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flightgear/src/AIModel/submodel.hxx

193 lines
5.6 KiB
C++

// submodel.hxx - models a releasable submodel.
// Written by Dave Culp, started Aug 2004
//
// This file is in the Public Domain and comes with no warranty.
#ifndef __SYSTEMS_SUBMODEL_HXX
#define __SYSTEMS_SUBMODEL_HXX 1
#include <simgear/props/props.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/math/SGMath.hxx>
#include <Autopilot/inputvalue.hxx>
#include <vector>
#include <string>
class FGAIBase;
class FGAIManager;
class FGSubmodelMgr : public SGSubsystem,
public SGPropertyChangeListener
{
public:
typedef struct {
SGPropertyNode_ptr trigger_node;
SGPropertyNode_ptr prop;
SGPropertyNode_ptr contents_node;
SGPropertyNode_ptr submodel_node;
SGPropertyNode_ptr speed_node;
std::string name;
std::string model;
double speed;
bool slaved;
bool repeat;
double delay;
double timer;
int count;
bool offsets_in_meter;
FGXMLAutopilot::InputValue_ptr x_offset;
FGXMLAutopilot::InputValue_ptr y_offset;
FGXMLAutopilot::InputValue_ptr z_offset;
FGXMLAutopilot::InputValue_ptr yaw_offset;
FGXMLAutopilot::InputValue_ptr pitch_offset;
double drag_area;
double life;
double buoyancy;
FGXMLAutopilot::InputValue_ptr azimuth_error;
FGXMLAutopilot::InputValue_ptr elevation_error;
FGXMLAutopilot::InputValue_ptr cd_randomness;
FGXMLAutopilot::InputValue_ptr life_randomness;
bool wind;
bool first_time;
double cd;
double weight;
double mass;
double contents;
bool aero_stabilised;
int id;
bool no_roll;
bool serviceable;
bool random;
bool collision;
bool expiry;
bool impact;
std::string impact_report;
double fuse_range;
std::string submodel;
int sub_id;
bool force_stabilised;
bool ext_force;
std::string force_path;
} submodel;
typedef struct {
double lat;
double lon;
double alt;
double roll;
double azimuth;
double elevation;
double speed;
double wind_from_east;
double wind_from_north;
double speed_down_fps;
double speed_east_fps;
double speed_north_fps;
double mass;
int id;
bool no_roll;
int parent_id;
} IC_struct;
FGSubmodelMgr();
~FGSubmodelMgr() override;
// Subsystem API.
void bind() override;
void init() override;
void postinit() override;
void shutdown() override;
void unbind() override;
void update(double dt) override;
// Subsystem identification.
static const char* staticSubsystemClassId() { return "submodel-mgr"; }
void load();
private:
typedef std::vector <submodel*> submodel_vector_type;
typedef submodel_vector_type::iterator submodel_vector_iterator;
submodel_vector_type submodels;
submodel_vector_type subsubmodels;
submodel_vector_iterator submodel_iterator, subsubmodel_iterator;
int index;
double x_offset, y_offset, z_offset;
double pitch_offset, yaw_offset;
double _parent_lat;
double _parent_lon;
double _parent_elev;
double _parent_hdg;
double _parent_pitch;
double _parent_roll;
double _parent_speed;
double _x_offset;
double _y_offset;
double _z_offset;
// Conversion factor
static const double lbs_to_slugs;
double contrail_altitude;
bool _impact;
bool _hit;
bool _expiry;
bool _found_sub;
SGPropertyNode_ptr _serviceable_node;
SGPropertyNode_ptr _user_lat_node;
SGPropertyNode_ptr _user_lon_node;
SGPropertyNode_ptr _user_heading_node;
SGPropertyNode_ptr _user_alt_node;
SGPropertyNode_ptr _user_pitch_node;
SGPropertyNode_ptr _user_roll_node;
SGPropertyNode_ptr _user_yaw_node;
SGPropertyNode_ptr _user_alpha_node;
SGPropertyNode_ptr _user_speed_node;
SGPropertyNode_ptr _user_wind_from_east_node;
SGPropertyNode_ptr _user_wind_from_north_node;
SGPropertyNode_ptr _user_speed_down_fps_node;
SGPropertyNode_ptr _user_speed_east_fps_node;
SGPropertyNode_ptr _user_speed_north_fps_node;
SGPropertyNode_ptr _contrail_altitude_node;
SGPropertyNode_ptr _contrail_trigger;
SGPropertyNode_ptr _count_node;
SGPropertyNode_ptr _trigger_node;
SGPropertyNode_ptr props;
SGPropertyNode_ptr _model_added_node;
SGPropertyNode_ptr _path_node;
SGPropertyNode_ptr _selected_ac;
IC_struct IC;
// Helper to retrieve the AI manager, if it currently exists
FGAIManager* aiManager();
void loadAI();
void loadSubmodels();
void setData(int id, const std::string& path, bool serviceable, const std::string& property_path, submodel_vector_type& models);
void valueChanged (SGPropertyNode *);
void transform(submodel *);
void setParentNode(int parent_id);
bool release(submodel *, double dt);
int _count;
SGGeod userpos;
SGGeod offsetpos;
SGVec3d getCartOffsetPos(submodel* sm) const;
void setOffsetPos(submodel* sm);
};
#endif // __SYSTEMS_SUBMODEL_HXX