c872af41bf
Also fixed uneven MP carrier motion. If /ai/models/carrier[]/ai-latch is true (e.g. by MPCarrier.nas), we set /position/* and /orientation/* in C++ every frame instead of in nasal. For external multiplayer carriers the values are copied from /ai/models/multiplayer[]/*, so the AI carrier follows the corresponding MP carrier exactly. For this to be useful, multiplayer motion needs be smooth, e.g. with /sim/time/simple-time/enabled=true. scripts/python/recordreplay.py Added --carrier test - checks that multiplayer carrier moves with even speed. src/AIModel/AIBase.hxx Added speed_fps, to be kept up to date and tied to velocities/uBody-fps when we are a carrier. Previously this was set from Nasal which doesn't do what is required when all updates happen in C++. src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx If is-user-craft is true, we directly update /position/* every frame. If ai-latch is true, we don't call TurnToLaunch(), TurnToRecover(), ReturnToBox(), TurnToBase() etc, because our position and orientation is determined only by multiplayer packets. src/AIModel/AIMultiplayer.cxx src/AIModel/AIMultiplayer.hxx If an mp craft is a carrier, MP packets define velocities/speed-kts but set ecLinearVel to all-zeros. So we now copy across to ensure that the extrapolation algorithm has a velocity to work with. Previously the zero velocity caused very uneven motion. If ai-latch is true we set AI craft's position+velocities directly from the equivalent (extrapolated or interpolated) MP position, every frame. We also set AI craft's orientation. And we copy MP's uBody-fps to AI's velocities/speed-kts which ensures that friction works between carrier deck and aircraft undercarriage. Added logging of raw speeds implied by multiplayer packets, activated by /sim/log-multiplayer-callsign; used by scripts/python/recordreplay.py's --carrier test. src/AIModel/AIShip.cxx Tie velocities/uBody-fps to new speed_fps member and set speed_fps in update() along with members that are tied to properties. Replaced code that calculated new position using heading and speed: Previously the new position after dt was calculated using ft_per_deg_lat, ft_per_deg_lon, speed_north_deg_sec and speed_east_deg_sec. But this was moving slightly faster than the specified speed. This was leading to incremental errors when a different Flightgear instance extrapolated the multiplayer position from the information in multiplayer packets, because the specified velocity was too small, so we jumped forwards when extrapolation moved to a new packet. The fix is to use a Quaternion-based calculation to calculate movement in the direction specified by (heading, pitch, roll), as done by other code such as the view code. src/Main/fg_init.cxx Moved FGAIManager to just before FGMultiplayMgr so we send latest info in mp packets. src/MultiPlayer/multiplaymgr.cxx Fixed minimum transmit rate calculation - if transmit rate is less than 1, default to 1, not 10. src/Network/props.cxx Use more precision when sending double-precision values e.g. to telnet client. Otherwise for example UTC times don't have sufficient resolution. src/Viewer/viewmgr.cxx Generate internal logs of multiplayer position and speed (after interpolation/extrapolation) if /sim/log-multiplayer-callsign is set. Used by scripts/python/recordreplay.py's --carrier test.
872 lines
30 KiB
C++
872 lines
30 KiB
C++
// FGAICarrier - FGAIShip-derived class creates an AI aircraft carrier
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//
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// Written by David Culp, started October 2004.
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// - davidculp2@comcast.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include <config.h>
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#include <algorithm>
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#include <string>
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#include <vector>
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#include <simgear/sg_inlines.h>
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#include <simgear/math/sg_geodesy.hxx>
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#include <cmath>
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#include <Main/util.hxx>
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#include <Main/globals.hxx>
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#include <Main/fg_props.hxx>
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#include <Main/globals.hxx>
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#include <Main/util.hxx>
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#include "AICarrier.hxx"
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#include "AINotifications.hxx"
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FGAICarrier::FGAICarrier() : FGAIShip(otCarrier)
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{
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simgear::Emesary::GlobalTransmitter::instance()->Register(this);
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}
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FGAICarrier::~FGAICarrier()
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{
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simgear::Emesary::GlobalTransmitter::instance()->DeRegister(this);
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}
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void FGAICarrier::readFromScenario(SGPropertyNode* scFileNode) {
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if (!scFileNode)
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return;
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FGAIShip::readFromScenario(scFileNode);
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setRadius(scFileNode->getDoubleValue("turn-radius-ft", 2000));
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setSign(scFileNode->getStringValue("pennant-number"));
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setDeckAltitudeFt(scFileNode->getDoubleValue("deck-altitude"));
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setWind_from_east(scFileNode->getDoubleValue("wind_from_east", 0));
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setWind_from_north(scFileNode->getDoubleValue("wind_from_north", 0));
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setTACANChannelID(scFileNode->getStringValue("TACAN-channel-ID", "029Y"));
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setMaxLat(scFileNode->getDoubleValue("max-lat", 0));
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setMinLat(scFileNode->getDoubleValue("min-lat", 0));
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setMaxLong(scFileNode->getDoubleValue("max-long", 0));
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setMinLong(scFileNode->getDoubleValue("min-long", 0));
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setMPControl(scFileNode->getBoolValue("mp-control", false));
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setAIControl(scFileNode->getBoolValue("ai-control", false));
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setCallSign(scFileNode->getStringValue("callsign", ""));
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_angled_deck_degrees = scFileNode->getDoubleValue("angled-deck-degrees", -8.5);
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SGPropertyNode* flolsNode = getPositionFromNode(scFileNode, "flols-pos", _flolsPosOffset);
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if (flolsNode) {
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_flolsHeadingOffsetDeg = flolsNode->getDoubleValue("heading-offset-deg", 0.0);
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_flolsApproachAngle = flolsNode->getDoubleValue("glidepath-angle-deg", 3.5);
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}
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else {
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_flolsPosOffset(2) = -(_deck_altitude_ft * SG_FEET_TO_METER + 10);
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}
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//// the FLOLS (or IFLOLS) position doesn't produce an accurate angle;
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//// so to fix this we can definition the touchdown position which
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//// is the centreline of the 3rd wire
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_flolsTouchdownPosition = _flolsPosOffset; // default to the flolsPosition
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getPositionFromNode(scFileNode, "flols-touchdown-position", _flolsTouchdownPosition);
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if (!getPositionFromNode(scFileNode, "tower-position", _towerPosition)) {
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_towerPosition(2) = -(_deck_altitude_ft * SG_FEET_TO_METER + 10);
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SG_LOG(SG_AI, SG_INFO, "AICarrier: tower-position not defined - using default");
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}
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if (!getPositionFromNode(scFileNode, "lso-position", _lsoPosition)){
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_lsoPosition(2) = -(_deck_altitude_ft * SG_FEET_TO_METER + 10);
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SG_LOG(SG_AI, SG_INFO, "AICarrier: lso-position not defined - using default");
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}
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std::vector<SGPropertyNode_ptr> props = scFileNode->getChildren("parking-pos");
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std::vector<SGPropertyNode_ptr>::const_iterator it;
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for (it = props.begin(); it != props.end(); ++it) {
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const string name = (*it)->getStringValue("name", "unnamed");
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// Transform to the right coordinate frame, configuration is done in
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// the usual x-back, y-right, z-up coordinates, computations
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// in the simulation usual body x-forward, y-right, z-down coordinates
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double offset_x = -(*it)->getDoubleValue("x-offset-m", 0);
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double offset_y = (*it)->getDoubleValue("y-offset-m", 0);
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double offset_z = -(*it)->getDoubleValue("z-offset-m", 0);
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double hd = (*it)->getDoubleValue("heading-offset-deg", 0);
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ParkPosition pp(name, SGVec3d(offset_x, offset_y, offset_z), hd);
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_ppositions.push_back(pp);
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}
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}
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void FGAICarrier::setWind_from_east(double fps) {
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_wind_from_east = fps;
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}
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void FGAICarrier::setWind_from_north(double fps) {
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_wind_from_north = fps;
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}
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void FGAICarrier::setMaxLat(double deg) {
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_max_lat = fabs(deg);
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}
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void FGAICarrier::setMinLat(double deg) {
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_min_lat = fabs(deg);
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}
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void FGAICarrier::setMaxLong(double deg) {
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_max_lon = fabs(deg);
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}
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void FGAICarrier::setMinLong(double deg) {
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_min_lon = fabs(deg);
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}
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void FGAICarrier::setDeckAltitudeFt(const double altitude_feet) {
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_deck_altitude_ft = altitude_feet;
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}
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void FGAICarrier::setSign(const string& s) {
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_sign = s;
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}
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void FGAICarrier::setTACANChannelID(const string& id) {
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_TACAN_channel_id = id;
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}
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void FGAICarrier::setMPControl(bool c) {
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_MPControl = c;
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}
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void FGAICarrier::setAIControl(bool c) {
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_AIControl = c;
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}
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void FGAICarrier::update(double dt) {
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// Now update the position and heading. This will compute new hdg and
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// roll values required for the rotation speed computation.
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FGAIShip::update(dt);
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if (_is_user_craft->getBoolValue()) {
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_latitude_node->setDoubleValue(pos.getLatitudeDeg());
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_longitude_node->setDoubleValue(pos.getLongitudeDeg());
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_altitude_node->setDoubleValue(pos.getElevationFt());
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_heading_node->setDoubleValue(hdg);
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_pitch_node->setDoubleValue(pitch);
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_roll_node->setDoubleValue(roll);
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}
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//automatic turn into wind with a target wind of 25 kts otd
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//SG_LOG(SG_AI, SG_ALERT, "AICarrier: MPControl " << MPControl << " AIControl " << AIControl);
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if (strcmp(_ai_latch_node->getStringValue(), "")) {
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SG_LOG(SG_AI, SG_DEBUG, "FGAICarrier::update(): not updating because ai-latch=" << _ai_latch_node->getStringValue());
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}
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else if (!_MPControl && _AIControl){
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if(_turn_to_launch_hdg){
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TurnToLaunch();
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} else if(_turn_to_recovery_hdg ){
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TurnToRecover();
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} else if(OutsideBox() || _returning ) {// check that the carrier is inside
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ReturnToBox(); // the operating box,
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} else {
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TurnToBase();
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}
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} else {
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FGAIShip::TurnTo(tgt_heading);
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FGAIShip::AccelTo(tgt_speed);
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}
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UpdateWind(dt);
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UpdateElevator(dt);
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UpdateJBD(dt);
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// Transform that one to the horizontal local coordinate system.
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SGQuatd ec2hl = SGQuatd::fromLonLat(pos);
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// The orientation of the carrier wrt the horizontal local frame
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SGQuatd hl2body = SGQuatd::fromYawPitchRollDeg(hdg, pitch, roll);
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// and postrotate the orientation of the AIModel wrt the horizontal
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// local frame
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SGQuatd ec2body = ec2hl * hl2body;
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// The cartesian position of the carrier in the wgs84 world
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SGVec3d cartPos = SGVec3d::fromGeod(pos);
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// The position of the eyepoint - at least near that ...
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SGVec3d eyePos(globals->get_ownship_reference_position_cart());
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// Add the position offset of the AIModel to gain the earth
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// centered position
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SGVec3d eyeWrtCarrier = eyePos - cartPos;
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// rotate the eyepoint wrt carrier vector into the carriers frame
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eyeWrtCarrier = ec2body.transform(eyeWrtCarrier);
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// the eyepoints vector wrt the flols position
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SGVec3d eyeWrtFlols = eyeWrtCarrier - _flolsPosOffset;
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SGVec3d flols_location = getCartPosAt(_flolsPosOffset);
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// the distance from the eyepoint to the flols
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_flols_dist = norm(eyeWrtFlols);
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// lineup (left/right) - stern lights and Carrier landing system (Aircraft/Generic/an_spn_46.nas)
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double lineup_hdg, lineup_az2, lineup_s;
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SGGeod g_eyePos = SGGeod::fromCart(eyePos);
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SGGeod g_carrier = SGGeod::fromCart(cartPos);
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//
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// set the view as requested by control/view-index.
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SGGeod viewPosition;
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switch (_view_index) {
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default:
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case 0:
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viewPosition = SGGeod::fromCart(getCartPosAt(_towerPosition));
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break;
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case 1:
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viewPosition = SGGeod::fromCart(getCartPosAt(_flolsTouchdownPosition));
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break;
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case 2:
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viewPosition = SGGeod::fromCart(getCartPosAt(_lsoPosition));
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break;
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}
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_view_position_lat_deg_node->setDoubleValue(viewPosition.getLatitudeDeg());
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_view_position_lon_deg_node->setDoubleValue(viewPosition.getLongitudeDeg());
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_view_position_alt_ft_node->setDoubleValue(viewPosition.getElevationFt());
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SGGeodesy::inverse(g_carrier, g_eyePos, lineup_hdg, lineup_az2, lineup_s);
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double target_lineup = _getHeading() + _angled_deck_degrees + 180.0;
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SG_NORMALIZE_RANGE(target_lineup, 0.0, 360.0);
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_lineup = lineup_hdg - target_lineup;
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// now the angle, positive angles are upwards
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if (fabs(_flols_dist) < SGLimits<double>::min()) {
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_flols_angle = 0;
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} else {
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double sAngle = -eyeWrtFlols(2) / _flols_dist;
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sAngle = SGMiscd::min(1, SGMiscd::max(-1, sAngle));
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_flols_angle = SGMiscd::rad2deg(asin(sAngle));
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}
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if (_flols_dist < 8000){
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SGVec3d eyeWrtFlols_tdp = eyeWrtCarrier - _flolsTouchdownPosition;
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// the distance from the eyepoint to the flols
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double dist_tdp = norm(eyeWrtFlols_tdp);
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double angle_tdp = 0;
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// now the angle, positive angles are upwards
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if (fabs(dist_tdp) < SGLimits<double>::min()) {
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angle_tdp = 0;
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}
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else {
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double sAngle = -eyeWrtFlols_tdp(2) / dist_tdp;
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sAngle = SGMiscd::min(1, SGMiscd::max(-1, sAngle));
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angle_tdp = SGMiscd::rad2deg(asin(sAngle));
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}
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// printf("angle %5.2f td angle %5.2f \n", _flols_angle, angle_tdp);
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//angle += 1.481; // adjust for FLOLS offset (measured on Nimitz class)
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}
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// set the value of _flols_visible_light
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if ( _flols_angle <= 4.35 && _flols_angle > 4.01 )
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_flols_visible_light = 1;
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else if ( _flols_angle <= 4.01 && _flols_angle > 3.670 )
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_flols_visible_light = 2;
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else if ( _flols_angle <= 3.670 && _flols_angle > 3.330 )
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_flols_visible_light = 3;
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else if ( _flols_angle <= 3.330 && _flols_angle > 2.990 )
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_flols_visible_light = 4;
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else if ( _flols_angle <= 2.990 && _flols_angle > 2.650 )
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_flols_visible_light = 5;
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else if ( _flols_angle <= 2.650 )
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_flols_visible_light = 6;
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else
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_flols_visible_light = 0;
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// only bother with waveoff FLOLS when ownship within a reasonable range.
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// red ball is <= 3.075 to 2.65, below this is off. above this is orange.
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// only do this when within ~1.8nm
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if (_flols_dist < 3200) {
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if (_flols_dist > 100) {
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bool new_wave_off_lights_demand = (_flols_angle <= 3.0);
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if (new_wave_off_lights_demand != _wave_off_lights_demand) {
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// start timing when the lights come up.
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_wave_off_lights_demand = new_wave_off_lights_demand;
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}
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//// below 1degrees close in is to low to continue; wave them off.
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if (_flols_angle < 2 && _flols_dist < 800) {
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_wave_off_lights_demand = true;
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}
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}
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}
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else {
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_wave_off_lights_demand = true; // sensible default when very far away.
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}
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} //end update
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bool FGAICarrier::init(ModelSearchOrder searchOrder) {
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if (!FGAIShip::init(searchOrder))
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return false;
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_longitude_node = fgGetNode("/position/longitude-deg", true);
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_latitude_node = fgGetNode("/position/latitude-deg", true);
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_altitude_node = fgGetNode("/position/altitude-ft", true);
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_heading_node = fgGetNode("/orientation/true-heading-deg", true);
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_pitch_node = fgGetNode("/orientation/pitch-deg", true);
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_roll_node = fgGetNode("/orientation/roll-deg", true);
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_launchbar_state_node = fgGetNode("/gear/launchbar/state", true);
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_surface_wind_from_deg_node = fgGetNode("/environment/config/boundary/entry[0]/wind-from-heading-deg", true);
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_surface_wind_speed_node = fgGetNode("/environment/config/boundary/entry[0]/wind-speed-kt", true);
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int dmd_course = fgGetInt("/sim/presets/carrier-course");
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if (dmd_course == 2) {
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// launch
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_turn_to_launch_hdg = true;
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_turn_to_recovery_hdg = false;
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_turn_to_base_course = false;
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} else if (dmd_course == 3) {
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// recovery
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_turn_to_launch_hdg = false;
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_turn_to_recovery_hdg = true;
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_turn_to_base_course = false;
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} else {
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// default to base
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_turn_to_launch_hdg = false;
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_turn_to_recovery_hdg = false;
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_turn_to_base_course = true;
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}
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_returning = false;
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_in_to_wind = false;
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_mOpBoxPos = pos;
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_base_course = hdg;
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_base_speed = speed;
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_elevator_pos_norm = 0;
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_elevator_pos_norm_raw = 0;
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_elevators = false;
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_elevator_transition_time = 150;
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_elevator_time_constant = 0.005;
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_jbd_elevator_pos_norm = 0;
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_jbd_elevator_pos_norm_raw = 0;
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_jbd = false ;
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_jbd_transition_time = 3;
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_jbd_time_constant = 0.1;
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return true;
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}
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void FGAICarrier::bind(){
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FGAIShip::bind();
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_is_user_craft = props->getNode("is-user-craft", true /*create*/);
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_ai_latch_node = props->getNode("ai-latch", true /*create*/);
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props->untie("velocities/true-airspeed-kt");
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props->getNode("position/deck-altitude-feet", true)->setDoubleValue(_deck_altitude_ft);
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tie("controls/flols/source-lights",
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SGRawValuePointer<int>(&_flols_visible_light));
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tie("controls/flols/distance-m",
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SGRawValuePointer<double>(&_flols_dist));
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tie("controls/flols/angle-degs",
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SGRawValuePointer<double>(&_flols_angle));
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tie("controls/flols/lineup-degs",
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SGRawValuePointer<double>(&_lineup));
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tie("controls/turn-to-launch-hdg",
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SGRawValuePointer<bool>(&_turn_to_launch_hdg));
|
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tie("controls/in-to-wind",
|
|
SGRawValuePointer<bool>(&_turn_to_launch_hdg));
|
|
tie("controls/base-course-deg",
|
|
SGRawValuePointer<double>(&_base_course));
|
|
tie("controls/base-speed-kts",
|
|
SGRawValuePointer<double>(&_base_speed));
|
|
tie("controls/start-pos-lat-deg",
|
|
SGRawValueMethods<SGGeod,double>(pos, &SGGeod::getLatitudeDeg));
|
|
tie("controls/start-pos-long-deg",
|
|
SGRawValueMethods<SGGeod,double>(pos, &SGGeod::getLongitudeDeg));
|
|
tie("controls/mp-control",
|
|
SGRawValuePointer<bool>(&_MPControl));
|
|
tie("controls/ai-control",
|
|
SGRawValuePointer<bool>(&_AIControl));
|
|
tie("environment/surface-wind-speed-true-kts",
|
|
SGRawValuePointer<double>(&_wind_speed_kts));
|
|
tie("environment/surface-wind-from-true-degs",
|
|
SGRawValuePointer<double>(&_wind_from_deg));
|
|
tie("environment/rel-wind-from-degs",
|
|
SGRawValuePointer<double>(&_rel_wind_from_deg));
|
|
tie("environment/rel-wind-from-carrier-hdg-degs",
|
|
SGRawValuePointer<double>(&_rel_wind));
|
|
tie("environment/rel-wind-speed-kts",
|
|
SGRawValuePointer<double>(&_rel_wind_speed_kts));
|
|
tie("environment/in-to-wind",
|
|
SGRawValuePointer<bool>(&_in_to_wind));
|
|
tie("controls/flols/wave-off-lights-demand",
|
|
SGRawValuePointer<bool>(&_wave_off_lights_demand));
|
|
tie("controls/elevators",
|
|
SGRawValuePointer<bool>(&_elevators));
|
|
tie("surface-positions/elevators-pos-norm",
|
|
SGRawValuePointer<double>(&_elevator_pos_norm));
|
|
tie("controls/constants/elevators/trans-time-s",
|
|
SGRawValuePointer<double>(&_elevator_transition_time));
|
|
tie("controls/constants/elevators/time-constant",
|
|
SGRawValuePointer<double>(&_elevator_time_constant));
|
|
tie("controls/jbd",
|
|
SGRawValuePointer<bool>(&_jbd));
|
|
tie("surface-positions/jbd-pos-norm",
|
|
SGRawValuePointer<double>(&_jbd_elevator_pos_norm));
|
|
tie("controls/constants/jbd/trans-time-s",
|
|
SGRawValuePointer<double>(&_jbd_transition_time));
|
|
tie("controls/constants/jbd/time-constant",
|
|
SGRawValuePointer<double>(&_jbd_time_constant));
|
|
tie("controls/turn-to-recovery-hdg",
|
|
SGRawValuePointer<bool>(&_turn_to_recovery_hdg));
|
|
tie("controls/turn-to-base-course",
|
|
SGRawValuePointer<bool>(&_turn_to_base_course));
|
|
|
|
tie("controls/view-index", SGRawValuePointer<int>(&_view_index));
|
|
|
|
props->setBoolValue("controls/flols/cut-lights", false);
|
|
props->setBoolValue("controls/flols/wave-off-lights", false);
|
|
props->setBoolValue("controls/flols/wave-off-lights-emergency", false);
|
|
props->setBoolValue("controls/flols/cond-datum-lights", true);
|
|
props->setBoolValue("controls/crew", false);
|
|
props->setStringValue("navaids/tacan/channel-ID", _TACAN_channel_id.c_str());
|
|
props->setStringValue("sign", _sign.c_str());
|
|
props->setBoolValue("controls/lighting/deck-lights", false);
|
|
props->setDoubleValue("controls/lighting/flood-lights-red-norm", 0);
|
|
|
|
_flols_x_node = props->getNode("position/flols-x", true);
|
|
_flols_y_node = props->getNode("position/flols-y", true);
|
|
_flols_z_node = props->getNode("position/flols-z", true);
|
|
|
|
_view_position_lat_deg_node = props->getNode("position/view-position-lat", true);
|
|
_view_position_lon_deg_node = props->getNode("position/view-position-lon", true);
|
|
_view_position_alt_ft_node = props->getNode("position/view-position-alt", true);
|
|
|
|
// Write out a list of the parking positions - useful for the UI to select
|
|
// from
|
|
for (const auto& ppos : _ppositions) {
|
|
if (ppos.name != "") props->addChild("parking-pos")->setStringValue("name", ppos.name);
|
|
}
|
|
}
|
|
|
|
bool FGAICarrier::getParkPosition(const string& id, SGGeod& geodPos,
|
|
double& hdng, SGVec3d& uvw)
|
|
{
|
|
|
|
// FIXME: does not yet cover rotation speeds.
|
|
for (const auto& ppos : _ppositions) {
|
|
// Take either the specified one or the first one ...
|
|
if (ppos.name == id || id.empty()) {
|
|
SGVec3d cartPos = getCartPosAt(ppos.offset);
|
|
geodPos = SGGeod::fromCart(cartPos);
|
|
hdng = hdg + ppos.heading_deg;
|
|
double shdng = sin(ppos.heading_deg * SGD_DEGREES_TO_RADIANS);
|
|
double chdng = cos(ppos.heading_deg * SGD_DEGREES_TO_RADIANS);
|
|
double speed_fps = speed*1.6878099;
|
|
uvw = SGVec3d(chdng*speed_fps, shdng*speed_fps, 0);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool FGAICarrier::getFLOLSPositionHeading(SGGeod& geodPos, double& heading) const
|
|
{
|
|
SGVec3d cartPos = getCartPosAt(_flolsPosOffset);
|
|
geodPos = SGGeod::fromCart(cartPos);
|
|
|
|
// at present we don't support a heading offset for the FLOLS, so
|
|
// heading is just the carrier heading
|
|
heading = hdg + _flolsHeadingOffsetDeg;
|
|
|
|
return true;
|
|
}
|
|
|
|
double FGAICarrier::getFLOLFSGlidepathAngleDeg() const
|
|
{
|
|
return _flolsApproachAngle;
|
|
}
|
|
|
|
// find relative wind
|
|
void FGAICarrier::UpdateWind( double dt) {
|
|
|
|
//get the surface wind speed and direction
|
|
_wind_from_deg = _surface_wind_from_deg_node->getDoubleValue();
|
|
_wind_speed_kts = _surface_wind_speed_node->getDoubleValue();
|
|
|
|
//calculate the surface wind speed north and east in kts
|
|
double wind_speed_from_north_kts = cos( _wind_from_deg / SGD_RADIANS_TO_DEGREES )* _wind_speed_kts ;
|
|
double wind_speed_from_east_kts = sin( _wind_from_deg / SGD_RADIANS_TO_DEGREES )* _wind_speed_kts ;
|
|
|
|
//calculate the carrier speed north and east in kts
|
|
double speed_north_kts = cos( hdg / SGD_RADIANS_TO_DEGREES )* speed ;
|
|
double speed_east_kts = sin( hdg / SGD_RADIANS_TO_DEGREES )* speed ;
|
|
|
|
//calculate the relative wind speed north and east in kts
|
|
double rel_wind_speed_from_east_kts = wind_speed_from_east_kts + speed_east_kts;
|
|
double rel_wind_speed_from_north_kts = wind_speed_from_north_kts + speed_north_kts;
|
|
|
|
//combine relative speeds north and east to get relative windspeed in kts
|
|
_rel_wind_speed_kts = sqrt((rel_wind_speed_from_east_kts * rel_wind_speed_from_east_kts)
|
|
+ (rel_wind_speed_from_north_kts * rel_wind_speed_from_north_kts));
|
|
|
|
//calculate the relative wind direction
|
|
_rel_wind_from_deg = SGMiscd::rad2deg(atan2(rel_wind_speed_from_east_kts, rel_wind_speed_from_north_kts));
|
|
|
|
//calculate rel wind
|
|
_rel_wind = _rel_wind_from_deg - hdg;
|
|
SG_NORMALIZE_RANGE(_rel_wind, -180.0, 180.0);
|
|
|
|
//set in to wind property
|
|
InToWind();
|
|
|
|
//switch the wave-off lights
|
|
//if (InToWind())
|
|
// wave_off_lights = false;
|
|
//else
|
|
// wave_off_lights = true;
|
|
|
|
// cout << "rel wind: " << rel_wind << endl;
|
|
|
|
}// end update wind
|
|
|
|
|
|
void FGAICarrier::TurnToLaunch(){
|
|
|
|
// calculate tgt heading
|
|
if (_wind_speed_kts < 3){
|
|
tgt_heading = _base_course;
|
|
} else {
|
|
tgt_heading = _wind_from_deg;
|
|
}
|
|
|
|
//calculate tgt speed
|
|
double tgt_speed = 25 - _wind_speed_kts;
|
|
if (tgt_speed < 10)
|
|
tgt_speed = 10;
|
|
|
|
//turn the carrier
|
|
FGAIShip::TurnTo(tgt_heading);
|
|
FGAIShip::AccelTo(tgt_speed);
|
|
|
|
}
|
|
|
|
void FGAICarrier::TurnToRecover(){
|
|
|
|
//these are the rules for adjusting heading to provide a relative wind
|
|
//down the angled flightdeck
|
|
|
|
if (_wind_speed_kts < 3){
|
|
tgt_heading = _base_course + 60;
|
|
} else if (_rel_wind < -9 && _rel_wind >= -180){
|
|
tgt_heading = _wind_from_deg;
|
|
} else if (_rel_wind > -7 && _rel_wind < 45){
|
|
tgt_heading = _wind_from_deg + 60;
|
|
} else if (_rel_wind >=45 && _rel_wind < 180){
|
|
tgt_heading = _wind_from_deg + 45;
|
|
} else
|
|
tgt_heading = hdg;
|
|
|
|
SG_NORMALIZE_RANGE(tgt_heading, 0.0, 360.0);
|
|
|
|
//calculate tgt speed
|
|
double tgt_speed = 26 - _wind_speed_kts;
|
|
if (tgt_speed < 10)
|
|
tgt_speed = 10;
|
|
|
|
//turn the carrier
|
|
FGAIShip::TurnTo(tgt_heading);
|
|
FGAIShip::AccelTo(tgt_speed);
|
|
|
|
}
|
|
void FGAICarrier::TurnToBase(){
|
|
|
|
//turn the carrier
|
|
FGAIShip::TurnTo(_base_course);
|
|
FGAIShip::AccelTo(_base_speed);
|
|
|
|
}
|
|
|
|
|
|
void FGAICarrier::ReturnToBox(){
|
|
double course, distance, az2;
|
|
|
|
//calculate the bearing and range of the initial position from the carrier
|
|
geo_inverse_wgs_84(pos, _mOpBoxPos, &course, &az2, &distance);
|
|
|
|
distance *= SG_METER_TO_NM;
|
|
|
|
//cout << "return course: " << course << " distance: " << distance << endl;
|
|
//turn the carrier
|
|
FGAIShip::TurnTo(course);
|
|
FGAIShip::AccelTo(_base_speed);
|
|
|
|
if (distance >= 1)
|
|
_returning = true;
|
|
else
|
|
_returning = false;
|
|
|
|
} // end turn to base
|
|
|
|
|
|
bool FGAICarrier::OutsideBox() { //returns true if the carrier is outside operating box
|
|
|
|
if ( _max_lat == 0 && _min_lat == 0 && _max_lon == 0 && _min_lon == 0) {
|
|
SG_LOG(SG_AI, SG_DEBUG, "AICarrier: No Operating Box defined" );
|
|
return false;
|
|
}
|
|
|
|
if (_mOpBoxPos.getLatitudeDeg() >= 0) { //northern hemisphere
|
|
if (pos.getLatitudeDeg() >= _mOpBoxPos.getLatitudeDeg() + _max_lat)
|
|
return true;
|
|
|
|
if (pos.getLatitudeDeg() <= _mOpBoxPos.getLatitudeDeg() - _min_lat)
|
|
return true;
|
|
|
|
} else { //southern hemisphere
|
|
if (pos.getLatitudeDeg() <= _mOpBoxPos.getLatitudeDeg() - _max_lat)
|
|
return true;
|
|
|
|
if (pos.getLatitudeDeg() >= _mOpBoxPos.getLatitudeDeg() + _min_lat)
|
|
return true;
|
|
}
|
|
|
|
if (_mOpBoxPos.getLongitudeDeg() >=0) { //eastern hemisphere
|
|
if (pos.getLongitudeDeg() >= _mOpBoxPos.getLongitudeDeg() + _max_lon)
|
|
return true;
|
|
|
|
if (pos.getLongitudeDeg() <= _mOpBoxPos.getLongitudeDeg() - _min_lon)
|
|
return true;
|
|
|
|
} else { //western hemisphere
|
|
if (pos.getLongitudeDeg() <= _mOpBoxPos.getLongitudeDeg() - _max_lon)
|
|
return true;
|
|
|
|
if (pos.getLongitudeDeg() >= _mOpBoxPos.getLongitudeDeg() + _min_lon)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
|
|
} // end OutsideBox
|
|
|
|
|
|
bool FGAICarrier::InToWind() {
|
|
_in_to_wind = false;
|
|
|
|
if ( fabs(_rel_wind) < 10 ){
|
|
_in_to_wind = true;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
void FGAICarrier::UpdateElevator(double dt) {
|
|
|
|
double step = 0;
|
|
|
|
if ((_elevators && _elevator_pos_norm >= 1 ) || (!_elevators && _elevator_pos_norm <= 0 ))
|
|
return;
|
|
|
|
// move the elevators
|
|
if (_elevators ) {
|
|
step = dt / _elevator_transition_time;
|
|
if ( step > 1 )
|
|
step = 1;
|
|
} else {
|
|
step = -dt / _elevator_transition_time;
|
|
if ( step < -1 )
|
|
step = -1;
|
|
}
|
|
// assume a linear relationship
|
|
_elevator_pos_norm_raw += step;
|
|
|
|
//low pass filter
|
|
_elevator_pos_norm = (_elevator_pos_norm_raw * _elevator_time_constant) + (_elevator_pos_norm * (1 - _elevator_time_constant));
|
|
|
|
//sanitise the output
|
|
if (_elevator_pos_norm_raw >= 1) {
|
|
_elevator_pos_norm_raw = 1;
|
|
} else if (_elevator_pos_norm_raw <= 0) {
|
|
_elevator_pos_norm_raw = 0;
|
|
}
|
|
return;
|
|
|
|
} // end UpdateElevator
|
|
|
|
void FGAICarrier::UpdateJBD(double dt) {
|
|
|
|
const string launchbar_state = _launchbar_state_node->getStringValue();
|
|
double step = 0;
|
|
|
|
if (launchbar_state == "Engaged"){
|
|
_jbd = true;
|
|
} else {
|
|
_jbd = false;
|
|
}
|
|
|
|
if ((_jbd && _jbd_elevator_pos_norm >= 1 ) || ( !_jbd && _jbd_elevator_pos_norm <= 0 )){
|
|
return;
|
|
}
|
|
|
|
// move the jbds
|
|
if ( _jbd ) {
|
|
step = dt / _jbd_transition_time;
|
|
if ( step > 1 )
|
|
step = 1;
|
|
} else {
|
|
step = -dt / _jbd_transition_time;
|
|
if ( step < -1 )
|
|
step = -1;
|
|
}
|
|
|
|
// assume a linear relationship
|
|
_jbd_elevator_pos_norm_raw += step;
|
|
|
|
//low pass filter
|
|
_jbd_elevator_pos_norm = (_jbd_elevator_pos_norm_raw * _jbd_time_constant) + (_jbd_elevator_pos_norm * (1 - _jbd_time_constant));
|
|
|
|
//sanitise the output
|
|
if (_jbd_elevator_pos_norm >= 1) {
|
|
_jbd_elevator_pos_norm = 1;
|
|
} else if (_jbd_elevator_pos_norm <= 0) {
|
|
_jbd_elevator_pos_norm = 0;
|
|
}
|
|
|
|
return;
|
|
|
|
} // end UpdateJBD
|
|
|
|
std::pair<bool, SGGeod> FGAICarrier::initialPositionForCarrier(const std::string& namePennant)
|
|
{
|
|
FGAIManager::registerScenarios();
|
|
// this is actually a three-layer search (we want the scenario with the
|
|
// carrier with the correct penanant or name. Sometimes an XPath for
|
|
// properties would be quite handy :)
|
|
|
|
for (auto s : fgGetNode("/sim/ai/scenarios")->getChildren("scenario")) {
|
|
auto carriers = s->getChildren("carrier");
|
|
auto it = std::find_if(carriers.begin(), carriers.end(),
|
|
[namePennant] (const SGPropertyNode* n)
|
|
{
|
|
// don't want to use a recursive lambda here, so inner search is a flat loop
|
|
for (auto nameChild : n->getChildren("name")) {
|
|
if (nameChild->getStringValue() == namePennant) return true;
|
|
}
|
|
return false;
|
|
});
|
|
if (it == carriers.end()) {
|
|
continue;
|
|
}
|
|
|
|
// mark the scenario for loading (which will happen in post-init of the AIManager)
|
|
fgGetNode("/sim/ai/")->addChild("scenario")->setStringValue(s->getStringValue("id"));
|
|
|
|
// read out the initial-position
|
|
SGGeod geod = SGGeod::fromDeg((*it)->getDoubleValue("longitude"),
|
|
(*it)->getDoubleValue("latitude"));
|
|
return std::make_pair(true, geod);
|
|
} // of scenarios iteration
|
|
|
|
return std::make_pair(false, SGGeod());
|
|
}
|
|
|
|
SGSharedPtr<FGAICarrier> FGAICarrier::findCarrierByNameOrPennant(const std::string& namePennant)
|
|
{
|
|
const FGAIManager* aiManager = globals->get_subsystem<FGAIManager>();
|
|
if (!aiManager) {
|
|
return {};
|
|
}
|
|
|
|
for (const auto& aiObject : aiManager->get_ai_list()) {
|
|
if (aiObject->isa(FGAIBase::otCarrier)) {
|
|
SGSharedPtr<FGAICarrier> c = static_cast<FGAICarrier*>(aiObject.get());
|
|
if ((c->_sign == namePennant) || (c->_getName() == namePennant)) {
|
|
return c;
|
|
}
|
|
}
|
|
} // of all objects iteration
|
|
|
|
return {};
|
|
}
|
|
|
|
void FGAICarrier::extractCarriersFromScenario(SGPropertyNode_ptr xmlNode, SGPropertyNode_ptr scenario)
|
|
{
|
|
for (auto c : xmlNode->getChildren("entry")) {
|
|
if (c->getStringValue("type") != std::string("carrier"))
|
|
continue;
|
|
|
|
const std::string name = c->getStringValue("name");
|
|
const std::string pennant = c->getStringValue("pennant-number");
|
|
if (name.empty() && pennant.empty()) {
|
|
continue;
|
|
}
|
|
|
|
SGPropertyNode_ptr carrierNode = scenario->addChild("carrier");
|
|
|
|
// extract the initial position from the scenario
|
|
carrierNode->setDoubleValue("longitude", c->getDoubleValue("longitude"));
|
|
carrierNode->setDoubleValue("latitude", c->getDoubleValue("latitude"));
|
|
|
|
// A description of the carrier is also available from the entry. Primarily for use by the launcher
|
|
carrierNode->setStringValue("description", c->getStringValue("description"));
|
|
|
|
// the find code above just looks for anything called a name (so alias
|
|
// are possible, for example)
|
|
if (!name.empty()) carrierNode->addChild("name")->setStringValue(name);
|
|
if (!pennant.empty()) {
|
|
carrierNode->addChild("name")->setStringValue(pennant);
|
|
carrierNode->addChild("pennant-number")->setStringValue(pennant);
|
|
}
|
|
|
|
// extact parkings
|
|
for (auto p : c->getChildren("parking-pos")) {
|
|
carrierNode->addChild("parking-pos")->setStringValue(p->getStringValue("name"));
|
|
}
|
|
}
|
|
}
|
|
|
|
simgear::Emesary::ReceiptStatus FGAICarrier::Receive(simgear::Emesary::INotificationPtr n)
|
|
{
|
|
auto nctn = dynamic_pointer_cast<NearestCarrierToNotification>(n);
|
|
|
|
if (nctn) {
|
|
if (!nctn->GetCarrier() || nctn->GetDistanceMeters() > nctn->GetDistanceToMeters(pos)) {
|
|
nctn->SetCarrier(this, &pos);
|
|
nctn->SetViewPositionLatNode(_view_position_lat_deg_node);
|
|
nctn->SetViewPositionLonNode(_view_position_lon_deg_node);
|
|
nctn->SetViewPositionAltNode(_view_position_alt_ft_node);
|
|
nctn->SetDeckheight(_deck_altitude_ft);
|
|
nctn->SetHeading(hdg);
|
|
nctn->SetVckts(speed);
|
|
nctn->SetCarrierIdent(this->_getName());
|
|
}
|
|
return simgear::Emesary::ReceiptStatus::OK;
|
|
}
|
|
return simgear::Emesary::ReceiptStatus::NotProcessed;
|
|
}
|