400 lines
14 KiB
C++
400 lines
14 KiB
C++
// options.hxx -- class to handle command line options
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//
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// Written by Curtis Olson, started April 1998.
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//
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// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifndef _OPTIONS_HXX
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#define _OPTIONS_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <GL/glut.h>
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#include <simgear/xgl/xgl.h>
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#if defined(FX) && defined(XMESA)
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extern bool global_fullscreen;
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#endif
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#include <simgear/math/sg_types.hxx>
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#include <simgear/timing/sg_time.hxx>
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#include STL_STRING
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#include <vector>
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FG_USING_STD(vector);
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FG_USING_STD(string);
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#define NEW_DEFAULT_MODEL_HZ 120
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class FGOptions {
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public:
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enum
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{
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FG_OPTIONS_OK = 0,
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FG_OPTIONS_HELP = 1,
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FG_OPTIONS_ERROR = 2
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};
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enum
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{
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FG_UNITS_FEET = 0,
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FG_UNITS_METERS = 1
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};
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enum fgFogKind
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{
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FG_FOG_DISABLED = 0,
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FG_FOG_FASTEST = 1,
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FG_FOG_NICEST = 2
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};
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enum
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{
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FG_RADIUS_MIN = 1,
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FG_RADIUS_MAX = 4
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};
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enum fgControlMode
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{
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FG_JOYSTICK = 0,
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FG_KEYBOARD = 1,
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FG_MOUSE = 2
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};
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enum fgViewMode
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{
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FG_VIEW_PILOT = 0, // Pilot perspective
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FG_VIEW_FOLLOW = 1, // Following in the "foot steps" so to speak
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FG_VIEW_CHASE = 2, // Chase
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FG_VIEW_CIRCLING = 3, // Circling
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FG_VIEW_SATELLITE = 4, // From high above
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FG_VIEW_ANCHOR = 5, // Drop an anchor and watch from there
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FG_VIEW_TOWER = 6, // From nearest tower?
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FG_VIEW_SPOTTER = 7 // Fron a ground spotter
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};
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enum fgAutoCoordMode
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{
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FG_AUTO_COORD_NOT_SPECIFIED = 0,
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FG_AUTO_COORD_DISABLED = 1,
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FG_AUTO_COORD_ENABLED = 2
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};
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enum fgTimingOffsetType {
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FG_TIME_SYS_OFFSET = 0,
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FG_TIME_GMT_OFFSET = 1,
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FG_TIME_LAT_OFFSET = 2,
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FG_TIME_SYS_ABSOLUTE = 3,
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FG_TIME_GMT_ABSOLUTE = 4,
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FG_TIME_LAT_ABSOLUTE = 5
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};
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enum fgSpeedSet {
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FG_VC = 1,
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FG_MACH = 2,
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FG_VTUVW = 3,
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FG_VTNED = 4
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};
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private:
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// The flight gear "root" directory
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string fg_root;
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// The scenery "root" directory
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string fg_scenery;
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// Starting position and orientation
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string airport_id; // ID of initial starting airport
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double lon; // starting longitude in degrees (west = -)
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double lat; // starting latitude in degrees (south = -)
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double altitude; // starting altitude in meters
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double heading; // heading (yaw) angle in degress (Psi)
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double roll; // roll angle in degrees (Phi)
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double pitch; // pitch angle in degrees (Theta)
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fgSpeedSet speedset; // which speed does the user want
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double uBody; // Body axis X velocity (U)
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double vBody; // Body axis Y velocity (V)
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double wBody; // Body axis Z velocity (W)
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double vNorth; // North component of vt
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double vEast; // East component of vt
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double vDown; // Down component of vt
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double vkcas; // Calibrated airspeed, knots
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double mach; // Mach number
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// Miscellaneous
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bool game_mode; // Game mode enabled/disabled
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bool splash_screen; // show splash screen
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bool intro_music; // play introductory music
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int mouse_pointer; // show mouse pointer
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fgControlMode control_mode; // primary control mode
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fgAutoCoordMode auto_coordination; // enable auto coordination
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// Features
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bool hud_status; // HUD on/off
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bool panel_status; // Panel on/off
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bool sound; // play sound effects
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bool anti_alias_hud;
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// Flight Model options
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int flight_model; // Core flight model code: jsb, larcsim, magic, etc.
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string aircraft; // Aircraft to model
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int model_hz; // number of FDM iterations per second
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int speed_up; // Sim mechanics run this much faster than normal speed
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int trim; // use the FDM trimming routine during init
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// <0 --notrim set, 0 no trim, >0 trim
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// default behavior is to enable trimming for jsbsim
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// disable for all other fdm's
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// Rendering options
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fgFogKind fog; // Fog nicest/fastest/disabled
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bool clouds; // Enable clouds
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double clouds_asl; // Cloud layer height above sea level
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bool fullscreen; // Full screen mode enabled/disabled
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int shading; // shading method, 0 = Flat, 1 = Smooth
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bool skyblend; // Blend sky to haze (using polygons) or just clear
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bool textures; // Textures enabled/disabled
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bool wireframe; // Wireframe mode enabled/disabled
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int xsize, ysize; // window size derived from geometry string
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int bpp; // bits per pixel
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fgViewMode view_mode; // view mode
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double default_view_offset; // default forward view offset (for use by
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// multi-display configuration
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double visibility; // visibilty in meters
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// HUD options
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int units; // feet or meters
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int tris_or_culled;
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// Time options
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int time_offset; // Use this value to change time.
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fgTimingOffsetType time_offset_type; // Will be set to one of the
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// FG_TIME_* enums, to deterine how
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// time_offset should be used
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// Serial port configuration strings
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string_list channel_options_list;
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// Network options
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bool network_olk;
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string net_id;
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public:
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FGOptions();
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~FGOptions();
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// Parse a single option
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int parse_option( const string& arg );
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// Scan the command line options for an fg_root definition and set
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// just that.
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int scan_command_line_for_root( int argc, char **argv );
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// Scan the config file for an fg_root definition and set just
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// that.
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int scan_config_file_for_root( const string& path );
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// Parse the command line options
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int parse_command_line( int argc, char **argv );
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// Parse the command line options
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int parse_config_file( const string& path );
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// Print usage message
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void usage ( void );
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// Query functions
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inline string get_fg_root() const { return fg_root; }
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inline string get_fg_scenery() const { return fg_scenery; }
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inline string get_airport_id() const { return airport_id; }
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inline double get_lon() const { return lon; }
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inline double get_lat() const { return lat; }
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inline double get_altitude() const { return altitude; }
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inline double get_heading() const { return heading; }
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inline double get_roll() const { return roll; }
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inline double get_pitch() const { return pitch; }
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inline fgSpeedSet get_speedset() const { return speedset; }
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inline double get_uBody() const {return uBody;}
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inline double get_vBody() const {return vBody;}
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inline double get_wBody() const {return wBody;}
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inline double get_vNorth() const {return vNorth;}
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inline double get_vEast() const {return vEast;}
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inline double get_vDown() const {return vDown;}
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inline double get_vc() const {return vkcas;}
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inline double get_mach() const {return mach;}
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inline bool get_game_mode() const { return game_mode; }
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inline bool get_splash_screen() const { return splash_screen; }
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inline bool get_intro_music() const { return intro_music; }
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inline int get_mouse_pointer() const { return mouse_pointer; }
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inline bool get_anti_alias_hud() const { return anti_alias_hud; }
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inline fgControlMode get_control_mode() const { return control_mode; }
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inline void set_control_mode( fgControlMode mode ) { control_mode = mode; }
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inline fgAutoCoordMode get_auto_coordination() const {
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return auto_coordination;
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}
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inline void set_auto_coordination(fgAutoCoordMode m) {
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auto_coordination = m;
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}
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inline bool get_hud_status() const { return hud_status; }
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inline bool get_panel_status() const { return panel_status; }
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inline bool get_sound() const { return sound; }
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inline int get_flight_model() const { return flight_model; }
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inline string get_aircraft() const { return aircraft; }
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inline int get_model_hz() const { return model_hz; }
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inline int get_speed_up() const { return speed_up; }
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inline void set_speed_up( int speed ) { speed_up = speed; }
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inline int get_trim_mode(void) { return trim; }
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inline bool fog_enabled() const { return fog != FG_FOG_DISABLED; }
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inline fgFogKind get_fog() const { return fog; }
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inline bool get_clouds() const { return clouds; }
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inline double get_clouds_asl() const { return clouds_asl; }
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inline bool get_fullscreen() const { return fullscreen; }
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inline int get_shading() const { return shading; }
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inline bool get_skyblend() const { return skyblend; }
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inline bool get_textures() const { return textures; }
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inline bool get_wireframe() const { return wireframe; }
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inline int get_xsize() const { return xsize; }
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inline int get_ysize() const { return ysize; }
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inline int get_bpp() const { return bpp; }
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inline fgViewMode get_view_mode() const { return view_mode; }
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inline double get_default_view_offset() const {
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return default_view_offset;
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}
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inline double get_default_visibility() const { return visibility; }
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inline int get_units() const { return units; }
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inline int get_tris_or_culled() const { return tris_or_culled; }
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inline int get_time_offset() const { return time_offset; }
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inline fgTimingOffsetType get_time_offset_type() const {
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return time_offset_type;
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};
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inline string_list get_channel_options_list() const {
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return channel_options_list;
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}
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inline bool get_network_olk() const { return network_olk; }
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inline string get_net_id() const { return net_id; }
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// Update functions
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inline void set_fg_root (const string value) { fg_root = value; }
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inline void set_fg_scenery (const string value) { fg_scenery = value; }
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inline void set_airport_id( const string id ) { airport_id = id; }
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inline void set_lon (double value) { lon = value; }
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inline void set_lat (double value) { lat = value; }
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inline void set_altitude (double value) { altitude = value; }
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inline void set_heading (double value) { heading = value; }
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inline void set_roll (double value) { roll = value; }
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inline void set_pitch (double value) { pitch = value; }
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inline void set_uBody (double value) { uBody = value; }
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inline void set_vBody (double value) { vBody = value; }
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inline void set_wBody (double value) { wBody = value; }
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inline void set_vc (double value) { vkcas = value; }
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inline void set_mach(double value) { mach = value; }
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inline void set_game_mode (bool value) { game_mode = value; }
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inline void set_splash_screen (bool value) { splash_screen = value; }
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inline void set_intro_music (bool value) { intro_music = value; }
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inline void set_mouse_pointer (int value) { mouse_pointer = value; }
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inline void set_anti_alias_hud (bool value) { anti_alias_hud = value; }
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inline void set_hud_status( bool status ) { hud_status = status; }
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inline void set_sound (bool value) { sound = value; }
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inline void set_flight_model (int value) { flight_model = value; }
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inline void set_aircraft (const string &ac) { aircraft = ac; }
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inline void set_model_hz (int value) { model_hz = value; }
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inline void set_trim_mode(int value) { trim = value; }
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inline void set_fog (fgFogKind value) { fog = value; }
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inline void set_clouds( bool value ) { clouds = value; }
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inline void set_clouds_asl( double value ) { clouds_asl = value; }
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inline void set_fullscreen (bool value) { fullscreen = value; }
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inline void set_shading (int value) { shading = value; }
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inline void set_skyblend (bool value) { skyblend = value; }
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inline void set_textures( bool status ) { textures = status; }
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inline void set_wireframe (bool status) { wireframe = status; }
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inline void cycle_fog( void ) {
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if ( fog == FG_FOG_DISABLED ) {
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fog = FG_FOG_FASTEST;
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} else if ( fog == FG_FOG_FASTEST ) {
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fog = FG_FOG_NICEST;
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xglHint ( GL_FOG_HINT, GL_NICEST );
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} else if ( fog == FG_FOG_NICEST ) {
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fog = FG_FOG_DISABLED;
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xglHint ( GL_FOG_HINT, GL_FASTEST );
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}
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}
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void toggle_panel();
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inline void set_xsize( int x ) { xsize = x; }
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inline void set_ysize( int y ) { ysize = y; }
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inline void set_view_mode (fgViewMode value) { view_mode = value; }
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inline void set_units (int value) { units = value; }
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inline void set_tris_or_culled (int value) { tris_or_culled = value; }
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inline void set_time_offset (int value) { time_offset = value; }
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inline void set_time_offset_type (fgTimingOffsetType value) {
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time_offset_type = value;
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}
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inline void cycle_view_mode() {
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if ( view_mode == FG_VIEW_PILOT ) {
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view_mode = FG_VIEW_FOLLOW;
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} else if ( view_mode == FG_VIEW_FOLLOW ) {
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view_mode = FG_VIEW_PILOT;
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}
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}
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inline void set_network_olk( bool net ) { network_olk = net; }
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inline void set_net_id( const string id ) { net_id = id; }
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private:
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void parse_control( const string& mode );
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double parse_time( const string& time_str );
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long int parse_date( const string& date_str );
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double parse_degree( const string& degree_str );
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int parse_time_offset( const string& time_str );
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int parse_fdm( const string& fm );
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double parse_fov( const string& arg );
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bool parse_channel( const string& type, const string& channel_str );
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bool parse_wp( const string& arg );
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bool parse_flightplan(const string& arg);
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};
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#endif /* _OPTIONS_HXX */
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