1
0
Fork 0
flightgear/Simulator/FDM/JSBsim/FGRotation.h
1999-04-05 21:32:32 +00:00

142 lines
4.8 KiB
C++

/*******************************************************************************
Header: FGRotation.h
Author: Jon Berndt
Date started: 12/02/98
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
HISTORY
--------------------------------------------------------------------------------
12/02/98 JSB Created
********************************************************************************
COMMENTS, REFERENCES, and NOTES
********************************************************************************
[1] Cooke, Zyda, Pratt, and McGhee, "NPSNET: Flight Simulation Dynamic Modeling
Using Quaternions", Presence, Vol. 1, No. 4, pp. 404-420 Naval Postgraduate
School, January 1994
[2] D. M. Henderson, "Euler Angles, Quaternions, and Transformation Matrices",
JSC 12960, July 1977
[3] Richard E. McFarland, "A Standard Kinematic Model for Flight Simulation at
NASA-Ames", NASA CR-2497, January 1975
[4] Barnes W. McCormick, "Aerodynamics, Aeronautics, and Flight Mechanics",
Wiley & Sons, 1979 ISBN 0-471-03032-5
[5] Bernard Etkin, "Dynamics of Flight, Stability and Control", Wiley & Sons,
1982 ISBN 0-471-08936-2
The order of rotations used in this class corresponds to a 3-2-1 sequence,
or Y-P-R, or Z-Y-X, if you prefer.
********************************************************************************
SENTRY
*******************************************************************************/
#ifndef FGROTATION_H
#define FGROTATION_H
/*******************************************************************************
INCLUDES
*******************************************************************************/
#ifdef FGFS
# include <Include/compiler.h>
# ifdef FG_HAVE_STD_INCLUDES
# include <cmath>
# else
# include <math.h>
# endif
#else
# include <cmath>
#endif
#include "FGModel.h"
/*******************************************************************************
CLASS DECLARATION
*******************************************************************************/
class FGRotation : public FGModel
{
public:
FGRotation(FGFDMExec*);
~FGRotation(void);
bool Run(void);
inline float GetP(void) {return P;}
inline float GetQ(void) {return Q;}
inline float GetR(void) {return R;}
inline float GetPdot(void) {return Pdot;}
inline float GetQdot(void) {return Qdot;}
inline float GetRdot(void) {return Rdot;}
inline float Getphi(void) {return phi;}
inline float Gettht(void) {return tht;}
inline float Getpsi(void) {return psi;}
inline float GetQ0(void) {return Q0;}
inline float GetQ1(void) {return Q1;}
inline float GetQ2(void) {return Q2;}
inline float GetQ3(void) {return Q3;}
inline void SetP(float tt) {P = tt;}
inline void SetQ(float tt) {Q = tt;}
inline void SetR(float tt) {R = tt;}
inline void SetPQR(float t1, float t2, float t3) {P=t1;
Q=t2;
R=t3;}
inline void Setphi(float tt) {phi = tt;}
inline void Settht(float tt) {tht = tt;}
inline void Setpsi(float tt) {psi = tt;}
inline void SetEuler(float t1, float t2, float t3) {phi=t1;
tht=t2;
psi=t3;}
inline void SetQ0123(float t1, float t2, float t3, float t4) {Q0=t1;
Q1=t2;
Q2=t3;
Q3=t4;}
protected:
private:
float P, Q, R;
float L, M, N;
float Ixx, Iyy, Izz, Ixz;
float Q0, Q1, Q2, Q3;
float phi, tht, psi;
float Pdot, Qdot, Rdot;
float Q0dot, Q1dot, Q2dot, Q3dot;
float lastPdot, lastQdot, lastRdot;
float lastQ0dot, lastQ1dot, lastQ2dot, lastQ3dot;
float dt;
float T[4][4];
void GetState(void);
void PutState(void);
};
/******************************************************************************/
#endif