68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
/* tri2obj.h -- read in a .ele/.node file pair generated by the triangle
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* program and output a Wavefront .obj file.
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*
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* Written by Curtis Olson, started October 1997.
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*
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* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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* (Log is kept at end of this file)
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*/
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#ifndef TRI2OBJ_H
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#define TRI2OBJ_H
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#include <stdio.h>
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#include <string.h>
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#define MAX_NODES 200000
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#define MAX_TRIS 400000
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/* Initialize a new mesh structure */
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void triload(char *basename, char *basepath);
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#endif /* TRI2OBJ_H */
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/* $Log$
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/* Revision 1.1 1998/07/08 14:54:54 curt
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/* renamed *.[ch] to *.[ch]xx
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/*
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* Revision 1.5 1998/03/03 16:01:00 curt
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* More c++ compile tweaks.
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*
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* Revision 1.4 1998/01/17 01:25:40 curt
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* Added support for shared normals.
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*
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* Revision 1.3 1997/11/15 18:05:06 curt
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* minor tweaks ...
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*
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* Revision 1.2 1997/11/14 00:29:13 curt
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* Transform scenery coordinates at this point in pipeline when scenery is
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* being translated to .obj format, not when it is being loaded into the end
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* renderer. Precalculate normals for each node as average of the normals
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* of each containing polygon so Garoude shading is now supportable.
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*
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* Revision 1.1 1997/10/29 23:05:15 curt
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* Initial revision.
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*
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*/
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