43e48070fe
- Better Mac OS X support (they put glut.h in GLUT/glut.h) :-(
94 lines
2.3 KiB
C++
94 lines
2.3 KiB
C++
// scenery.cxx -- data structures and routines for managing scenery.
|
|
//
|
|
// Written by Curtis Olson, started May 1997.
|
|
//
|
|
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License as
|
|
// published by the Free Software Foundation; either version 2 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful, but
|
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
//
|
|
// $Id$
|
|
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include <config.h>
|
|
#endif
|
|
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
|
|
#include <simgear/debug/logstream.hxx>
|
|
|
|
#include <Main/fg_props.hxx>
|
|
|
|
#include "scenery.hxx"
|
|
|
|
|
|
// Scenery Management system
|
|
FGScenery::FGScenery() {
|
|
SG_LOG( SG_TERRAIN, SG_INFO, "Initializing scenery subsystem" );
|
|
|
|
center = Point3D(0.0);
|
|
cur_elev = -9999;
|
|
}
|
|
|
|
|
|
// Initialize the Scenery Management system
|
|
FGScenery::~FGScenery() {
|
|
}
|
|
|
|
|
|
void FGScenery::init() {
|
|
// Scene graph root
|
|
scene_graph = new ssgRoot;
|
|
scene_graph->setName( "Scene" );
|
|
|
|
// Terrain branch
|
|
terrain_branch = new ssgBranch;
|
|
terrain_branch->setName( "Terrain" );
|
|
scene_graph->addKid( terrain_branch );
|
|
|
|
models_branch = new ssgBranch;
|
|
models_branch->setName( "Models" );
|
|
scene_graph->addKid( models_branch );
|
|
|
|
aircraft_branch = new ssgBranch;
|
|
aircraft_branch->setName( "Aircraft" );
|
|
scene_graph->addKid( aircraft_branch );
|
|
|
|
// Lighting
|
|
gnd_lights_root = new ssgRoot;
|
|
gnd_lights_root->setName( "Ground Lighting Root" );
|
|
|
|
rwy_lights_root = new ssgRoot;
|
|
rwy_lights_root->setName( "Runway Lighting Root" );
|
|
|
|
taxi_lights_root = new ssgRoot;
|
|
taxi_lights_root->setName( "Taxi Lighting Root" );
|
|
}
|
|
|
|
|
|
void FGScenery::update(double dt) {
|
|
}
|
|
|
|
|
|
void FGScenery::bind() {
|
|
fgTie("/environment/ground-elevation-m", this,
|
|
&FGScenery::get_cur_elev, &FGScenery::set_cur_elev);
|
|
}
|
|
|
|
|
|
void FGScenery::unbind() {
|
|
fgUntie("/environment/ground-elevation-m");
|
|
}
|