d4c49d65ac
the property system, among other things. A separate integration into the FDMs will follow shortly. This code will be used only if the --with-new-environment option is *not* passed to configure.
142 lines
4.6 KiB
C++
142 lines
4.6 KiB
C++
/*****************************************************************************
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Header: FGWindItem.h
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Author: Christian Mayer
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Date started: 28.05.99
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-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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------------------------------------------------------------------------------
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wind item that gets stored in the micro weather class
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HISTORY
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------------------------------------------------------------------------------
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28.05.1999 Christian Mayer Created
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16.06.1999 Durk Talsma Portability for Linux
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20.06.1999 Christian Mayer added lots of consts
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11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
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suggestion
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19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D
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and lots of wee code cleaning
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21.12.1999 Christian Mayer Added a fix for compatibility to gcc 2.8 which
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suggested by Oliver Delise
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*****************************************************************************/
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/****************************************************************************/
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/* SENTRY */
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/****************************************************************************/
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#ifndef FGWindItem_H
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#define FGWindItem_H
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/****************************************************************************/
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/* INCLUDES */
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/****************************************************************************/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <plib/sg.h>
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#include "FGWeatherDefs.h"
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/****************************************************************************/
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/* DEFINES */
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/****************************************************************************/
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class FGWindItem;
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FGWindItem operator-(const FGWindItem& arg);
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#if ( __GNU_C__ == 2 && __GNU_MAJOR__ < 9 )
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# define const_sgVec3 const sgVec3
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#else
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# define const_sgVec3 const sgVec3&
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#endif
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/****************************************************************************/
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/* CLASS DECLARATION */
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/****************************************************************************/
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class FGWindItem
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{
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private:
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sgVec3 value;
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protected:
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public:
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FGWindItem(const_sgVec3 v) { sgCopyVec3(value, v); }
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FGWindItem(const WeatherPrecision x, const WeatherPrecision y, const WeatherPrecision z)
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{ sgSetVec3 (value, x, y, z); }
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FGWindItem() { sgZeroVec3(value); }
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void getValue(sgVec3 ret) const { sgCopyVec3(ret, value); };
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const sgVec3* getValue(void) const { return &value; };
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WeatherPrecision x(void) const { return value[0]; };
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WeatherPrecision y(void) const { return value[1]; };
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WeatherPrecision z(void) const { return value[2]; };
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void x(const WeatherPrecision x) { value[0] = x; };
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void y(const WeatherPrecision y) { value[1] = y; };
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void z(const WeatherPrecision z) { value[2] = z; };
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FGWindItem& operator*= (const WeatherPrecision arg);
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FGWindItem& operator+= (const FGWindItem& arg);
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FGWindItem& operator-= (const FGWindItem& arg);
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friend FGWindItem operator-(const FGWindItem& arg);
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};
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inline FGWindItem& FGWindItem::operator*= (const WeatherPrecision arg)
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{
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sgScaleVec3(value, arg);
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return *this;
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}
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inline FGWindItem& FGWindItem::operator+= (const FGWindItem& arg)
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{
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sgAddVec3(value, *arg.getValue());
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return *this;
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}
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inline FGWindItem& FGWindItem::operator-= (const FGWindItem& arg)
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{
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sgSubVec3(value, *arg.getValue());
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return *this;
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}
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inline FGWindItem operator-(const FGWindItem& arg)
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{
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sgVec3 temp;
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sgNegateVec3(temp, *arg.getValue());
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return FGWindItem(temp);
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}
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/****************************************************************************/
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#endif /*FGWindItem_H*/
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