763 lines
21 KiB
C++
763 lines
21 KiB
C++
/*******************************************************************************
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Header: FGInitialCondition.cpp
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Author: Tony Peden
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Date started: 7/1/99
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------------- Copyright (C) 1999 Anthony K. Peden (apeden@earthlink.net) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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HISTORY
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--------------------------------------------------------------------------------
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7/1/99 TP Created
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FUNCTIONAL DESCRIPTION
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--------------------------------------------------------------------------------
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The purpose of this class is to take a set of initial conditions and provide
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a kinematically consistent set of body axis velocity components, euler
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angles, and altitude. This class does not attempt to trim the model i.e.
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the sim will most likely start in a very dynamic state (unless, of course,
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you have chosen your IC's wisely) even after setting it up with this class.
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********************************************************************************
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INCLUDES
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*******************************************************************************/
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#include "FGInitialCondition.h"
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#include "FGFDMExec.h"
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#include "FGState.h"
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#include "FGAtmosphere.h"
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#include "FGFCS.h"
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#include "FGAircraft.h"
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#include "FGTranslation.h"
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#include "FGRotation.h"
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#include "FGPosition.h"
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#include "FGAuxiliary.h"
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#include "FGOutput.h"
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#include "FGConfigFile.h"
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static const char *IdSrc = "$Id$";
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static const char *IdHdr = ID_INITIALCONDITION;
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//******************************************************************************
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FGInitialCondition::FGInitialCondition(FGFDMExec *FDMExec)
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{
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vt=vc=ve=vg=0;
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mach=0;
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alpha=beta=gamma=0;
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theta=phi=psi=0;
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altitude=hdot=0;
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latitude=longitude=0;
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u=v=w=0;
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uw=vw=ww=0;
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vnorth=veast=vdown=0;
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wnorth=weast=wdown=0;
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whead=wcross=0;
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wdir=wmag=0;
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lastSpeedSet=setvt;
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lastWindSet=setwned;
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sea_level_radius = FDMExec->GetInertial()->RefRadius();
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radius_to_vehicle = FDMExec->GetInertial()->RefRadius();
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terrain_altitude = 0;
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salpha=sbeta=stheta=sphi=spsi=sgamma=0;
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calpha=cbeta=ctheta=cphi=cpsi=cgamma=1;
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if(FDMExec != NULL ) {
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fdmex=FDMExec;
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fdmex->GetPosition()->Seth(altitude);
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fdmex->GetAtmosphere()->Run();
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} else {
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cout << "FGInitialCondition: This class requires a pointer to a valid FGFDMExec object" << endl;
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}
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if (debug_lvl & 2) cout << "Instantiated: FGInitialCondition" << endl;
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}
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//******************************************************************************
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FGInitialCondition::~FGInitialCondition()
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{
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if (debug_lvl & 2) cout << "Destroyed: FGInitialCondition" << endl;
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}
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//******************************************************************************
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void FGInitialCondition::SetVcalibratedKtsIC(float tt) {
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if(getMachFromVcas(&mach,tt*ktstofps)) {
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//cout << "Mach: " << mach << endl;
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lastSpeedSet=setvc;
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vc=tt*ktstofps;
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vt=mach*fdmex->GetAtmosphere()->GetSoundSpeed();
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ve=vt*sqrt(fdmex->GetAtmosphere()->GetDensityRatio());
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//cout << "Vt: " << vt*fpstokts << " Vc: " << vc*fpstokts << endl;
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}
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else {
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cout << "Failed to get Mach number for given Vc and altitude, Vc unchanged." << endl;
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cout << "Please mail the set of initial conditions used to apeden@earthlink.net" << endl;
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}
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}
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//******************************************************************************
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void FGInitialCondition::SetVequivalentKtsIC(float tt) {
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ve=tt*ktstofps;
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lastSpeedSet=setve;
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vt=ve*1/sqrt(fdmex->GetAtmosphere()->GetDensityRatio());
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mach=vt/fdmex->GetAtmosphere()->GetSoundSpeed();
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vc=calcVcas(mach);
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}
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//******************************************************************************
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void FGInitialCondition::SetVgroundFpsIC(float tt) {
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float ua,va,wa;
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float vxz;
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vg=tt;
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lastSpeedSet=setvg;
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vnorth = vg*cos(psi); veast = vg*sin(psi); vdown = 0;
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calcUVWfromNED();
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ua = u + uw; va = v + vw; wa = w + ww;
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vt = sqrt( ua*ua + va*va + wa*wa );
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alpha = beta = 0;
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vxz = sqrt( u*u + w*w );
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if( w != 0 ) alpha = atan2( w, u );
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if( vxz != 0 ) beta = atan2( v, vxz );
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mach=vt/fdmex->GetAtmosphere()->GetSoundSpeed();
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vc=calcVcas(mach);
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ve=vt*sqrt(fdmex->GetAtmosphere()->GetDensityRatio());
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}
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//******************************************************************************
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void FGInitialCondition::SetVtrueFpsIC(float tt) {
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vt=tt;
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lastSpeedSet=setvt;
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mach=vt/fdmex->GetAtmosphere()->GetSoundSpeed();
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vc=calcVcas(mach);
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ve=vt*sqrt(fdmex->GetAtmosphere()->GetDensityRatio());
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}
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//******************************************************************************
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void FGInitialCondition::SetMachIC(float tt) {
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mach=tt;
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lastSpeedSet=setmach;
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vt=mach*fdmex->GetAtmosphere()->GetSoundSpeed();
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vc=calcVcas(mach);
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ve=vt*sqrt(fdmex->GetAtmosphere()->GetDensityRatio());
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//cout << "Vt: " << vt*fpstokts << " Vc: " << vc*fpstokts << endl;
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}
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//******************************************************************************
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void FGInitialCondition::SetClimbRateFpmIC(float tt) {
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SetClimbRateFpsIC(tt/60.0);
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}
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//******************************************************************************
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void FGInitialCondition::SetClimbRateFpsIC(float tt) {
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if(vt > 0.1) {
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hdot=tt;
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gamma=asin(hdot/vt);
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sgamma=sin(gamma); cgamma=cos(gamma);
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}
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}
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//******************************************************************************
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void FGInitialCondition::SetFlightPathAngleRadIC(float tt) {
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gamma=tt;
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sgamma=sin(gamma); cgamma=cos(gamma);
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getTheta();
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hdot=vt*sgamma;
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}
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//******************************************************************************
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void FGInitialCondition::SetAlphaRadIC(float tt) {
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alpha=tt;
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salpha=sin(alpha); calpha=cos(alpha);
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getTheta();
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}
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//******************************************************************************
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void FGInitialCondition::SetPitchAngleRadIC(float tt) {
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theta=tt;
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stheta=sin(theta); ctheta=cos(theta);
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getAlpha();
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}
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//******************************************************************************
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void FGInitialCondition::SetBetaRadIC(float tt) {
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beta=tt;
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sbeta=sin(beta); cbeta=cos(beta);
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getTheta();
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}
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//******************************************************************************
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void FGInitialCondition::SetRollAngleRadIC(float tt) {
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phi=tt;
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sphi=sin(phi); cphi=cos(phi);
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getTheta();
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}
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//******************************************************************************
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void FGInitialCondition::SetTrueHeadingRadIC(float tt) {
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psi=tt;
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spsi=sin(psi); cpsi=cos(psi);
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calcWindUVW();
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}
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//******************************************************************************
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void FGInitialCondition::SetUBodyFpsIC(float tt) {
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u=tt;
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vt=sqrt(u*u + v*v + w*w);
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lastSpeedSet=setuvw;
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}
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//******************************************************************************
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void FGInitialCondition::SetVBodyFpsIC(float tt) {
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v=tt;
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vt=sqrt(u*u + v*v + w*w);
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lastSpeedSet=setuvw;
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}
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//******************************************************************************
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void FGInitialCondition::SetWBodyFpsIC(float tt) {
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w=tt;
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vt=sqrt( u*u + v*v + w*w );
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lastSpeedSet=setuvw;
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}
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//******************************************************************************
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float FGInitialCondition::GetUBodyFpsIC(void) {
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if(lastSpeedSet == setvg )
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return u;
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else
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return vt*calpha*cbeta - uw;
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}
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//******************************************************************************
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float FGInitialCondition::GetVBodyFpsIC(void) {
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if( lastSpeedSet == setvg )
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return v;
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else {
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return vt*sbeta - vw;
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}
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}
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//******************************************************************************
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float FGInitialCondition::GetWBodyFpsIC(void) {
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if( lastSpeedSet == setvg )
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return w;
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else
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return vt*salpha*cbeta -ww;
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}
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//******************************************************************************
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void FGInitialCondition::SetWindNEDFpsIC(float wN, float wE, float wD ) {
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wnorth = wN; weast = wE; wdown = wD;
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lastWindSet = setwned;
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calcWindUVW();
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if(lastSpeedSet == setvg)
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SetVgroundFpsIC(vg);
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}
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//******************************************************************************
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// positive from left
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void FGInitialCondition::SetHeadWindKtsIC(float head){
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whead=head*ktstofps;
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lastWindSet=setwhc;
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calcWindUVW();
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if(lastSpeedSet == setvg)
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SetVgroundFpsIC(vg);
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}
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//******************************************************************************
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void FGInitialCondition::SetCrossWindKtsIC(float cross){
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wcross=cross*ktstofps;
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lastWindSet=setwhc;
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calcWindUVW();
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if(lastSpeedSet == setvg)
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SetVgroundFpsIC(vg);
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}
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//******************************************************************************
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void FGInitialCondition::SetWindDownKtsIC(float wD) {
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wdown=wD;
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calcWindUVW();
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if(lastSpeedSet == setvg)
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SetVgroundFpsIC(vg);
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}
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//******************************************************************************
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void FGInitialCondition::SetWindMagKtsIC(float mag) {
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wmag=mag*ktstofps;
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lastWindSet=setwmd;
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calcWindUVW();
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if(lastSpeedSet == setvg)
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SetVgroundFpsIC(vg);
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}
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//******************************************************************************
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void FGInitialCondition::SetWindDirDegIC(float dir) {
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wdir=dir*degtorad;
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lastWindSet=setwmd;
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calcWindUVW();
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if(lastSpeedSet == setvg)
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SetVgroundFpsIC(vg);
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}
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//******************************************************************************
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void FGInitialCondition::calcWindUVW(void) {
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switch(lastWindSet) {
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case setwmd:
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wnorth=wmag*cos(wdir);
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weast=wmag*sin(wdir);
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break;
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case setwhc:
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wnorth=whead*cos(psi) + wcross*cos(psi+M_PI/2);
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weast=whead*sin(psi) + wcross*sin(psi+M_PI/2);
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break;
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}
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uw=wnorth*ctheta*cpsi +
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weast*ctheta*spsi -
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wdown*stheta;
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vw=wnorth*( sphi*stheta*cpsi - cphi*spsi ) +
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weast*( sphi*stheta*spsi + cphi*cpsi ) +
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wdown*sphi*ctheta;
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ww=wnorth*(cphi*stheta*cpsi + sphi*spsi) +
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weast*(cphi*stheta*spsi - sphi*cpsi) +
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wdown*cphi*ctheta;
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/* cout << "FGInitialCondition::calcWindUVW: wnorth, weast, wdown "
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<< wnorth << ", " << weast << ", " << wdown << endl;
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cout << "FGInitialCondition::calcWindUVW: theta, phi, psi "
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<< theta << ", " << phi << ", " << psi << endl;
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cout << "FGInitialCondition::calcWindUVW: uw, vw, ww "
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<< uw << ", " << vw << ", " << ww << endl; */
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}
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//******************************************************************************
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void FGInitialCondition::SetAltitudeFtIC(float tt) {
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altitude=tt;
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fdmex->GetPosition()->Seth(altitude);
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fdmex->GetAtmosphere()->Run();
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//lets try to make sure the user gets what they intended
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switch(lastSpeedSet) {
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case setned:
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case setuvw:
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case setvt:
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SetVtrueKtsIC(vt*fpstokts);
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break;
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case setvc:
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SetVcalibratedKtsIC(vc*fpstokts);
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break;
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case setve:
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SetVequivalentKtsIC(ve*fpstokts);
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break;
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case setmach:
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SetMachIC(mach);
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break;
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case setvg:
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SetVgroundFpsIC(vg);
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break;
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}
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}
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//******************************************************************************
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void FGInitialCondition::SetAltitudeAGLFtIC(float tt) {
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fdmex->GetPosition()->SetDistanceAGL(tt);
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altitude=fdmex->GetPosition()->Geth();
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SetAltitudeFtIC(altitude);
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}
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//******************************************************************************
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void FGInitialCondition::SetSeaLevelRadiusFtIC(double tt) {
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sea_level_radius = tt;
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}
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//******************************************************************************
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void FGInitialCondition::SetTerrainAltitudeFtIC(double tt) {
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terrain_altitude=tt;
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}
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//******************************************************************************
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void FGInitialCondition::calcUVWfromNED(void) {
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u=vnorth*ctheta*cpsi +
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veast*ctheta*spsi -
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vdown*stheta;
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v=vnorth*( sphi*stheta*cpsi - cphi*spsi ) +
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veast*( sphi*stheta*spsi + cphi*cpsi ) +
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vdown*sphi*ctheta;
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w=vnorth*( cphi*stheta*cpsi + sphi*spsi ) +
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veast*( cphi*stheta*spsi - sphi*cpsi ) +
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vdown*cphi*ctheta;
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}
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//******************************************************************************
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void FGInitialCondition::SetVnorthFpsIC(float tt) {
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vnorth=tt;
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calcUVWfromNED();
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vt=sqrt(u*u + v*v + w*w);
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lastSpeedSet=setned;
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}
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//******************************************************************************
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void FGInitialCondition::SetVeastFpsIC(float tt) {
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veast=tt;
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calcUVWfromNED();
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vt=sqrt(u*u + v*v + w*w);
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lastSpeedSet=setned;
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}
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//******************************************************************************
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void FGInitialCondition::SetVdownFpsIC(float tt) {
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vdown=tt;
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calcUVWfromNED();
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vt=sqrt(u*u + v*v + w*w);
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SetClimbRateFpsIC(-1*vdown);
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lastSpeedSet=setned;
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}
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//******************************************************************************
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bool FGInitialCondition::getMachFromVcas(float *Mach,float vcas) {
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bool result=false;
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float guess=1.5;
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xlo=xhi=0;
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xmin=0;xmax=50;
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sfunc=&FGInitialCondition::calcVcas;
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if(findInterval(vcas,guess)) {
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if(solve(&mach,vcas))
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result=true;
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}
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return result;
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}
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//******************************************************************************
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bool FGInitialCondition::getAlpha(void) {
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bool result=false;
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float guess=theta-gamma;
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xlo=xhi=0;
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xmin=fdmex->GetAircraft()->GetAlphaCLMin();
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xmax=fdmex->GetAircraft()->GetAlphaCLMax();
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sfunc=&FGInitialCondition::GammaEqOfAlpha;
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if(findInterval(0,guess)){
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if(solve(&alpha,0)){
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result=true;
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salpha=sin(alpha);
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calpha=cos(alpha);
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}
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}
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calcWindUVW();
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return result;
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}
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//******************************************************************************
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bool FGInitialCondition::getTheta(void) {
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bool result=false;
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float guess=alpha+gamma;
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xlo=xhi=0;
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xmin=-89;xmax=89;
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sfunc=&FGInitialCondition::GammaEqOfTheta;
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if(findInterval(0,guess)){
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if(solve(&theta,0)){
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result=true;
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stheta=sin(theta);
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ctheta=cos(theta);
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}
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}
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calcWindUVW();
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return result;
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}
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//******************************************************************************
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float FGInitialCondition::GammaEqOfTheta(float Theta) {
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float a,b,c,d;
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float sTheta,cTheta;
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//theta=Theta; stheta=sin(theta); ctheta=cos(theta);
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sTheta=sin(Theta); cTheta=cos(Theta);
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calcWindUVW();
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a=wdown + vt*calpha*cbeta + uw;
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b=vt*sphi*sbeta + vw*sphi;
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c=vt*cphi*salpha*cbeta + ww*cphi;
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return vt*sgamma - ( a*sTheta - (b+c)*cTheta);
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}
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//******************************************************************************
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float FGInitialCondition::GammaEqOfAlpha(float Alpha) {
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float a,b,c,d;
|
|
float sAlpha,cAlpha;
|
|
|
|
sAlpha=sin(Alpha); cAlpha=cos(Alpha);
|
|
a=wdown + vt*cAlpha*cbeta + uw;
|
|
b=vt*sphi*sbeta + vw*sphi;
|
|
c=vt*cphi*sAlpha*cbeta + ww*cphi;
|
|
|
|
return vt*sgamma - ( a*stheta - (b+c)*ctheta );
|
|
}
|
|
|
|
//******************************************************************************
|
|
|
|
float FGInitialCondition::calcVcas(float Mach) {
|
|
|
|
float p=fdmex->GetAtmosphere()->GetPressure();
|
|
float psl=fdmex->GetAtmosphere()->GetPressureSL();
|
|
float rhosl=fdmex->GetAtmosphere()->GetDensitySL();
|
|
float pt,A,B,D,vcas;
|
|
if(Mach < 0) Mach=0;
|
|
if(Mach < 1) //calculate total pressure assuming isentropic flow
|
|
pt=p*pow((1 + 0.2*Mach*Mach),3.5);
|
|
else {
|
|
// shock in front of pitot tube, we'll assume its normal and use
|
|
// the Rayleigh Pitot Tube Formula, i.e. the ratio of total
|
|
// pressure behind the shock to the static pressure in front
|
|
|
|
|
|
//the normal shock assumption should not be a bad one -- most supersonic
|
|
//aircraft place the pitot probe out front so that it is the forward
|
|
//most point on the aircraft. The real shock would, of course, take
|
|
//on something like the shape of a rounded-off cone but, here again,
|
|
//the assumption should be good since the opening of the pitot probe
|
|
//is very small and, therefore, the effects of the shock curvature
|
|
//should be small as well. AFAIK, this approach is fairly well accepted
|
|
//within the aerospace community
|
|
|
|
B = 5.76*Mach*Mach/(5.6*Mach*Mach - 0.8);
|
|
|
|
// The denominator above is zero for Mach ~ 0.38, for which
|
|
// we'll never be here, so we're safe
|
|
|
|
D = (2.8*Mach*Mach-0.4)*0.4167;
|
|
pt = p*pow(B,3.5)*D;
|
|
}
|
|
|
|
A = pow(((pt-p)/psl+1),0.28571);
|
|
vcas = sqrt(7*psl/rhosl*(A-1));
|
|
//cout << "calcVcas: vcas= " << vcas*fpstokts << " mach= " << Mach << " pressure: " << pt << endl;
|
|
return vcas;
|
|
}
|
|
|
|
//******************************************************************************
|
|
|
|
bool FGInitialCondition::findInterval(float x,float guess) {
|
|
//void find_interval(inter_params &ip,eqfunc f,float y,float constant, int &flag){
|
|
|
|
int i=0;
|
|
bool found=false;
|
|
float flo,fhi,fguess;
|
|
float lo,hi,step;
|
|
step=0.1;
|
|
fguess=(this->*sfunc)(guess)-x;
|
|
lo=hi=guess;
|
|
do {
|
|
step=2*step;
|
|
lo-=step;
|
|
hi+=step;
|
|
if(lo < xmin) lo=xmin;
|
|
if(hi > xmax) hi=xmax;
|
|
i++;
|
|
flo=(this->*sfunc)(lo)-x;
|
|
fhi=(this->*sfunc)(hi)-x;
|
|
if(flo*fhi <=0) { //found interval with root
|
|
found=true;
|
|
if(flo*fguess <= 0) { //narrow interval down a bit
|
|
hi=lo+step; //to pass solver interval that is as
|
|
//small as possible
|
|
}
|
|
else if(fhi*fguess <= 0) {
|
|
lo=hi-step;
|
|
}
|
|
}
|
|
//cout << "findInterval: i=" << i << " Lo= " << lo << " Hi= " << hi << endl;
|
|
}
|
|
while((found == 0) && (i <= 100));
|
|
xlo=lo;
|
|
xhi=hi;
|
|
return found;
|
|
}
|
|
|
|
//******************************************************************************
|
|
|
|
bool FGInitialCondition::solve(float *y,float x)
|
|
{
|
|
float x1,x2,x3,f1,f2,f3,d,d0;
|
|
float eps=1E-5;
|
|
float const relax =0.9;
|
|
int i;
|
|
bool success=false;
|
|
|
|
//initializations
|
|
d=1;
|
|
|
|
x1=xlo;x3=xhi;
|
|
f1=(this->*sfunc)(x1)-x;
|
|
f3=(this->*sfunc)(x3)-x;
|
|
d0=fabs(x3-x1);
|
|
|
|
//iterations
|
|
i=0;
|
|
while ((fabs(d) > eps) && (i < 100)) {
|
|
d=(x3-x1)/d0;
|
|
x2=x1-d*d0*f1/(f3-f1);
|
|
|
|
f2=(this->*sfunc)(x2)-x;
|
|
//cout << "solve x1,x2,x3: " << x1 << "," << x2 << "," << x3 << endl;
|
|
//cout << " " << f1 << "," << f2 << "," << f3 << endl;
|
|
|
|
if(fabs(f2) <= 0.001) {
|
|
x1=x3=x2;
|
|
} else if(f1*f2 <= 0.0) {
|
|
x3=x2;
|
|
f3=f2;
|
|
f1=relax*f1;
|
|
} else if(f2*f3 <= 0) {
|
|
x1=x2;
|
|
f1=f2;
|
|
f3=relax*f3;
|
|
}
|
|
//cout << i << endl;
|
|
i++;
|
|
}//end while
|
|
if(i < 100) {
|
|
success=true;
|
|
*y=x2;
|
|
}
|
|
|
|
//cout << "Success= " << success << " Vcas: " << vcas*fpstokts << " Mach: " << x2 << endl;
|
|
return success;
|
|
}
|
|
|
|
//******************************************************************************
|
|
|
|
float FGInitialCondition::GetWindDirDegIC(void) {
|
|
if(weast != 0.0)
|
|
return atan2(weast,wnorth)*radtodeg;
|
|
else if(wnorth > 0)
|
|
return 0.0;
|
|
else
|
|
return 180.0;
|
|
}
|
|
|
|
//******************************************************************************
|
|
|
|
bool FGInitialCondition::Load(string path, string acname, string fname)
|
|
{
|
|
string resetDef;
|
|
string token="";
|
|
|
|
float temp;
|
|
|
|
# ifndef macintosh
|
|
resetDef = path + "/" + acname + "/" + fname + ".xml";
|
|
# else
|
|
resetDef = path + ";" + acname + ";" + fname + ".xml";
|
|
# endif
|
|
|
|
cout << resetDef << endl;
|
|
FGConfigFile resetfile(resetDef);
|
|
if (!resetfile.IsOpen()) return false;
|
|
|
|
resetfile.GetNextConfigLine();
|
|
token = resetfile.GetValue();
|
|
if (token != "initialize") {
|
|
cerr << "The reset file " << resetDef
|
|
<< " does not appear to be a reset file" << endl;
|
|
return false;
|
|
}
|
|
|
|
resetfile.GetNextConfigLine();
|
|
resetfile >> token;
|
|
while (token != "/initialize" && token != "EOF") {
|
|
if (token == "UBODY" ) { resetfile >> temp; SetUBodyFpsIC(temp); }
|
|
if (token == "VBODY" ) { resetfile >> temp; SetVBodyFpsIC(temp); }
|
|
if (token == "WBODY" ) { resetfile >> temp; SetWBodyFpsIC(temp); }
|
|
if (token == "LATITUDE" ) { resetfile >> temp; SetLatitudeDegIC(temp); }
|
|
if (token == "LONGITUDE" ) { resetfile >> temp; SetLongitudeDegIC(temp); }
|
|
if (token == "PHI" ) { resetfile >> temp; SetRollAngleDegIC(temp); }
|
|
if (token == "THETA" ) { resetfile >> temp; SetPitchAngleDegIC(temp); }
|
|
if (token == "PSI" ) { resetfile >> temp; SetTrueHeadingDegIC(temp); }
|
|
if (token == "ALPHA" ) { resetfile >> temp; SetAlphaDegIC(temp); }
|
|
if (token == "BETA" ) { resetfile >> temp; SetBetaDegIC(temp); }
|
|
if (token == "GAMMA" ) { resetfile >> temp; SetFlightPathAngleDegIC(temp); }
|
|
if (token == "ROC" ) { resetfile >> temp; SetClimbRateFpmIC(temp); }
|
|
if (token == "ALTITUDE" ) { resetfile >> temp; SetAltitudeFtIC(temp); }
|
|
if (token == "WINDDIR" ) { resetfile >> temp; SetWindDirDegIC(temp); }
|
|
if (token == "VWIND" ) { resetfile >> temp; SetWindMagKtsIC(temp); }
|
|
if (token == "HWIND" ) { resetfile >> temp; SetHeadWindKtsIC(temp); }
|
|
if (token == "XWIND" ) { resetfile >> temp; SetCrossWindKtsIC(temp); }
|
|
if (token == "VC" ) { resetfile >> temp; SetVcalibratedKtsIC(temp); }
|
|
if (token == "MACH" ) { resetfile >> temp; SetMachIC(temp); }
|
|
if (token == "VGROUND" ) { resetfile >> temp; SetVgroundKtsIC(temp); }
|
|
resetfile >> token;
|
|
}
|
|
|
|
fdmex->RunIC(this);
|
|
|
|
return true;
|
|
}
|