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flightgear/Scenery/astro.c

152 lines
4 KiB
C

/**************************************************************************
* astro.c
*
* Written by Durk Talsma. Started November 1997, for use with the flight
* gear project.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#include <math.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <GL/glut.h>
#include "../XGL/xgl.h"
#include "astro.h"
#include "moon.h"
#include "orbits.h"
#include "planets.h"
#include "stars.h"
#include "sun.h"
#include "../Include/constants.h"
#include "../Include/general.h"
#include "../Main/views.h"
#include "../Aircraft/aircraft.h"
#include "../Time/fg_time.h"
static double prevUpdate = 0;
/* Initialize Astronomical Objects */
void fgAstroInit() {
struct fgTIME *t;
t = &cur_time_params;
/* Initialize the orbital elements of sun, moon and mayor planets */
fgSolarSystemInit(*t);
/* Initialize the Stars subsystem */
fgStarsInit();
/* Initialize the sun's position */
fgSunInit();
/* Intialize the moon's position */
fgMoonInit();
}
/* Render Astronomical Objects */
void fgAstroRender() {
struct fgFLIGHT *f;
struct fgLIGHT *l;
struct fgVIEW *v;
struct fgTIME *t;
double angle;
f = &current_aircraft.flight;
l = &cur_light_params;
t = &cur_time_params;
v = &current_view;
/* a hack: Force sun and moon position to be updated on an hourly basis */
if (((t->gst - prevUpdate) > 1) || (t->gst < prevUpdate)) {
prevUpdate = t->gst;
fgSunInit();
fgMoonInit();
}
/* set the sun position */
/* xglLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec_inv ); */
xglPushMatrix();
/* Translate to view position */
xglTranslatef( v->view_pos.x, v->view_pos.y, v->view_pos.z );
/* Rotate based on gst (side real time) */
angle = t->gst * 15.041085; /* should be 15.041085, Curt thought it was 15*/
#ifdef DEBUG
printf("Rotating astro objects by %.2f degrees\n",angle);
#endif
xglRotatef( angle, 0.0, 0.0, -1.0 );
/* render the moon */
fgMoonRender();
/* render the stars */
fgStarsRender();
/* render the sun */
fgSunRender();
xglPopMatrix();
}
/* $Log$
/* Revision 1.10 1997/12/19 16:45:01 curt
/* Working on scene rendering order and options.
/*
* Revision 1.9 1997/12/18 23:32:35 curt
* First stab at sky dome actually starting to look reasonable. :-)
*
* Revision 1.8 1997/12/15 23:54:57 curt
* Add xgl wrappers for debugging.
* Generate terrain normals on the fly.
*
* Revision 1.7 1997/12/15 20:59:09 curt
* Misc. tweaks.
*
* Revision 1.6 1997/12/12 21:41:27 curt
* More light/material property tweaking ... still a ways off.
*
* Revision 1.5 1997/12/12 19:52:54 curt
* Working on lightling and material properties.
*
* Revision 1.4 1997/12/11 04:43:56 curt
* Fixed sun vector and lighting problems. I thing the moon is now lit
* correctly.
*
* Revision 1.3 1997/12/10 22:37:49 curt
* Prepended "fg" on the name of all global structures that didn't have it yet.
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
*
* Revision 1.2 1997/12/09 04:25:33 curt
* Working on adding a global lighting params structure.
*
* Revision 1.1 1997/11/25 23:20:22 curt
* Initial revision.
*
*/