831 lines
23 KiB
C++
831 lines
23 KiB
C++
// panel_io.cxx - I/O for 2D panel.
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//
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// Written by David Megginson, started January 2000.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <simgear/compiler.h>
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#include <simgear/misc/fgpath.hxx>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/misc/props.hxx>
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#include <iostream>
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#include <fstream>
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#include <string>
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#include <Main/globals.hxx>
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#include "panel.hxx"
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#include "steam.hxx"
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#include "panel_io.hxx"
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FG_USING_STD(istream);
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FG_USING_STD(ifstream);
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FG_USING_STD(string);
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////////////////////////////////////////////////////////////////////////
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// Default panel, instrument, and layer for when things go wrong...
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////////////////////////////////////////////////////////////////////////
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static FGCroppedTexture defaultTexture("Textures/default.rgb");
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/**
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* Default layer: the default texture.
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*/
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class DefaultLayer : public FGTexturedLayer
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{
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public:
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DefaultLayer () : FGTexturedLayer(defaultTexture)
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{
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}
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};
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/**
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* Default instrument: a single default layer.
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*/
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class DefaultInstrument : public FGLayeredInstrument
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{
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public:
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DefaultInstrument (int x, int y, int w, int h)
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: FGLayeredInstrument(x, y, w, h)
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{
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addLayer(new DefaultLayer());
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}
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};
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/**
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* Default panel: the default texture.
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*/
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class DefaultPanel : public FGPanel
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{
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public:
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DefaultPanel (int x, int y, int w, int h) : FGPanel(x, y, w, h)
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{
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setBackground(defaultTexture.getTexture());
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}
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};
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////////////////////////////////////////////////////////////////////////
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// Built-in layer for the magnetic compass ribbon layer.
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//
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// TODO: move this out into a special directory for built-in
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// layers of various sorts.
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////////////////////////////////////////////////////////////////////////
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class FGMagRibbon : public FGTexturedLayer
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{
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public:
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FGMagRibbon (int w, int h);
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virtual ~FGMagRibbon () {}
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virtual void draw ();
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};
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FGMagRibbon::FGMagRibbon (int w, int h)
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: FGTexturedLayer(w, h)
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{
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FGCroppedTexture texture("Aircraft/c172/Instruments/Textures/compass-ribbon.rgb");
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setTexture(texture);
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}
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void
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FGMagRibbon::draw ()
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{
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double heading = FGSteam::get_MH_deg();
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double xoffset, yoffset;
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while (heading >= 360.0) {
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heading -= 360.0;
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}
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while (heading < 0.0) {
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heading += 360.0;
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}
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if (heading >= 60.0 && heading <= 180.0) {
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xoffset = heading / 240.0;
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yoffset = 0.75;
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} else if (heading >= 150.0 && heading <= 270.0) {
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xoffset = (heading - 90.0) / 240.0;
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yoffset = 0.50;
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} else if (heading >= 240.0 && heading <= 360.0) {
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xoffset = (heading - 180.0) / 240.0;
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yoffset = 0.25;
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} else {
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if (heading < 270.0)
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heading += 360.0;
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xoffset = (heading - 270.0) / 240.0;
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yoffset = 0.0;
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}
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xoffset = 1.0 - xoffset;
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// Adjust to put the number in the centre
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xoffset -= 0.25;
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FGCroppedTexture &t = getTexture();
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t.setCrop(xoffset, yoffset, xoffset + 0.5, yoffset + 0.25);
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FGTexturedLayer::draw();
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}
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////////////////////////////////////////////////////////////////////////
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// Read and construct a panel.
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//
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// The panel is specified as a regular property list, and each of the
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// instruments is its own, separate property list (and thus, a separate
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// XML document). The functions in this section read in the files
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// as property lists, then extract properties to set up the panel
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// itself.
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//
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// A panel contains zero or more instruments.
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//
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// An instrument contains one or more layers and zero or more actions.
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//
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// A layer contains zero or more transformations.
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//
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// Some special types of layers also contain other objects, such as
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// chunks of text or other layers.
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//
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// There are currently four types of layers:
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//
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// 1. Textured Layer (type="texture"), the default
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// 2. Text Layer (type="text")
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// 3. Switch Layer (type="switch")
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// 4. Built-in Layer (type="built-in", must also specify class)
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//
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// The only built-in layer so far is the ribbon for the magnetic compass
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// (class="compass-ribbon").
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//
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// There are three types of actions:
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//
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// 1. Adjust (type="adjust"), the default
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// 2. Swap (type="swap")
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// 3. Toggle (type="toggle")
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//
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// There are three types of transformations:
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//
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// 1. X shift (type="x-shift"), the default
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// 2. Y shift (type="y-shift")
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// 3. Rotation (type="rotation")
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//
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// Each of these may be associated with a property, so that a needle
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// will rotate with the airspeed, for example, or may have a fixed
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// floating-point value.
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////////////////////////////////////////////////////////////////////////
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/**
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* Read a cropped texture from the instrument's property list.
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*
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* The x1 and y1 properties give the starting position of the texture
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* (between 0.0 and 1.0), and the the x2 and y2 properties give the
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* ending position. For example, to use the bottom-left quarter of a
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* texture, x1=0.0, y1=0.0, x2=0.5, y2=0.5.
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*/
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static FGCroppedTexture
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readTexture (const SGPropertyNode * node)
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{
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FGCroppedTexture texture(node->getStringValue("path"),
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node->getFloatValue("x1"),
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node->getFloatValue("y1"),
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node->getFloatValue("x2", 1.0),
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node->getFloatValue("y2", 1.0));
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FG_LOG(FG_INPUT, FG_INFO, "Read texture " << node->getName());
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return texture;
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}
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/**
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* Read an action from the instrument's property list.
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*
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* The action will be performed when the user clicks a mouse button
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* within the specified region of the instrument. Actions always
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* work by modifying the value of a property (see the SGValue class).
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*
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* The following action types are defined:
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*
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* "adjust" - modify the value of a floating-point property by
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* the increment specified. This is the default.
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*
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* "swap" - swap the values of two-floating-point properties.
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*
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* "toggle" - toggle the value of a boolean property between true and
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* false.
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*
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* For the adjust action, it is possible to specify an increment
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* (use a negative number for a decrement), a minimum allowed value,
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* a maximum allowed value, and a flag to indicate whether the value
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* should freeze or wrap-around when it reachs the minimum or maximum.
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*
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* The action will be scaled automatically if the instrument is not
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* being drawn at its regular size.
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*/
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static FGPanelAction *
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readAction (const SGPropertyNode * node, float hscale, float vscale)
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{
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FGPanelAction * action = 0;
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string name = node->getStringValue("name");
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string type = node->getStringValue("type");
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int button = node->getIntValue("button");
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int x = int(node->getIntValue("x") * hscale);
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int y = int(node->getIntValue("y") * vscale);
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int w = int(node->getIntValue("w") * hscale);
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int h = int(node->getIntValue("h") * vscale);
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if (type == "") {
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FG_LOG(FG_INPUT, FG_ALERT,
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"No type supplied for action " << name << " assuming \"adjust\"");
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type = "adjust";
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}
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// Adjust a property value
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if (type == "adjust") {
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string propName = node->getStringValue("property");
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SGValue * value = globals->get_props()->getValue(propName, true);
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float increment = node->getFloatValue("increment", 1.0);
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float min = node->getFloatValue("min", 0.0);
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float max = node->getFloatValue("max", 0.0);
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bool wrap = node->getBoolValue("wrap", false);
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if (min == max)
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FG_LOG(FG_INPUT, FG_ALERT, "Action " << node->getName()
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<< " has same min and max value");
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action = new FGAdjustAction(button, x, y, w, h, value,
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increment, min, max, wrap);
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}
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// Swap two property values
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else if (type == "swap") {
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string propName1 = node->getStringValue("property1");
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string propName2 = node->getStringValue("property2");
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SGValue * value1 = globals->get_props()->getValue(propName1, true);
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SGValue * value2 = globals->get_props()->getValue(propName2, true);
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action = new FGSwapAction(button, x, y, w, h, value1, value2);
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}
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// Toggle a boolean value
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else if (type == "toggle") {
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string propName = node->getStringValue("property");
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SGValue * value = globals->get_props()->getValue(propName, true);
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action = new FGToggleAction(button, x, y, w, h, value);
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}
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// Unrecognized type
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else {
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FG_LOG(FG_INPUT, FG_ALERT, "Unrecognized action type " << type);
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return 0;
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}
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return action;
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}
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/**
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* Read a transformation from the instrument's property list.
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*
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* The panel module uses the transformations to slide or spin needles,
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* knobs, and other indicators, and to place layers in the correct
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* positions. Every layer starts centered exactly on the x,y co-ordinate,
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* and many layers need to be moved or rotated simply to display the
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* instrument correctly.
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*
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* There are three types of transformations:
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*
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* "x-shift" - move the layer horizontally.
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*
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* "y-shift" - move the layer vertically.
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*
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* "rotation" - rotate the layer.
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*
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* Each transformation may have a fixed offset, and may also have
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* a floating-point property value to add to the offset. The
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* floating-point property may be clamped to a minimum and/or
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* maximum range and scaled (after clamping).
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*
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* Note that because of the way OpenGL works, transformations will
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* appear to be applied backwards.
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*/
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static FGPanelTransformation *
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readTransformation (const SGPropertyNode * node, float hscale, float vscale)
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{
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FGPanelTransformation * t = new FGPanelTransformation;
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string name = node->getName();
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string type = node->getStringValue("type");
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string propName = node->getStringValue("property", "");
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SGValue * value = 0;
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if (type == "") {
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FG_LOG(FG_INPUT, FG_ALERT,
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"No type supplied for transformation " << name
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<< " assuming \"rotation\"");
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type = "rotation";
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}
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if (propName != "") {
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value = globals->get_props()->getValue(propName, true);
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}
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t->value = value;
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t->min = node->getFloatValue("min", -9999999);
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t->max = node->getFloatValue("max", 99999999);
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t->factor = node->getFloatValue("scale", 1.0);
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t->offset = node->getFloatValue("offset", 0.0);
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// Move the layer horizontally.
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if (type == "x-shift") {
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t->type = FGPanelTransformation::XSHIFT;
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t->min *= hscale;
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t->max *= hscale;
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t->offset *= hscale;
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}
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// Move the layer vertically.
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else if (type == "y-shift") {
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t->type = FGPanelTransformation::YSHIFT;
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t->min *= vscale;
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t->max *= vscale;
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t->offset *= vscale;
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}
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// Rotate the layer. The rotation
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// is in degrees, and does not need
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// to scale with the instrument size.
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else if (type == "rotation") {
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t->type = FGPanelTransformation::ROTATION;
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}
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else {
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FG_LOG(FG_INPUT, FG_ALERT, "Unrecognized transformation type " << type);
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delete t;
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return 0;
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}
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FG_LOG(FG_INPUT, FG_INFO, "Read transformation " << name);
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return t;
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}
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||
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/**
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* Read a chunk of text from the instrument's property list.
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*
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* A text layer consists of one or more chunks of text. All chunks
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* share the same font size and color (and eventually, font), but
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* each can come from a different source. There are three types of
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* text chunks:
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*
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* "literal" - a literal text string (the default)
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*
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* "text-value" - the current value of a string property
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*
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* "number-value" - the current value of a floating-point property.
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*
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* All three may also include a printf-style format string.
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*/
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FGTextLayer::Chunk *
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readTextChunk (const SGPropertyNode * node)
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{
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FGTextLayer::Chunk * chunk;
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string name = node->getStringValue("name");
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string type = node->getStringValue("type");
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string format = node->getStringValue("format");
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||
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// Default to literal text.
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if (type == "") {
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FG_LOG(FG_INPUT, FG_INFO, "No type provided for text chunk " << name
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<< " assuming \"literal\"");
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type = "literal";
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||
}
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// A literal text string.
|
||
if (type == "literal") {
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string text = node->getStringValue("text");
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chunk = new FGTextLayer::Chunk(text, format);
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||
}
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||
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// The value of a string property.
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else if (type == "text-value") {
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||
SGValue * value =
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globals->get_props()->getValue(node->getStringValue("property"), true);
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chunk = new FGTextLayer::Chunk(FGTextLayer::TEXT_VALUE, value, format);
|
||
}
|
||
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||
// The value of a float property.
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||
else if (type == "number-value") {
|
||
string propName = node->getStringValue("property");
|
||
float scale = node->getFloatValue("scale", 1.0);
|
||
SGValue * value = globals->get_props()->getValue(propName, true);
|
||
chunk = new FGTextLayer::Chunk(FGTextLayer::DOUBLE_VALUE, value,
|
||
format, scale);
|
||
}
|
||
|
||
// Unknown type.
|
||
else {
|
||
FG_LOG(FG_INPUT, FG_ALERT, "Unrecognized type " << type
|
||
<< " for text chunk " << name);
|
||
return 0;
|
||
}
|
||
|
||
return chunk;
|
||
}
|
||
|
||
|
||
/**
|
||
* Read a single layer from an instrument's property list.
|
||
*
|
||
* Each instrument consists of one or more layers stacked on top
|
||
* of each other; the lower layers show through only where the upper
|
||
* layers contain an alpha component. Each layer can be moved
|
||
* horizontally and vertically and rotated using transformations.
|
||
*
|
||
* This module currently recognizes four kinds of layers:
|
||
*
|
||
* "texture" - a layer containing a texture (the default)
|
||
*
|
||
* "text" - a layer containing text
|
||
*
|
||
* "switch" - a layer that switches between two other layers
|
||
* based on the current value of a boolean property.
|
||
*
|
||
* "built-in" - a hard-coded layer supported by C++ code in FlightGear.
|
||
*
|
||
* Currently, the only built-in layer class is "compass-ribbon".
|
||
*/
|
||
static FGInstrumentLayer *
|
||
readLayer (const SGPropertyNode * node, float hscale, float vscale)
|
||
{
|
||
FGInstrumentLayer * layer = NULL;
|
||
string name = node->getStringValue("name");
|
||
string type = node->getStringValue("type");
|
||
int w = node->getIntValue("w", -1);
|
||
int h = node->getIntValue("h", -1);
|
||
if (w != -1)
|
||
w = int(w * hscale);
|
||
if (h != -1)
|
||
h = int(h * vscale);
|
||
|
||
|
||
if (type == "") {
|
||
FG_LOG(FG_INPUT, FG_ALERT,
|
||
"No type supplied for layer " << name
|
||
<< " assuming \"texture\"");
|
||
type = "texture";
|
||
}
|
||
|
||
|
||
// A textured instrument layer.
|
||
if (type == "texture") {
|
||
FGCroppedTexture texture = readTexture(node->getNode("texture"));
|
||
layer = new FGTexturedLayer(texture, w, h);
|
||
}
|
||
|
||
|
||
// A textual instrument layer.
|
||
else if (type == "text") {
|
||
FGTextLayer * tlayer = new FGTextLayer(w, h); // FIXME
|
||
|
||
// Set the text color.
|
||
float red = node->getFloatValue("color/red", 0.0);
|
||
float green = node->getFloatValue("color/green", 0.0);
|
||
float blue = node->getFloatValue("color/blue", 0.0);
|
||
tlayer->setColor(red, green, blue);
|
||
|
||
// Set the point size.
|
||
float pointSize = node->getFloatValue("point-size", 10.0) * hscale;
|
||
tlayer->setPointSize(pointSize);
|
||
|
||
// Set the font.
|
||
// TODO
|
||
|
||
const SGPropertyNode * chunk_group = node->getNode("chunks");
|
||
if (chunk_group != 0) {
|
||
int nChunks = chunk_group->nChildren();
|
||
for (int i = 0; i < nChunks; i++) {
|
||
FGTextLayer::Chunk * chunk = readTextChunk(chunk_group->getChild(i));
|
||
if (chunk == 0) {
|
||
delete layer;
|
||
return 0;
|
||
}
|
||
tlayer->addChunk(chunk);
|
||
}
|
||
layer = tlayer;
|
||
}
|
||
}
|
||
|
||
// A switch instrument layer.
|
||
else if (type == "switch") {
|
||
SGValue * value =
|
||
globals->get_props()->getValue(node->getStringValue("property"), true);
|
||
FGInstrumentLayer * layer1 =
|
||
readLayer(node->getNode("layer1"), hscale, vscale);
|
||
FGInstrumentLayer * layer2 =
|
||
readLayer(node->getNode("layer2"), hscale, vscale);
|
||
layer = new FGSwitchLayer(w, h, value, layer1, layer2);
|
||
}
|
||
|
||
// A built-in instrument layer.
|
||
else if (type == "built-in") {
|
||
string layerclass = node->getStringValue("class");
|
||
|
||
if (layerclass == "mag-ribbon") {
|
||
layer = new FGMagRibbon(w, h);
|
||
}
|
||
|
||
else if (layerclass == "") {
|
||
FG_LOG(FG_INPUT, FG_ALERT, "No class provided for built-in layer "
|
||
<< name);
|
||
return 0;
|
||
}
|
||
|
||
else {
|
||
FG_LOG(FG_INPUT, FG_ALERT, "Unknown built-in layer class "
|
||
<< layerclass);
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
// An unknown type.
|
||
else {
|
||
FG_LOG(FG_INPUT, FG_ALERT, "Unrecognized layer type " << type);
|
||
delete layer;
|
||
return 0;
|
||
}
|
||
|
||
//
|
||
// Get the transformations for each layer.
|
||
//
|
||
const SGPropertyNode * trans_group = node->getNode("transformations");
|
||
if (trans_group != 0) {
|
||
int nTransformations = trans_group->nChildren();
|
||
for (int i = 0; i < nTransformations; i++) {
|
||
FGPanelTransformation * t = readTransformation(trans_group->getChild(i),
|
||
hscale, vscale);
|
||
if (t == 0) {
|
||
delete layer;
|
||
return 0;
|
||
}
|
||
layer->addTransformation(t);
|
||
}
|
||
}
|
||
|
||
FG_LOG(FG_INPUT, FG_INFO, "Read layer " << name);
|
||
return layer;
|
||
}
|
||
|
||
|
||
/**
|
||
* Read an instrument from a property list.
|
||
*
|
||
* The instrument consists of a preferred width and height
|
||
* (the panel may override these), together with a list of layers
|
||
* and a list of actions to be performed when the user clicks
|
||
* the mouse over the instrument. All co-ordinates are relative
|
||
* to the instrument's position, so instruments are fully relocatable;
|
||
* likewise, co-ordinates for actions and transformations will be
|
||
* scaled automatically if the instrument is not at its preferred size.
|
||
*/
|
||
static FGPanelInstrument *
|
||
readInstrument (const SGPropertyNode * node, int x, int y,
|
||
int real_w, int real_h)
|
||
{
|
||
int w = node->getIntValue("w");
|
||
int h = node->getIntValue("h");
|
||
const string &name = node->getStringValue("name");
|
||
|
||
float hscale = 1.0;
|
||
float vscale = 1.0;
|
||
if (real_w != -1) {
|
||
hscale = float(real_w) / float(w);
|
||
w = real_w;
|
||
}
|
||
if (real_h != -1) {
|
||
vscale = float(real_h) / float(h);
|
||
h = real_h;
|
||
}
|
||
|
||
FG_LOG(FG_INPUT, FG_INFO, "Reading instrument " << name);
|
||
|
||
FGLayeredInstrument * instrument =
|
||
new FGLayeredInstrument(x, y, w, h);
|
||
|
||
//
|
||
// Get the actions for the instrument.
|
||
//
|
||
const SGPropertyNode * action_group = node->getNode("actions");
|
||
if (action_group != 0) {
|
||
int nActions = action_group->nChildren();
|
||
for (int i = 0; i < nActions; i++) {
|
||
FGPanelAction * action = readAction(action_group->getChild(i),
|
||
hscale, vscale);
|
||
if (action == 0) {
|
||
delete instrument;
|
||
return new DefaultInstrument(x, y, w, h);
|
||
}
|
||
instrument->addAction(action);
|
||
}
|
||
}
|
||
|
||
//
|
||
// Get the layers for the instrument.
|
||
//
|
||
const SGPropertyNode * layer_group = node->getNode("layers");
|
||
if (layer_group != 0) {
|
||
int nLayers = layer_group->nChildren();
|
||
for (int i = 0; i < nLayers; i++) {
|
||
FGInstrumentLayer * layer = readLayer(layer_group->getChild(i),
|
||
hscale, vscale);
|
||
if (layer == 0) {
|
||
delete instrument;
|
||
return new DefaultInstrument(x, y, w, h);
|
||
}
|
||
instrument->addLayer(layer);
|
||
}
|
||
}
|
||
|
||
FG_LOG(FG_INPUT, FG_INFO, "Done reading instrument " << name);
|
||
return instrument;
|
||
}
|
||
|
||
|
||
/**
|
||
* Read a panel from a property list.
|
||
*
|
||
* Each panel instrument will appear in its own, separate
|
||
* property list. The top level simply names the panel and
|
||
* places the instruments in their appropriate locations (and
|
||
* optionally resizes them if necessary).
|
||
*
|
||
* Returns 0 if the read fails for any reason.
|
||
*/
|
||
FGPanel *
|
||
fgReadPanel (istream &input)
|
||
{
|
||
SGPropertyNode root;
|
||
|
||
|
||
//
|
||
// Read the property list from disk.
|
||
//
|
||
if (!readProperties(input, &root)) {
|
||
FG_LOG(FG_INPUT, FG_ALERT, "Malformed property list for panel.");
|
||
return 0;
|
||
}
|
||
FG_LOG(FG_INPUT, FG_INFO, "Read properties for panel " <<
|
||
root.getStringValue("name"));
|
||
|
||
//
|
||
// Construct a new, empty panel.
|
||
//
|
||
FGPanel * panel = new FGPanel(0, 0, 1024, 768);// FIXME: use variable size
|
||
|
||
|
||
//
|
||
// Grab the panel's dimensions, default to 1024x443.
|
||
//
|
||
int panel_w = (root.hasValue("w") ? root.getIntValue("w") : 1024);
|
||
int panel_h = (root.hasValue("h") ? root.getIntValue("h") : 443);
|
||
panel->setWidth(panel_w);
|
||
panel->setHeight(panel_h);
|
||
|
||
//
|
||
// Grab the visible external viewing area, default to
|
||
//
|
||
panel->setViewHeight(root.hasValue("view-height") ?
|
||
root.getIntValue("view-height") :
|
||
768 - panel_h + 2);
|
||
|
||
//
|
||
// Grab the panel's initial offsets, default to 0, 0.
|
||
//
|
||
int xoffset = (root.hasValue("x-offset") ?
|
||
root.getIntValue("x-offset") :
|
||
0);
|
||
int yoffset = (root.hasValue("y-offset") ?
|
||
root.getIntValue("y-offset") :
|
||
0);
|
||
panel->setXOffset(xoffset);
|
||
panel->setYOffset(yoffset);
|
||
|
||
//
|
||
// Assign the background texture, if any, or a bogus chequerboard.
|
||
//
|
||
string bgTexture = root.getStringValue("background");
|
||
if (bgTexture == "")
|
||
bgTexture = "FOO";
|
||
panel->setBackground(FGTextureManager::createTexture(bgTexture.c_str()));
|
||
FG_LOG(FG_INPUT, FG_INFO, "Set background texture to " << bgTexture);
|
||
|
||
|
||
//
|
||
// Create each instrument.
|
||
//
|
||
FG_LOG(FG_INPUT, FG_INFO, "Reading panel instruments");
|
||
const SGPropertyNode * instrument_group = root.getChild("instruments");
|
||
if (instrument_group != 0) {
|
||
int nInstruments = instrument_group->nChildren();
|
||
for (int i = 0; i < nInstruments; i++) {
|
||
const SGPropertyNode * node = instrument_group->getChild(i);
|
||
|
||
FGPath path( globals->get_options()->get_fg_root() );
|
||
path.append(node->getStringValue("path"));
|
||
|
||
FG_LOG(FG_INPUT, FG_INFO, "Reading instrument "
|
||
<< node->getName()
|
||
<< " from "
|
||
<< path.str());
|
||
|
||
int x = node->getIntValue("x", -1);
|
||
int y = node->getIntValue("y", -1);
|
||
int w = node->getIntValue("w", -1);
|
||
int h = node->getIntValue("h", -1);
|
||
|
||
if (x == -1 || y == -1) {
|
||
FG_LOG(FG_INPUT, FG_ALERT, "x and y positions must be specified and >0");
|
||
delete panel;
|
||
return 0;
|
||
}
|
||
|
||
// Read the instrument from
|
||
// a separate file.
|
||
FGPanelInstrument * instrument = 0;
|
||
|
||
SGPropertyNode root2;
|
||
|
||
if (readProperties(path.str(), &root2)) {
|
||
cerr << "Read " << root2.nChildren() << " top-level nodes from "
|
||
<< path.c_str() << endl;
|
||
instrument = readInstrument(&root2, x, y, w, h);
|
||
}
|
||
if (instrument == 0)
|
||
instrument = new DefaultInstrument(x, y, w, h);
|
||
panel->addInstrument(instrument);
|
||
}
|
||
}
|
||
FG_LOG(FG_INPUT, FG_INFO, "Done reading panel instruments");
|
||
|
||
|
||
//
|
||
// Return the new panel.
|
||
//
|
||
return panel;
|
||
}
|
||
|
||
|
||
/**
|
||
* Read a panel from a property list.
|
||
*
|
||
* This function opens a stream to a file, then invokes the
|
||
* main fgReadPanel() function.
|
||
*/
|
||
FGPanel *
|
||
fgReadPanel (const string &relative_path)
|
||
{
|
||
FGPanel * panel = 0;
|
||
FGPath path(globals->get_options()->get_fg_root());
|
||
path.append(relative_path);
|
||
ifstream input(path.c_str());
|
||
if (!input.good()) {
|
||
FG_LOG(FG_INPUT, FG_ALERT,
|
||
"Cannot read panel configuration from " << path.str());
|
||
} else {
|
||
panel = fgReadPanel(input);
|
||
input.close();
|
||
}
|
||
if (panel == 0)
|
||
panel = new DefaultPanel(0, 0, 1024, 768);
|
||
return panel;
|
||
}
|
||
|
||
|
||
|
||
// end of panel_io.cxx
|