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flightgear/src/AIModel/AIGroundVehicle.cxx
ThorstenB 0abf252ec8 Use tiedPropertyLists instead of manually matched tie/untie calls.
Ensures we don't forget to untie some individual properties.
2012-03-04 15:30:08 +01:00

548 lines
19 KiB
C++

// FGAIGroundVehicle - FGAIShip-derived class creates an AI Ground Vehicle
// by adding a ground following utility
//
// Written by Vivian Meazza, started August 2009.
// - vivian.meazza at lineone.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/sg_inlines.h>
#include <Main/viewer.hxx>
#include <Scenery/scenery.hxx>
#include <Airports/dynamics.hxx>
#include "AIGroundVehicle.hxx"
FGAIGroundVehicle::FGAIGroundVehicle() :
FGAIShip(otGroundVehicle),
_pitch(0),
_pitch_deg(0),
_speed_kt(0),
_range_ft(0),
_relbrg (0),
_parent_speed(0),
_parent_x_offset(0),
_parent_y_offset(0),
_parent_z_offset(0),
_dt_count(0),
_next_run(0),
_break_count(0)
{
invisible = false;
_parent = "";
}
FGAIGroundVehicle::~FGAIGroundVehicle() {}
void FGAIGroundVehicle::readFromScenario(SGPropertyNode* scFileNode) {
if (!scFileNode)
return;
FGAIShip::readFromScenario(scFileNode);
setName(scFileNode->getStringValue("name", "groundvehicle"));
setParentName(scFileNode->getStringValue("parent", ""));
setNoRoll(scFileNode->getBoolValue("no-roll", true));
setContactX1offset(scFileNode->getDoubleValue("contact-x1-offset", 0.0));
setContactX2offset(scFileNode->getDoubleValue("contact-x2-offset", 0.0));
setXOffset(scFileNode->getDoubleValue("hitch-x-offset", 35.0));
setYOffset(scFileNode->getDoubleValue("hitch-y-offset", 0.0));
setZOffset(scFileNode->getDoubleValue("hitch-z-offset", 0.0));
setPitchoffset(scFileNode->getDoubleValue("pitch-offset", 0.0));
setRolloffset(scFileNode->getDoubleValue("roll-offset", 0.0));
setYawoffset(scFileNode->getDoubleValue("yaw-offset", 0.0));
setPitchCoeff(scFileNode->getDoubleValue("pitch-coefficient", 0.1));
setElevCoeff(scFileNode->getDoubleValue("elevation-coefficient", 0.25));
setTowAngleGain(scFileNode->getDoubleValue("tow-angle-gain", 1.0));
setTowAngleLimit(scFileNode->getDoubleValue("tow-angle-limit-deg", 2.0));
setInitialTunnel(scFileNode->getBoolValue("tunnel", false));
//we may need these later for towed vehicles
// setSubID(scFileNode->getIntValue("SubID", 0));
// setGroundOffset(scFileNode->getDoubleValue("ground-offset", 0.0));
// setFormate(scFileNode->getBoolValue("formate", true));
}
void FGAIGroundVehicle::bind() {
FGAIShip::bind();
tie("controls/constants/elevation-coeff",
SGRawValuePointer<double>(&_elevation_coeff));
tie("controls/constants/pitch-coeff",
SGRawValuePointer<double>(&_pitch_coeff));
tie("position/ht-AGL-ft",
SGRawValuePointer<double>(&_ht_agl_ft));
tie("hitch/rel-bearing-deg",
SGRawValuePointer<double>(&_relbrg));
tie("hitch/tow-angle-deg",
SGRawValuePointer<double>(&_tow_angle));
tie("hitch/range-ft",
SGRawValuePointer<double>(&_range_ft));
tie("hitch/x-offset-ft",
SGRawValuePointer<double>(&_x_offset));
tie("hitch/y-offset-ft",
SGRawValuePointer<double>(&_y_offset));
tie("hitch/z-offset-ft",
SGRawValuePointer<double>(&_z_offset));
tie("hitch/parent-x-offset-ft",
SGRawValuePointer<double>(&_parent_x_offset));
tie("hitch/parent-y-offset-ft",
SGRawValuePointer<double>(&_parent_y_offset));
tie("hitch/parent-z-offset-ft",
SGRawValuePointer<double>(&_parent_z_offset));
tie("controls/constants/tow-angle/gain",
SGRawValuePointer<double>(&_tow_angle_gain));
tie("controls/constants/tow-angle/limit-deg",
SGRawValuePointer<double>(&_tow_angle_limit));
tie("controls/contact-x1-offset-ft",
SGRawValuePointer<double>(&_contact_x1_offset));
tie("controls/contact-x2-offset-ft",
SGRawValuePointer<double>(&_contact_x2_offset));
}
bool FGAIGroundVehicle::init(bool search_in_AI_path) {
if (!FGAIShip::init(search_in_AI_path))
return false;
reinit();
return true;
}
void FGAIGroundVehicle::reinit() {
invisible = false;
_limit = 200;
no_roll = true;
props->setStringValue("controls/parent-name", _parent.c_str());
if (setParentNode()){
_parent_x_offset = _selected_ac->getDoubleValue("hitch/x-offset-ft");
_parent_y_offset = _selected_ac->getDoubleValue("hitch/y-offset-ft");
_parent_z_offset = _selected_ac->getDoubleValue("hitch/z-offset-ft");
_hitch_x_offset_m = _selected_ac->getDoubleValue("hitch/x-offset-ft")
* SG_FEET_TO_METER;
_hitch_y_offset_m = _selected_ac->getDoubleValue("hitch/y-offset-ft")
* SG_FEET_TO_METER;
_hitch_z_offset_m = _selected_ac->getDoubleValue("hitch/z-offset-ft")
* SG_FEET_TO_METER;
setParent();
}
FGAIShip::reinit();
}
void FGAIGroundVehicle::update(double dt) {
// SG_LOG(SG_AI, SG_ALERT, "updating GroundVehicle: " << _name );
FGAIShip::update(dt);
RunGroundVehicle(dt);
}
void FGAIGroundVehicle::setNoRoll(bool nr) {
no_roll = nr;
}
void FGAIGroundVehicle::setContactX1offset(double x1) {
_contact_x1_offset = x1;
}
void FGAIGroundVehicle::setContactX2offset(double x2) {
_contact_x2_offset = x2;
}
void FGAIGroundVehicle::setXOffset(double x) {
_x_offset = x;
}
void FGAIGroundVehicle::setYOffset(double y) {
_y_offset = y;
}
void FGAIGroundVehicle::setZOffset(double z) {
_z_offset = z;
}
void FGAIGroundVehicle::setPitchCoeff(double pc) {
_pitch_coeff = pc;
}
void FGAIGroundVehicle::setElevCoeff(double ec) {
_elevation_coeff = ec;
}
void FGAIGroundVehicle::setTowAngleGain(double g) {
_tow_angle_gain = g;
}
void FGAIGroundVehicle::setTowAngleLimit(double l) {
_tow_angle_limit = l;
}
void FGAIGroundVehicle::setElevation(double h, double dt, double coeff){
double c = dt / (coeff + dt);
_elevation_ft = (h * c) + (_elevation_ft * (1 - c));
}
void FGAIGroundVehicle::setPitch(double p, double dt, double coeff){
double c = dt / (coeff + dt);
_pitch_deg = (p * c) + (_pitch_deg * (1 - c));
}
void FGAIGroundVehicle::setTowAngle(double ta, double dt, double coeff){
ta *= _tow_angle_gain;
double factor = -0.0045 * speed + 1;
double limit = _tow_angle_limit * factor;
// cout << "speed "<< speed << " _factor " << _factor<<" " <<_tow_angle_limit<< endl;
_tow_angle = pow(ta,2) * sign(ta) * factor;
SG_CLAMP_RANGE(_tow_angle, -limit, limit);
}
bool FGAIGroundVehicle::getPitch() {
if (!_tunnel){
double vel = props->getDoubleValue("velocities/true-airspeed-kt", 0);
double contact_offset_x1_m = _contact_x1_offset * SG_FEET_TO_METER;
double contact_offset_x2_m = _contact_x2_offset * SG_FEET_TO_METER;
double _z_offset_m = _parent_z_offset * SG_FEET_TO_METER;
SGVec3d front(-contact_offset_x1_m, 0, 0);
SGVec3d rear(-contact_offset_x2_m, 0, 0);
SGVec3d Front = getCartPosAt(front);
SGVec3d Rear = getCartPosAt(rear);
SGGeod geodFront = SGGeod::fromCart(Front);
SGGeod geodRear = SGGeod::fromCart(Rear);
double front_elev_m = 0;
double rear_elev_m = 0;
double elev_front = 0;
double elev_rear = 0;
//double max_alt = 10000;
if (globals->get_scenery()->get_elevation_m(SGGeod::fromGeodM(geodFront, 3000),
elev_front, &_material, 0)){
front_elev_m = elev_front + _z_offset_m;
} else
return false;
if (globals->get_scenery()->get_elevation_m(SGGeod::fromGeodM(geodRear, 3000),
elev_rear, &_material, 0)){
rear_elev_m = elev_rear;
} else
return false;
if (vel >= 0){
double diff = front_elev_m - rear_elev_m;
_pitch = atan2 (diff,
fabs(contact_offset_x1_m) + fabs(contact_offset_x2_m)) * SG_RADIANS_TO_DEGREES;
_elevation = (rear_elev_m + diff/2) * SG_METER_TO_FEET;
} else {
double diff = rear_elev_m - front_elev_m;
_pitch = atan2 (diff,
fabs(contact_offset_x1_m) + fabs(contact_offset_x2_m)) * SG_RADIANS_TO_DEGREES;
_elevation = (front_elev_m + diff/2) * SG_METER_TO_FEET;
_pitch = -_pitch;
}
} else {
if (prev->getAltitude() == 0 || curr->getAltitude() == 0) return false;
static double distance;
static double d_alt;
static double curr_alt;
static double prev_alt;
if (_new_waypoint){
//cout << "new waypoint, calculating pitch " << endl;
curr_alt = curr->getAltitude();
prev_alt = prev->getAltitude();
//cout << "prev_alt" <<prev_alt << endl;
d_alt = (curr_alt - prev_alt) * SG_METER_TO_FEET;
//_elevation = prev->altitude;
distance = SGGeodesy::distanceM(SGGeod::fromDeg(prev->getLongitude(), prev->getLatitude()),
SGGeod::fromDeg(curr->getLongitude(), curr->getLatitude()));
_pitch = atan2(d_alt, distance * SG_METER_TO_FEET) * SG_RADIANS_TO_DEGREES;
//cout << "new waypoint, calculating pitch " << _pitch <<
// " " << _pitch_offset << " " << _elevation <<endl;
}
double distance_to_go = SGGeodesy::distanceM(SGGeod::fromDeg(pos.getLongitudeDeg(), pos.getLatitudeDeg()),
SGGeod::fromDeg(curr->getLongitude(), curr->getLatitude()));
/*cout << "tunnel " << _tunnel
<< " distance prev & curr " << prev->name << " " << curr->name << " " << distance * SG_METER_TO_FEET
<< " distance to go " << distance_to_go * SG_METER_TO_FEET
<< " d_alt ft " << d_alt
<< endl;*/
if (distance_to_go > distance)
_elevation = prev_alt;
else
_elevation = curr_alt - (tan(_pitch * SG_DEGREES_TO_RADIANS) * distance_to_go * SG_METER_TO_FEET);
}
return true;
}
void FGAIGroundVehicle::setParent(){
double lat = _selected_ac->getDoubleValue("position/latitude-deg");
double lon = _selected_ac->getDoubleValue("position/longitude-deg");
double elevation = _selected_ac->getDoubleValue("position/altitude-ft");
_selectedpos.setLatitudeDeg(lat);
_selectedpos.setLongitudeDeg(lon);
_selectedpos.setElevationFt(elevation);
_parent_speed = _selected_ac->getDoubleValue("velocities/true-airspeed-kt");
SGVec3d rear_hitch(-_hitch_x_offset_m, _hitch_y_offset_m, 0);
SGVec3d RearHitch = getCartHitchPosAt(rear_hitch);
SGGeod rearpos = SGGeod::fromCart(RearHitch);
double user_lat = rearpos.getLatitudeDeg();
double user_lon = rearpos.getLongitudeDeg();
double range, bearing;
calcRangeBearing(pos.getLatitudeDeg(), pos.getLongitudeDeg(),
user_lat, user_lon, range, bearing);
_range_ft = range * 6076.11549;
_relbrg = calcRelBearingDeg(bearing, hdg);
}
void FGAIGroundVehicle::calcRangeBearing(double lat, double lon, double lat2, double lon2,
double &range, double &bearing) const
{
// calculate the bearing and range of the second pos from the first
double az2, distance;
geo_inverse_wgs_84(lat, lon, lat2, lon2, &bearing, &az2, &distance);
range = distance * SG_METER_TO_NM;
}
SGVec3d FGAIGroundVehicle::getCartHitchPosAt(const SGVec3d& _off) const {
double hdg = _selected_ac->getDoubleValue("orientation/true-heading-deg");
double pitch = _selected_ac->getDoubleValue("orientation/pitch-deg");
double roll = _selected_ac->getDoubleValue("orientation/roll-deg");
// Transform that one to the horizontal local coordinate system.
SGQuatd hlTrans = SGQuatd::fromLonLat(_selectedpos);
// and postrotate the orientation of the AIModel wrt the horizontal
// local frame
hlTrans *= SGQuatd::fromYawPitchRollDeg(hdg, pitch, roll);
// The offset converted to the usual body fixed coordinate system
// rotated to the earth fiexed coordinates axis
SGVec3d off = hlTrans.backTransform(_off);
// Add the position offset of the AIModel to gain the earth centered position
SGVec3d cartPos = SGVec3d::fromGeod(_selectedpos);
return cartPos + off;
}
void FGAIGroundVehicle::AdvanceFP(){
double count = 0;
string parent_next_name =_selected_ac->getStringValue("waypoint/name-next");
while(fp->getNextWaypoint() != 0 && fp->getNextWaypoint()->getName() != "END" && count < 5){
SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name
<<" advancing waypoint to: " << parent_next_name);
if (fp->getNextWaypoint()->getName() == parent_next_name){
SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name
<< " not setting waypoint already at: " << fp->getNextWaypoint()->getName());
return;
}
prev = curr;
fp->IncrementWaypoint(false);
curr = fp->getCurrentWaypoint();
next = fp->getNextWaypoint();
if (fp->getNextWaypoint()->getName() == parent_next_name){
SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name
<< " waypoint set to: " << fp->getNextWaypoint()->getName());
return;
}
count++;
}// end while loop
while(fp->getPreviousWaypoint() != 0 && fp->getPreviousWaypoint()->getName() != "END"
&& count > -10){
SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name
<< " retreating waypoint to: " << parent_next_name
<< " at: " << fp->getNextWaypoint()->getName());
if (fp->getNextWaypoint()->getName() == parent_next_name){
SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name
<< " not setting waypoint already at:" << fp->getNextWaypoint()->getName() );
return;
}
prev = curr;
fp->DecrementWaypoint(false);
curr = fp->getCurrentWaypoint();
next = fp->getNextWaypoint();
if (fp->getNextWaypoint()->getName() == parent_next_name){
SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name
<< " waypoint set to: " << fp->getNextWaypoint()->getName());
return;
}
count--;
}// end while loop
}
void FGAIGroundVehicle::setTowSpeed(){
//double diff = _range_ft - _x_offset;
double x = 0;
if (_range_ft > _x_offset * 3) x = 50;
if (_relbrg < -90 || _relbrg > 90){
setSpeed(_parent_speed - 5 - x);
//cout << _name << " case 1r _relbrg spd - 5 " << _relbrg << " " << diff << endl;
}else if (_range_ft > _x_offset + 0.25 && _relbrg >= -90 && _relbrg <= 90){
setSpeed(_parent_speed + 1 + x);
//cout << _name << " case 2r _relbrg spd + 1 " << _relbrg << " "
// << diff << " range " << _range_ft << endl;
} else if (_range_ft < _x_offset - 0.25 && _relbrg >= -90 && _relbrg <= 90){
setSpeed(_parent_speed - 1 - x);
//cout << _name << " case 3r _relbrg spd - 2 " << _relbrg << " "
// << diff << " " << _range_ft << endl;
} else {
setSpeed(_parent_speed);
//cout << _name << " else r _relbrg " << _relbrg << " " << diff << endl;
}
}
void FGAIGroundVehicle::RunGroundVehicle(double dt){
_dt_count += dt;
///////////////////////////////////////////////////////////////////////////
// Check execution time (currently once every 0.05 sec or 20 fps)
// Add a bit of randomization to prevent the execution of all flight plans
// in synchrony, which can add significant periodic framerate flutter.
// Randomization removed to get better appearance
///////////////////////////////////////////////////////////////////////////
//cout << "_start_sec " << _start_sec << " time_sec " << time_sec << endl;
if (_dt_count < _next_run)
return;
_next_run = 0.05 /*+ (0.015 * sg_random())*/;
if (getPitch()){
setElevation(_elevation, _dt_count, _elevation_coeff);
ClimbTo(_elevation_ft);
setPitch(_pitch, _dt_count, _pitch_coeff);
PitchTo(_pitch_deg);
}
if(_parent == ""){
AccelTo(prev->getSpeed());
_dt_count = 0;
return;
}
setParent();
string parent_next_name = _selected_ac->getStringValue("waypoint/name-next");
bool parent_waiting = _selected_ac->getBoolValue("waypoint/waiting");
//bool parent_restart = _selected_ac->getBoolValue("controls/restart");
if (parent_next_name == "END" && fp->getNextWaypoint()->getName() != "END" ){
SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name
<< " setting END: getting new waypoints ");
AdvanceFP();
setWPNames();
setTunnel(_initial_tunnel);
if(_restart) _missed_count = 200;
/*} else if (parent_next_name == "WAIT" && fp->getNextWaypoint()->name != "WAIT" ){*/
} else if (parent_waiting && !_waiting){
SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name
<< " setting WAIT/WAITUNTIL: getting new waypoints ");
AdvanceFP();
setWPNames();
_waiting = true;
} else if (parent_next_name != "WAIT" && fp->getNextWaypoint()->getName() == "WAIT"){
SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name
<< " wait done: getting new waypoints ");
_waiting = false;
_wait_count = 0;
fp->IncrementWaypoint(false);
next = fp->getNextWaypoint();
if (next->getName() == "WAITUNTIL" || next->getName() == "WAIT"
|| next->getName() == "END"){
} else {
prev = curr;
fp->IncrementWaypoint(false);
curr = fp->getCurrentWaypoint();
next = fp->getNextWaypoint();
}
setWPNames();
} else if (_range_ft > (_x_offset +_parent_x_offset)* 4
){
SG_LOG(SG_AI, SG_ALERT, "AIGroundVeh1cle: " << _name
<< " rescue: reforming train " << _range_ft
);
setTowAngle(0, dt, 1);
setSpeed(_parent_speed + (10 * sign(_parent_speed)));
} else if (_parent_speed > 1){
setTowSpeed();
setTowAngle(_relbrg, dt, 1);
} else if (_parent_speed < -1){
setTowSpeed();
if (_relbrg < 0)
setTowAngle(-(180 - (360 + _relbrg)), dt, 1);
else
setTowAngle(-(180 - _relbrg), dt, 1);
} else
setSpeed(_parent_speed);
// FGAIShip::update(_dt_count);
_dt_count = 0;
}
// end AIGroundvehicle