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flightgear/src/Main/FGManipulator.cxx
timoore 6f802959ce CameraGroup class for managing multiple cameras.
CameraGroup supports cameras opened in different windows or in the
same window, with flexible view and perspective specification.

Clean up mouse click handling via osgViewer. Don't let any camera
"have focus;" this forces events to be reported in window coordinates
and simplifies life. Don't use the osgViewer::View::requestWarpPointer
method; instead use our own code which only deals with window
coordinates.

Make glut and sdl versions work with CameraGroup too.
2008-08-01 15:57:29 +00:00

393 lines
14 KiB
C++

#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <osg/Camera>
#include <osg/GraphicsContext>
#include <osg/Math>
#include <osg/Viewport>
#include <osgViewer/Viewer>
#include <plib/pu.h>
#include <Main/fg_props.hxx>
#include "CameraGroup.hxx"
#include "FGManipulator.hxx"
#include "WindowSystemAdapter.hxx"
#if !defined(X_DISPLAY_MISSING)
#define X_DOUBLE_SCROLL_BUG 1
#endif
namespace flightgear
{
const int displayStatsKey = 1;
const int printStatsKey = 2;
// The manipulator is responsible for updating a Viewer's camera. Its
// event handling method is also a convenient place to run the FG idle
// and draw handlers.
FGManipulator::FGManipulator() :
idleHandler(0),
drawHandler(0),
windowResizeHandler(0),
keyHandler(0),
mouseClickHandler(0),
mouseMotionHandler(0),
statsHandler(new osgViewer::StatsHandler),
statsEvent(new osgGA::GUIEventAdapter),
statsType(osgViewer::StatsHandler::NO_STATS),
currentModifiers(0),
resizable(true),
mouseWarped(false),
scrollButtonPressed(false)
{
using namespace osgGA;
statsHandler->setKeyEventTogglesOnScreenStats(displayStatsKey);
statsHandler->setKeyEventPrintsOutStats(printStatsKey);
statsEvent->setEventType(GUIEventAdapter::KEYDOWN);
// OSG reports NumPad keycodes independent of the NumLock modifier.
// Both KP-4 and KP-Left are reported as KEY_KP_Left (0xff96), so we
// have to generate the locked keys ourselves.
numlockKeyMap[GUIEventAdapter::KEY_KP_Insert] = '0';
numlockKeyMap[GUIEventAdapter::KEY_KP_End] = '1';
numlockKeyMap[GUIEventAdapter::KEY_KP_Down] = '2';
numlockKeyMap[GUIEventAdapter::KEY_KP_Page_Down] = '3';
numlockKeyMap[GUIEventAdapter::KEY_KP_Left] = '4';
numlockKeyMap[GUIEventAdapter::KEY_KP_Begin] = '5';
numlockKeyMap[GUIEventAdapter::KEY_KP_Right] = '6';
numlockKeyMap[GUIEventAdapter::KEY_KP_Home] = '7';
numlockKeyMap[GUIEventAdapter::KEY_KP_Up] = '8';
numlockKeyMap[GUIEventAdapter::KEY_KP_Page_Up] = '9';
for (int i = 0; i < 128; i++)
release_keys[i] = i;
}
void FGManipulator::setByMatrix(const osg::Matrixd& matrix)
{
// Yuck
position = matrix.getTrans();
attitude = matrix.getRotate();
}
osg::Matrixd FGManipulator::getMatrix() const
{
return osg::Matrixd::rotate(attitude) * osg::Matrixd::translate(position);
}
osg::Matrixd FGManipulator::getInverseMatrix() const
{
return (osg::Matrixd::translate(-position)
* osg::Matrixd::rotate(attitude.inverse())) ;
}
// Not used, but part of the interface.
void FGManipulator::setNode(osg::Node* node)
{
_node = node;
}
const osg::Node* FGManipulator::getNode() const
{
return _node.get();
}
osg::Node* FGManipulator::getNode()
{
return _node.get();
}
namespace
{
// Translate OSG modifier mask to FG modifier mask.
int osgToFGModifiers(int modifiers)
{
int result = 0;
if (modifiers & osgGA::GUIEventAdapter::MODKEY_SHIFT)
result |= KEYMOD_SHIFT;
if (modifiers & osgGA::GUIEventAdapter::MODKEY_CTRL)
result |= KEYMOD_CTRL;
if (modifiers & osgGA::GUIEventAdapter::MODKEY_ALT)
result |= KEYMOD_ALT;
if (modifiers & osgGA::GUIEventAdapter::MODKEY_META)
result |= KEYMOD_META;
if (modifiers & osgGA::GUIEventAdapter::MODKEY_SUPER)
result |= KEYMOD_SUPER;
if (modifiers & osgGA::GUIEventAdapter::MODKEY_HYPER)
result |= KEYMOD_HYPER;
return result;
}
}
void FGManipulator::init(const osgGA::GUIEventAdapter& ea,
osgGA::GUIActionAdapter& us)
{
currentModifiers = osgToFGModifiers(ea.getModKeyMask());
(void)handle(ea, us);
}
// Calculate event coordinates in the viewport of the GUI camera, if
// possible. Otherwise return false and (-1, -1).
namespace
{
bool
eventToViewport(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us,
int& x, int& y)
{
x = -1;
y = -1;
const osg::GraphicsContext* eventGC = ea.getGraphicsContext();
const osg::GraphicsContext::Traits* traits = eventGC->getTraits();
osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
if (!guiCamera)
return false;
osg::Viewport* vport = guiCamera->getViewport();
if (!vport)
return false;
// Scale x, y to the dimensions of the window
double wx = (((ea.getX() - ea.getXmin()) / (ea.getXmax() - ea.getXmin()))
* (float)traits->width);
double wy = (((ea.getY() - ea.getYmin()) / (ea.getYmax() - ea.getYmin()))
* (float)traits->height);
if (vport->x() <= wx && wx <= vport->x() + vport->width()
&& vport->y() <= wy && wy <= vport->y() + vport->height()) {
// Finally, into viewport coordinates. Change y to "increasing
// downwards".
x = wx - vport->x();
y = vport->height() - (wy - vport->y());
return true;
} else {
return false;
}
}
}
bool FGManipulator::handle(const osgGA::GUIEventAdapter& ea,
osgGA::GUIActionAdapter& us)
{
int x = 0;
int y = 0;
switch (ea.getEventType()) {
case osgGA::GUIEventAdapter::FRAME:
if (idleHandler)
(*idleHandler)();
if (drawHandler)
(*drawHandler)();
mouseWarped = false;
handleStats(us);
return true;
case osgGA::GUIEventAdapter::KEYDOWN:
case osgGA::GUIEventAdapter::KEYUP:
{
int key, modmask;
handleKey(ea, key, modmask);
eventToViewport(ea, us, x, y);
if (keyHandler)
(*keyHandler)(key, modmask, x, y);
return true;
}
case osgGA::GUIEventAdapter::PUSH:
case osgGA::GUIEventAdapter::RELEASE:
{
bool mainWindow = eventToViewport(ea, us, x, y);
int button = 0;
switch (ea.getButton()) {
case osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON:
button = 0;
break;
case osgGA::GUIEventAdapter::MIDDLE_MOUSE_BUTTON:
button = 1;
break;
case osgGA::GUIEventAdapter::RIGHT_MOUSE_BUTTON:
button = 2;
break;
}
if (mouseClickHandler)
(*mouseClickHandler)(button,
(ea.getEventType()
== osgGA::GUIEventAdapter::RELEASE), x, y, mainWindow, &ea);
return true;
}
case osgGA::GUIEventAdapter::SCROLL:
{
bool mainWindow = eventToViewport(ea, us, x, y);
#ifdef X_DOUBLE_SCROLL_BUG
scrollButtonPressed = !scrollButtonPressed;
if (!scrollButtonPressed) // Drop the button release event
return true;
#endif
int button;
if (ea.getScrollingMotion() == osgGA::GUIEventAdapter::SCROLL_UP)
button = 3;
else
button = 4;
if (mouseClickHandler) {
(*mouseClickHandler)(button, 0, x, y, mainWindow, &ea);
(*mouseClickHandler)(button, 1, x, y, mainWindow, &ea);
}
return true;
}
case osgGA::GUIEventAdapter::MOVE:
case osgGA::GUIEventAdapter::DRAG:
// If we warped the mouse, then disregard all pointer motion
// events for this frame. We really want to flush the event
// queue of mouse events, but don't have the ability to do
// that with osgViewer.
if (mouseWarped)
return true;
if (eventToViewport(ea, us, x, y) && mouseMotionHandler)
(*mouseMotionHandler)(x, y);
return true;
case osgGA::GUIEventAdapter::RESIZE:
if (resizable && windowResizeHandler)
(*windowResizeHandler)(ea.getWindowWidth(), ea.getWindowHeight());
return true;
case osgGA::GUIEventAdapter::CLOSE_WINDOW:
case osgGA::GUIEventAdapter::QUIT_APPLICATION:
fgOSExit(0);
return true;
default:
return false;
}
}
void FGManipulator::handleKey(const osgGA::GUIEventAdapter& ea, int& key,
int& modifiers)
{
using namespace osgGA;
key = ea.getKey();
// XXX Probably other translations are needed too.
switch (key) {
case GUIEventAdapter::KEY_Escape: key = 0x1b; break;
case GUIEventAdapter::KEY_Return: key = '\n'; break;
case GUIEventAdapter::KEY_BackSpace: key = '\b'; break;
case GUIEventAdapter::KEY_Delete: key = 0x7f; break;
case GUIEventAdapter::KEY_Tab: key = '\t'; break;
case GUIEventAdapter::KEY_Left: key = PU_KEY_LEFT; break;
case GUIEventAdapter::KEY_Up: key = PU_KEY_UP; break;
case GUIEventAdapter::KEY_Right: key = PU_KEY_RIGHT; break;
case GUIEventAdapter::KEY_Down: key = PU_KEY_DOWN; break;
case GUIEventAdapter::KEY_Page_Up: key = PU_KEY_PAGE_UP; break;
case GUIEventAdapter::KEY_Page_Down: key = PU_KEY_PAGE_DOWN; break;
case GUIEventAdapter::KEY_Home: key = PU_KEY_HOME; break;
case GUIEventAdapter::KEY_End: key = PU_KEY_END; break;
case GUIEventAdapter::KEY_Insert: key = PU_KEY_INSERT; break;
case GUIEventAdapter::KEY_F1: key = PU_KEY_F1; break;
case GUIEventAdapter::KEY_F2: key = PU_KEY_F2; break;
case GUIEventAdapter::KEY_F3: key = PU_KEY_F3; break;
case GUIEventAdapter::KEY_F4: key = PU_KEY_F4; break;
case GUIEventAdapter::KEY_F5: key = PU_KEY_F5; break;
case GUIEventAdapter::KEY_F6: key = PU_KEY_F6; break;
case GUIEventAdapter::KEY_F7: key = PU_KEY_F7; break;
case GUIEventAdapter::KEY_F8: key = PU_KEY_F8; break;
case GUIEventAdapter::KEY_F9: key = PU_KEY_F9; break;
case GUIEventAdapter::KEY_F10: key = PU_KEY_F10; break;
case GUIEventAdapter::KEY_F11: key = PU_KEY_F11; break;
case GUIEventAdapter::KEY_F12: key = PU_KEY_F12; break;
case GUIEventAdapter::KEY_KP_Delete: key = '.'; break;
case GUIEventAdapter::KEY_KP_Enter: key = '\r'; break;
case GUIEventAdapter::KEY_KP_Add: key = '+'; break;
case GUIEventAdapter::KEY_KP_Divide: key = '/'; break;
case GUIEventAdapter::KEY_KP_Multiply: key = '*'; break;
case GUIEventAdapter::KEY_KP_Subtract: key = '-'; break;
}
osgGA::GUIEventAdapter::EventType eventType = ea.getEventType();
std::map<int, int>::iterator numPadIter = numlockKeyMap.find(key);
if (numPadIter != numlockKeyMap.end()) {
if (ea.getModKeyMask() & osgGA::GUIEventAdapter::MODKEY_NUM_LOCK) {
key = numPadIter->second;
}
}
modifiers = osgToFGModifiers(ea.getModKeyMask());
currentModifiers = modifiers;
if (eventType == osgGA::GUIEventAdapter::KEYUP)
modifiers |= KEYMOD_RELEASED;
// Release the letter key, for which the key press was reported. This
// is to deal with Ctrl-press -> a-press -> Ctrl-release -> a-release
// correctly.
if (key >= 0 && key < 128) {
if (modifiers & KEYMOD_RELEASED) {
key = release_keys[key];
} else {
release_keys[key] = key;
if (key >= 1 && key <= 26) {
release_keys[key + '@'] = key;
release_keys[key + '`'] = key;
} else if (key >= 'A' && key <= 'Z') {
release_keys[key - '@'] = key;
release_keys[tolower(key)] = key;
} else if (key >= 'a' && key <= 'z') {
release_keys[key - '`'] = key;
release_keys[toupper(key)] = key;
}
}
}
}
void FGManipulator::handleStats(osgGA::GUIActionAdapter& us)
{
static SGPropertyNode_ptr display = fgGetNode("/sim/rendering/on-screen-statistics", true);
static SGPropertyNode_ptr print = fgGetNode("/sim/rendering/print-statistics", true);
int type = display->getIntValue() % osgViewer::StatsHandler::LAST;
if (type != statsType) {
statsEvent->setKey(displayStatsKey);
do {
statsType = (statsType + 1) % osgViewer::StatsHandler::LAST;
statsHandler->handle(*statsEvent, us);
} while (statsType != type);
display->setIntValue(statsType);
}
if (print->getBoolValue()) {
statsEvent->setKey(printStatsKey);
statsHandler->handle(*statsEvent, us);
print->setBoolValue(false);
}
}
void eventToWindowCoords(const osgGA::GUIEventAdapter* ea,
double& x, double& y)
{
using namespace osg;
const GraphicsContext* gc = ea->getGraphicsContext();
const GraphicsContext::Traits* traits = gc->getTraits() ;
// Scale x, y to the dimensions of the window
x = (((ea->getX() - ea->getXmin()) / (ea->getXmax() - ea->getXmin()))
* (double)traits->width);
y = (((ea->getY() - ea->getYmin()) / (ea->getYmax() - ea->getYmin()))
* (double)traits->height);
if (ea->getMouseYOrientation() == osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS)
y = (double)traits->height - y;
}
void eventToWindowCoordsYDown(const osgGA::GUIEventAdapter* ea,
double& x, double& y)
{
using namespace osg;
const GraphicsContext* gc = ea->getGraphicsContext();
const GraphicsContext::Traits* traits = gc->getTraits() ;
// Scale x, y to the dimensions of the window
x = (((ea->getX() - ea->getXmin()) / (ea->getXmax() - ea->getXmin()))
* (double)traits->width);
y = (((ea->getY() - ea->getYmin()) / (ea->getYmax() - ea->getYmin()))
* (double)traits->height);
if (ea->getMouseYOrientation() == osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS)
y = (double)traits->height - y;
}
}