pos;
SG_CLAMP_RANGE<double>( elevator_trim, -1.0, 1.0 );
}
void
FGControls::move_elevator_trim( double amt )
{
elevator_trim += amt;
SG_CLAMP_RANGE<double>( elevator_trim, -1.0, 1.0 );
}
void
FGControls::set_rudder( double pos )
{
rudder = pos;
SG_CLAMP_RANGE<double>( rudder, -1.0, 1.0 );
}
void
FGControls::move_rudder( double amt )
{
rudder += amt;
SG_CLAMP_RANGE<double>( rudder, -1.0, 1.0 );
}
void
FGControls::set_rudder_trim( double pos )
{
rudder_trim = pos;
SG_CLAMP_RANGE<double>( rudder_trim, -1.0, 1.0 );
}
void
FGControls::move_rudder_trim( double amt )
{
rudder_trim += amt;
SG_CLAMP_RANGE<double>( rudder_trim, -1.0, 1.0 );
}
void
FGControls::set_flaps( double pos )
{
flaps = pos;
SG_CLAMP_RANGE<double>( flaps, 0.0, 1.0 );
}
void
FGControls::move_flaps( double amt )
{
flaps += amt;
SG_CLAMP_RANGE<double>( flaps, 0.0, 1.0 );
}
void
FGControls::set_slats( double pos )
{
slats = pos;
SG_CLAMP_RANGE<double>( slats, 0.0, 1.0 );
}
void
FGControls::move_slats( double amt )
{
slats += amt;
SG_CLAMP_RANGE<double>( slats, 0.0, 1.0 );
}
void
FGControls::set_BLC( bool val )
{
BLC = val;
}
void
FGControls::set_spoilers( double pos )
{
spoilers = pos;
SG_CLAMP_RANGE<double>( spoilers, 0.0, 1.0 );
}
void
FGControls::move_spoilers( double amt )
{
spoilers += amt;
SG_CLAMP_RANGE<double>( spoilers, 0.0, 1.0 );
}
void
FGControls::set_speedbrake( double pos )
{
speedbrake = pos;
SG_CLAMP_RANGE<double>( speedbrake, 0.0, 1.0 );
}
void
FGControls::move_speedbrake( double amt )
{
speedbrake += amt;
SG_CLAMP_RANGE<double>( speedbrake, 0.0, 1.0 );
}
void
FGControls::set_wing_sweep( double pos )
{
wing_sweep = pos;
SG_CLAMP_RANGE<double>( wing_sweep, 0.0, 1.0 );
}
void
FGControls::move_wing_sweep( double amt )
{
wing_sweep += amt;
SG_CLAMP_RANGE<double>( wing_sweep, 0.0, 1.0 );
}
void
FGControls::set_wing_fold( bool val )
{
wing_fold = val;
}
void
FGControls::set_drag_chute( bool val )
{
drag_chute = val;
}
void
FGControls::set_throttle_idle( bool val )
{
throttle_idle = val;
}
void
FGControls::set_throttle( int engine, double pos )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
throttle[i] = pos;
SG_CLAMP_RANGE<double>( throttle[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
throttle[engine] = pos;
SG_CLAMP_RANGE<double>( throttle[engine], 0.0, 1.0 );
}
}
}
void
FGControls::move_throttle( int engine, double amt )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
throttle[i] += amt;
SG_CLAMP_RANGE<double>( throttle[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
throttle[engine] += amt;
SG_CLAMP_RANGE<double>( throttle[engine], 0.0, 1.0 );
}
}
}
void
FGControls::set_starter( int engine, bool flag )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
starter[i] = flag;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
starter[engine] = flag;
}
}
}
void
FGControls::set_fuel_pump( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
fuel_pump[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
fuel_pump[engine] = val;
}
}
}
void
FGControls::set_fire_switch( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
fire_switch[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
fire_switch[engine] = val;
}
}
}
void
FGControls::set_fire_bottle_discharge( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
fire_bottle_discharge[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
fire_bottle_discharge[engine] = val;
}
}
}
void
FGControls::set_cutoff( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
cutoff[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
cutoff[engine] = val;
}
}
}
void
FGControls::set_feed_tank( int engine, int tank )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
feed_tank[i] = tank;
SG_CLAMP_RANGE<int>( feed_tank[i], -1, 4 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
feed_tank[engine] = tank;
SG_CLAMP_RANGE<int>( feed_tank[engine], -1, 4 );
}
}
// feed_tank[engine] = engine;
}
void
FGControls::set_mixture( int engine, double pos )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
mixture[i] = pos;
SG_CLAMP_RANGE<double>( mixture[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
mixture[engine] = pos;
SG_CLAMP_RANGE<double>( mixture[engine], 0.0, 1.0 );
}
}
}
void
FGControls::move_mixture( int engine, double amt )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
mixture[i] += amt;
SG_CLAMP_RANGE<double>( mixture[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
mixture[engine] += amt;
SG_CLAMP_RANGE<double>( mixture[engine], 0.0, 1.0 );
}
}
}
void
FGControls::set_prop_advance( int engine, double pos )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
prop_advance[i] = pos;
SG_CLAMP_RANGE<double>( prop_advance[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
prop_advance[engine] = pos;
SG_CLAMP_RANGE<double>( prop_advance[engine], 0.0, 1.0 );
}
}
}
void
FGControls::move_prop_advance( int engine, double amt )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
prop_advance[i] += amt;
SG_CLAMP_RANGE<double>( prop_advance[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
prop_advance[engine] += amt;
SG_CLAMP_RANGE<double>( prop_advance[engine], 0.0, 1.0 );
}
}
}
void
FGControls::set_magnetos( int engine, int pos )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
magnetos[i] = pos;
SG_CLAMP_RANGE<int>( magnetos[i], 0, 3 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
magnetos[engine] = pos;
SG_CLAMP_RANGE<int>( magnetos[engine], 0, 3 );
}
}
}
void
FGControls::move_magnetos( int engine, int amt )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
magnetos[i] += amt;
SG_CLAMP_RANGE<int>( magnetos[i], 0, 3 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
magnetos[engine] += amt;
SG_CLAMP_RANGE<int>( magnetos[engine], 0, 3 );
}
}
}
void
FGControls::set_nitrous_injection( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
nitrous_injection[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
nitrous_injection[engine] = val;
}
}
}
void
FGControls::set_cowl_flaps_norm( int engine, double pos )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
cowl_flaps_norm[i] = pos;
SG_CLAMP_RANGE<double>( cowl_flaps_norm[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
cowl_flaps_norm[engine] = pos;
SG_CLAMP_RANGE<double>( cowl_flaps_norm[engine], 0.0, 1.0 );
}
}
}
void
FGControls::move_cowl_flaps_norm( int engine, double amt )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
cowl_flaps_norm[i] += amt;
SG_CLAMP_RANGE<double>( cowl_flaps_norm[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
cowl_flaps_norm[engine] += amt;
SG_CLAMP_RANGE<double>( cowl_flaps_norm[engine], 0.0, 1.0 );
}
}
}
void
FGControls::set_feather( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
feather[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
feather[engine] = val;
}
}
}
void
FGControls::set_ignition( int engine, int pos )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
ignition[i] = pos;
SG_CLAMP_RANGE<int>( ignition[i], 0, 3 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
ignition[engine] = pos;
SG_CLAMP_RANGE<int>( ignition[engine], 0, 3 );
}
}
}
void
FGControls::set_augmentation( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
augmentation[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
augmentation[engine] = val;
}
}
}
void
FGControls::set_reverser( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
reverser[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
reverser[engine] = val;
}
}
}
void
FGControls::set_water_injection( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
water_injection[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
water_injection[engine] = val;
}
}
}
void
FGControls::set_condition( int engine, double val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
condition[i] = val;
SG_CLAMP_RANGE<double>( condition[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
condition[engine] = val;
SG_CLAMP_RANGE<double>( condition[engine], 0.0, 1.0 );
}
}
}
void
FGControls::set_dump_valve( bool val )
{
dump_valve = val;
}
void
FGControls::set_fuel_selector( int tank, bool pos )
{
if ( tank == ALL_TANKS ) {
for ( int i = 0; i < MAX_TANKS; i++ ) {
fuel_selector[i] = pos;
}
} else {
if ( (tank >= 0) && (tank < MAX_TANKS) ) {
fuel_selector[tank] = pos;
}
}
}
void
FGControls::set_to_engine( int tank, int engine )
{
if ( tank == ALL_TANKS ) {
for ( int i = 0; i < MAX_TANKS; i++ ) {
to_engine[i] = engine;
}
} else {
if ( (tank >= 0) && (tank < MAX_TANKS) ) {
to_engine[tank] = engine;
}
}
}
void
FGControls::set_to_tank( int tank, int dest_tank )
{
if ( tank == ALL_TANKS ) {
for ( int i = 0; i < MAX_TANKS; i++ ) {
to_tank[i] = dest_tank;
}
} else {
if ( (tank >= 0) && (tank < MAX_TANKS) ) {
to_tank[tank] = dest_tank;
}
}
}
void
FGControls::set_boost_pump( int index, bool val )
{
if ( index == -1 ) {
for ( int i = 0; i < (MAX_TANKS * MAX_BOOSTPUMPS); i++ ) {
boost_pump[i] = val;
}
} else {
if ( (index >= 0) && (index < (MAX_TANKS * MAX_BOOSTPUMPS)) ) {
boost_pump[index] = val;
}
}
}
void
FGControls::set_brake_left( double pos )
{
brake_left = pos;
SG_CLAMP_RANGE<double>(brake_left, 0.0, 1.0);
}
void
FGControls::move_brake_left( double amt )
{
brake_left += amt;
SG_CLAMP_RANGE<double>( brake_left, 0.0, 1.0 );
}
void
FGControls::set_brake_right( double pos )
{
brake_right = pos;
SG_CLAMP_RANGE<double>(brake_right, 0.0, 1.0);
}
void
FGControls::move_brake_right( double amt )
{
brake_right += amt;
SG_CLAMP_RANGE<double>( brake_right, 0.0, 1.0 );
}
void
FGControls::set_copilot_brake_left( double pos )
{
copilot_brake_left = pos;
SG_CLAMP_RANGE<double>(brake_left, 0.0, 1.0);
}
void
FGControls::set_copilot_brake_right( double pos )
{
copilot_brake_right = pos;
SG_CLAMP_RANGE<double>(brake_right, 0.0, 1.0);
}
void
FGControls::set_brake_parking( double pos )
{
brake_parking = pos;
SG_CLAMP_RANGE<double>(brake_parking, 0.0, 1.0);
}
void
FGControls::set_steering( double angle )
{
steering = angle;
SG_CLAMP_RANGE<double>(steering, -80.0, 80.0);
}
void
FGControls::set_nose_wheel_steering( bool nws )
{
nose_wheel_steering = nws;
}
void
FGControls::move_steering( double angle )
{
steering += angle;
SG_CLAMP_RANGE<double>(steering, -80.0, 80.0);
}
void
FGControls::set_gear_down( bool gear )
{
gear_down = gear;
}
void
FGControls::set_antiskid( bool state )
{
antiskid = state;
}
void
FGControls::set_tailhook( bool state )
{
tailhook = state;
}
void
FGControls::set_launchbar( bool state )
{
launchbar = state;
}
void
FGControls::set_catapult_launch_cmd( bool state )
{
catapult_launch_cmd = state;
}
void
FGControls::set_tailwheel_lock( bool state )
{
tailwheel_lock = state;
}
void
FGControls::set_alternate_extension( int wheel, bool val )
{
if ( wheel == ALL_WHEELS ) {
for ( int i = 0; i < MAX_WHEELS; i++ ) {
alternate_extension[i] = val;
}
} else {
if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
alternate_extension[wheel] = val;
}
}
}
void
FGControls::set_wing_heat( bool state )
{
wing_heat = state;
}
void
FGControls::set_pitot_heat( bool state )
{
pitot_heat = state;
}
void
FGControls::set_wiper( int state )
{
wiper = state;
}
void
FGControls::set_window_heat( bool state )
{
window_heat = state;
}
void
FGControls::set_carb_heat( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
carb_heat[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
carb_heat[engine] = val;
}
}
}
void
FGControls::set_inlet_heat( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
inlet_heat[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
inlet_heat[engine] = val;
}
}
}
void
FGControls::set_engine_pump( int system, bool val )
{
if ( system == ALL_HYD_SYSTEMS ) {
for ( int i = 0; i < MAX_HYD_SYSTEMS; i++ ) {
engine_pump[i] = val;
}
} else {
if ( (system >= 0) && (system < MAX_HYD_SYSTEMS) ) {
engine_pump[system] = val;
}
}
}
void
FGControls::set_electric_pump( int system, bool val )
{
if ( system == ALL_HYD_SYSTEMS ) {
for ( int i = 0; i < MAX_HYD_SYSTEMS; i++ ) {
electric_pump[i] = val;
}
} else {
if ( (system >= 0) && (system < MAX_HYD_SYSTEMS) ) {
electric_pump[system] = val;
}
}
}
void
FGControls::set_battery_switch( bool state )
{
battery_switch = state;
}
void
FGControls::set_external_power( bool state )
{
external_power = state;
}
void
FGControls::set_APU_generator( bool state )
{
APU_generator = state;
}
void
FGControls::set_generator_breaker( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
generator_breaker[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
generator_breaker[engine] = val;
}
}
}
void
FGControls::set_bus_tie( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
bus_tie[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
bus_tie[engine] = val;
}
}
}
void
FGControls::set_APU_bleed( bool state )
{
APU_bleed = state;
}
void
FGControls::set_engine_bleed( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
engine_bleed[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
engine_bleed[engine] = val;
}
}
}
void
FGControls::set_mode( int new_mode )
{
mode = new_mode;
}
void
FGControls::set_outflow_valve( double pos )
{
outflow_valve = pos;
SG_CLAMP_RANGE<double>( outflow_valve, 0.0, 1.0 );
}
void
FGControls::move_outflow_valve( double amt )
{
outflow_valve += amt;
SG_CLAMP_RANGE<double>( outflow_valve, 0.0, 1.0 );
}
void
FGControls::set_dump( bool state )
{
dump = state;
}
void
FGControls::set_pack_on( int pack, bool val )
{
if ( pack == ALL_PACKS ) {
for ( int i = 0; i < MAX_PACKS; i++ ) {
pack_on[i] = val;
}
} else {
if ( (pack >= 0) && (pack < MAX_PACKS) ) {
pack_on[pack] = val;
}
}
}
void
FGControls::set_landing_lights( bool state )
{
landing_lights = state;
}
void
FGControls::set_turn_off_lights( bool state )
{
turn_off_lights = state;
}
void
FGControls::set_taxi_light( bool state )
{
taxi_light = state;
}
void
FGControls::set_logo_lights( bool state )
{
logo_lights = state;
}
void
FGControls::set_nav_lights( bool state )
{
nav_lights = state;
}
void
FGControls::set_beacon( bool state )
{
beacon = state;
}
void
FGControls::set_strobe( bool state )
{
strobe = state;
}
void
FGControls::set_panel_norm( double intensity )
{
panel_norm = intensity;
SG_CLAMP_RANGE<double>( panel_norm, 0.0, 1.0 );
}
void
FGControls::move_panel_norm( double amt )
{
panel_norm += amt;
SG_CLAMP_RANGE<double>( panel_norm, 0.0, 1.0 );
}
void
FGControls::set_instruments_norm( double intensity )
{
instruments_norm = intensity;
SG_CLAMP_RANGE<double>( instruments_norm, 0.0, 1.0 );
}
void
FGControls::move_instruments_norm( double amt )
{
instruments_norm += amt;
SG_CLAMP_RANGE<double>( instruments_norm, 0.0, 1.0 );
}
void
FGControls::set_dome_norm( double intensity )
{
dome_norm = intensity;
SG_CLAMP_RANGE<double>( dome_norm, 0.0, 1.0 );
}
void
FGControls::move_dome_norm( double amt )
{
dome_norm += amt;
SG_CLAMP_RANGE<double>( dome_norm, 0.0, 1.0 );
}
void
FGControls::set_master_arm( bool val )
{
master_arm = val;
}
void
FGControls::set_station_select( int station )
{
station_select = station;
SG_CLAMP_RANGE<int>( station_select, 0, MAX_STATIONS );
}
void
FGControls::set_release_ALL( bool val )
{
release_ALL = val;
}
void
FGControls::set_stick_size( int station, int size )
{
if ( station == ALL_STATIONS ) {
for ( int i = 0; i < MAX_STATIONS; i++ ) {
stick_size[i] = size;
SG_CLAMP_RANGE<int>( stick_size[i], 1, 20 );
}
} else {
if ( (station >= 0) && (station < MAX_STATIONS) ) {
stick_size[station] = size;
SG_CLAMP_RANGE<int>( stick_size[station], 1, 20 );
}
}
}
void
FGControls::set_release_stick( int station, bool val )
{
if ( station == ALL_STATIONS ) {
for ( int i = 0; i < MAX_STATIONS; i++ ) {
release_stick[i] = val;
}
} else {
if ( (station >= 0) && (station < MAX_STATIONS) ) {
release_stick[station] = val;
}
}
}
void
FGControls::set_release_all( int station, bool val )
{
if ( station == ALL_STATIONS ) {
for ( int i = 0; i < MAX_STATIONS; i++ ) {
release_all[i] = val;
}
} else {
if ( (station >= 0) && (station < MAX_STATIONS) ) {
release_all[station] = val;
}
}
}
void
FGControls::set_jettison_all( int station, bool val )
{
if ( station == ALL_STATIONS ) {
for ( int i = 0; i < MAX_STATIONS; i++ ) {
jettison_all[i] = val;
}
} else {
if ( (station >= 0) && (station < MAX_STATIONS) ) {
jettison_all[station] = val;
}
}
}
void
FGControls::set_vertical_adjust( double pos )
{
vertical_adjust = pos;
SG_CLAMP_RANGE<double>( vertical_adjust, -1.0, 1.0 );
}
void
FGControls::move_vertical_adjust( double amt )
{
vertical_adjust += amt;
SG_CLAMP_RANGE<double>( vertical_adjust, -1.0, 1.0 );
}
void
FGControls::set_fore_aft_adjust( double pos )
{
fore_aft_adjust = pos;
SG_CLAMP_RANGE<double>( fore_aft_adjust, -1.0, 1.0 );
}
void
FGControls::move_fore_aft_adjust( double amt )
{
fore_aft_adjust += amt;
SG_CLAMP_RANGE<double>( fore_aft_adjust, -1.0, 1.0 );
}
void
FGControls::set_ejection_seat( int which_seat, bool val )
{
if ( which_seat == ALL_EJECTION_SEATS ) {
for ( int i = 0; i < MAX_EJECTION_SEATS; i++ ) {
eject[i] = val;
}
} else {
if ( (which_seat >= 0) && (which_seat <= MAX_EJECTION_SEATS) ) {
if ( eseat_status[which_seat] == SEAT_SAFED ||
eseat_status[which_seat] == SEAT_FAIL )
{
// we can never eject if SEAT_SAFED or SEAT_FAIL
val = false;
}
eject[which_seat] = val;
}
}
}
void
FGControls::set_eseat_status( int which_seat, int val )
{
if ( which_seat == ALL_EJECTION_SEATS ) {
for ( int i = 0; i < MAX_EJECTION_SEATS; i++ ) {
eseat_status[i] = val;
}
} else {
if ( (which_seat >=0) && (which_seat <= MAX_EJECTION_SEATS) ) {
eseat_status[which_seat] = val;
}
}
}
void
FGControls::set_cmd_selector_valve( int val )
{
cmd_selector_valve = val;
}
void
FGControls::set_off_start_run( int pos )
{
off_start_run = pos;
SG_CLAMP_RANGE<int>( off_start_run, 0, 3 );
}
void
FGControls::set_APU_fire_switch( bool val )
{
APU_fire_switch = val;
}
void
FGControls::set_autothrottle_arm( bool val )
{
autothrottle_arm = val;
}
void
FGControls::set_autothrottle_engage( bool val )
{
autothrottle_engage = val;
}
void
FGControls::set_heading_select( double heading )
{
heading_select = heading;
SG_CLAMP_RANGE<double>( heading_select, 0.0, 360.0 );
}
void
FGControls::move_heading_select( double amt )
{
heading_select += amt;
SG_CLAMP_RANGE<double>( heading_select, 0.0, 360.0 );
}
void
FGControls::set_altitude_select( double altitude )
{
altitude_select = altitude;
SG_CLAMP_RANGE<double>( altitude_select, -1000.0, 100000.0 );
}
void
FGControls::move_altitude_select( double amt )
{
altitude_select += amt;
SG_CLAMP_RANGE<double>( altitude_select, -1000.0, 100000.0 );
}
void
FGControls::set_bank_angle_select( double angle )
{
bank_angle_select = angle;
SG_CLAMP_RANGE<double>( bank_angle_select, 10.0, 30.0 );
}
void
FGControls::move_bank_angle_select( double amt )
{
bank_angle_select += amt;
SG_CLAMP_RANGE<double>( bank_angle_select, 10.0, 30.0 );
}
void
FGControls::set_vertical_speed_select( double speed )
{
vertical_speed_select = speed;
SG_CLAMP_RANGE<double>( vertical_speed_select, -3000.0, 4000.0 );
}
void
FGControls::move_vertical_speed_select( double amt )
{
vertical_speed_select += amt;
SG_CLAMP_RANGE<double>( vertical_speed_select, -3000.0, 4000.0 );
}
void
FGControls::set_speed_select( double speed )
{
speed_select = speed;
SG_CLAMP_RANGE<double>( speed_select, 60.0, 400.0 );
}
void
FGControls::move_speed_select( double amt )
{
speed_select += amt;
SG_CLAMP_RANGE<double>( speed_select, 60.0, 400.0 );
}
void
FGControls::set_mach_select( double mach )
{
mach_select = mach;
SG_CLAMP_RANGE<double>( mach_select, 0.4, 4.0 );
}
void
FGControls::move_mach_select( double amt )
{
mach_select += amt;
SG_CLAMP_RANGE<double>( mach_select, 0.4, 4.0 );
}
void
FGControls::set_vertical_mode( int mode )
{
vertical_mode = mode;
SG_CLAMP_RANGE<int>( vertical_mode, 0, 4 );
}
void
FGControls::set_lateral_mode( int mode )
{
lateral_mode = mode;
SG_CLAMP_RANGE<int>( lateral_mode, 0, 4 );
}
void
FGControls::set_autopilot_engage( int ap, bool val )
{
if ( ap == ALL_AUTOPILOTS ) {
for ( int i = 0; i < MAX_AUTOPILOTS; i++ ) {
autopilot_engage[i] = val;
}
} else {
if ( (ap >= 0) && (ap < MAX_AUTOPILOTS) ) {
autopilot_engage[ap] = val;
}
}
}