339 lines
11 KiB
C++
339 lines
11 KiB
C++
//
|
|
// light.hxx -- lighting routines
|
|
//
|
|
// Written by Curtis Olson, started April 1998.
|
|
//
|
|
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License as
|
|
// published by the Free Software Foundation; either version 2 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful, but
|
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
//
|
|
// $Id$
|
|
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include <config.h>
|
|
#endif
|
|
|
|
#ifdef HAVE_WINDOWS_H
|
|
# include <windows.h>
|
|
#endif
|
|
|
|
#include <GL/glut.h>
|
|
#include <XGL/xgl.h>
|
|
|
|
#include "Include/compiler.h"
|
|
|
|
#ifdef FG_MATH_EXCEPTION_CLASH
|
|
# define exception c_exception
|
|
#endif
|
|
|
|
#ifdef FG_HAVE_STD_INCLUDES
|
|
# include <cmath>
|
|
#else
|
|
# include <math.h>
|
|
#endif
|
|
|
|
#include <string>
|
|
FG_USING_STD(string);
|
|
|
|
#include <Aircraft/aircraft.hxx>
|
|
#include <Debug/logstream.hxx>
|
|
#include <Include/fg_constants.h>
|
|
#include <Main/options.hxx>
|
|
#include <Main/views.hxx>
|
|
#include <Math/fg_geodesy.hxx>
|
|
#include <Math/interpolater.hxx>
|
|
#include <Math/mat3.h>
|
|
#include <Math/polar3d.hxx>
|
|
|
|
#include "fg_time.hxx"
|
|
#include "light.hxx"
|
|
#include "sunpos.hxx"
|
|
|
|
|
|
fgLIGHT cur_light_params;
|
|
|
|
|
|
// Constructor
|
|
fgLIGHT::fgLIGHT( void ) {
|
|
}
|
|
|
|
|
|
// initialize lighting tables
|
|
void fgLIGHT::Init( void ) {
|
|
FG_LOG( FG_EVENT, FG_INFO,
|
|
"Initializing Lighting interpolation tables." );
|
|
|
|
// build the path name to the ambient lookup table
|
|
string path = current_options.get_fg_root();
|
|
string ambient = path + "/Lighting/ambient";
|
|
string diffuse = path + "/Lighting/diffuse";
|
|
string sky = path + "/Lighting/sky";
|
|
|
|
// initialize ambient table
|
|
ambient_tbl = new fgINTERPTABLE( ambient );
|
|
|
|
// initialize diffuse table
|
|
diffuse_tbl = new fgINTERPTABLE( diffuse );
|
|
|
|
// initialize sky table
|
|
sky_tbl = new fgINTERPTABLE( sky );
|
|
}
|
|
|
|
|
|
// update lighting parameters based on current sun position
|
|
void fgLIGHT::Update( void ) {
|
|
FGState *f;
|
|
fgTIME *t;
|
|
// if the 4th field is 0.0, this specifies a direction ...
|
|
GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
|
|
// base sky color
|
|
GLfloat base_sky_color[4] = {0.60, 0.60, 0.90, 1.0};
|
|
// base fog color
|
|
GLfloat base_fog_color[4] = {0.90, 0.90, 1.00, 1.0};
|
|
double deg, ambient, diffuse, sky_brightness;
|
|
|
|
f = current_aircraft.fdm_state;
|
|
t = &cur_time_params;
|
|
|
|
FG_LOG( FG_EVENT, FG_INFO, "Updating light parameters." );
|
|
|
|
// calculate lighting parameters based on sun's relative angle to
|
|
// local up
|
|
|
|
deg = sun_angle * 180.0 / FG_PI;
|
|
FG_LOG( FG_EVENT, FG_INFO, " Sun angle = " << deg );
|
|
|
|
ambient = ambient_tbl->interpolate( deg );
|
|
diffuse = diffuse_tbl->interpolate( deg );
|
|
sky_brightness = sky_tbl->interpolate( deg );
|
|
|
|
FG_LOG( FG_EVENT, FG_INFO,
|
|
" ambient = " << ambient << " diffuse = " << diffuse
|
|
<< " sky = " << sky_brightness );
|
|
|
|
// sky_brightness = 0.15; // used to force a dark sky (when testing)
|
|
|
|
// if ( ambient < 0.02 ) { ambient = 0.02; }
|
|
// if ( diffuse < 0.0 ) { diffuse = 0.0; }
|
|
// if ( sky_brightness < 0.1 ) { sky_brightness = 0.1; }
|
|
|
|
scene_ambient[0] = white[0] * ambient;
|
|
scene_ambient[1] = white[1] * ambient;
|
|
scene_ambient[2] = white[2] * ambient;
|
|
|
|
scene_diffuse[0] = white[0] * diffuse;
|
|
scene_diffuse[1] = white[1] * diffuse;
|
|
scene_diffuse[2] = white[2] * diffuse;
|
|
|
|
// set sky color
|
|
sky_color[0] = base_sky_color[0] * sky_brightness;
|
|
sky_color[1] = base_sky_color[1] * sky_brightness;
|
|
sky_color[2] = base_sky_color[2] * sky_brightness;
|
|
sky_color[3] = base_sky_color[3];
|
|
|
|
// set fog color
|
|
fog_color[0] = base_fog_color[0] * sky_brightness;
|
|
fog_color[1] = base_fog_color[1] * sky_brightness;
|
|
fog_color[2] = base_fog_color[2] * sky_brightness;
|
|
fog_color[3] = base_fog_color[3];
|
|
}
|
|
|
|
|
|
// calculate fog color adjusted for sunrise/sunset effects
|
|
void fgLIGHT::UpdateAdjFog( void ) {
|
|
FGState *f;
|
|
double sun_angle_deg, rotation, param1[3], param2[3];
|
|
|
|
f = current_aircraft.fdm_state;
|
|
|
|
FG_LOG( FG_EVENT, FG_DEBUG, "Updating adjusted fog parameters." );
|
|
|
|
// set fog color (we'll try to match the sunset color in the
|
|
// direction we are looking
|
|
|
|
// first determine the difference between our view angle and local
|
|
// direction to the sun
|
|
rotation = -(sun_rotation + FG_PI)
|
|
- (f->get_Psi() - current_view.get_view_offset());
|
|
while ( rotation < 0 ) {
|
|
rotation += FG_2PI;
|
|
}
|
|
while ( rotation > FG_2PI ) {
|
|
rotation -= FG_2PI;
|
|
}
|
|
rotation *= RAD_TO_DEG;
|
|
// fgPrintf( FG_EVENT, FG_INFO,
|
|
// " View to sun difference in degrees = %.2f\n", rotation);
|
|
|
|
// next check if we are in a sunset/sunrise situation
|
|
sun_angle_deg = sun_angle * RAD_TO_DEG;
|
|
if ( (sun_angle_deg > 80.0) && (sun_angle_deg < 100.0) ) {
|
|
/* 0.0 - 0.6 */
|
|
param1[0] = (10.0 - fabs(90.0 - sun_angle_deg)) / 20.0;
|
|
param1[1] = (10.0 - fabs(90.0 - sun_angle_deg)) / 40.0;
|
|
param2[2] = -(10.0 - fabs(90.0 - sun_angle)) / 30.0;
|
|
} else {
|
|
param1[0] = param1[1] = param1[2] = 0.0;
|
|
}
|
|
|
|
if ( rotation - 180.0 <= 0.0 ) {
|
|
param2[0] = param1[0] * (180.0 - rotation) / 180.0;
|
|
param2[1] = param1[1] * (180.0 - rotation) / 180.0;
|
|
param2[2] = param1[2] * (180.0 - rotation) / 180.0;
|
|
// printf("param1[0] = %.2f param2[0] = %.2f\n", param1[0], param2[0]);
|
|
} else {
|
|
param2[0] = param1[0] * (rotation - 180.0) / 180.0;
|
|
param2[1] = param1[1] * (rotation - 180.0) / 180.0;
|
|
param2[2] = param1[2] * (rotation - 180.0) / 180.0;
|
|
// printf("param1[0] = %.2f param2[0] = %.2f\n", param1[0], param2[0]);
|
|
}
|
|
|
|
adj_fog_color[0] = fog_color[0] + param2[0];
|
|
if ( adj_fog_color[0] > 1.0 ) { adj_fog_color[0] = 1.0; }
|
|
|
|
adj_fog_color[1] = fog_color[1] + param2[1];
|
|
if ( adj_fog_color[1] > 1.0 ) { adj_fog_color[1] = 1.0; }
|
|
|
|
adj_fog_color[2] = fog_color[2] + param2[2];
|
|
if ( adj_fog_color[2] > 1.0 ) { adj_fog_color[2] = 1.0; }
|
|
|
|
adj_fog_color[3] = fog_color[3];
|
|
}
|
|
|
|
|
|
// Destructor
|
|
fgLIGHT::~fgLIGHT( void ) {
|
|
}
|
|
|
|
|
|
// $Log$
|
|
// Revision 1.25 1999/01/07 20:25:36 curt
|
|
// Portability changes and updates from Bernie Bright.
|
|
//
|
|
// Revision 1.24 1998/12/09 18:50:35 curt
|
|
// Converted "class fgVIEW" to "class FGView" and updated to make data
|
|
// members private and make required accessor functions.
|
|
//
|
|
// Revision 1.23 1998/12/05 15:54:30 curt
|
|
// Renamed class fgFLIGHT to class FGState as per request by JSB.
|
|
//
|
|
// Revision 1.22 1998/12/03 01:18:42 curt
|
|
// Converted fgFLIGHT to a class.
|
|
//
|
|
// Revision 1.21 1998/11/23 21:49:09 curt
|
|
// Borland portability tweaks.
|
|
//
|
|
// Revision 1.20 1998/11/06 21:18:27 curt
|
|
// Converted to new logstream debugging facility. This allows release
|
|
// builds with no messages at all (and no performance impact) by using
|
|
// the -DFG_NDEBUG flag.
|
|
//
|
|
// Revision 1.19 1998/10/20 18:41:53 curt
|
|
// Tweaked sunrise/sunset colors.
|
|
//
|
|
// Revision 1.18 1998/10/17 01:34:30 curt
|
|
// C++ ifying ...
|
|
//
|
|
// Revision 1.17 1998/08/29 13:11:33 curt
|
|
// Bernie Bright writes:
|
|
// I've created some new classes to enable pointers-to-functions and
|
|
// pointers-to-class-methods to be treated like objects. These objects
|
|
// can be registered with fgEVENT_MGR.
|
|
//
|
|
// File "Include/fg_callback.hxx" contains the callback class defns.
|
|
//
|
|
// Modified fgEVENT and fgEVENT_MGR to use the callback classes. Also
|
|
// some minor tweaks to STL usage.
|
|
//
|
|
// Added file "Include/fg_stl_config.h" to deal with STL portability
|
|
// issues. I've added an initial config for egcs (and probably gcc-2.8.x).
|
|
// I don't have access to Visual C++ so I've left that for someone else.
|
|
// This file is influenced by the stl_config.h file delivered with egcs.
|
|
//
|
|
// Added "Include/auto_ptr.hxx" which contains an implementation of the
|
|
// STL auto_ptr class which is not provided in all STL implementations
|
|
// and is needed to use the callback classes.
|
|
//
|
|
// Deleted fgLightUpdate() which was just a wrapper to call
|
|
// fgLIGHT::Update().
|
|
//
|
|
// Modified fg_init.cxx to register two method callbacks in place of the
|
|
// old wrapper functions.
|
|
//
|
|
// Revision 1.16 1998/08/27 17:02:11 curt
|
|
// Contributions from Bernie Bright <bbright@c031.aone.net.au>
|
|
// - use strings for fg_root and airport_id and added methods to return
|
|
// them as strings,
|
|
// - inlined all access methods,
|
|
// - made the parsing functions private methods,
|
|
// - deleted some unused functions.
|
|
// - propogated some of these changes out a bit further.
|
|
//
|
|
// Revision 1.15 1998/08/25 20:53:33 curt
|
|
// Shuffled $FG_ROOT file layout.
|
|
//
|
|
// Revision 1.14 1998/08/06 12:47:22 curt
|
|
// Adjusted dusk/dawn lighting ...
|
|
//
|
|
// Revision 1.13 1998/07/24 21:42:26 curt
|
|
// Output message tweaks.
|
|
//
|
|
// Revision 1.12 1998/07/22 21:45:38 curt
|
|
// fg_time.cxx: Removed call to ctime() in a printf() which should be harmless
|
|
// but seems to be triggering a bug.
|
|
// light.cxx: Added code to adjust fog color based on sunrise/sunset effects
|
|
// and view orientation. This is an attempt to match the fog color to the
|
|
// sky color in the center of the screen. You see discrepancies at the
|
|
// edges, but what else can be done?
|
|
// sunpos.cxx: Caculate local direction to sun here. (what compass direction
|
|
// do we need to face to point directly at sun)
|
|
//
|
|
// Revision 1.11 1998/07/13 21:02:08 curt
|
|
// Wrote access functions for current fgOPTIONS.
|
|
//
|
|
// Revision 1.10 1998/07/08 14:48:38 curt
|
|
// polar3d.h renamed to polar3d.hxx
|
|
//
|
|
// Revision 1.9 1998/05/29 20:37:51 curt
|
|
// Renamed <Table>.table to be <Table> so we can add a .gz under DOS.
|
|
//
|
|
// Revision 1.8 1998/05/20 20:54:16 curt
|
|
// Converted fgLIGHT to a C++ class.
|
|
//
|
|
// Revision 1.7 1998/05/13 18:26:50 curt
|
|
// Root path info moved to fgOPTIONS.
|
|
//
|
|
// Revision 1.6 1998/05/11 18:18:51 curt
|
|
// Made fog color slightly bluish.
|
|
//
|
|
// Revision 1.5 1998/05/03 00:48:38 curt
|
|
// polar.h -> polar3d.h
|
|
//
|
|
// Revision 1.4 1998/04/28 01:22:18 curt
|
|
// Type-ified fgTIME and fgVIEW.
|
|
//
|
|
// Revision 1.3 1998/04/26 05:10:04 curt
|
|
// "struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd.
|
|
//
|
|
// Revision 1.2 1998/04/24 00:52:30 curt
|
|
// Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
|
|
// Fog color fixes.
|
|
// Separated out lighting calcs into their own file.
|
|
//
|
|
// Revision 1.1 1998/04/22 13:24:06 curt
|
|
// C++ - ifiing the code a bit.
|
|
// Starting to reorginize some of the lighting calcs to use a table lookup.
|
|
//
|