747bc7c6b4
- The new classes in libmisc.tgz define a stream interface into zlib. I've put these in a new directory, Lib/Misc. Feel free to rename it to something more appropriate. However you'll have to change the include directives in all the other files. Additionally you'll have add the library to Lib/Makefile.am and Simulator/Main/Makefile.am. The StopWatch class in Lib/Misc requires a HAVE_GETRUSAGE autoconf test so I've included the required changes in config.tgz. There are a fair few changes to Simulator/Objects as I've moved things around. Loading tiles is quicker but thats not where the delay is. Tile loading takes a few tenths of a second per file on a P200 but it seems to be the post-processing that leads to a noticeable blip in framerate. I suppose its time to start profiling to see where the delays are. I've included a brief description of each archives contents. Lib/Misc/ zfstream.cxx zfstream.hxx C++ stream interface into zlib. Taken from zlib-1.1.3/contrib/iostream/. Minor mods for STL compatibility. There's no copyright associated with these so I assume they're covered by zlib's. fgstream.cxx fgstream.hxx FlightGear input stream using gz_ifstream. Tries to open the given filename. If that fails then filename is examined and a ".gz" suffix is removed or appended and that file is opened. stopwatch.hxx A simple timer for benchmarking. Not used in production code. Taken from the Blitz++ project. Covered by GPL. strutils.cxx strutils.hxx Some simple string manipulation routines. Simulator/Airports/ Load airports database using fgstream. Changed fgAIRPORTS to use set<> instead of map<>. Added bool fgAIRPORTS::search() as a neater way doing the lookup. Returns true if found. Simulator/Astro/ Modified fgStarsInit() to load stars database using fgstream. Simulator/Objects/ Modified fgObjLoad() to use fgstream. Modified fgMATERIAL_MGR::load_lib() to use fgstream. Many changes to fgMATERIAL. Some changes to fgFRAGMENT but I forget what!
423 lines
12 KiB
C++
423 lines
12 KiB
C++
// material.cxx -- class to handle material properties
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//
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// Written by Curtis Olson, started May 1998.
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//
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// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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// (Log is kept at end of this file)
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <GL/glut.h>
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#include <XGL/xgl.h>
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#include <string.h>
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#include <Debug/fg_debug.h>
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#include <Main/options.hxx>
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#include <Misc/fgstream.hxx>
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#include "material.hxx"
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#include "texload.h"
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// global material management class
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fgMATERIAL_MGR material_mgr;
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// Constructor
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fgMATERIAL::fgMATERIAL ( void ) {
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alpha = 0;
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ambient[0] = ambient[1] = ambient[2] = ambient[3] = 0.0;
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diffuse[0] = diffuse[1] = diffuse[2] = diffuse[3] = 0.0;
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specular[0] = specular[1] = specular[2] = specular[3] = 0.0;
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emissive[0] = emissive[1] = emissive[2] = emissive[3] = 0.0;
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}
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int fgMATERIAL::append_sort_list( fgFRAGMENT *object ) {
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if ( list_size < FG_MAX_MATERIAL_FRAGS )
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{
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list[ list_size++ ] = object;
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return 0;
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}
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else
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{
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return 1;
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}
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}
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istream&
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operator >> ( istream& in, fgMATERIAL& m )
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{
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string token;
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for (;;)
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{
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in >> token;
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if ( token == "texture" )
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{
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in >> token >> m.texture_name;
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}
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else if ( token == "ambient" )
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{
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in >> token >> m.ambient[0] >> m.ambient[1]
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>> m.ambient[2] >> m.ambient[3];
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}
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else if ( token == "diffuse" )
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{
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in >> token >> m.diffuse[0] >> m.diffuse[1]
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>> m.diffuse[2] >> m.diffuse[3];
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}
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else if ( token == "specular" )
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{
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in >> token >> m.specular[0] >> m.specular[1]
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>> m.specular[2] >> m.specular[3];
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}
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else if ( token == "emissive" )
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{
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in >> token >> m.emissive[0] >> m.emissive[1]
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>> m.emissive[2] >> m.emissive[3];
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}
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else if ( token == "alpha" )
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{
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in >> token >> token;
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if ( token == "yes" )
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m.alpha = 1;
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else if ( token == "no" )
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m.alpha = 0;
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else
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{
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fgPrintf( FG_TERRAIN, FG_INFO,
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"Bad alpha value '%s'\n", token.c_str() );
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}
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}
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else if ( token[0] == '}' )
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{
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break;
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}
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}
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return in;
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}
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void
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fgMATERIAL::load_texture()
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{
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if ( current_options.get_textures() )
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{
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GLubyte *texbuf;
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int width, height;
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// create the texture object and bind it
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#ifdef GL_VERSION_1_1
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xglGenTextures(1, &texture_id );
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xglBindTexture(GL_TEXTURE_2D, texture_id );
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#elif GL_EXT_texture_object
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xglGenTexturesEXT(1, &texture_id );
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xglBindTextureEXT(GL_TEXTURE_2D, texture_id );
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#else
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# error port me
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#endif
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// set the texture parameters for this texture
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xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ) ;
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xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ) ;
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xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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GL_LINEAR );
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// xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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// GL_NEAREST_MIPMAP_NEAREST );
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xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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/* GL_LINEAR */
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/* GL_NEAREST_MIPMAP_LINEAR */
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GL_LINEAR_MIPMAP_LINEAR ) ;
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/* load in the texture data */
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string tpath = current_options.get_fg_root() + "/Textures/" +
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texture_name + ".rgb";
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string fg_tpath = tpath + ".gz";
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if ( alpha == 0 ) {
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// load rgb texture
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// Try uncompressed
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if ( (texbuf =
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read_rgb_texture(tpath.c_str(), &width, &height)) ==
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NULL )
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{
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// Try compressed
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if ( (texbuf =
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read_rgb_texture(fg_tpath.c_str(), &width, &height))
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== NULL )
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{
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fgPrintf( FG_GENERAL, FG_EXIT,
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"Error in loading texture %s\n",
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tpath.c_str() );
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return;
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}
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}
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/* xglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0,
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GL_RGB, GL_UNSIGNED_BYTE, texbuf); */
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gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGB, width, height,
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GL_RGB, GL_UNSIGNED_BYTE, texbuf );
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} else if ( alpha == 1 ) {
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// load rgba (alpha) texture
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// Try uncompressed
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if ( (texbuf =
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read_alpha_texture(tpath.c_str(), &width, &height))
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== NULL )
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{
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// Try compressed
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if ((texbuf =
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read_alpha_texture(fg_tpath.c_str(), &width, &height))
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== NULL )
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{
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fgPrintf( FG_GENERAL, FG_EXIT,
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"Error in loading texture %s\n",
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tpath.c_str() );
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return;
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}
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}
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xglTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, texbuf);
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}
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}
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}
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// Destructor
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fgMATERIAL::~fgMATERIAL ( void ) {
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}
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// Constructor
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fgMATERIAL_MGR::fgMATERIAL_MGR ( void ) {
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}
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// Load a library of material properties
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int fgMATERIAL_MGR::load_lib ( void ) {
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string material_name;
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// build the path name to the material db
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string mpath = current_options.get_fg_root() + "/materials";
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fg_gzifstream in( mpath );
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if ( ! in )
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fgPrintf( FG_GENERAL, FG_EXIT, "Cannot open file: %s\n",
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mpath.c_str() );
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while ( ! in.eof() ) {
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// printf("%s", line);
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// strip leading white space and comments
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in.eat_comments();
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// set to zero to prevent its value accidently being '{'
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// after a failed >> operation.
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char token = 0;
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in.stream() >> material_name >> token;
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if ( token == '{' ) {
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cout << "Loading material " << material_name << endl;
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fgMATERIAL m;
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in.stream() >> m;
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material_mgr.material_map[material_name] = m;
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}
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}
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for ( iterator it = material_map.begin();
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it != material_map.end(); ++it )
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{
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it->second.load_texture();
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}
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return(1);
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}
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// Initialize the transient list of fragments for each material property
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void fgMATERIAL_MGR::init_transient_material_lists( void ) {
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for ( iterator it = material_map.begin();
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it != material_map.end(); ++it )
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{
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it->second.init_sort_list();
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}
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}
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bool
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fgMATERIAL_MGR::find( const string& material, fgMATERIAL*& mtl_ptr )
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{
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iterator it = material_map.find( material );
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if ( it != material_map.end() )
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{
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mtl_ptr = &(it->second);
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return true;
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}
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return false;
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}
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// Destructor
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fgMATERIAL_MGR::~fgMATERIAL_MGR ( void ) {
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}
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// $Log$
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// Revision 1.4 1998/09/01 19:03:08 curt
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// Changes contributed by Bernie Bright <bbright@c031.aone.net.au>
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// - The new classes in libmisc.tgz define a stream interface into zlib.
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// I've put these in a new directory, Lib/Misc. Feel free to rename it
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// to something more appropriate. However you'll have to change the
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// include directives in all the other files. Additionally you'll have
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// add the library to Lib/Makefile.am and Simulator/Main/Makefile.am.
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//
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// The StopWatch class in Lib/Misc requires a HAVE_GETRUSAGE autoconf
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// test so I've included the required changes in config.tgz.
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//
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// There are a fair few changes to Simulator/Objects as I've moved
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// things around. Loading tiles is quicker but thats not where the delay
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// is. Tile loading takes a few tenths of a second per file on a P200
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// but it seems to be the post-processing that leads to a noticeable
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// blip in framerate. I suppose its time to start profiling to see where
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// the delays are.
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//
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// I've included a brief description of each archives contents.
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//
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// Lib/Misc/
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// zfstream.cxx
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// zfstream.hxx
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// C++ stream interface into zlib.
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// Taken from zlib-1.1.3/contrib/iostream/.
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// Minor mods for STL compatibility.
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// There's no copyright associated with these so I assume they're
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// covered by zlib's.
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//
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// fgstream.cxx
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// fgstream.hxx
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// FlightGear input stream using gz_ifstream. Tries to open the
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// given filename. If that fails then filename is examined and a
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// ".gz" suffix is removed or appended and that file is opened.
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//
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// stopwatch.hxx
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// A simple timer for benchmarking. Not used in production code.
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// Taken from the Blitz++ project. Covered by GPL.
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//
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// strutils.cxx
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// strutils.hxx
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// Some simple string manipulation routines.
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//
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// Simulator/Airports/
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// Load airports database using fgstream.
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// Changed fgAIRPORTS to use set<> instead of map<>.
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// Added bool fgAIRPORTS::search() as a neater way doing the lookup.
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// Returns true if found.
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//
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// Simulator/Astro/
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// Modified fgStarsInit() to load stars database using fgstream.
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//
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// Simulator/Objects/
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// Modified fgObjLoad() to use fgstream.
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// Modified fgMATERIAL_MGR::load_lib() to use fgstream.
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// Many changes to fgMATERIAL.
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// Some changes to fgFRAGMENT but I forget what!
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//
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// Revision 1.3 1998/08/27 17:02:09 curt
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// Contributions from Bernie Bright <bbright@c031.aone.net.au>
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// - use strings for fg_root and airport_id and added methods to return
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// them as strings,
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// - inlined all access methods,
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// - made the parsing functions private methods,
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// - deleted some unused functions.
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// - propogated some of these changes out a bit further.
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//
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// Revision 1.2 1998/08/25 20:53:33 curt
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// Shuffled $FG_ROOT file layout.
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//
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// Revision 1.1 1998/08/25 16:51:24 curt
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// Moved from ../Scenery
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//
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// Revision 1.13 1998/08/24 20:11:39 curt
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// Tweaks ...
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//
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// Revision 1.12 1998/08/12 21:41:27 curt
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// Need to negate the test for textures so that textures aren't loaded when
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// they are disabled rather than visa versa ... :-)
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//
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// Revision 1.11 1998/08/12 21:13:03 curt
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// material.cxx: don't load textures if they are disabled
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// obj.cxx: optimizations from Norman Vine
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// tile.cxx: minor tweaks
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// tile.hxx: addition of num_faces
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// tilemgr.cxx: minor tweaks
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//
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// Revision 1.10 1998/07/24 21:42:06 curt
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// material.cxx: whups, double method declaration with no definition.
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// obj.cxx: tweaks to avoid errors in SGI's CC.
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// tile.cxx: optimizations by Norman Vine.
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// tilemgr.cxx: optimizations by Norman Vine.
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//
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// Revision 1.9 1998/07/13 21:01:57 curt
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// Wrote access functions for current fgOPTIONS.
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//
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// Revision 1.8 1998/07/08 14:47:20 curt
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// Fix GL_MODULATE vs. GL_DECAL problem introduced by splash screen.
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// polare3d.h renamed to polar3d.hxx
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// fg{Cartesian,Polar}Point3d consolodated.
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// Added some initial support for calculating local current ground elevation.
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//
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// Revision 1.7 1998/07/04 00:54:28 curt
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// Added automatic mipmap generation.
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//
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// When rendering fragments, use saved model view matrix from associated tile
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// rather than recalculating it with push() translate() pop().
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//
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// Revision 1.6 1998/06/27 16:54:59 curt
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// Check for GL_VERSION_1_1 or GL_EXT_texture_object to decide whether to use
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// "EXT" versions of texture management routines.
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//
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// Revision 1.5 1998/06/17 21:36:39 curt
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// Load and manage multiple textures defined in the Materials library.
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// Boost max material fagments for each material property to 800.
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// Multiple texture support when rendering.
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//
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// Revision 1.4 1998/06/12 00:58:04 curt
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// Build only static libraries.
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// Declare memmove/memset for Sloaris.
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//
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// Revision 1.3 1998/06/05 22:39:53 curt
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// Working on sorting by, and rendering by material properties.
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//
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// Revision 1.2 1998/06/01 17:56:20 curt
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// Incremental additions to material.cxx (not fully functional)
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// Tweaked vfc_ratio math to avoid divide by zero.
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//
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// Revision 1.1 1998/05/30 01:56:45 curt
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// Added material.cxx material.hxx
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//
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