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flightgear/Tools/Construct/Main
curt f13b3855c1 Sliver detection and elimination:
After I clip a polygon against the more important stuff, I
check the area and minimum interior angle of each of it's contours.
If both (area and min interior angle) are below some threshhold I'm
calling it a sliver.  Then I go and look for another polygon such that
result = polygon_union( poly, sliver ) yields a result that doesn't
have anymore contours than the original poly.  This means the sliver
is adjacent to poly.  So I replace poly with result (the union) and
keep going.
1999-06-07 03:40:33 +00:00
..
construct.cxx Added construct.cxx 1999-05-03 11:29:36 +00:00
construct.hxx Rewrote the polygon.[ch]xx class to save actual point data, rather than 1999-06-06 02:31:34 +00:00
construct_types.hxx Sliver detection and elimination: 1999-06-07 03:40:33 +00:00
main.cxx Rewrote the polygon.[ch]xx class to save actual point data, rather than 1999-06-06 02:31:34 +00:00
Makefile.am Refinements to the parallelization tools 1999-05-22 01:15:32 +00:00
master.cxx Start of support for precalculating texture coordinates. 1999-05-12 02:09:02 +00:00