328 lines
12 KiB
C++
328 lines
12 KiB
C++
// Copyright (C) 2008 Tim Moore
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef CAMERAGROUP_HXX
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#define CAMERAGROUP_HXX 1
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#include <map>
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#include <string>
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#include <vector>
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#include <osg/Matrix>
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#include <osg/ref_ptr>
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#include <osg/Referenced>
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#include <osg/Node>
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#include <osg/TextureRectangle>
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#include <osg/Texture2D>
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#include <osg/TexGen>
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#include <osgUtil/RenderBin>
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// For osgUtil::LineSegmentIntersector::Intersections, which is a typedef.
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#include <osgUtil/LineSegmentIntersector>
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namespace osg
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{
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class Camera;
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}
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namespace osgViewer
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{
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class Viewer;
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}
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class SGPropertyNode;
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namespace flightgear
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{
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class GraphicsWindow;
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struct RenderBufferInfo {
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RenderBufferInfo(osg::Texture2D* t = 0, float s = 1.0 ) : texture(t), scaleFactor(s) {}
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osg::ref_ptr<osg::Texture2D> texture;
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float scaleFactor;
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};
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typedef std::map<std::string,RenderBufferInfo> RenderBufferMap;
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typedef std::map<osg::Camera::BufferComponent,std::string> AttachmentMap;
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struct RenderStageInfo {
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RenderStageInfo(osg::Camera* camera_ = 0, int si = -1, bool fs = false)
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: camera(camera_), slaveIndex(si), scaleFactor(1.0f), fullscreen(fs)
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, resizable(true)
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{
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}
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osg::ref_ptr<osg::Camera> camera;
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AttachmentMap buffers;
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int slaveIndex;
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float scaleFactor;
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bool fullscreen;
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bool resizable;
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};
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extern const char* MAIN_CAMERA;
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extern const char* FAR_CAMERA;
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extern const char* GEOMETRY_CAMERA;
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extern const char* SHADOW_CAMERA;
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extern const char* LIGHTING_CAMERA;
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extern const char* DISPLAY_CAMERA;
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typedef std::map<std::string,RenderStageInfo> CameraMap;
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/** A wrapper around osg::Camera that contains some extra information.
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*/
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struct CameraInfo : public osg::Referenced
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{
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CameraInfo(unsigned flags_)
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: flags(flags_),
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x(0.0), y(0.0), width(0.0), height(0.0),
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physicalWidth(0), physicalHeight(0), bezelHeightTop(0),
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bezelHeightBottom(0), bezelWidthLeft(0), bezelWidthRight(0),
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relativeCameraParent(~0u),
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bufferSize( new osg::Uniform("fg_BufferSize", osg::Vec2f() ) ),
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projInverse( new osg::Uniform( "fg_ProjectionMatrixInverse", osg::Matrixf() ) ),
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viewInverse( new osg::Uniform( "fg_ViewMatrixInverse",osg::Matrixf() ) ),
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view( new osg::Uniform( "fg_ViewMatrix",osg::Matrixf() ) ),
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worldPosCart( new osg::Uniform( "fg_CameraPositionCart", osg::Vec3f() ) ),
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worldPosGeod( new osg::Uniform( "fg_CameraPositionGeod", osg::Vec3f() ) ),
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du( new osg::Uniform( "fg_du",osg::Vec4() ) ),
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dv( new osg::Uniform( "fg_dv",osg::Vec4() ) )
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{
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shadowMatrix[0] = new osg::Uniform("fg_ShadowMatrix_0", osg::Matrixf());
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shadowMatrix[1] = new osg::Uniform("fg_ShadowMatrix_1", osg::Matrixf());
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shadowMatrix[2] = new osg::Uniform("fg_ShadowMatrix_2", osg::Matrixf());
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shadowMatrix[3] = new osg::Uniform("fg_ShadowMatrix_3", osg::Matrixf());
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}
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/** Update and resize cameras
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*/
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void updateCameras();
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void resized(double w, double h);
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/** The name as given in the config file.
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*/
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std::string name;
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/** Properties of the camera. @see CameraGroup::Flags.
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*/
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unsigned flags;
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/** Viewport parameters.
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*/
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double x;
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double y;
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double width;
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double height;
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/** Physical size parameters.
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*/
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double physicalWidth;
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double physicalHeight;
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double bezelHeightTop;
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double bezelHeightBottom;
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double bezelWidthLeft;
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double bezelWidthRight;
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/** The parent camera for relative camera configurations.
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*/
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unsigned relativeCameraParent;
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/** the camera objects
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*/
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CameraMap cameras;
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void addCamera( const std::string& k, osg::Camera* c, int si = -1, bool fs = false ) { cameras[k].camera = c; cameras[k].slaveIndex = si; cameras[k].fullscreen = fs; }
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void addCamera( const std::string& k, osg::Camera* c, bool fs ) { cameras[k].camera = c; cameras[k].fullscreen = fs; }
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void addCamera( const std::string& k, osg::Camera* c, float s, bool fs = false ) { cameras[k].camera = c; cameras[k].scaleFactor = s; cameras[k].fullscreen = fs; }
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osg::Camera* getCamera(const std::string& k) const;
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int getMainSlaveIndex() const;
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RenderStageInfo& getRenderStageInfo( const std::string& k ) { return cameras[k]; }
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/** the buffer objects
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*/
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RenderBufferMap buffers;
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void addBuffer(const std::string& k, osg::Texture2D* tex, float scale = 1.0 ) { buffers[k] = RenderBufferInfo(tex,scale); }
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osg::Texture2D* getBuffer(const std::string& k) const;
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osg::ref_ptr<osg::Uniform> bufferSize;
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osg::ref_ptr<osg::Uniform> projInverse;
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osg::ref_ptr<osg::Uniform> viewInverse;
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osg::ref_ptr<osg::Uniform> view;
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osg::ref_ptr<osg::Uniform> worldPosCart;
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osg::ref_ptr<osg::Uniform> worldPosGeod;
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osg::ref_ptr<osg::Uniform> du;
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osg::ref_ptr<osg::Uniform> dv;
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osg::ref_ptr<osg::Uniform> shadowMatrix[4];
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void setMatrices( osg::Camera* c );
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osgUtil::RenderBin::RenderBinList savedTransparentBins;
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/** The reference points in the parents projection space.
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*/
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osg::Vec2d parentReference[2];
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/** The reference points in the current projection space.
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*/
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osg::Vec2d thisReference[2];
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};
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/** Update the OSG cameras from the camera info.
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*/
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void updateCameras(const CameraInfo* info);
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class CameraGroup : public osg::Referenced
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{
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public:
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/** properties of a camera.
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*/
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enum Flags
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{
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VIEW_ABSOLUTE = 0x1, /**< The camera view is absolute, not
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relative to the master camera. */
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PROJECTION_ABSOLUTE = 0x2, /**< The projection is absolute. */
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ORTHO = 0x4, /**< The projection is orthographic */
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GUI = 0x8, /**< Camera draws the GUI. */
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DO_INTERSECTION_TEST = 0x10,/**< scene intersection tests this
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camera. */
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FIXED_NEAR_FAR = 0x20, /**< take the near far values in the
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projection for real. */
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ENABLE_MASTER_ZOOM = 0x40 /**< Can apply the zoom algorithm. */
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};
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/** Create a camera group associated with an osgViewer::Viewer.
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* @param viewer the viewer
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*/
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CameraGroup(osgViewer::Viewer* viewer);
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/** Get the camera group's Viewer.
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* @return the viewer
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*/
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osgViewer::Viewer* getViewer() { return _viewer.get(); }
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/** Create an osg::Camera from a property node and add it to the
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* camera group.
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* @param cameraNode the property node.
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* @return a CameraInfo object for the camera.
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*/
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CameraInfo* buildCamera(SGPropertyNode* cameraNode);
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/** Create a camera from properties that will draw the GUI and add
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* it to the camera group.
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* @param cameraNode the property node. This can be 0, in which
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* case a default GUI camera is created.
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* @param window the GraphicsWindow to use for the GUI camera. If
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* this is 0, the window is determined from the property node.
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* @return a CameraInfo object for the GUI camera.
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*/
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CameraInfo* buildGUICamera(SGPropertyNode* cameraNode,
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GraphicsWindow* window = 0);
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/** Update the view for the camera group.
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* @param position the world position of the view
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* @param orientation the world orientation of the view.
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*/
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void update(const osg::Vec3d& position, const osg::Quat& orientation);
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/** Set the parameters of the viewer's master camera. This won't
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* affect cameras that have CameraFlags::PROJECTION_ABSOLUTE set.
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* XXX Should znear and zfar be settable?
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* @param vfov the vertical field of view angle
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* @param aspectRatio the master camera's aspect ratio. This
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* doesn't actually change the viewport, but should reflect the
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* current viewport.
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*/
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void setCameraParameters(float vfov, float aspectRatio);
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/** Set the default CameraGroup, which is the only one that
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* matters at this time.
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* @param group the group to set.
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*/
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static void setDefault(CameraGroup* group) { _defaultGroup = group; }
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/** Get the default CameraGroup.
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* @return the default camera group.
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*/
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static CameraGroup* getDefault() { return _defaultGroup.get(); }
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typedef std::vector<osg::ref_ptr<CameraInfo> > CameraList;
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typedef CameraList::iterator CameraIterator;
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typedef CameraList::const_iterator ConstCameraIterator;
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/** Get iterator for camera vector. The iterator's value is a ref_ptr.
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*/
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CameraIterator camerasBegin() { return _cameras.begin(); }
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/** Get iteator pointing to the end of the camera list.
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*/
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CameraIterator camerasEnd() { return _cameras.end(); }
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ConstCameraIterator camerasBegin() const { return _cameras.begin(); }
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ConstCameraIterator camerasEnd() const { return _cameras.end(); }
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void addCamera(CameraInfo* info) { _cameras.push_back(info); }
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/** Build a complete CameraGroup from a property node.
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* @param viewer the viewer associated with this camera group.
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* @param the camera group property node.
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*/
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static CameraGroup* buildCameraGroup(osgViewer::Viewer* viewer,
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SGPropertyNode* node);
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/** Set the cull mask on all non-GUI cameras
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*/
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void setCameraCullMasks(osg::Node::NodeMask nm);
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/** Update camera properties after a resize event.
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*/
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void resized();
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void buildDistortionCamera(const SGPropertyNode* psNode,
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osg::Camera* camera);
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/**
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* get aspect ratio of master camera's viewport
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*/
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double getMasterAspectRatio() const;
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/**
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* find the GUI camera if one is defined
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*/
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const CameraInfo* getGUICamera() const;
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protected:
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CameraList _cameras;
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osg::ref_ptr<osgViewer::Viewer> _viewer;
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static osg::ref_ptr<CameraGroup> _defaultGroup;
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// Near, far for the master camera if used.
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float _zNear;
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float _zFar;
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float _nearField;
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typedef std::map<std::string, osg::ref_ptr<osg::TextureRectangle> > TextureMap;
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TextureMap _textureTargets;
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};
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}
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namespace osgGA
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{
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class GUIEventAdapter;
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}
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namespace flightgear
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{
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/** Get the osg::Camera that draws the GUI, if any, from a camera
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* group.
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* @param cgroup the camera group
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* @return the GUI camera or 0
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*/
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osg::Camera* getGUICamera(CameraGroup* cgroup);
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/** Choose a camera using an event and do intersection testing on its
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* view of the scene. Only cameras with the DO_INTERSECTION_TEST flag
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* set are considered.
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* @param cgroup the CameraGroup
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* @param ea the event containing a window and mouse coordinates
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* @param intersections container for the result of intersection
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* testing.
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* @return true if any intersections are found
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*/
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bool computeIntersections(const CameraGroup* cgroup,
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const osgGA::GUIEventAdapter* ea,
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osgUtil::LineSegmentIntersector::Intersections&
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intersections);
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/** Warp the pointer to coordinates in the GUI camera of a camera group.
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* @param cgroup the camera group
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* @param x x window coordinate of pointer
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* @param y y window coordinate of pointer, in "y down" coordinates.
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*/
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void warpGUIPointer(CameraGroup* cgroup, int x, int y);
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}
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#endif
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